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nswalk.c revision 1.1.1.2.2.2
      1 /******************************************************************************
      2  *
      3  * Module Name: nswalk - Functions for walking the ACPI namespace
      4  *
      5  *****************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2011, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 
     45 #define __NSWALK_C__
     46 
     47 #include "acpi.h"
     48 #include "accommon.h"
     49 #include "acnamesp.h"
     50 
     51 
     52 #define _COMPONENT          ACPI_NAMESPACE
     53         ACPI_MODULE_NAME    ("nswalk")
     54 
     55 
     56 /*******************************************************************************
     57  *
     58  * FUNCTION:    AcpiNsGetNextNode
     59  *
     60  * PARAMETERS:  ParentNode          - Parent node whose children we are
     61  *                                    getting
     62  *              ChildNode           - Previous child that was found.
     63  *                                    The NEXT child will be returned
     64  *
     65  * RETURN:      ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
     66  *                                    none is found.
     67  *
     68  * DESCRIPTION: Return the next peer node within the namespace.  If Handle
     69  *              is valid, Scope is ignored.  Otherwise, the first node
     70  *              within Scope is returned.
     71  *
     72  ******************************************************************************/
     73 
     74 ACPI_NAMESPACE_NODE *
     75 AcpiNsGetNextNode (
     76     ACPI_NAMESPACE_NODE     *ParentNode,
     77     ACPI_NAMESPACE_NODE     *ChildNode)
     78 {
     79     ACPI_FUNCTION_ENTRY ();
     80 
     81 
     82     if (!ChildNode)
     83     {
     84         /* It's really the parent's _scope_ that we want */
     85 
     86         return (ParentNode->Child);
     87     }
     88 
     89     /* Otherwise just return the next peer */
     90 
     91     return (ChildNode->Peer);
     92 }
     93 
     94 
     95 /*******************************************************************************
     96  *
     97  * FUNCTION:    AcpiNsGetNextNodeTyped
     98  *
     99  * PARAMETERS:  Type                - Type of node to be searched for
    100  *              ParentNode          - Parent node whose children we are
    101  *                                    getting
    102  *              ChildNode           - Previous child that was found.
    103  *                                    The NEXT child will be returned
    104  *
    105  * RETURN:      ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
    106  *                                    none is found.
    107  *
    108  * DESCRIPTION: Return the next peer node within the namespace.  If Handle
    109  *              is valid, Scope is ignored.  Otherwise, the first node
    110  *              within Scope is returned.
    111  *
    112  ******************************************************************************/
    113 
    114 ACPI_NAMESPACE_NODE *
    115 AcpiNsGetNextNodeTyped (
    116     ACPI_OBJECT_TYPE        Type,
    117     ACPI_NAMESPACE_NODE     *ParentNode,
    118     ACPI_NAMESPACE_NODE     *ChildNode)
    119 {
    120     ACPI_NAMESPACE_NODE     *NextNode = NULL;
    121 
    122 
    123     ACPI_FUNCTION_ENTRY ();
    124 
    125 
    126     NextNode = AcpiNsGetNextNode (ParentNode, ChildNode);
    127 
    128     /* If any type is OK, we are done */
    129 
    130     if (Type == ACPI_TYPE_ANY)
    131     {
    132         /* NextNode is NULL if we are at the end-of-list */
    133 
    134         return (NextNode);
    135     }
    136 
    137     /* Must search for the node -- but within this scope only */
    138 
    139     while (NextNode)
    140     {
    141         /* If type matches, we are done */
    142 
    143         if (NextNode->Type == Type)
    144         {
    145             return (NextNode);
    146         }
    147 
    148         /* Otherwise, move on to the next peer node */
    149 
    150         NextNode = NextNode->Peer;
    151     }
    152 
    153     /* Not found */
    154 
    155     return (NULL);
    156 }
    157 
    158 
    159 /*******************************************************************************
    160  *
    161  * FUNCTION:    AcpiNsWalkNamespace
    162  *
    163  * PARAMETERS:  Type                - ACPI_OBJECT_TYPE to search for
    164  *              StartNode           - Handle in namespace where search begins
    165  *              MaxDepth            - Depth to which search is to reach
    166  *              Flags               - Whether to unlock the NS before invoking
    167  *                                    the callback routine
    168  *              PreOrderVisit       - Called during tree pre-order visit
    169  *                                    when an object of "Type" is found
    170  *              PostOrderVisit      - Called during tree post-order visit
    171  *                                    when an object of "Type" is found
    172  *              Context             - Passed to user function(s) above
    173  *              ReturnValue         - from the UserFunction if terminated
    174  *                                    early. Otherwise, returns NULL.
    175  * RETURNS:     Status
    176  *
    177  * DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
    178  *              starting (and ending) at the node specified by StartHandle.
    179  *              The callback function is called whenever a node that matches
    180  *              the type parameter is found. If the callback function returns
    181  *              a non-zero value, the search is terminated immediately and
    182  *              this value is returned to the caller.
    183  *
    184  *              The point of this procedure is to provide a generic namespace
    185  *              walk routine that can be called from multiple places to
    186  *              provide multiple services; the callback function(s) can be
    187  *              tailored to each task, whether it is a print function,
    188  *              a compare function, etc.
    189  *
    190  ******************************************************************************/
    191 
    192 ACPI_STATUS
    193 AcpiNsWalkNamespace (
    194     ACPI_OBJECT_TYPE        Type,
    195     ACPI_HANDLE             StartNode,
    196     UINT32                  MaxDepth,
    197     UINT32                  Flags,
    198     ACPI_WALK_CALLBACK      PreOrderVisit,
    199     ACPI_WALK_CALLBACK      PostOrderVisit,
    200     void                    *Context,
    201     void                    **ReturnValue)
    202 {
    203     ACPI_STATUS             Status;
    204     ACPI_STATUS             MutexStatus;
    205     ACPI_NAMESPACE_NODE     *ChildNode;
    206     ACPI_NAMESPACE_NODE     *ParentNode;
    207     ACPI_OBJECT_TYPE        ChildType;
    208     UINT32                  Level;
    209     BOOLEAN                 NodePreviouslyVisited = FALSE;
    210 
    211 
    212     ACPI_FUNCTION_TRACE (NsWalkNamespace);
    213 
    214 
    215     /* Special case for the namespace Root Node */
    216 
    217     if (StartNode == ACPI_ROOT_OBJECT)
    218     {
    219         StartNode = AcpiGbl_RootNode;
    220     }
    221 
    222     /* Null child means "get first node" */
    223 
    224     ParentNode  = StartNode;
    225     ChildNode   = AcpiNsGetNextNode (ParentNode, NULL);
    226     ChildType   = ACPI_TYPE_ANY;
    227     Level       = 1;
    228 
    229     /*
    230      * Traverse the tree of nodes until we bubble back up to where we
    231      * started. When Level is zero, the loop is done because we have
    232      * bubbled up to (and passed) the original parent handle (StartEntry)
    233      */
    234     while (Level > 0 && ChildNode)
    235     {
    236         Status = AE_OK;
    237 
    238         /* Found next child, get the type if we are not searching for ANY */
    239 
    240         if (Type != ACPI_TYPE_ANY)
    241         {
    242             ChildType = ChildNode->Type;
    243         }
    244 
    245         /*
    246          * Ignore all temporary namespace nodes (created during control
    247          * method execution) unless told otherwise. These temporary nodes
    248          * can cause a race condition because they can be deleted during
    249          * the execution of the user function (if the namespace is
    250          * unlocked before invocation of the user function.) Only the
    251          * debugger namespace dump will examine the temporary nodes.
    252          */
    253         if ((ChildNode->Flags & ANOBJ_TEMPORARY) &&
    254             !(Flags & ACPI_NS_WALK_TEMP_NODES))
    255         {
    256             Status = AE_CTRL_DEPTH;
    257         }
    258 
    259         /* Type must match requested type */
    260 
    261         else if (ChildType == Type)
    262         {
    263             /*
    264              * Found a matching node, invoke the user callback function.
    265              * Unlock the namespace if flag is set.
    266              */
    267             if (Flags & ACPI_NS_WALK_UNLOCK)
    268             {
    269                 MutexStatus = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
    270                 if (ACPI_FAILURE (MutexStatus))
    271                 {
    272                     return_ACPI_STATUS (MutexStatus);
    273                 }
    274             }
    275 
    276             /*
    277              * Invoke the user function, either pre-order or post-order
    278              * or both.
    279              */
    280             if (!NodePreviouslyVisited)
    281             {
    282                 if (PreOrderVisit)
    283                 {
    284                     Status = PreOrderVisit (ChildNode, Level,
    285                                 Context, ReturnValue);
    286                 }
    287             }
    288             else
    289             {
    290                 if (PostOrderVisit)
    291                 {
    292                     Status = PostOrderVisit (ChildNode, Level,
    293                                 Context, ReturnValue);
    294                 }
    295             }
    296 
    297             if (Flags & ACPI_NS_WALK_UNLOCK)
    298             {
    299                 MutexStatus = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
    300                 if (ACPI_FAILURE (MutexStatus))
    301                 {
    302                     return_ACPI_STATUS (MutexStatus);
    303                 }
    304             }
    305 
    306             switch (Status)
    307             {
    308             case AE_OK:
    309             case AE_CTRL_DEPTH:
    310 
    311                 /* Just keep going */
    312                 break;
    313 
    314             case AE_CTRL_TERMINATE:
    315 
    316                 /* Exit now, with OK status */
    317 
    318                 return_ACPI_STATUS (AE_OK);
    319 
    320             default:
    321 
    322                 /* All others are valid exceptions */
    323 
    324                 return_ACPI_STATUS (Status);
    325             }
    326         }
    327 
    328         /*
    329          * Depth first search: Attempt to go down another level in the
    330          * namespace if we are allowed to.  Don't go any further if we have
    331          * reached the caller specified maximum depth or if the user
    332          * function has specified that the maximum depth has been reached.
    333          */
    334         if (!NodePreviouslyVisited &&
    335             (Level < MaxDepth) &&
    336             (Status != AE_CTRL_DEPTH))
    337         {
    338             if (ChildNode->Child)
    339             {
    340                 /* There is at least one child of this node, visit it */
    341 
    342                 Level++;
    343                 ParentNode = ChildNode;
    344                 ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
    345                 continue;
    346             }
    347         }
    348 
    349         /* No more children, re-visit this node */
    350 
    351         if (!NodePreviouslyVisited)
    352         {
    353             NodePreviouslyVisited = TRUE;
    354             continue;
    355         }
    356 
    357         /* No more children, visit peers */
    358 
    359         ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
    360         if (ChildNode)
    361         {
    362             NodePreviouslyVisited = FALSE;
    363         }
    364 
    365         /* No peers, re-visit parent */
    366 
    367         else
    368         {
    369             /*
    370              * No more children of this node (AcpiNsGetNextNode failed), go
    371              * back upwards in the namespace tree to the node's parent.
    372              */
    373             Level--;
    374             ChildNode = ParentNode;
    375             ParentNode = ParentNode->Parent;
    376 
    377             NodePreviouslyVisited = TRUE;
    378         }
    379     }
    380 
    381     /* Complete walk, not terminated by user function */
    382 
    383     return_ACPI_STATUS (AE_OK);
    384 }
    385 
    386 
    387