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dswstate.c revision 1.1.1.2
      1 /******************************************************************************
      2  *
      3  * Module Name: dswstate - Dispatcher parse tree walk management routines
      4  *
      5  *****************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2011, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 
     45 #define __DSWSTATE_C__
     46 
     47 #include "acpi.h"
     48 #include "accommon.h"
     49 #include "acparser.h"
     50 #include "acdispat.h"
     51 #include "acnamesp.h"
     52 
     53 #define _COMPONENT          ACPI_DISPATCHER
     54         ACPI_MODULE_NAME    ("dswstate")
     55 
     56 /* Local prototypes */
     57 
     58 static ACPI_STATUS
     59 AcpiDsResultStackPush (
     60     ACPI_WALK_STATE         *WalkState);
     61 
     62 static ACPI_STATUS
     63 AcpiDsResultStackPop (
     64     ACPI_WALK_STATE         *WalkState);
     65 
     66 
     67 /*******************************************************************************
     68  *
     69  * FUNCTION:    AcpiDsResultPop
     70  *
     71  * PARAMETERS:  Object              - Where to return the popped object
     72  *              WalkState           - Current Walk state
     73  *
     74  * RETURN:      Status
     75  *
     76  * DESCRIPTION: Pop an object off the top of this walk's result stack
     77  *
     78  ******************************************************************************/
     79 
     80 ACPI_STATUS
     81 AcpiDsResultPop (
     82     ACPI_OPERAND_OBJECT     **Object,
     83     ACPI_WALK_STATE         *WalkState)
     84 {
     85     UINT32                  Index;
     86     ACPI_GENERIC_STATE      *State;
     87     ACPI_STATUS             Status;
     88 
     89 
     90     ACPI_FUNCTION_NAME (DsResultPop);
     91 
     92 
     93     State = WalkState->Results;
     94 
     95     /* Incorrect state of result stack */
     96 
     97     if (State && !WalkState->ResultCount)
     98     {
     99         ACPI_ERROR ((AE_INFO, "No results on result stack"));
    100         return (AE_AML_INTERNAL);
    101     }
    102 
    103     if (!State && WalkState->ResultCount)
    104     {
    105         ACPI_ERROR ((AE_INFO, "No result state for result stack"));
    106         return (AE_AML_INTERNAL);
    107     }
    108 
    109     /* Empty result stack */
    110 
    111     if (!State)
    112     {
    113         ACPI_ERROR ((AE_INFO, "Result stack is empty! State=%p", WalkState));
    114         return (AE_AML_NO_RETURN_VALUE);
    115     }
    116 
    117     /* Return object of the top element and clean that top element result stack */
    118 
    119     WalkState->ResultCount--;
    120     Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
    121 
    122     *Object = State->Results.ObjDesc [Index];
    123     if (!*Object)
    124     {
    125         ACPI_ERROR ((AE_INFO, "No result objects on result stack, State=%p",
    126             WalkState));
    127         return (AE_AML_NO_RETURN_VALUE);
    128     }
    129 
    130     State->Results.ObjDesc [Index] = NULL;
    131     if (Index == 0)
    132     {
    133         Status = AcpiDsResultStackPop (WalkState);
    134         if (ACPI_FAILURE (Status))
    135         {
    136             return (Status);
    137         }
    138     }
    139 
    140     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
    141         "Obj=%p [%s] Index=%X State=%p Num=%X\n", *Object,
    142         AcpiUtGetObjectTypeName (*Object),
    143         Index, WalkState, WalkState->ResultCount));
    144 
    145     return (AE_OK);
    146 }
    147 
    148 
    149 /*******************************************************************************
    150  *
    151  * FUNCTION:    AcpiDsResultPush
    152  *
    153  * PARAMETERS:  Object              - Where to return the popped object
    154  *              WalkState           - Current Walk state
    155  *
    156  * RETURN:      Status
    157  *
    158  * DESCRIPTION: Push an object onto the current result stack
    159  *
    160  ******************************************************************************/
    161 
    162 ACPI_STATUS
    163 AcpiDsResultPush (
    164     ACPI_OPERAND_OBJECT     *Object,
    165     ACPI_WALK_STATE         *WalkState)
    166 {
    167     ACPI_GENERIC_STATE      *State;
    168     ACPI_STATUS             Status;
    169     UINT32                  Index;
    170 
    171 
    172     ACPI_FUNCTION_NAME (DsResultPush);
    173 
    174 
    175     if (WalkState->ResultCount > WalkState->ResultSize)
    176     {
    177         ACPI_ERROR ((AE_INFO, "Result stack is full"));
    178         return (AE_AML_INTERNAL);
    179     }
    180     else if (WalkState->ResultCount == WalkState->ResultSize)
    181     {
    182         /* Extend the result stack */
    183 
    184         Status = AcpiDsResultStackPush (WalkState);
    185         if (ACPI_FAILURE (Status))
    186         {
    187             ACPI_ERROR ((AE_INFO, "Failed to extend the result stack"));
    188             return (Status);
    189         }
    190     }
    191 
    192     if (!(WalkState->ResultCount < WalkState->ResultSize))
    193     {
    194         ACPI_ERROR ((AE_INFO, "No free elements in result stack"));
    195         return (AE_AML_INTERNAL);
    196     }
    197 
    198     State = WalkState->Results;
    199     if (!State)
    200     {
    201         ACPI_ERROR ((AE_INFO, "No result stack frame during push"));
    202         return (AE_AML_INTERNAL);
    203     }
    204 
    205     if (!Object)
    206     {
    207         ACPI_ERROR ((AE_INFO,
    208             "Null Object! Obj=%p State=%p Num=%u",
    209             Object, WalkState, WalkState->ResultCount));
    210         return (AE_BAD_PARAMETER);
    211     }
    212 
    213     /* Assign the address of object to the top free element of result stack */
    214 
    215     Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
    216     State->Results.ObjDesc [Index] = Object;
    217     WalkState->ResultCount++;
    218 
    219     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p Num=%X Cur=%X\n",
    220         Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
    221         WalkState, WalkState->ResultCount, WalkState->CurrentResult));
    222 
    223     return (AE_OK);
    224 }
    225 
    226 
    227 /*******************************************************************************
    228  *
    229  * FUNCTION:    AcpiDsResultStackPush
    230  *
    231  * PARAMETERS:  WalkState           - Current Walk state
    232  *
    233  * RETURN:      Status
    234  *
    235  * DESCRIPTION: Push an object onto the WalkState result stack
    236  *
    237  ******************************************************************************/
    238 
    239 static ACPI_STATUS
    240 AcpiDsResultStackPush (
    241     ACPI_WALK_STATE         *WalkState)
    242 {
    243     ACPI_GENERIC_STATE      *State;
    244 
    245 
    246     ACPI_FUNCTION_NAME (DsResultStackPush);
    247 
    248 
    249     /* Check for stack overflow */
    250 
    251     if (((UINT32) WalkState->ResultSize + ACPI_RESULTS_FRAME_OBJ_NUM) >
    252         ACPI_RESULTS_OBJ_NUM_MAX)
    253     {
    254         ACPI_ERROR ((AE_INFO, "Result stack overflow: State=%p Num=%u",
    255             WalkState, WalkState->ResultSize));
    256         return (AE_STACK_OVERFLOW);
    257     }
    258 
    259     State = AcpiUtCreateGenericState ();
    260     if (!State)
    261     {
    262         return (AE_NO_MEMORY);
    263     }
    264 
    265     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_RESULT;
    266     AcpiUtPushGenericState (&WalkState->Results, State);
    267 
    268     /* Increase the length of the result stack by the length of frame */
    269 
    270     WalkState->ResultSize += ACPI_RESULTS_FRAME_OBJ_NUM;
    271 
    272     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Results=%p State=%p\n",
    273         State, WalkState));
    274 
    275     return (AE_OK);
    276 }
    277 
    278 
    279 /*******************************************************************************
    280  *
    281  * FUNCTION:    AcpiDsResultStackPop
    282  *
    283  * PARAMETERS:  WalkState           - Current Walk state
    284  *
    285  * RETURN:      Status
    286  *
    287  * DESCRIPTION: Pop an object off of the WalkState result stack
    288  *
    289  ******************************************************************************/
    290 
    291 static ACPI_STATUS
    292 AcpiDsResultStackPop (
    293     ACPI_WALK_STATE         *WalkState)
    294 {
    295     ACPI_GENERIC_STATE      *State;
    296 
    297 
    298     ACPI_FUNCTION_NAME (DsResultStackPop);
    299 
    300 
    301     /* Check for stack underflow */
    302 
    303     if (WalkState->Results == NULL)
    304     {
    305         ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Result stack underflow - State=%p\n",
    306             WalkState));
    307         return (AE_AML_NO_OPERAND);
    308     }
    309 
    310     if (WalkState->ResultSize < ACPI_RESULTS_FRAME_OBJ_NUM)
    311     {
    312         ACPI_ERROR ((AE_INFO, "Insufficient result stack size"));
    313         return (AE_AML_INTERNAL);
    314     }
    315 
    316     State = AcpiUtPopGenericState (&WalkState->Results);
    317     AcpiUtDeleteGenericState (State);
    318 
    319     /* Decrease the length of result stack by the length of frame */
    320 
    321     WalkState->ResultSize -= ACPI_RESULTS_FRAME_OBJ_NUM;
    322 
    323     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
    324         "Result=%p RemainingResults=%X State=%p\n",
    325         State, WalkState->ResultCount, WalkState));
    326 
    327     return (AE_OK);
    328 }
    329 
    330 
    331 /*******************************************************************************
    332  *
    333  * FUNCTION:    AcpiDsObjStackPush
    334  *
    335  * PARAMETERS:  Object              - Object to push
    336  *              WalkState           - Current Walk state
    337  *
    338  * RETURN:      Status
    339  *
    340  * DESCRIPTION: Push an object onto this walk's object/operand stack
    341  *
    342  ******************************************************************************/
    343 
    344 ACPI_STATUS
    345 AcpiDsObjStackPush (
    346     void                    *Object,
    347     ACPI_WALK_STATE         *WalkState)
    348 {
    349     ACPI_FUNCTION_NAME (DsObjStackPush);
    350 
    351 
    352     /* Check for stack overflow */
    353 
    354     if (WalkState->NumOperands >= ACPI_OBJ_NUM_OPERANDS)
    355     {
    356         ACPI_ERROR ((AE_INFO,
    357             "Object stack overflow! Obj=%p State=%p #Ops=%u",
    358             Object, WalkState, WalkState->NumOperands));
    359         return (AE_STACK_OVERFLOW);
    360     }
    361 
    362     /* Put the object onto the stack */
    363 
    364     WalkState->Operands [WalkState->OperandIndex] = Object;
    365     WalkState->NumOperands++;
    366 
    367     /* For the usual order of filling the operand stack */
    368 
    369     WalkState->OperandIndex++;
    370 
    371     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p #Ops=%X\n",
    372         Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
    373         WalkState, WalkState->NumOperands));
    374 
    375     return (AE_OK);
    376 }
    377 
    378 
    379 /*******************************************************************************
    380  *
    381  * FUNCTION:    AcpiDsObjStackPop
    382  *
    383  * PARAMETERS:  PopCount            - Number of objects/entries to pop
    384  *              WalkState           - Current Walk state
    385  *
    386  * RETURN:      Status
    387  *
    388  * DESCRIPTION: Pop this walk's object stack.  Objects on the stack are NOT
    389  *              deleted by this routine.
    390  *
    391  ******************************************************************************/
    392 
    393 ACPI_STATUS
    394 AcpiDsObjStackPop (
    395     UINT32                  PopCount,
    396     ACPI_WALK_STATE         *WalkState)
    397 {
    398     UINT32                  i;
    399 
    400 
    401     ACPI_FUNCTION_NAME (DsObjStackPop);
    402 
    403 
    404     for (i = 0; i < PopCount; i++)
    405     {
    406         /* Check for stack underflow */
    407 
    408         if (WalkState->NumOperands == 0)
    409         {
    410             ACPI_ERROR ((AE_INFO,
    411                 "Object stack underflow! Count=%X State=%p #Ops=%u",
    412                 PopCount, WalkState, WalkState->NumOperands));
    413             return (AE_STACK_UNDERFLOW);
    414         }
    415 
    416         /* Just set the stack entry to null */
    417 
    418         WalkState->NumOperands--;
    419         WalkState->Operands [WalkState->NumOperands] = NULL;
    420     }
    421 
    422     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%u\n",
    423         PopCount, WalkState, WalkState->NumOperands));
    424 
    425     return (AE_OK);
    426 }
    427 
    428 
    429 /*******************************************************************************
    430  *
    431  * FUNCTION:    AcpiDsObjStackPopAndDelete
    432  *
    433  * PARAMETERS:  PopCount            - Number of objects/entries to pop
    434  *              WalkState           - Current Walk state
    435  *
    436  * RETURN:      Status
    437  *
    438  * DESCRIPTION: Pop this walk's object stack and delete each object that is
    439  *              popped off.
    440  *
    441  ******************************************************************************/
    442 
    443 void
    444 AcpiDsObjStackPopAndDelete (
    445     UINT32                  PopCount,
    446     ACPI_WALK_STATE         *WalkState)
    447 {
    448     INT32                   i;
    449     ACPI_OPERAND_OBJECT     *ObjDesc;
    450 
    451 
    452     ACPI_FUNCTION_NAME (DsObjStackPopAndDelete);
    453 
    454 
    455     if (PopCount == 0)
    456     {
    457         return;
    458     }
    459 
    460     for (i = (INT32) PopCount - 1; i >= 0; i--)
    461     {
    462         if (WalkState->NumOperands == 0)
    463         {
    464             return;
    465         }
    466 
    467         /* Pop the stack and delete an object if present in this stack entry */
    468 
    469         WalkState->NumOperands--;
    470         ObjDesc = WalkState->Operands [i];
    471         if (ObjDesc)
    472         {
    473             AcpiUtRemoveReference (WalkState->Operands [i]);
    474             WalkState->Operands [i] = NULL;
    475         }
    476     }
    477 
    478     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n",
    479         PopCount, WalkState, WalkState->NumOperands));
    480 }
    481 
    482 
    483 /*******************************************************************************
    484  *
    485  * FUNCTION:    AcpiDsGetCurrentWalkState
    486  *
    487  * PARAMETERS:  Thread          - Get current active state for this Thread
    488  *
    489  * RETURN:      Pointer to the current walk state
    490  *
    491  * DESCRIPTION: Get the walk state that is at the head of the list (the "current"
    492  *              walk state.)
    493  *
    494  ******************************************************************************/
    495 
    496 ACPI_WALK_STATE *
    497 AcpiDsGetCurrentWalkState (
    498     ACPI_THREAD_STATE       *Thread)
    499 {
    500     ACPI_FUNCTION_NAME (DsGetCurrentWalkState);
    501 
    502 
    503     if (!Thread)
    504     {
    505         return (NULL);
    506     }
    507 
    508     ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Current WalkState %p\n",
    509         Thread->WalkStateList));
    510 
    511     return (Thread->WalkStateList);
    512 }
    513 
    514 
    515 /*******************************************************************************
    516  *
    517  * FUNCTION:    AcpiDsPushWalkState
    518  *
    519  * PARAMETERS:  WalkState       - State to push
    520  *              Thread          - Thread state object
    521  *
    522  * RETURN:      None
    523  *
    524  * DESCRIPTION: Place the Thread state at the head of the state list
    525  *
    526  ******************************************************************************/
    527 
    528 void
    529 AcpiDsPushWalkState (
    530     ACPI_WALK_STATE         *WalkState,
    531     ACPI_THREAD_STATE       *Thread)
    532 {
    533     ACPI_FUNCTION_TRACE (DsPushWalkState);
    534 
    535 
    536     WalkState->Next = Thread->WalkStateList;
    537     Thread->WalkStateList = WalkState;
    538 
    539     return_VOID;
    540 }
    541 
    542 
    543 /*******************************************************************************
    544  *
    545  * FUNCTION:    AcpiDsPopWalkState
    546  *
    547  * PARAMETERS:  Thread      - Current thread state
    548  *
    549  * RETURN:      A WalkState object popped from the thread's stack
    550  *
    551  * DESCRIPTION: Remove and return the walkstate object that is at the head of
    552  *              the walk stack for the given walk list.  NULL indicates that
    553  *              the list is empty.
    554  *
    555  ******************************************************************************/
    556 
    557 ACPI_WALK_STATE *
    558 AcpiDsPopWalkState (
    559     ACPI_THREAD_STATE       *Thread)
    560 {
    561     ACPI_WALK_STATE         *WalkState;
    562 
    563 
    564     ACPI_FUNCTION_TRACE (DsPopWalkState);
    565 
    566 
    567     WalkState = Thread->WalkStateList;
    568 
    569     if (WalkState)
    570     {
    571         /* Next walk state becomes the current walk state */
    572 
    573         Thread->WalkStateList = WalkState->Next;
    574 
    575         /*
    576          * Don't clear the NEXT field, this serves as an indicator
    577          * that there is a parent WALK STATE
    578          * Do Not: WalkState->Next = NULL;
    579          */
    580     }
    581 
    582     return_PTR (WalkState);
    583 }
    584 
    585 
    586 /*******************************************************************************
    587  *
    588  * FUNCTION:    AcpiDsCreateWalkState
    589  *
    590  * PARAMETERS:  OwnerId         - ID for object creation
    591  *              Origin          - Starting point for this walk
    592  *              MethodDesc      - Method object
    593  *              Thread          - Current thread state
    594  *
    595  * RETURN:      Pointer to the new walk state.
    596  *
    597  * DESCRIPTION: Allocate and initialize a new walk state.  The current walk
    598  *              state is set to this new state.
    599  *
    600  ******************************************************************************/
    601 
    602 ACPI_WALK_STATE *
    603 AcpiDsCreateWalkState (
    604     ACPI_OWNER_ID           OwnerId,
    605     ACPI_PARSE_OBJECT       *Origin,
    606     ACPI_OPERAND_OBJECT     *MethodDesc,
    607     ACPI_THREAD_STATE       *Thread)
    608 {
    609     ACPI_WALK_STATE         *WalkState;
    610 
    611 
    612     ACPI_FUNCTION_TRACE (DsCreateWalkState);
    613 
    614 
    615     WalkState = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_WALK_STATE));
    616     if (!WalkState)
    617     {
    618         return_PTR (NULL);
    619     }
    620 
    621     WalkState->DescriptorType = ACPI_DESC_TYPE_WALK;
    622     WalkState->MethodDesc = MethodDesc;
    623     WalkState->OwnerId = OwnerId;
    624     WalkState->Origin = Origin;
    625     WalkState->Thread = Thread;
    626 
    627     WalkState->ParserState.StartOp = Origin;
    628 
    629     /* Init the method args/local */
    630 
    631 #if (!defined (ACPI_NO_METHOD_EXECUTION) && !defined (ACPI_CONSTANT_EVAL_ONLY))
    632     AcpiDsMethodDataInit (WalkState);
    633 #endif
    634 
    635     /* Put the new state at the head of the walk list */
    636 
    637     if (Thread)
    638     {
    639         AcpiDsPushWalkState (WalkState, Thread);
    640     }
    641 
    642     return_PTR (WalkState);
    643 }
    644 
    645 
    646 /*******************************************************************************
    647  *
    648  * FUNCTION:    AcpiDsInitAmlWalk
    649  *
    650  * PARAMETERS:  WalkState       - New state to be initialized
    651  *              Op              - Current parse op
    652  *              MethodNode      - Control method NS node, if any
    653  *              AmlStart        - Start of AML
    654  *              AmlLength       - Length of AML
    655  *              Info            - Method info block (params, etc.)
    656  *              PassNumber      - 1, 2, or 3
    657  *
    658  * RETURN:      Status
    659  *
    660  * DESCRIPTION: Initialize a walk state for a pass 1 or 2 parse tree walk
    661  *
    662  ******************************************************************************/
    663 
    664 ACPI_STATUS
    665 AcpiDsInitAmlWalk (
    666     ACPI_WALK_STATE         *WalkState,
    667     ACPI_PARSE_OBJECT       *Op,
    668     ACPI_NAMESPACE_NODE     *MethodNode,
    669     UINT8                   *AmlStart,
    670     UINT32                  AmlLength,
    671     ACPI_EVALUATE_INFO      *Info,
    672     UINT8                   PassNumber)
    673 {
    674     ACPI_STATUS             Status;
    675     ACPI_PARSE_STATE        *ParserState = &WalkState->ParserState;
    676     ACPI_PARSE_OBJECT       *ExtraOp;
    677 
    678 
    679     ACPI_FUNCTION_TRACE (DsInitAmlWalk);
    680 
    681 
    682     WalkState->ParserState.Aml =
    683     WalkState->ParserState.AmlStart = AmlStart;
    684     WalkState->ParserState.AmlEnd =
    685     WalkState->ParserState.PkgEnd = AmlStart + AmlLength;
    686 
    687     /* The NextOp of the NextWalk will be the beginning of the method */
    688 
    689     WalkState->NextOp = NULL;
    690     WalkState->PassNumber = PassNumber;
    691 
    692     if (Info)
    693     {
    694         WalkState->Params = Info->Parameters;
    695         WalkState->CallerReturnDesc = &Info->ReturnObject;
    696     }
    697 
    698     Status = AcpiPsInitScope (&WalkState->ParserState, Op);
    699     if (ACPI_FAILURE (Status))
    700     {
    701         return_ACPI_STATUS (Status);
    702     }
    703 
    704     if (MethodNode)
    705     {
    706         WalkState->ParserState.StartNode = MethodNode;
    707         WalkState->WalkType = ACPI_WALK_METHOD;
    708         WalkState->MethodNode = MethodNode;
    709         WalkState->MethodDesc = AcpiNsGetAttachedObject (MethodNode);
    710 
    711         /* Push start scope on scope stack and make it current  */
    712 
    713         Status = AcpiDsScopeStackPush (MethodNode, ACPI_TYPE_METHOD, WalkState);
    714         if (ACPI_FAILURE (Status))
    715         {
    716             return_ACPI_STATUS (Status);
    717         }
    718 
    719         /* Init the method arguments */
    720 
    721         Status = AcpiDsMethodDataInitArgs (WalkState->Params,
    722                     ACPI_METHOD_NUM_ARGS, WalkState);
    723         if (ACPI_FAILURE (Status))
    724         {
    725             return_ACPI_STATUS (Status);
    726         }
    727     }
    728     else
    729     {
    730         /*
    731          * Setup the current scope.
    732          * Find a Named Op that has a namespace node associated with it.
    733          * search upwards from this Op.  Current scope is the first
    734          * Op with a namespace node.
    735          */
    736         ExtraOp = ParserState->StartOp;
    737         while (ExtraOp && !ExtraOp->Common.Node)
    738         {
    739             ExtraOp = ExtraOp->Common.Parent;
    740         }
    741 
    742         if (!ExtraOp)
    743         {
    744             ParserState->StartNode = NULL;
    745         }
    746         else
    747         {
    748             ParserState->StartNode = ExtraOp->Common.Node;
    749         }
    750 
    751         if (ParserState->StartNode)
    752         {
    753             /* Push start scope on scope stack and make it current  */
    754 
    755             Status = AcpiDsScopeStackPush (ParserState->StartNode,
    756                             ParserState->StartNode->Type, WalkState);
    757             if (ACPI_FAILURE (Status))
    758             {
    759                 return_ACPI_STATUS (Status);
    760             }
    761         }
    762     }
    763 
    764     Status = AcpiDsInitCallbacks (WalkState, PassNumber);
    765     return_ACPI_STATUS (Status);
    766 }
    767 
    768 
    769 /*******************************************************************************
    770  *
    771  * FUNCTION:    AcpiDsDeleteWalkState
    772  *
    773  * PARAMETERS:  WalkState       - State to delete
    774  *
    775  * RETURN:      Status
    776  *
    777  * DESCRIPTION: Delete a walk state including all internal data structures
    778  *
    779  ******************************************************************************/
    780 
    781 void
    782 AcpiDsDeleteWalkState (
    783     ACPI_WALK_STATE         *WalkState)
    784 {
    785     ACPI_GENERIC_STATE      *State;
    786 
    787 
    788     ACPI_FUNCTION_TRACE_PTR (DsDeleteWalkState, WalkState);
    789 
    790 
    791     if (!WalkState)
    792     {
    793         return;
    794     }
    795 
    796     if (WalkState->DescriptorType != ACPI_DESC_TYPE_WALK)
    797     {
    798         ACPI_ERROR ((AE_INFO, "%p is not a valid walk state",
    799             WalkState));
    800         return;
    801     }
    802 
    803     /* There should not be any open scopes */
    804 
    805     if (WalkState->ParserState.Scope)
    806     {
    807         ACPI_ERROR ((AE_INFO, "%p walk still has a scope list",
    808             WalkState));
    809         AcpiPsCleanupScope (&WalkState->ParserState);
    810     }
    811 
    812     /* Always must free any linked control states */
    813 
    814     while (WalkState->ControlState)
    815     {
    816         State = WalkState->ControlState;
    817         WalkState->ControlState = State->Common.Next;
    818 
    819         AcpiUtDeleteGenericState (State);
    820     }
    821 
    822     /* Always must free any linked parse states */
    823 
    824     while (WalkState->ScopeInfo)
    825     {
    826         State = WalkState->ScopeInfo;
    827         WalkState->ScopeInfo = State->Common.Next;
    828 
    829         AcpiUtDeleteGenericState (State);
    830     }
    831 
    832     /* Always must free any stacked result states */
    833 
    834     while (WalkState->Results)
    835     {
    836         State = WalkState->Results;
    837         WalkState->Results = State->Common.Next;
    838 
    839         AcpiUtDeleteGenericState (State);
    840     }
    841 
    842     ACPI_FREE (WalkState);
    843     return_VOID;
    844 }
    845 
    846 
    847