utdelete.c revision 1.1.1.10 1 /*******************************************************************************
2 *
3 * Module Name: utdelete - object deletion and reference count utilities
4 *
5 ******************************************************************************/
6
7 /*
8 * Copyright (C) 2000 - 2018, Intel Corp.
9 * All rights reserved.
10 *
11 * Redistribution and use in source and binary forms, with or without
12 * modification, are permitted provided that the following conditions
13 * are met:
14 * 1. Redistributions of source code must retain the above copyright
15 * notice, this list of conditions, and the following disclaimer,
16 * without modification.
17 * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18 * substantially similar to the "NO WARRANTY" disclaimer below
19 * ("Disclaimer") and any redistribution must be conditioned upon
20 * including a substantially similar Disclaimer requirement for further
21 * binary redistribution.
22 * 3. Neither the names of the above-listed copyright holders nor the names
23 * of any contributors may be used to endorse or promote products derived
24 * from this software without specific prior written permission.
25 *
26 * Alternatively, this software may be distributed under the terms of the
27 * GNU General Public License ("GPL") version 2 as published by the Free
28 * Software Foundation.
29 *
30 * NO WARRANTY
31 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
34 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35 * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41 * POSSIBILITY OF SUCH DAMAGES.
42 */
43
44 #include "acpi.h"
45 #include "accommon.h"
46 #include "acinterp.h"
47 #include "acnamesp.h"
48 #include "acevents.h"
49
50
51 #define _COMPONENT ACPI_UTILITIES
52 ACPI_MODULE_NAME ("utdelete")
53
54 /* Local prototypes */
55
56 static void
57 AcpiUtDeleteInternalObj (
58 ACPI_OPERAND_OBJECT *Object);
59
60 static void
61 AcpiUtUpdateRefCount (
62 ACPI_OPERAND_OBJECT *Object,
63 UINT32 Action);
64
65
66 /*******************************************************************************
67 *
68 * FUNCTION: AcpiUtDeleteInternalObj
69 *
70 * PARAMETERS: Object - Object to be deleted
71 *
72 * RETURN: None
73 *
74 * DESCRIPTION: Low level object deletion, after reference counts have been
75 * updated (All reference counts, including sub-objects!)
76 *
77 ******************************************************************************/
78
79 static void
80 AcpiUtDeleteInternalObj (
81 ACPI_OPERAND_OBJECT *Object)
82 {
83 void *ObjPointer = NULL;
84 ACPI_OPERAND_OBJECT *HandlerDesc;
85 ACPI_OPERAND_OBJECT *SecondDesc;
86 ACPI_OPERAND_OBJECT *NextDesc;
87 ACPI_OPERAND_OBJECT *StartDesc;
88 ACPI_OPERAND_OBJECT **LastObjPtr;
89
90
91 ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
92
93
94 if (!Object)
95 {
96 return_VOID;
97 }
98
99 /*
100 * Must delete or free any pointers within the object that are not
101 * actual ACPI objects (for example, a raw buffer pointer).
102 */
103 switch (Object->Common.Type)
104 {
105 case ACPI_TYPE_STRING:
106
107 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
108 Object, Object->String.Pointer));
109
110 /* Free the actual string buffer */
111
112 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
113 {
114 /* But only if it is NOT a pointer into an ACPI table */
115
116 ObjPointer = Object->String.Pointer;
117 }
118 break;
119
120 case ACPI_TYPE_BUFFER:
121
122 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
123 Object, Object->Buffer.Pointer));
124
125 /* Free the actual buffer */
126
127 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
128 {
129 /* But only if it is NOT a pointer into an ACPI table */
130
131 ObjPointer = Object->Buffer.Pointer;
132 }
133 break;
134
135 case ACPI_TYPE_PACKAGE:
136
137 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
138 Object->Package.Count));
139
140 /*
141 * Elements of the package are not handled here, they are deleted
142 * separately
143 */
144
145 /* Free the (variable length) element pointer array */
146
147 ObjPointer = Object->Package.Elements;
148 break;
149
150 /*
151 * These objects have a possible list of notify handlers.
152 * Device object also may have a GPE block.
153 */
154 case ACPI_TYPE_DEVICE:
155
156 if (Object->Device.GpeBlock)
157 {
158 (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
159 }
160
161 /*lint -fallthrough */
162
163 case ACPI_TYPE_PROCESSOR:
164 case ACPI_TYPE_THERMAL:
165
166 /* Walk the address handler list for this object */
167
168 HandlerDesc = Object->CommonNotify.Handler;
169 while (HandlerDesc)
170 {
171 NextDesc = HandlerDesc->AddressSpace.Next;
172 AcpiUtRemoveReference (HandlerDesc);
173 HandlerDesc = NextDesc;
174 }
175 break;
176
177 case ACPI_TYPE_MUTEX:
178
179 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
180 "***** Mutex %p, OS Mutex %p\n",
181 Object, Object->Mutex.OsMutex));
182
183 if (Object == AcpiGbl_GlobalLockMutex)
184 {
185 /* Global Lock has extra semaphore */
186
187 (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
188 AcpiGbl_GlobalLockSemaphore = NULL;
189
190 AcpiOsDeleteMutex (Object->Mutex.OsMutex);
191 AcpiGbl_GlobalLockMutex = NULL;
192 }
193 else
194 {
195 AcpiExUnlinkMutex (Object);
196 AcpiOsDeleteMutex (Object->Mutex.OsMutex);
197 }
198 break;
199
200 case ACPI_TYPE_EVENT:
201
202 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
203 "***** Event %p, OS Semaphore %p\n",
204 Object, Object->Event.OsSemaphore));
205
206 (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
207 Object->Event.OsSemaphore = NULL;
208 break;
209
210 case ACPI_TYPE_METHOD:
211
212 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
213 "***** Method %p\n", Object));
214
215 /* Delete the method mutex if it exists */
216
217 if (Object->Method.Mutex)
218 {
219 AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
220 AcpiUtDeleteObjectDesc (Object->Method.Mutex);
221 Object->Method.Mutex = NULL;
222 }
223
224 if (Object->Method.Node)
225 {
226 Object->Method.Node = NULL;
227 }
228 break;
229
230 case ACPI_TYPE_REGION:
231
232 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
233 "***** Region %p\n", Object));
234
235 /*
236 * Update AddressRange list. However, only permanent regions
237 * are installed in this list. (Not created within a method)
238 */
239 if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
240 {
241 AcpiUtRemoveAddressRange (Object->Region.SpaceId,
242 Object->Region.Node);
243 }
244
245 SecondDesc = AcpiNsGetSecondaryObject (Object);
246 if (SecondDesc)
247 {
248 /*
249 * Free the RegionContext if and only if the handler is one of the
250 * default handlers -- and therefore, we created the context object
251 * locally, it was not created by an external caller.
252 */
253 HandlerDesc = Object->Region.Handler;
254 if (HandlerDesc)
255 {
256 NextDesc = HandlerDesc->AddressSpace.RegionList;
257 StartDesc = NextDesc;
258 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
259
260 /* Remove the region object from the handler list */
261
262 while (NextDesc)
263 {
264 if (NextDesc == Object)
265 {
266 *LastObjPtr = NextDesc->Region.Next;
267 break;
268 }
269
270 /* Walk the linked list of handlers */
271
272 LastObjPtr = &NextDesc->Region.Next;
273 NextDesc = NextDesc->Region.Next;
274
275 /* Prevent infinite loop if list is corrupted */
276
277 if (NextDesc == StartDesc)
278 {
279 ACPI_ERROR ((AE_INFO,
280 "Circular region list in address handler object %p",
281 HandlerDesc));
282 return_VOID;
283 }
284 }
285
286 if (HandlerDesc->AddressSpace.HandlerFlags &
287 ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
288 {
289 /* Deactivate region and free region context */
290
291 if (HandlerDesc->AddressSpace.Setup)
292 {
293 (void) HandlerDesc->AddressSpace.Setup (Object,
294 ACPI_REGION_DEACTIVATE,
295 HandlerDesc->AddressSpace.Context,
296 &SecondDesc->Extra.RegionContext);
297 }
298 }
299
300 AcpiUtRemoveReference (HandlerDesc);
301 }
302
303 /* Now we can free the Extra object */
304
305 AcpiUtDeleteObjectDesc (SecondDesc);
306 }
307 break;
308
309 case ACPI_TYPE_BUFFER_FIELD:
310
311 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
312 "***** Buffer Field %p\n", Object));
313
314 SecondDesc = AcpiNsGetSecondaryObject (Object);
315 if (SecondDesc)
316 {
317 AcpiUtDeleteObjectDesc (SecondDesc);
318 }
319 break;
320
321 case ACPI_TYPE_LOCAL_BANK_FIELD:
322
323 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
324 "***** Bank Field %p\n", Object));
325
326 SecondDesc = AcpiNsGetSecondaryObject (Object);
327 if (SecondDesc)
328 {
329 AcpiUtDeleteObjectDesc (SecondDesc);
330 }
331 break;
332
333 default:
334
335 break;
336 }
337
338 /* Free any allocated memory (pointer within the object) found above */
339
340 if (ObjPointer)
341 {
342 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
343 ObjPointer));
344 ACPI_FREE (ObjPointer);
345 }
346
347 /* Now the object can be safely deleted */
348
349 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Deleting Object %p [%s]\n",
350 ACPI_GET_FUNCTION_NAME, Object, AcpiUtGetObjectTypeName (Object)));
351
352 AcpiUtDeleteObjectDesc (Object);
353 return_VOID;
354 }
355
356
357 /*******************************************************************************
358 *
359 * FUNCTION: AcpiUtDeleteInternalObjectList
360 *
361 * PARAMETERS: ObjList - Pointer to the list to be deleted
362 *
363 * RETURN: None
364 *
365 * DESCRIPTION: This function deletes an internal object list, including both
366 * simple objects and package objects
367 *
368 ******************************************************************************/
369
370 void
371 AcpiUtDeleteInternalObjectList (
372 ACPI_OPERAND_OBJECT **ObjList)
373 {
374 ACPI_OPERAND_OBJECT **InternalObj;
375
376
377 ACPI_FUNCTION_ENTRY ();
378
379
380 /* Walk the null-terminated internal list */
381
382 for (InternalObj = ObjList; *InternalObj; InternalObj++)
383 {
384 AcpiUtRemoveReference (*InternalObj);
385 }
386
387 /* Free the combined parameter pointer list and object array */
388
389 ACPI_FREE (ObjList);
390 return;
391 }
392
393
394 /*******************************************************************************
395 *
396 * FUNCTION: AcpiUtUpdateRefCount
397 *
398 * PARAMETERS: Object - Object whose ref count is to be updated
399 * Action - What to do (REF_INCREMENT or REF_DECREMENT)
400 *
401 * RETURN: None. Sets new reference count within the object
402 *
403 * DESCRIPTION: Modify the reference count for an internal acpi object
404 *
405 ******************************************************************************/
406
407 static void
408 AcpiUtUpdateRefCount (
409 ACPI_OPERAND_OBJECT *Object,
410 UINT32 Action)
411 {
412 UINT16 OriginalCount;
413 UINT16 NewCount = 0;
414 ACPI_CPU_FLAGS LockFlags;
415 char *Message;
416
417
418 ACPI_FUNCTION_NAME (UtUpdateRefCount);
419
420
421 if (!Object)
422 {
423 return;
424 }
425
426 /*
427 * Always get the reference count lock. Note: Interpreter and/or
428 * Namespace is not always locked when this function is called.
429 */
430 LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
431 OriginalCount = Object->Common.ReferenceCount;
432
433 /* Perform the reference count action (increment, decrement) */
434
435 switch (Action)
436 {
437 case REF_INCREMENT:
438
439 NewCount = OriginalCount + 1;
440 Object->Common.ReferenceCount = NewCount;
441 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
442
443 /* The current reference count should never be zero here */
444
445 if (!OriginalCount)
446 {
447 ACPI_WARNING ((AE_INFO,
448 "Obj %p, Reference Count was zero before increment\n",
449 Object));
450 }
451
452 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
453 "Obj %p Type %.2X [%s] Refs %.2X [Incremented]\n",
454 Object, Object->Common.Type,
455 AcpiUtGetObjectTypeName (Object), NewCount));
456 Message = "Incremement";
457 break;
458
459 case REF_DECREMENT:
460
461 /* The current reference count must be non-zero */
462
463 if (OriginalCount)
464 {
465 NewCount = OriginalCount - 1;
466 Object->Common.ReferenceCount = NewCount;
467 }
468
469 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
470
471 if (!OriginalCount)
472 {
473 ACPI_WARNING ((AE_INFO,
474 "Obj %p, Reference Count is already zero, cannot decrement\n",
475 Object));
476 }
477
478 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
479 "%s: Obj %p Type %.2X Refs %.2X [Decremented]\n",
480 ACPI_GET_FUNCTION_NAME, Object, Object->Common.Type, NewCount));
481
482 /* Actually delete the object on a reference count of zero */
483
484 if (NewCount == 0)
485 {
486 AcpiUtDeleteInternalObj (Object);
487 }
488 Message = "Decrement";
489 break;
490
491 default:
492
493 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
494 ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
495 Action));
496 return;
497 }
498
499 /*
500 * Sanity check the reference count, for debug purposes only.
501 * (A deleted object will have a huge reference count)
502 */
503 if (NewCount > ACPI_MAX_REFERENCE_COUNT)
504 {
505 ACPI_WARNING ((AE_INFO,
506 "Large Reference Count (0x%X) in object %p, Type=0x%.2X Operation=%s",
507 NewCount, Object, Object->Common.Type, Message));
508 }
509 }
510
511
512 /*******************************************************************************
513 *
514 * FUNCTION: AcpiUtUpdateObjectReference
515 *
516 * PARAMETERS: Object - Increment ref count for this object
517 * and all sub-objects
518 * Action - Either REF_INCREMENT or REF_DECREMENT
519 *
520 * RETURN: Status
521 *
522 * DESCRIPTION: Increment the object reference count
523 *
524 * Object references are incremented when:
525 * 1) An object is attached to a Node (namespace object)
526 * 2) An object is copied (all subobjects must be incremented)
527 *
528 * Object references are decremented when:
529 * 1) An object is detached from an Node
530 *
531 ******************************************************************************/
532
533 ACPI_STATUS
534 AcpiUtUpdateObjectReference (
535 ACPI_OPERAND_OBJECT *Object,
536 UINT16 Action)
537 {
538 ACPI_STATUS Status = AE_OK;
539 ACPI_GENERIC_STATE *StateList = NULL;
540 ACPI_OPERAND_OBJECT *NextObject = NULL;
541 ACPI_OPERAND_OBJECT *PrevObject;
542 ACPI_GENERIC_STATE *State;
543 UINT32 i;
544
545
546 ACPI_FUNCTION_NAME (UtUpdateObjectReference);
547
548
549 while (Object)
550 {
551 /* Make sure that this isn't a namespace handle */
552
553 if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
554 {
555 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
556 "Object %p is NS handle\n", Object));
557 return (AE_OK);
558 }
559
560 /*
561 * All sub-objects must have their reference count incremented
562 * also. Different object types have different subobjects.
563 */
564 switch (Object->Common.Type)
565 {
566 case ACPI_TYPE_DEVICE:
567 case ACPI_TYPE_PROCESSOR:
568 case ACPI_TYPE_POWER:
569 case ACPI_TYPE_THERMAL:
570 /*
571 * Update the notify objects for these types (if present)
572 * Two lists, system and device notify handlers.
573 */
574 for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
575 {
576 PrevObject = Object->CommonNotify.NotifyList[i];
577 while (PrevObject)
578 {
579 NextObject = PrevObject->Notify.Next[i];
580 AcpiUtUpdateRefCount (PrevObject, Action);
581 PrevObject = NextObject;
582 }
583 }
584 break;
585
586 case ACPI_TYPE_PACKAGE:
587 /*
588 * We must update all the sub-objects of the package,
589 * each of whom may have their own sub-objects.
590 */
591 for (i = 0; i < Object->Package.Count; i++)
592 {
593 /*
594 * Null package elements are legal and can be simply
595 * ignored.
596 */
597 NextObject = Object->Package.Elements[i];
598 if (!NextObject)
599 {
600 continue;
601 }
602
603 switch (NextObject->Common.Type)
604 {
605 case ACPI_TYPE_INTEGER:
606 case ACPI_TYPE_STRING:
607 case ACPI_TYPE_BUFFER:
608 /*
609 * For these very simple sub-objects, we can just
610 * update the reference count here and continue.
611 * Greatly increases performance of this operation.
612 */
613 AcpiUtUpdateRefCount (NextObject, Action);
614 break;
615
616 default:
617 /*
618 * For complex sub-objects, push them onto the stack
619 * for later processing (this eliminates recursion.)
620 */
621 Status = AcpiUtCreateUpdateStateAndPush (
622 NextObject, Action, &StateList);
623 if (ACPI_FAILURE (Status))
624 {
625 goto ErrorExit;
626 }
627 break;
628 }
629 }
630 NextObject = NULL;
631 break;
632
633 case ACPI_TYPE_BUFFER_FIELD:
634
635 NextObject = Object->BufferField.BufferObj;
636 break;
637
638 case ACPI_TYPE_LOCAL_REGION_FIELD:
639
640 NextObject = Object->Field.RegionObj;
641 break;
642
643 case ACPI_TYPE_LOCAL_BANK_FIELD:
644
645 NextObject = Object->BankField.BankObj;
646 Status = AcpiUtCreateUpdateStateAndPush (
647 Object->BankField.RegionObj, Action, &StateList);
648 if (ACPI_FAILURE (Status))
649 {
650 goto ErrorExit;
651 }
652 break;
653
654 case ACPI_TYPE_LOCAL_INDEX_FIELD:
655
656 NextObject = Object->IndexField.IndexObj;
657 Status = AcpiUtCreateUpdateStateAndPush (
658 Object->IndexField.DataObj, Action, &StateList);
659 if (ACPI_FAILURE (Status))
660 {
661 goto ErrorExit;
662 }
663 break;
664
665 case ACPI_TYPE_LOCAL_REFERENCE:
666 /*
667 * The target of an Index (a package, string, or buffer) or a named
668 * reference must track changes to the ref count of the index or
669 * target object.
670 */
671 if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
672 (Object->Reference.Class== ACPI_REFCLASS_NAME))
673 {
674 NextObject = Object->Reference.Object;
675 }
676 break;
677
678 case ACPI_TYPE_REGION:
679 default:
680
681 break; /* No subobjects for all other types */
682 }
683
684 /*
685 * Now we can update the count in the main object. This can only
686 * happen after we update the sub-objects in case this causes the
687 * main object to be deleted.
688 */
689 AcpiUtUpdateRefCount (Object, Action);
690 Object = NULL;
691
692 /* Move on to the next object to be updated */
693
694 if (NextObject)
695 {
696 Object = NextObject;
697 NextObject = NULL;
698 }
699 else if (StateList)
700 {
701 State = AcpiUtPopGenericState (&StateList);
702 Object = State->Update.Object;
703 AcpiUtDeleteGenericState (State);
704 }
705 }
706
707 return (AE_OK);
708
709
710 ErrorExit:
711
712 ACPI_EXCEPTION ((AE_INFO, Status,
713 "Could not update object reference count"));
714
715 /* Free any stacked Update State objects */
716
717 while (StateList)
718 {
719 State = AcpiUtPopGenericState (&StateList);
720 AcpiUtDeleteGenericState (State);
721 }
722
723 return (Status);
724 }
725
726
727 /*******************************************************************************
728 *
729 * FUNCTION: AcpiUtAddReference
730 *
731 * PARAMETERS: Object - Object whose reference count is to be
732 * incremented
733 *
734 * RETURN: None
735 *
736 * DESCRIPTION: Add one reference to an ACPI object
737 *
738 ******************************************************************************/
739
740 void
741 AcpiUtAddReference (
742 ACPI_OPERAND_OBJECT *Object)
743 {
744
745 ACPI_FUNCTION_NAME (UtAddReference);
746
747
748 /* Ensure that we have a valid object */
749
750 if (!AcpiUtValidInternalObject (Object))
751 {
752 return;
753 }
754
755 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
756 "Obj %p Current Refs=%X [To Be Incremented]\n",
757 Object, Object->Common.ReferenceCount));
758
759 /* Increment the reference count */
760
761 (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
762 return;
763 }
764
765
766 /*******************************************************************************
767 *
768 * FUNCTION: AcpiUtRemoveReference
769 *
770 * PARAMETERS: Object - Object whose ref count will be decremented
771 *
772 * RETURN: None
773 *
774 * DESCRIPTION: Decrement the reference count of an ACPI internal object
775 *
776 ******************************************************************************/
777
778 void
779 AcpiUtRemoveReference (
780 ACPI_OPERAND_OBJECT *Object)
781 {
782
783 ACPI_FUNCTION_NAME (UtRemoveReference);
784
785
786 /*
787 * Allow a NULL pointer to be passed in, just ignore it. This saves
788 * each caller from having to check. Also, ignore NS nodes.
789 */
790 if (!Object ||
791 (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
792
793 {
794 return;
795 }
796
797 /* Ensure that we have a valid object */
798
799 if (!AcpiUtValidInternalObject (Object))
800 {
801 return;
802 }
803
804 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
805 "%s: Obj %p Current Refs=%X [To Be Decremented]\n",
806 ACPI_GET_FUNCTION_NAME, Object, Object->Common.ReferenceCount));
807
808 /*
809 * Decrement the reference count, and only actually delete the object
810 * if the reference count becomes 0. (Must also decrement the ref count
811 * of all subobjects!)
812 */
813 (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
814 return;
815 }
816