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nswalk.c revision 1.1.1.13
      1 /******************************************************************************
      2  *
      3  * Module Name: nswalk - Functions for walking the ACPI namespace
      4  *
      5  *****************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2023, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 #include "acpi.h"
     45 #include "accommon.h"
     46 #include "acnamesp.h"
     47 
     48 
     49 #define _COMPONENT          ACPI_NAMESPACE
     50         ACPI_MODULE_NAME    ("nswalk")
     51 
     52 
     53 /*******************************************************************************
     54  *
     55  * FUNCTION:    AcpiNsGetNextNode
     56  *
     57  * PARAMETERS:  ParentNode          - Parent node whose children we are
     58  *                                    getting
     59  *              ChildNode           - Previous child that was found.
     60  *                                    The NEXT child will be returned
     61  *
     62  * RETURN:      ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
     63  *                                    none is found.
     64  *
     65  * DESCRIPTION: Return the next peer node within the namespace. If Handle
     66  *              is valid, Scope is ignored. Otherwise, the first node
     67  *              within Scope is returned.
     68  *
     69  ******************************************************************************/
     70 
     71 ACPI_NAMESPACE_NODE *
     72 AcpiNsGetNextNode (
     73     ACPI_NAMESPACE_NODE     *ParentNode,
     74     ACPI_NAMESPACE_NODE     *ChildNode)
     75 {
     76     ACPI_FUNCTION_ENTRY ();
     77 
     78 
     79     if (!ChildNode)
     80     {
     81         /* It's really the parent's _scope_ that we want */
     82 
     83         return (ParentNode->Child);
     84     }
     85 
     86     /* Otherwise just return the next peer */
     87 
     88     return (ChildNode->Peer);
     89 }
     90 
     91 
     92 /*******************************************************************************
     93  *
     94  * FUNCTION:    AcpiNsGetNextNodeTyped
     95  *
     96  * PARAMETERS:  Type                - Type of node to be searched for
     97  *              ParentNode          - Parent node whose children we are
     98  *                                    getting
     99  *              ChildNode           - Previous child that was found.
    100  *                                    The NEXT child will be returned
    101  *
    102  * RETURN:      ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
    103  *                                    none is found.
    104  *
    105  * DESCRIPTION: Return the next peer node within the namespace. If Handle
    106  *              is valid, Scope is ignored. Otherwise, the first node
    107  *              within Scope is returned.
    108  *
    109  ******************************************************************************/
    110 
    111 ACPI_NAMESPACE_NODE *
    112 AcpiNsGetNextNodeTyped (
    113     ACPI_OBJECT_TYPE        Type,
    114     ACPI_NAMESPACE_NODE     *ParentNode,
    115     ACPI_NAMESPACE_NODE     *ChildNode)
    116 {
    117     ACPI_NAMESPACE_NODE     *NextNode = NULL;
    118 
    119 
    120     ACPI_FUNCTION_ENTRY ();
    121 
    122 
    123     NextNode = AcpiNsGetNextNode (ParentNode, ChildNode);
    124 
    125     /* If any type is OK, we are done */
    126 
    127     if (Type == ACPI_TYPE_ANY)
    128     {
    129         /* NextNode is NULL if we are at the end-of-list */
    130 
    131         return (NextNode);
    132     }
    133 
    134     /* Must search for the node -- but within this scope only */
    135 
    136     while (NextNode)
    137     {
    138         /* If type matches, we are done */
    139 
    140         if (NextNode->Type == Type)
    141         {
    142             return (NextNode);
    143         }
    144 
    145         /* Otherwise, move on to the next peer node */
    146 
    147         NextNode = NextNode->Peer;
    148     }
    149 
    150     /* Not found */
    151 
    152     return (NULL);
    153 }
    154 
    155 
    156 /*******************************************************************************
    157  *
    158  * FUNCTION:    AcpiNsWalkNamespace
    159  *
    160  * PARAMETERS:  Type                - ACPI_OBJECT_TYPE to search for
    161  *              StartNode           - Handle in namespace where search begins
    162  *              MaxDepth            - Depth to which search is to reach
    163  *              Flags               - Whether to unlock the NS before invoking
    164  *                                    the callback routine
    165  *              DescendingCallback  - Called during tree descent
    166  *                                    when an object of "Type" is found
    167  *              AscendingCallback   - Called during tree ascent
    168  *                                    when an object of "Type" is found
    169  *              Context             - Passed to user function(s) above
    170  *              ReturnValue         - from the UserFunction if terminated
    171  *                                    early. Otherwise, returns NULL.
    172  * RETURNS:     Status
    173  *
    174  * DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
    175  *              starting (and ending) at the node specified by StartHandle.
    176  *              The callback function is called whenever a node that matches
    177  *              the type parameter is found. If the callback function returns
    178  *              a non-zero value, the search is terminated immediately and
    179  *              this value is returned to the caller.
    180  *
    181  *              The point of this procedure is to provide a generic namespace
    182  *              walk routine that can be called from multiple places to
    183  *              provide multiple services; the callback function(s) can be
    184  *              tailored to each task, whether it is a print function,
    185  *              a compare function, etc.
    186  *
    187  ******************************************************************************/
    188 
    189 ACPI_STATUS
    190 AcpiNsWalkNamespace (
    191     ACPI_OBJECT_TYPE        Type,
    192     ACPI_HANDLE             StartNode,
    193     UINT32                  MaxDepth,
    194     UINT32                  Flags,
    195     ACPI_WALK_CALLBACK      DescendingCallback,
    196     ACPI_WALK_CALLBACK      AscendingCallback,
    197     void                    *Context,
    198     void                    **ReturnValue)
    199 {
    200     ACPI_STATUS             Status;
    201     ACPI_STATUS             MutexStatus;
    202     ACPI_NAMESPACE_NODE     *ChildNode;
    203     ACPI_NAMESPACE_NODE     *ParentNode;
    204     ACPI_OBJECT_TYPE        ChildType;
    205     UINT32                  Level;
    206     BOOLEAN                 NodePreviouslyVisited = FALSE;
    207 
    208 
    209     ACPI_FUNCTION_TRACE (NsWalkNamespace);
    210 
    211 
    212     /* Special case for the namespace Root Node */
    213 
    214     if (StartNode == ACPI_ROOT_OBJECT)
    215     {
    216         StartNode = AcpiGbl_RootNode;
    217         if (!StartNode)
    218         {
    219             return_ACPI_STATUS (AE_NO_NAMESPACE);
    220         }
    221     }
    222 
    223     /* Null child means "get first node" */
    224 
    225     ParentNode = StartNode;
    226     ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
    227     ChildType = ACPI_TYPE_ANY;
    228     Level = 1;
    229 
    230     /*
    231      * Traverse the tree of nodes until we bubble back up to where we
    232      * started. When Level is zero, the loop is done because we have
    233      * bubbled up to (and passed) the original parent handle (StartEntry)
    234      */
    235     while (Level > 0 && ChildNode)
    236     {
    237         Status = AE_OK;
    238 
    239         /* Found next child, get the type if we are not searching for ANY */
    240 
    241         if (Type != ACPI_TYPE_ANY)
    242         {
    243             ChildType = ChildNode->Type;
    244         }
    245 
    246         /*
    247          * Ignore all temporary namespace nodes (created during control
    248          * method execution) unless told otherwise. These temporary nodes
    249          * can cause a race condition because they can be deleted during
    250          * the execution of the user function (if the namespace is
    251          * unlocked before invocation of the user function.) Only the
    252          * debugger namespace dump will examine the temporary nodes.
    253          */
    254         if ((ChildNode->Flags & ANOBJ_TEMPORARY) &&
    255             !(Flags & ACPI_NS_WALK_TEMP_NODES))
    256         {
    257             Status = AE_CTRL_DEPTH;
    258         }
    259 
    260         /* Type must match requested type */
    261 
    262         else if (ChildType == Type)
    263         {
    264             /*
    265              * Found a matching node, invoke the user callback function.
    266              * Unlock the namespace if flag is set.
    267              */
    268             if (Flags & ACPI_NS_WALK_UNLOCK)
    269             {
    270                 MutexStatus = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
    271                 if (ACPI_FAILURE (MutexStatus))
    272                 {
    273                     return_ACPI_STATUS (MutexStatus);
    274                 }
    275             }
    276 
    277             /*
    278              * Invoke the user function, either descending, ascending,
    279              * or both.
    280              */
    281             if (!NodePreviouslyVisited)
    282             {
    283                 if (DescendingCallback)
    284                 {
    285                     Status = DescendingCallback (ChildNode, Level,
    286                         Context, ReturnValue);
    287                 }
    288             }
    289             else
    290             {
    291                 if (AscendingCallback)
    292                 {
    293                     Status = AscendingCallback (ChildNode, Level,
    294                         Context, ReturnValue);
    295                 }
    296             }
    297 
    298             if (Flags & ACPI_NS_WALK_UNLOCK)
    299             {
    300                 MutexStatus = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
    301                 if (ACPI_FAILURE (MutexStatus))
    302                 {
    303                     return_ACPI_STATUS (MutexStatus);
    304                 }
    305             }
    306 
    307             switch (Status)
    308             {
    309             case AE_OK:
    310             case AE_CTRL_DEPTH:
    311 
    312                 /* Just keep going */
    313                 break;
    314 
    315             case AE_CTRL_TERMINATE:
    316 
    317                 /* Exit now, with OK status */
    318 
    319                 return_ACPI_STATUS (AE_OK);
    320 
    321             default:
    322 
    323                 /* All others are valid exceptions */
    324 
    325                 return_ACPI_STATUS (Status);
    326             }
    327         }
    328 
    329         /*
    330          * Depth first search: Attempt to go down another level in the
    331          * namespace if we are allowed to. Don't go any further if we have
    332          * reached the caller specified maximum depth or if the user
    333          * function has specified that the maximum depth has been reached.
    334          */
    335         if (!NodePreviouslyVisited &&
    336             (Level < MaxDepth) &&
    337             (Status != AE_CTRL_DEPTH))
    338         {
    339             if (ChildNode->Child)
    340             {
    341                 /* There is at least one child of this node, visit it */
    342 
    343                 Level++;
    344                 ParentNode = ChildNode;
    345                 ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
    346                 continue;
    347             }
    348         }
    349 
    350         /* No more children, re-visit this node */
    351 
    352         if (!NodePreviouslyVisited)
    353         {
    354             NodePreviouslyVisited = TRUE;
    355             continue;
    356         }
    357 
    358         /* No more children, visit peers */
    359 
    360         ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
    361         if (ChildNode)
    362         {
    363             NodePreviouslyVisited = FALSE;
    364         }
    365 
    366         /* No peers, re-visit parent */
    367 
    368         else
    369         {
    370             /*
    371              * No more children of this node (AcpiNsGetNextNode failed), go
    372              * back upwards in the namespace tree to the node's parent.
    373              */
    374             Level--;
    375             ChildNode = ParentNode;
    376             ParentNode = ParentNode->Parent;
    377 
    378             NodePreviouslyVisited = TRUE;
    379         }
    380     }
    381 
    382     /* Complete walk, not terminated by user function */
    383 
    384     return_ACPI_STATUS (AE_OK);
    385 }
    386