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dswstate.c revision 1.1
      1 /******************************************************************************
      2  *
      3  * Module Name: dswstate - Dispatcher parse tree walk management routines
      4  *
      5  *****************************************************************************/
      6 
      7 /******************************************************************************
      8  *
      9  * 1. Copyright Notice
     10  *
     11  * Some or all of this work - Copyright (c) 1999 - 2010, Intel Corp.
     12  * All rights reserved.
     13  *
     14  * 2. License
     15  *
     16  * 2.1. This is your license from Intel Corp. under its intellectual property
     17  * rights.  You may have additional license terms from the party that provided
     18  * you this software, covering your right to use that party's intellectual
     19  * property rights.
     20  *
     21  * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
     22  * copy of the source code appearing in this file ("Covered Code") an
     23  * irrevocable, perpetual, worldwide license under Intel's copyrights in the
     24  * base code distributed originally by Intel ("Original Intel Code") to copy,
     25  * make derivatives, distribute, use and display any portion of the Covered
     26  * Code in any form, with the right to sublicense such rights; and
     27  *
     28  * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
     29  * license (with the right to sublicense), under only those claims of Intel
     30  * patents that are infringed by the Original Intel Code, to make, use, sell,
     31  * offer to sell, and import the Covered Code and derivative works thereof
     32  * solely to the minimum extent necessary to exercise the above copyright
     33  * license, and in no event shall the patent license extend to any additions
     34  * to or modifications of the Original Intel Code.  No other license or right
     35  * is granted directly or by implication, estoppel or otherwise;
     36  *
     37  * The above copyright and patent license is granted only if the following
     38  * conditions are met:
     39  *
     40  * 3. Conditions
     41  *
     42  * 3.1. Redistribution of Source with Rights to Further Distribute Source.
     43  * Redistribution of source code of any substantial portion of the Covered
     44  * Code or modification with rights to further distribute source must include
     45  * the above Copyright Notice, the above License, this list of Conditions,
     46  * and the following Disclaimer and Export Compliance provision.  In addition,
     47  * Licensee must cause all Covered Code to which Licensee contributes to
     48  * contain a file documenting the changes Licensee made to create that Covered
     49  * Code and the date of any change.  Licensee must include in that file the
     50  * documentation of any changes made by any predecessor Licensee.  Licensee
     51  * must include a prominent statement that the modification is derived,
     52  * directly or indirectly, from Original Intel Code.
     53  *
     54  * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
     55  * Redistribution of source code of any substantial portion of the Covered
     56  * Code or modification without rights to further distribute source must
     57  * include the following Disclaimer and Export Compliance provision in the
     58  * documentation and/or other materials provided with distribution.  In
     59  * addition, Licensee may not authorize further sublicense of source of any
     60  * portion of the Covered Code, and must include terms to the effect that the
     61  * license from Licensee to its licensee is limited to the intellectual
     62  * property embodied in the software Licensee provides to its licensee, and
     63  * not to intellectual property embodied in modifications its licensee may
     64  * make.
     65  *
     66  * 3.3. Redistribution of Executable. Redistribution in executable form of any
     67  * substantial portion of the Covered Code or modification must reproduce the
     68  * above Copyright Notice, and the following Disclaimer and Export Compliance
     69  * provision in the documentation and/or other materials provided with the
     70  * distribution.
     71  *
     72  * 3.4. Intel retains all right, title, and interest in and to the Original
     73  * Intel Code.
     74  *
     75  * 3.5. Neither the name Intel nor any other trademark owned or controlled by
     76  * Intel shall be used in advertising or otherwise to promote the sale, use or
     77  * other dealings in products derived from or relating to the Covered Code
     78  * without prior written authorization from Intel.
     79  *
     80  * 4. Disclaimer and Export Compliance
     81  *
     82  * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
     83  * HERE.  ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
     84  * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT,  ASSISTANCE,
     85  * INSTALLATION, TRAINING OR OTHER SERVICES.  INTEL WILL NOT PROVIDE ANY
     86  * UPDATES, ENHANCEMENTS OR EXTENSIONS.  INTEL SPECIFICALLY DISCLAIMS ANY
     87  * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
     88  * PARTICULAR PURPOSE.
     89  *
     90  * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
     91  * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
     92  * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
     93  * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
     94  * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
     95  * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.  THESE LIMITATIONS
     96  * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
     97  * LIMITED REMEDY.
     98  *
     99  * 4.3. Licensee shall not export, either directly or indirectly, any of this
    100  * software or system incorporating such software without first obtaining any
    101  * required license or other approval from the U. S. Department of Commerce or
    102  * any other agency or department of the United States Government.  In the
    103  * event Licensee exports any such software from the United States or
    104  * re-exports any such software from a foreign destination, Licensee shall
    105  * ensure that the distribution and export/re-export of the software is in
    106  * compliance with all laws, regulations, orders, or other restrictions of the
    107  * U.S. Export Administration Regulations. Licensee agrees that neither it nor
    108  * any of its subsidiaries will export/re-export any technical data, process,
    109  * software, or service, directly or indirectly, to any country for which the
    110  * United States government or any agency thereof requires an export license,
    111  * other governmental approval, or letter of assurance, without first obtaining
    112  * such license, approval or letter.
    113  *
    114  *****************************************************************************/
    115 
    116 
    117 #define __DSWSTATE_C__
    118 
    119 #include "acpi.h"
    120 #include "accommon.h"
    121 #include "acparser.h"
    122 #include "acdispat.h"
    123 #include "acnamesp.h"
    124 
    125 #define _COMPONENT          ACPI_DISPATCHER
    126         ACPI_MODULE_NAME    ("dswstate")
    127 
    128 /* Local prototypes */
    129 
    130 static ACPI_STATUS
    131 AcpiDsResultStackPush (
    132     ACPI_WALK_STATE         *WalkState);
    133 
    134 static ACPI_STATUS
    135 AcpiDsResultStackPop (
    136     ACPI_WALK_STATE         *WalkState);
    137 
    138 
    139 /*******************************************************************************
    140  *
    141  * FUNCTION:    AcpiDsResultPop
    142  *
    143  * PARAMETERS:  Object              - Where to return the popped object
    144  *              WalkState           - Current Walk state
    145  *
    146  * RETURN:      Status
    147  *
    148  * DESCRIPTION: Pop an object off the top of this walk's result stack
    149  *
    150  ******************************************************************************/
    151 
    152 ACPI_STATUS
    153 AcpiDsResultPop (
    154     ACPI_OPERAND_OBJECT     **Object,
    155     ACPI_WALK_STATE         *WalkState)
    156 {
    157     UINT32                  Index;
    158     ACPI_GENERIC_STATE      *State;
    159     ACPI_STATUS             Status;
    160 
    161 
    162     ACPI_FUNCTION_NAME (DsResultPop);
    163 
    164 
    165     State = WalkState->Results;
    166 
    167     /* Incorrect state of result stack */
    168 
    169     if (State && !WalkState->ResultCount)
    170     {
    171         ACPI_ERROR ((AE_INFO, "No results on result stack"));
    172         return (AE_AML_INTERNAL);
    173     }
    174 
    175     if (!State && WalkState->ResultCount)
    176     {
    177         ACPI_ERROR ((AE_INFO, "No result state for result stack"));
    178         return (AE_AML_INTERNAL);
    179     }
    180 
    181     /* Empty result stack */
    182 
    183     if (!State)
    184     {
    185         ACPI_ERROR ((AE_INFO, "Result stack is empty! State=%p", WalkState));
    186         return (AE_AML_NO_RETURN_VALUE);
    187     }
    188 
    189     /* Return object of the top element and clean that top element result stack */
    190 
    191     WalkState->ResultCount--;
    192     Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
    193 
    194     *Object = State->Results.ObjDesc [Index];
    195     if (!*Object)
    196     {
    197         ACPI_ERROR ((AE_INFO, "No result objects on result stack, State=%p",
    198             WalkState));
    199         return (AE_AML_NO_RETURN_VALUE);
    200     }
    201 
    202     State->Results.ObjDesc [Index] = NULL;
    203     if (Index == 0)
    204     {
    205         Status = AcpiDsResultStackPop (WalkState);
    206         if (ACPI_FAILURE (Status))
    207         {
    208             return (Status);
    209         }
    210     }
    211 
    212     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
    213         "Obj=%p [%s] Index=%X State=%p Num=%X\n", *Object,
    214         AcpiUtGetObjectTypeName (*Object),
    215         Index, WalkState, WalkState->ResultCount));
    216 
    217     return (AE_OK);
    218 }
    219 
    220 
    221 /*******************************************************************************
    222  *
    223  * FUNCTION:    AcpiDsResultPush
    224  *
    225  * PARAMETERS:  Object              - Where to return the popped object
    226  *              WalkState           - Current Walk state
    227  *
    228  * RETURN:      Status
    229  *
    230  * DESCRIPTION: Push an object onto the current result stack
    231  *
    232  ******************************************************************************/
    233 
    234 ACPI_STATUS
    235 AcpiDsResultPush (
    236     ACPI_OPERAND_OBJECT     *Object,
    237     ACPI_WALK_STATE         *WalkState)
    238 {
    239     ACPI_GENERIC_STATE      *State;
    240     ACPI_STATUS             Status;
    241     UINT32                  Index;
    242 
    243 
    244     ACPI_FUNCTION_NAME (DsResultPush);
    245 
    246 
    247     if (WalkState->ResultCount > WalkState->ResultSize)
    248     {
    249         ACPI_ERROR ((AE_INFO, "Result stack is full"));
    250         return (AE_AML_INTERNAL);
    251     }
    252     else if (WalkState->ResultCount == WalkState->ResultSize)
    253     {
    254         /* Extend the result stack */
    255 
    256         Status = AcpiDsResultStackPush (WalkState);
    257         if (ACPI_FAILURE (Status))
    258         {
    259             ACPI_ERROR ((AE_INFO, "Failed to extend the result stack"));
    260             return (Status);
    261         }
    262     }
    263 
    264     if (!(WalkState->ResultCount < WalkState->ResultSize))
    265     {
    266         ACPI_ERROR ((AE_INFO, "No free elements in result stack"));
    267         return (AE_AML_INTERNAL);
    268     }
    269 
    270     State = WalkState->Results;
    271     if (!State)
    272     {
    273         ACPI_ERROR ((AE_INFO, "No result stack frame during push"));
    274         return (AE_AML_INTERNAL);
    275     }
    276 
    277     if (!Object)
    278     {
    279         ACPI_ERROR ((AE_INFO,
    280             "Null Object! Obj=%p State=%p Num=%u",
    281             Object, WalkState, WalkState->ResultCount));
    282         return (AE_BAD_PARAMETER);
    283     }
    284 
    285     /* Assign the address of object to the top free element of result stack */
    286 
    287     Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
    288     State->Results.ObjDesc [Index] = Object;
    289     WalkState->ResultCount++;
    290 
    291     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p Num=%X Cur=%X\n",
    292         Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
    293         WalkState, WalkState->ResultCount, WalkState->CurrentResult));
    294 
    295     return (AE_OK);
    296 }
    297 
    298 
    299 /*******************************************************************************
    300  *
    301  * FUNCTION:    AcpiDsResultStackPush
    302  *
    303  * PARAMETERS:  WalkState           - Current Walk state
    304  *
    305  * RETURN:      Status
    306  *
    307  * DESCRIPTION: Push an object onto the WalkState result stack
    308  *
    309  ******************************************************************************/
    310 
    311 static ACPI_STATUS
    312 AcpiDsResultStackPush (
    313     ACPI_WALK_STATE         *WalkState)
    314 {
    315     ACPI_GENERIC_STATE      *State;
    316 
    317 
    318     ACPI_FUNCTION_NAME (DsResultStackPush);
    319 
    320 
    321     /* Check for stack overflow */
    322 
    323     if (((UINT32) WalkState->ResultSize + ACPI_RESULTS_FRAME_OBJ_NUM) >
    324         ACPI_RESULTS_OBJ_NUM_MAX)
    325     {
    326         ACPI_ERROR ((AE_INFO, "Result stack overflow: State=%p Num=%u",
    327             WalkState, WalkState->ResultSize));
    328         return (AE_STACK_OVERFLOW);
    329     }
    330 
    331     State = AcpiUtCreateGenericState ();
    332     if (!State)
    333     {
    334         return (AE_NO_MEMORY);
    335     }
    336 
    337     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_RESULT;
    338     AcpiUtPushGenericState (&WalkState->Results, State);
    339 
    340     /* Increase the length of the result stack by the length of frame */
    341 
    342     WalkState->ResultSize += ACPI_RESULTS_FRAME_OBJ_NUM;
    343 
    344     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Results=%p State=%p\n",
    345         State, WalkState));
    346 
    347     return (AE_OK);
    348 }
    349 
    350 
    351 /*******************************************************************************
    352  *
    353  * FUNCTION:    AcpiDsResultStackPop
    354  *
    355  * PARAMETERS:  WalkState           - Current Walk state
    356  *
    357  * RETURN:      Status
    358  *
    359  * DESCRIPTION: Pop an object off of the WalkState result stack
    360  *
    361  ******************************************************************************/
    362 
    363 static ACPI_STATUS
    364 AcpiDsResultStackPop (
    365     ACPI_WALK_STATE         *WalkState)
    366 {
    367     ACPI_GENERIC_STATE      *State;
    368 
    369 
    370     ACPI_FUNCTION_NAME (DsResultStackPop);
    371 
    372 
    373     /* Check for stack underflow */
    374 
    375     if (WalkState->Results == NULL)
    376     {
    377         ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Result stack underflow - State=%p\n",
    378             WalkState));
    379         return (AE_AML_NO_OPERAND);
    380     }
    381 
    382     if (WalkState->ResultSize < ACPI_RESULTS_FRAME_OBJ_NUM)
    383     {
    384         ACPI_ERROR ((AE_INFO, "Insufficient result stack size"));
    385         return (AE_AML_INTERNAL);
    386     }
    387 
    388     State = AcpiUtPopGenericState (&WalkState->Results);
    389     AcpiUtDeleteGenericState (State);
    390 
    391     /* Decrease the length of result stack by the length of frame */
    392 
    393     WalkState->ResultSize -= ACPI_RESULTS_FRAME_OBJ_NUM;
    394 
    395     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
    396         "Result=%p RemainingResults=%X State=%p\n",
    397         State, WalkState->ResultCount, WalkState));
    398 
    399     return (AE_OK);
    400 }
    401 
    402 
    403 /*******************************************************************************
    404  *
    405  * FUNCTION:    AcpiDsObjStackPush
    406  *
    407  * PARAMETERS:  Object              - Object to push
    408  *              WalkState           - Current Walk state
    409  *
    410  * RETURN:      Status
    411  *
    412  * DESCRIPTION: Push an object onto this walk's object/operand stack
    413  *
    414  ******************************************************************************/
    415 
    416 ACPI_STATUS
    417 AcpiDsObjStackPush (
    418     void                    *Object,
    419     ACPI_WALK_STATE         *WalkState)
    420 {
    421     ACPI_FUNCTION_NAME (DsObjStackPush);
    422 
    423 
    424     /* Check for stack overflow */
    425 
    426     if (WalkState->NumOperands >= ACPI_OBJ_NUM_OPERANDS)
    427     {
    428         ACPI_ERROR ((AE_INFO,
    429             "Object stack overflow! Obj=%p State=%p #Ops=%u",
    430             Object, WalkState, WalkState->NumOperands));
    431         return (AE_STACK_OVERFLOW);
    432     }
    433 
    434     /* Put the object onto the stack */
    435 
    436     WalkState->Operands [WalkState->OperandIndex] = Object;
    437     WalkState->NumOperands++;
    438 
    439     /* For the usual order of filling the operand stack */
    440 
    441     WalkState->OperandIndex++;
    442 
    443     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p #Ops=%X\n",
    444         Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
    445         WalkState, WalkState->NumOperands));
    446 
    447     return (AE_OK);
    448 }
    449 
    450 
    451 /*******************************************************************************
    452  *
    453  * FUNCTION:    AcpiDsObjStackPop
    454  *
    455  * PARAMETERS:  PopCount            - Number of objects/entries to pop
    456  *              WalkState           - Current Walk state
    457  *
    458  * RETURN:      Status
    459  *
    460  * DESCRIPTION: Pop this walk's object stack.  Objects on the stack are NOT
    461  *              deleted by this routine.
    462  *
    463  ******************************************************************************/
    464 
    465 ACPI_STATUS
    466 AcpiDsObjStackPop (
    467     UINT32                  PopCount,
    468     ACPI_WALK_STATE         *WalkState)
    469 {
    470     UINT32                  i;
    471 
    472 
    473     ACPI_FUNCTION_NAME (DsObjStackPop);
    474 
    475 
    476     for (i = 0; i < PopCount; i++)
    477     {
    478         /* Check for stack underflow */
    479 
    480         if (WalkState->NumOperands == 0)
    481         {
    482             ACPI_ERROR ((AE_INFO,
    483                 "Object stack underflow! Count=%X State=%p #Ops=%u",
    484                 PopCount, WalkState, WalkState->NumOperands));
    485             return (AE_STACK_UNDERFLOW);
    486         }
    487 
    488         /* Just set the stack entry to null */
    489 
    490         WalkState->NumOperands--;
    491         WalkState->Operands [WalkState->NumOperands] = NULL;
    492     }
    493 
    494     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%u\n",
    495         PopCount, WalkState, WalkState->NumOperands));
    496 
    497     return (AE_OK);
    498 }
    499 
    500 
    501 /*******************************************************************************
    502  *
    503  * FUNCTION:    AcpiDsObjStackPopAndDelete
    504  *
    505  * PARAMETERS:  PopCount            - Number of objects/entries to pop
    506  *              WalkState           - Current Walk state
    507  *
    508  * RETURN:      Status
    509  *
    510  * DESCRIPTION: Pop this walk's object stack and delete each object that is
    511  *              popped off.
    512  *
    513  ******************************************************************************/
    514 
    515 void
    516 AcpiDsObjStackPopAndDelete (
    517     UINT32                  PopCount,
    518     ACPI_WALK_STATE         *WalkState)
    519 {
    520     INT32                   i;
    521     ACPI_OPERAND_OBJECT     *ObjDesc;
    522 
    523 
    524     ACPI_FUNCTION_NAME (DsObjStackPopAndDelete);
    525 
    526 
    527     if (PopCount == 0)
    528     {
    529         return;
    530     }
    531 
    532     for (i = (INT32) PopCount - 1; i >= 0; i--)
    533     {
    534         if (WalkState->NumOperands == 0)
    535         {
    536             return;
    537         }
    538 
    539         /* Pop the stack and delete an object if present in this stack entry */
    540 
    541         WalkState->NumOperands--;
    542         ObjDesc = WalkState->Operands [i];
    543         if (ObjDesc)
    544         {
    545             AcpiUtRemoveReference (WalkState->Operands [i]);
    546             WalkState->Operands [i] = NULL;
    547         }
    548     }
    549 
    550     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n",
    551         PopCount, WalkState, WalkState->NumOperands));
    552 }
    553 
    554 
    555 /*******************************************************************************
    556  *
    557  * FUNCTION:    AcpiDsGetCurrentWalkState
    558  *
    559  * PARAMETERS:  Thread          - Get current active state for this Thread
    560  *
    561  * RETURN:      Pointer to the current walk state
    562  *
    563  * DESCRIPTION: Get the walk state that is at the head of the list (the "current"
    564  *              walk state.)
    565  *
    566  ******************************************************************************/
    567 
    568 ACPI_WALK_STATE *
    569 AcpiDsGetCurrentWalkState (
    570     ACPI_THREAD_STATE       *Thread)
    571 {
    572     ACPI_FUNCTION_NAME (DsGetCurrentWalkState);
    573 
    574 
    575     if (!Thread)
    576     {
    577         return (NULL);
    578     }
    579 
    580     ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Current WalkState %p\n",
    581         Thread->WalkStateList));
    582 
    583     return (Thread->WalkStateList);
    584 }
    585 
    586 
    587 /*******************************************************************************
    588  *
    589  * FUNCTION:    AcpiDsPushWalkState
    590  *
    591  * PARAMETERS:  WalkState       - State to push
    592  *              Thread          - Thread state object
    593  *
    594  * RETURN:      None
    595  *
    596  * DESCRIPTION: Place the Thread state at the head of the state list
    597  *
    598  ******************************************************************************/
    599 
    600 void
    601 AcpiDsPushWalkState (
    602     ACPI_WALK_STATE         *WalkState,
    603     ACPI_THREAD_STATE       *Thread)
    604 {
    605     ACPI_FUNCTION_TRACE (DsPushWalkState);
    606 
    607 
    608     WalkState->Next = Thread->WalkStateList;
    609     Thread->WalkStateList = WalkState;
    610 
    611     return_VOID;
    612 }
    613 
    614 
    615 /*******************************************************************************
    616  *
    617  * FUNCTION:    AcpiDsPopWalkState
    618  *
    619  * PARAMETERS:  Thread      - Current thread state
    620  *
    621  * RETURN:      A WalkState object popped from the thread's stack
    622  *
    623  * DESCRIPTION: Remove and return the walkstate object that is at the head of
    624  *              the walk stack for the given walk list.  NULL indicates that
    625  *              the list is empty.
    626  *
    627  ******************************************************************************/
    628 
    629 ACPI_WALK_STATE *
    630 AcpiDsPopWalkState (
    631     ACPI_THREAD_STATE       *Thread)
    632 {
    633     ACPI_WALK_STATE         *WalkState;
    634 
    635 
    636     ACPI_FUNCTION_TRACE (DsPopWalkState);
    637 
    638 
    639     WalkState = Thread->WalkStateList;
    640 
    641     if (WalkState)
    642     {
    643         /* Next walk state becomes the current walk state */
    644 
    645         Thread->WalkStateList = WalkState->Next;
    646 
    647         /*
    648          * Don't clear the NEXT field, this serves as an indicator
    649          * that there is a parent WALK STATE
    650          * Do Not: WalkState->Next = NULL;
    651          */
    652     }
    653 
    654     return_PTR (WalkState);
    655 }
    656 
    657 
    658 /*******************************************************************************
    659  *
    660  * FUNCTION:    AcpiDsCreateWalkState
    661  *
    662  * PARAMETERS:  OwnerId         - ID for object creation
    663  *              Origin          - Starting point for this walk
    664  *              MethodDesc      - Method object
    665  *              Thread          - Current thread state
    666  *
    667  * RETURN:      Pointer to the new walk state.
    668  *
    669  * DESCRIPTION: Allocate and initialize a new walk state.  The current walk
    670  *              state is set to this new state.
    671  *
    672  ******************************************************************************/
    673 
    674 ACPI_WALK_STATE *
    675 AcpiDsCreateWalkState (
    676     ACPI_OWNER_ID           OwnerId,
    677     ACPI_PARSE_OBJECT       *Origin,
    678     ACPI_OPERAND_OBJECT     *MethodDesc,
    679     ACPI_THREAD_STATE       *Thread)
    680 {
    681     ACPI_WALK_STATE         *WalkState;
    682 
    683 
    684     ACPI_FUNCTION_TRACE (DsCreateWalkState);
    685 
    686 
    687     WalkState = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_WALK_STATE));
    688     if (!WalkState)
    689     {
    690         return_PTR (NULL);
    691     }
    692 
    693     WalkState->DescriptorType = ACPI_DESC_TYPE_WALK;
    694     WalkState->MethodDesc = MethodDesc;
    695     WalkState->OwnerId = OwnerId;
    696     WalkState->Origin = Origin;
    697     WalkState->Thread = Thread;
    698 
    699     WalkState->ParserState.StartOp = Origin;
    700 
    701     /* Init the method args/local */
    702 
    703 #if (!defined (ACPI_NO_METHOD_EXECUTION) && !defined (ACPI_CONSTANT_EVAL_ONLY))
    704     AcpiDsMethodDataInit (WalkState);
    705 #endif
    706 
    707     /* Put the new state at the head of the walk list */
    708 
    709     if (Thread)
    710     {
    711         AcpiDsPushWalkState (WalkState, Thread);
    712     }
    713 
    714     return_PTR (WalkState);
    715 }
    716 
    717 
    718 /*******************************************************************************
    719  *
    720  * FUNCTION:    AcpiDsInitAmlWalk
    721  *
    722  * PARAMETERS:  WalkState       - New state to be initialized
    723  *              Op              - Current parse op
    724  *              MethodNode      - Control method NS node, if any
    725  *              AmlStart        - Start of AML
    726  *              AmlLength       - Length of AML
    727  *              Info            - Method info block (params, etc.)
    728  *              PassNumber      - 1, 2, or 3
    729  *
    730  * RETURN:      Status
    731  *
    732  * DESCRIPTION: Initialize a walk state for a pass 1 or 2 parse tree walk
    733  *
    734  ******************************************************************************/
    735 
    736 ACPI_STATUS
    737 AcpiDsInitAmlWalk (
    738     ACPI_WALK_STATE         *WalkState,
    739     ACPI_PARSE_OBJECT       *Op,
    740     ACPI_NAMESPACE_NODE     *MethodNode,
    741     UINT8                   *AmlStart,
    742     UINT32                  AmlLength,
    743     ACPI_EVALUATE_INFO      *Info,
    744     UINT8                   PassNumber)
    745 {
    746     ACPI_STATUS             Status;
    747     ACPI_PARSE_STATE        *ParserState = &WalkState->ParserState;
    748     ACPI_PARSE_OBJECT       *ExtraOp;
    749 
    750 
    751     ACPI_FUNCTION_TRACE (DsInitAmlWalk);
    752 
    753 
    754     WalkState->ParserState.Aml =
    755     WalkState->ParserState.AmlStart = AmlStart;
    756     WalkState->ParserState.AmlEnd =
    757     WalkState->ParserState.PkgEnd = AmlStart + AmlLength;
    758 
    759     /* The NextOp of the NextWalk will be the beginning of the method */
    760 
    761     WalkState->NextOp = NULL;
    762     WalkState->PassNumber = PassNumber;
    763 
    764     if (Info)
    765     {
    766         WalkState->Params = Info->Parameters;
    767         WalkState->CallerReturnDesc = &Info->ReturnObject;
    768     }
    769 
    770     Status = AcpiPsInitScope (&WalkState->ParserState, Op);
    771     if (ACPI_FAILURE (Status))
    772     {
    773         return_ACPI_STATUS (Status);
    774     }
    775 
    776     if (MethodNode)
    777     {
    778         WalkState->ParserState.StartNode = MethodNode;
    779         WalkState->WalkType = ACPI_WALK_METHOD;
    780         WalkState->MethodNode = MethodNode;
    781         WalkState->MethodDesc = AcpiNsGetAttachedObject (MethodNode);
    782 
    783         /* Push start scope on scope stack and make it current  */
    784 
    785         Status = AcpiDsScopeStackPush (MethodNode, ACPI_TYPE_METHOD, WalkState);
    786         if (ACPI_FAILURE (Status))
    787         {
    788             return_ACPI_STATUS (Status);
    789         }
    790 
    791         /* Init the method arguments */
    792 
    793         Status = AcpiDsMethodDataInitArgs (WalkState->Params,
    794                     ACPI_METHOD_NUM_ARGS, WalkState);
    795         if (ACPI_FAILURE (Status))
    796         {
    797             return_ACPI_STATUS (Status);
    798         }
    799     }
    800     else
    801     {
    802         /*
    803          * Setup the current scope.
    804          * Find a Named Op that has a namespace node associated with it.
    805          * search upwards from this Op.  Current scope is the first
    806          * Op with a namespace node.
    807          */
    808         ExtraOp = ParserState->StartOp;
    809         while (ExtraOp && !ExtraOp->Common.Node)
    810         {
    811             ExtraOp = ExtraOp->Common.Parent;
    812         }
    813 
    814         if (!ExtraOp)
    815         {
    816             ParserState->StartNode = NULL;
    817         }
    818         else
    819         {
    820             ParserState->StartNode = ExtraOp->Common.Node;
    821         }
    822 
    823         if (ParserState->StartNode)
    824         {
    825             /* Push start scope on scope stack and make it current  */
    826 
    827             Status = AcpiDsScopeStackPush (ParserState->StartNode,
    828                             ParserState->StartNode->Type, WalkState);
    829             if (ACPI_FAILURE (Status))
    830             {
    831                 return_ACPI_STATUS (Status);
    832             }
    833         }
    834     }
    835 
    836     Status = AcpiDsInitCallbacks (WalkState, PassNumber);
    837     return_ACPI_STATUS (Status);
    838 }
    839 
    840 
    841 /*******************************************************************************
    842  *
    843  * FUNCTION:    AcpiDsDeleteWalkState
    844  *
    845  * PARAMETERS:  WalkState       - State to delete
    846  *
    847  * RETURN:      Status
    848  *
    849  * DESCRIPTION: Delete a walk state including all internal data structures
    850  *
    851  ******************************************************************************/
    852 
    853 void
    854 AcpiDsDeleteWalkState (
    855     ACPI_WALK_STATE         *WalkState)
    856 {
    857     ACPI_GENERIC_STATE      *State;
    858 
    859 
    860     ACPI_FUNCTION_TRACE_PTR (DsDeleteWalkState, WalkState);
    861 
    862 
    863     if (!WalkState)
    864     {
    865         return;
    866     }
    867 
    868     if (WalkState->DescriptorType != ACPI_DESC_TYPE_WALK)
    869     {
    870         ACPI_ERROR ((AE_INFO, "%p is not a valid walk state",
    871             WalkState));
    872         return;
    873     }
    874 
    875     /* There should not be any open scopes */
    876 
    877     if (WalkState->ParserState.Scope)
    878     {
    879         ACPI_ERROR ((AE_INFO, "%p walk still has a scope list",
    880             WalkState));
    881         AcpiPsCleanupScope (&WalkState->ParserState);
    882     }
    883 
    884     /* Always must free any linked control states */
    885 
    886     while (WalkState->ControlState)
    887     {
    888         State = WalkState->ControlState;
    889         WalkState->ControlState = State->Common.Next;
    890 
    891         AcpiUtDeleteGenericState (State);
    892     }
    893 
    894     /* Always must free any linked parse states */
    895 
    896     while (WalkState->ScopeInfo)
    897     {
    898         State = WalkState->ScopeInfo;
    899         WalkState->ScopeInfo = State->Common.Next;
    900 
    901         AcpiUtDeleteGenericState (State);
    902     }
    903 
    904     /* Always must free any stacked result states */
    905 
    906     while (WalkState->Results)
    907     {
    908         State = WalkState->Results;
    909         WalkState->Results = State->Common.Next;
    910 
    911         AcpiUtDeleteGenericState (State);
    912     }
    913 
    914     ACPI_FREE (WalkState);
    915     return_VOID;
    916 }
    917 
    918 
    919