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nsload.c revision 1.1.1.10.2.2
      1 /******************************************************************************
      2  *
      3  * Module Name: nsload - namespace loading/expanding/contracting procedures
      4  *
      5  *****************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2020, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 #include "acpi.h"
     45 #include "accommon.h"
     46 #include "acnamesp.h"
     47 #include "acdispat.h"
     48 #include "actables.h"
     49 #include "acinterp.h"
     50 
     51 
     52 #define _COMPONENT          ACPI_NAMESPACE
     53         ACPI_MODULE_NAME    ("nsload")
     54 
     55 /* Local prototypes */
     56 
     57 #ifdef ACPI_FUTURE_IMPLEMENTATION
     58 ACPI_STATUS
     59 AcpiNsUnloadNamespace (
     60     ACPI_HANDLE             Handle);
     61 
     62 static ACPI_STATUS
     63 AcpiNsDeleteSubtree (
     64     ACPI_HANDLE             StartHandle);
     65 #endif
     66 
     67 
     68 /*******************************************************************************
     69  *
     70  * FUNCTION:    AcpiNsLoadTable
     71  *
     72  * PARAMETERS:  TableIndex      - Index for table to be loaded
     73  *              Node            - Owning NS node
     74  *
     75  * RETURN:      Status
     76  *
     77  * DESCRIPTION: Load one ACPI table into the namespace
     78  *
     79  ******************************************************************************/
     80 
     81 ACPI_STATUS
     82 AcpiNsLoadTable (
     83     UINT32                  TableIndex,
     84     ACPI_NAMESPACE_NODE     *Node)
     85 {
     86     ACPI_STATUS             Status;
     87 
     88 
     89     ACPI_FUNCTION_TRACE (NsLoadTable);
     90 
     91 
     92     /* If table already loaded into namespace, just return */
     93 
     94     if (AcpiTbIsTableLoaded (TableIndex))
     95     {
     96         Status = AE_ALREADY_EXISTS;
     97         goto Unlock;
     98     }
     99 
    100     ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
    101         "**** Loading table into namespace ****\n"));
    102 
    103     Status = AcpiTbAllocateOwnerId (TableIndex);
    104     if (ACPI_FAILURE (Status))
    105     {
    106         goto Unlock;
    107     }
    108 
    109     /*
    110      * Parse the table and load the namespace with all named
    111      * objects found within. Control methods are NOT parsed
    112      * at this time. In fact, the control methods cannot be
    113      * parsed until the entire namespace is loaded, because
    114      * if a control method makes a forward reference (call)
    115      * to another control method, we can't continue parsing
    116      * because we don't know how many arguments to parse next!
    117      */
    118     Status = AcpiNsParseTable (TableIndex, Node);
    119     if (ACPI_SUCCESS (Status))
    120     {
    121         AcpiTbSetTableLoadedFlag (TableIndex, TRUE);
    122     }
    123     else
    124     {
    125         /*
    126          * On error, delete any namespace objects created by this table.
    127          * We cannot initialize these objects, so delete them. There are
    128          * a couple of especially bad cases:
    129          * AE_ALREADY_EXISTS - namespace collision.
    130          * AE_NOT_FOUND - the target of a Scope operator does not
    131          * exist. This target of Scope must already exist in the
    132          * namespace, as per the ACPI specification.
    133          */
    134         AcpiNsDeleteNamespaceByOwner (
    135             AcpiGbl_RootTableList.Tables[TableIndex].OwnerId);
    136 
    137         AcpiTbReleaseOwnerId (TableIndex);
    138         return_ACPI_STATUS (Status);
    139     }
    140 
    141 Unlock:
    142     if (ACPI_FAILURE (Status))
    143     {
    144         return_ACPI_STATUS (Status);
    145     }
    146 
    147     /*
    148      * Now we can parse the control methods. We always parse
    149      * them here for a sanity check, and if configured for
    150      * just-in-time parsing, we delete the control method
    151      * parse trees.
    152      */
    153     ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
    154         "**** Begin Table Object Initialization\n"));
    155 
    156     AcpiExEnterInterpreter ();
    157     Status = AcpiDsInitializeObjects (TableIndex, Node);
    158     AcpiExExitInterpreter ();
    159 
    160     ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
    161         "**** Completed Table Object Initialization\n"));
    162 
    163     /*
    164      * This case handles the legacy option that groups all module-level
    165      * code blocks together and defers execution until all of the tables
    166      * are loaded. Execute all of these blocks at this time.
    167      * Execute any module-level code that was detected during the table
    168      * load phase.
    169      *
    170      * Note: this option is deprecated and will be eliminated in the
    171      * future. Use of this option can cause problems with AML code that
    172      * depends upon in-order immediate execution of module-level code.
    173      */
    174     AcpiNsExecModuleCodeList ();
    175     return_ACPI_STATUS (Status);
    176 }
    177 
    178 
    179 #ifdef ACPI_OBSOLETE_FUNCTIONS
    180 /*******************************************************************************
    181  *
    182  * FUNCTION:    AcpiLoadNamespace
    183  *
    184  * PARAMETERS:  None
    185  *
    186  * RETURN:      Status
    187  *
    188  * DESCRIPTION: Load the name space from what ever is pointed to by DSDT.
    189  *              (DSDT points to either the BIOS or a buffer.)
    190  *
    191  ******************************************************************************/
    192 
    193 ACPI_STATUS
    194 AcpiNsLoadNamespace (
    195     void)
    196 {
    197     ACPI_STATUS             Status;
    198 
    199 
    200     ACPI_FUNCTION_TRACE (AcpiLoadNameSpace);
    201 
    202 
    203     /* There must be at least a DSDT installed */
    204 
    205     if (AcpiGbl_DSDT == NULL)
    206     {
    207         ACPI_ERROR ((AE_INFO, "DSDT is not in memory"));
    208         return_ACPI_STATUS (AE_NO_ACPI_TABLES);
    209     }
    210 
    211     /*
    212      * Load the namespace. The DSDT is required,
    213      * but the SSDT and PSDT tables are optional.
    214      */
    215     Status = AcpiNsLoadTableByType (ACPI_TABLE_ID_DSDT);
    216     if (ACPI_FAILURE (Status))
    217     {
    218         return_ACPI_STATUS (Status);
    219     }
    220 
    221     /* Ignore exceptions from these */
    222 
    223     (void) AcpiNsLoadTableByType (ACPI_TABLE_ID_SSDT);
    224     (void) AcpiNsLoadTableByType (ACPI_TABLE_ID_PSDT);
    225 
    226     ACPI_DEBUG_PRINT_RAW ((ACPI_DB_INIT,
    227         "ACPI Namespace successfully loaded at root %p\n",
    228         AcpiGbl_RootNode));
    229 
    230     return_ACPI_STATUS (Status);
    231 }
    232 #endif
    233 
    234 #ifdef ACPI_FUTURE_IMPLEMENTATION
    235 /*******************************************************************************
    236  *
    237  * FUNCTION:    AcpiNsDeleteSubtree
    238  *
    239  * PARAMETERS:  StartHandle         - Handle in namespace where search begins
    240  *
    241  * RETURNS      Status
    242  *
    243  * DESCRIPTION: Walks the namespace starting at the given handle and deletes
    244  *              all objects, entries, and scopes in the entire subtree.
    245  *
    246  *              Namespace/Interpreter should be locked or the subsystem should
    247  *              be in shutdown before this routine is called.
    248  *
    249  ******************************************************************************/
    250 
    251 static ACPI_STATUS
    252 AcpiNsDeleteSubtree (
    253     ACPI_HANDLE             StartHandle)
    254 {
    255     ACPI_STATUS             Status;
    256     ACPI_HANDLE             ChildHandle;
    257     ACPI_HANDLE             ParentHandle;
    258     ACPI_HANDLE             NextChildHandle;
    259     ACPI_HANDLE             Dummy;
    260     UINT32                  Level;
    261 
    262 
    263     ACPI_FUNCTION_TRACE (NsDeleteSubtree);
    264 
    265 
    266     ParentHandle = StartHandle;
    267     ChildHandle = NULL;
    268     Level = 1;
    269 
    270     /*
    271      * Traverse the tree of objects until we bubble back up
    272      * to where we started.
    273      */
    274     while (Level > 0)
    275     {
    276         /* Attempt to get the next object in this scope */
    277 
    278         Status = AcpiGetNextObject (ACPI_TYPE_ANY, ParentHandle,
    279             ChildHandle, &NextChildHandle);
    280 
    281         ChildHandle = NextChildHandle;
    282 
    283         /* Did we get a new object? */
    284 
    285         if (ACPI_SUCCESS (Status))
    286         {
    287             /* Check if this object has any children */
    288 
    289             if (ACPI_SUCCESS (AcpiGetNextObject (ACPI_TYPE_ANY, ChildHandle,
    290                 NULL, &Dummy)))
    291             {
    292                 /*
    293                  * There is at least one child of this object,
    294                  * visit the object
    295                  */
    296                 Level++;
    297                 ParentHandle = ChildHandle;
    298                 ChildHandle  = NULL;
    299             }
    300         }
    301         else
    302         {
    303             /*
    304              * No more children in this object, go back up to
    305              * the object's parent
    306              */
    307             Level--;
    308 
    309             /* Delete all children now */
    310 
    311             AcpiNsDeleteChildren (ChildHandle);
    312 
    313             ChildHandle = ParentHandle;
    314             Status = AcpiGetParent (ParentHandle, &ParentHandle);
    315             if (ACPI_FAILURE (Status))
    316             {
    317                 return_ACPI_STATUS (Status);
    318             }
    319         }
    320     }
    321 
    322     /* Now delete the starting object, and we are done */
    323 
    324     AcpiNsRemoveNode (ChildHandle);
    325     return_ACPI_STATUS (AE_OK);
    326 }
    327 
    328 
    329 /*******************************************************************************
    330  *
    331  *  FUNCTION:       AcpiNsUnloadNameSpace
    332  *
    333  *  PARAMETERS:     Handle          - Root of namespace subtree to be deleted
    334  *
    335  *  RETURN:         Status
    336  *
    337  *  DESCRIPTION:    Shrinks the namespace, typically in response to an undocking
    338  *                  event. Deletes an entire subtree starting from (and
    339  *                  including) the given handle.
    340  *
    341  ******************************************************************************/
    342 
    343 ACPI_STATUS
    344 AcpiNsUnloadNamespace (
    345     ACPI_HANDLE             Handle)
    346 {
    347     ACPI_STATUS             Status;
    348 
    349 
    350     ACPI_FUNCTION_TRACE (NsUnloadNameSpace);
    351 
    352 
    353     /* Parameter validation */
    354 
    355     if (!AcpiGbl_RootNode)
    356     {
    357         return_ACPI_STATUS (AE_NO_NAMESPACE);
    358     }
    359 
    360     if (!Handle)
    361     {
    362         return_ACPI_STATUS (AE_BAD_PARAMETER);
    363     }
    364 
    365     /* This function does the real work */
    366 
    367     Status = AcpiNsDeleteSubtree (Handle);
    368     return_ACPI_STATUS (Status);
    369 }
    370 #endif
    371