Home | History | Annotate | Line # | Download | only in namespace
nswalk.c revision 1.1.1.4
      1 /******************************************************************************
      2  *
      3  * Module Name: nswalk - Functions for walking the ACPI namespace
      4  *
      5  *****************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2014, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 #define __NSWALK_C__
     45 
     46 #include "acpi.h"
     47 #include "accommon.h"
     48 #include "acnamesp.h"
     49 
     50 
     51 #define _COMPONENT          ACPI_NAMESPACE
     52         ACPI_MODULE_NAME    ("nswalk")
     53 
     54 
     55 /*******************************************************************************
     56  *
     57  * FUNCTION:    AcpiNsGetNextNode
     58  *
     59  * PARAMETERS:  ParentNode          - Parent node whose children we are
     60  *                                    getting
     61  *              ChildNode           - Previous child that was found.
     62  *                                    The NEXT child will be returned
     63  *
     64  * RETURN:      ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
     65  *                                    none is found.
     66  *
     67  * DESCRIPTION: Return the next peer node within the namespace. If Handle
     68  *              is valid, Scope is ignored. Otherwise, the first node
     69  *              within Scope is returned.
     70  *
     71  ******************************************************************************/
     72 
     73 ACPI_NAMESPACE_NODE *
     74 AcpiNsGetNextNode (
     75     ACPI_NAMESPACE_NODE     *ParentNode,
     76     ACPI_NAMESPACE_NODE     *ChildNode)
     77 {
     78     ACPI_FUNCTION_ENTRY ();
     79 
     80 
     81     if (!ChildNode)
     82     {
     83         /* It's really the parent's _scope_ that we want */
     84 
     85         return (ParentNode->Child);
     86     }
     87 
     88     /* Otherwise just return the next peer */
     89 
     90     return (ChildNode->Peer);
     91 }
     92 
     93 
     94 /*******************************************************************************
     95  *
     96  * FUNCTION:    AcpiNsGetNextNodeTyped
     97  *
     98  * PARAMETERS:  Type                - Type of node to be searched for
     99  *              ParentNode          - Parent node whose children we are
    100  *                                    getting
    101  *              ChildNode           - Previous child that was found.
    102  *                                    The NEXT child will be returned
    103  *
    104  * RETURN:      ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
    105  *                                    none is found.
    106  *
    107  * DESCRIPTION: Return the next peer node within the namespace. If Handle
    108  *              is valid, Scope is ignored. Otherwise, the first node
    109  *              within Scope is returned.
    110  *
    111  ******************************************************************************/
    112 
    113 ACPI_NAMESPACE_NODE *
    114 AcpiNsGetNextNodeTyped (
    115     ACPI_OBJECT_TYPE        Type,
    116     ACPI_NAMESPACE_NODE     *ParentNode,
    117     ACPI_NAMESPACE_NODE     *ChildNode)
    118 {
    119     ACPI_NAMESPACE_NODE     *NextNode = NULL;
    120 
    121 
    122     ACPI_FUNCTION_ENTRY ();
    123 
    124 
    125     NextNode = AcpiNsGetNextNode (ParentNode, ChildNode);
    126 
    127     /* If any type is OK, we are done */
    128 
    129     if (Type == ACPI_TYPE_ANY)
    130     {
    131         /* NextNode is NULL if we are at the end-of-list */
    132 
    133         return (NextNode);
    134     }
    135 
    136     /* Must search for the node -- but within this scope only */
    137 
    138     while (NextNode)
    139     {
    140         /* If type matches, we are done */
    141 
    142         if (NextNode->Type == Type)
    143         {
    144             return (NextNode);
    145         }
    146 
    147         /* Otherwise, move on to the next peer node */
    148 
    149         NextNode = NextNode->Peer;
    150     }
    151 
    152     /* Not found */
    153 
    154     return (NULL);
    155 }
    156 
    157 
    158 /*******************************************************************************
    159  *
    160  * FUNCTION:    AcpiNsWalkNamespace
    161  *
    162  * PARAMETERS:  Type                - ACPI_OBJECT_TYPE to search for
    163  *              StartNode           - Handle in namespace where search begins
    164  *              MaxDepth            - Depth to which search is to reach
    165  *              Flags               - Whether to unlock the NS before invoking
    166  *                                    the callback routine
    167  *              DescendingCallback  - Called during tree descent
    168  *                                    when an object of "Type" is found
    169  *              AscendingCallback   - Called during tree ascent
    170  *                                    when an object of "Type" is found
    171  *              Context             - Passed to user function(s) above
    172  *              ReturnValue         - from the UserFunction if terminated
    173  *                                    early. Otherwise, returns NULL.
    174  * RETURNS:     Status
    175  *
    176  * DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
    177  *              starting (and ending) at the node specified by StartHandle.
    178  *              The callback function is called whenever a node that matches
    179  *              the type parameter is found. If the callback function returns
    180  *              a non-zero value, the search is terminated immediately and
    181  *              this value is returned to the caller.
    182  *
    183  *              The point of this procedure is to provide a generic namespace
    184  *              walk routine that can be called from multiple places to
    185  *              provide multiple services; the callback function(s) can be
    186  *              tailored to each task, whether it is a print function,
    187  *              a compare function, etc.
    188  *
    189  ******************************************************************************/
    190 
    191 ACPI_STATUS
    192 AcpiNsWalkNamespace (
    193     ACPI_OBJECT_TYPE        Type,
    194     ACPI_HANDLE             StartNode,
    195     UINT32                  MaxDepth,
    196     UINT32                  Flags,
    197     ACPI_WALK_CALLBACK      DescendingCallback,
    198     ACPI_WALK_CALLBACK      AscendingCallback,
    199     void                    *Context,
    200     void                    **ReturnValue)
    201 {
    202     ACPI_STATUS             Status;
    203     ACPI_STATUS             MutexStatus;
    204     ACPI_NAMESPACE_NODE     *ChildNode;
    205     ACPI_NAMESPACE_NODE     *ParentNode;
    206     ACPI_OBJECT_TYPE        ChildType;
    207     UINT32                  Level;
    208     BOOLEAN                 NodePreviouslyVisited = FALSE;
    209 
    210 
    211     ACPI_FUNCTION_TRACE (NsWalkNamespace);
    212 
    213 
    214     /* Special case for the namespace Root Node */
    215 
    216     if (StartNode == ACPI_ROOT_OBJECT)
    217     {
    218         StartNode = AcpiGbl_RootNode;
    219     }
    220 
    221     /* Null child means "get first node" */
    222 
    223     ParentNode  = StartNode;
    224     ChildNode   = AcpiNsGetNextNode (ParentNode, NULL);
    225     ChildType   = ACPI_TYPE_ANY;
    226     Level       = 1;
    227 
    228     /*
    229      * Traverse the tree of nodes until we bubble back up to where we
    230      * started. When Level is zero, the loop is done because we have
    231      * bubbled up to (and passed) the original parent handle (StartEntry)
    232      */
    233     while (Level > 0 && ChildNode)
    234     {
    235         Status = AE_OK;
    236 
    237         /* Found next child, get the type if we are not searching for ANY */
    238 
    239         if (Type != ACPI_TYPE_ANY)
    240         {
    241             ChildType = ChildNode->Type;
    242         }
    243 
    244         /*
    245          * Ignore all temporary namespace nodes (created during control
    246          * method execution) unless told otherwise. These temporary nodes
    247          * can cause a race condition because they can be deleted during
    248          * the execution of the user function (if the namespace is
    249          * unlocked before invocation of the user function.) Only the
    250          * debugger namespace dump will examine the temporary nodes.
    251          */
    252         if ((ChildNode->Flags & ANOBJ_TEMPORARY) &&
    253             !(Flags & ACPI_NS_WALK_TEMP_NODES))
    254         {
    255             Status = AE_CTRL_DEPTH;
    256         }
    257 
    258         /* Type must match requested type */
    259 
    260         else if (ChildType == Type)
    261         {
    262             /*
    263              * Found a matching node, invoke the user callback function.
    264              * Unlock the namespace if flag is set.
    265              */
    266             if (Flags & ACPI_NS_WALK_UNLOCK)
    267             {
    268                 MutexStatus = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
    269                 if (ACPI_FAILURE (MutexStatus))
    270                 {
    271                     return_ACPI_STATUS (MutexStatus);
    272                 }
    273             }
    274 
    275             /*
    276              * Invoke the user function, either descending, ascending,
    277              * or both.
    278              */
    279             if (!NodePreviouslyVisited)
    280             {
    281                 if (DescendingCallback)
    282                 {
    283                     Status = DescendingCallback (ChildNode, Level,
    284                                 Context, ReturnValue);
    285                 }
    286             }
    287             else
    288             {
    289                 if (AscendingCallback)
    290                 {
    291                     Status = AscendingCallback (ChildNode, Level,
    292                                 Context, ReturnValue);
    293                 }
    294             }
    295 
    296             if (Flags & ACPI_NS_WALK_UNLOCK)
    297             {
    298                 MutexStatus = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
    299                 if (ACPI_FAILURE (MutexStatus))
    300                 {
    301                     return_ACPI_STATUS (MutexStatus);
    302                 }
    303             }
    304 
    305             switch (Status)
    306             {
    307             case AE_OK:
    308             case AE_CTRL_DEPTH:
    309 
    310                 /* Just keep going */
    311                 break;
    312 
    313             case AE_CTRL_TERMINATE:
    314 
    315                 /* Exit now, with OK status */
    316 
    317                 return_ACPI_STATUS (AE_OK);
    318 
    319             default:
    320 
    321                 /* All others are valid exceptions */
    322 
    323                 return_ACPI_STATUS (Status);
    324             }
    325         }
    326 
    327         /*
    328          * Depth first search: Attempt to go down another level in the
    329          * namespace if we are allowed to. Don't go any further if we have
    330          * reached the caller specified maximum depth or if the user
    331          * function has specified that the maximum depth has been reached.
    332          */
    333         if (!NodePreviouslyVisited &&
    334             (Level < MaxDepth) &&
    335             (Status != AE_CTRL_DEPTH))
    336         {
    337             if (ChildNode->Child)
    338             {
    339                 /* There is at least one child of this node, visit it */
    340 
    341                 Level++;
    342                 ParentNode = ChildNode;
    343                 ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
    344                 continue;
    345             }
    346         }
    347 
    348         /* No more children, re-visit this node */
    349 
    350         if (!NodePreviouslyVisited)
    351         {
    352             NodePreviouslyVisited = TRUE;
    353             continue;
    354         }
    355 
    356         /* No more children, visit peers */
    357 
    358         ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
    359         if (ChildNode)
    360         {
    361             NodePreviouslyVisited = FALSE;
    362         }
    363 
    364         /* No peers, re-visit parent */
    365 
    366         else
    367         {
    368             /*
    369              * No more children of this node (AcpiNsGetNextNode failed), go
    370              * back upwards in the namespace tree to the node's parent.
    371              */
    372             Level--;
    373             ChildNode = ParentNode;
    374             ParentNode = ParentNode->Parent;
    375 
    376             NodePreviouslyVisited = TRUE;
    377         }
    378     }
    379 
    380     /* Complete walk, not terminated by user function */
    381 
    382     return_ACPI_STATUS (AE_OK);
    383 }
    384