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utdelete.c revision 1.1.1.10
      1 /*******************************************************************************
      2  *
      3  * Module Name: utdelete - object deletion and reference count utilities
      4  *
      5  ******************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2018, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 #include "acpi.h"
     45 #include "accommon.h"
     46 #include "acinterp.h"
     47 #include "acnamesp.h"
     48 #include "acevents.h"
     49 
     50 
     51 #define _COMPONENT          ACPI_UTILITIES
     52         ACPI_MODULE_NAME    ("utdelete")
     53 
     54 /* Local prototypes */
     55 
     56 static void
     57 AcpiUtDeleteInternalObj (
     58     ACPI_OPERAND_OBJECT     *Object);
     59 
     60 static void
     61 AcpiUtUpdateRefCount (
     62     ACPI_OPERAND_OBJECT     *Object,
     63     UINT32                  Action);
     64 
     65 
     66 /*******************************************************************************
     67  *
     68  * FUNCTION:    AcpiUtDeleteInternalObj
     69  *
     70  * PARAMETERS:  Object         - Object to be deleted
     71  *
     72  * RETURN:      None
     73  *
     74  * DESCRIPTION: Low level object deletion, after reference counts have been
     75  *              updated (All reference counts, including sub-objects!)
     76  *
     77  ******************************************************************************/
     78 
     79 static void
     80 AcpiUtDeleteInternalObj (
     81     ACPI_OPERAND_OBJECT     *Object)
     82 {
     83     void                    *ObjPointer = NULL;
     84     ACPI_OPERAND_OBJECT     *HandlerDesc;
     85     ACPI_OPERAND_OBJECT     *SecondDesc;
     86     ACPI_OPERAND_OBJECT     *NextDesc;
     87     ACPI_OPERAND_OBJECT     *StartDesc;
     88     ACPI_OPERAND_OBJECT     **LastObjPtr;
     89 
     90 
     91     ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
     92 
     93 
     94     if (!Object)
     95     {
     96         return_VOID;
     97     }
     98 
     99     /*
    100      * Must delete or free any pointers within the object that are not
    101      * actual ACPI objects (for example, a raw buffer pointer).
    102      */
    103     switch (Object->Common.Type)
    104     {
    105     case ACPI_TYPE_STRING:
    106 
    107         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
    108             Object, Object->String.Pointer));
    109 
    110         /* Free the actual string buffer */
    111 
    112         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    113         {
    114             /* But only if it is NOT a pointer into an ACPI table */
    115 
    116             ObjPointer = Object->String.Pointer;
    117         }
    118         break;
    119 
    120     case ACPI_TYPE_BUFFER:
    121 
    122         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
    123             Object, Object->Buffer.Pointer));
    124 
    125         /* Free the actual buffer */
    126 
    127         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    128         {
    129             /* But only if it is NOT a pointer into an ACPI table */
    130 
    131             ObjPointer = Object->Buffer.Pointer;
    132         }
    133         break;
    134 
    135     case ACPI_TYPE_PACKAGE:
    136 
    137         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
    138             Object->Package.Count));
    139 
    140         /*
    141          * Elements of the package are not handled here, they are deleted
    142          * separately
    143          */
    144 
    145         /* Free the (variable length) element pointer array */
    146 
    147         ObjPointer = Object->Package.Elements;
    148         break;
    149 
    150     /*
    151      * These objects have a possible list of notify handlers.
    152      * Device object also may have a GPE block.
    153      */
    154     case ACPI_TYPE_DEVICE:
    155 
    156         if (Object->Device.GpeBlock)
    157         {
    158             (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
    159         }
    160 
    161         /*lint -fallthrough */
    162 
    163     case ACPI_TYPE_PROCESSOR:
    164     case ACPI_TYPE_THERMAL:
    165 
    166         /* Walk the address handler list for this object */
    167 
    168         HandlerDesc = Object->CommonNotify.Handler;
    169         while (HandlerDesc)
    170         {
    171             NextDesc = HandlerDesc->AddressSpace.Next;
    172             AcpiUtRemoveReference (HandlerDesc);
    173             HandlerDesc = NextDesc;
    174         }
    175         break;
    176 
    177     case ACPI_TYPE_MUTEX:
    178 
    179         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    180             "***** Mutex %p, OS Mutex %p\n",
    181             Object, Object->Mutex.OsMutex));
    182 
    183         if (Object == AcpiGbl_GlobalLockMutex)
    184         {
    185             /* Global Lock has extra semaphore */
    186 
    187             (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
    188             AcpiGbl_GlobalLockSemaphore = NULL;
    189 
    190             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    191             AcpiGbl_GlobalLockMutex = NULL;
    192         }
    193         else
    194         {
    195             AcpiExUnlinkMutex (Object);
    196             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    197         }
    198         break;
    199 
    200     case ACPI_TYPE_EVENT:
    201 
    202         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    203             "***** Event %p, OS Semaphore %p\n",
    204             Object, Object->Event.OsSemaphore));
    205 
    206         (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
    207         Object->Event.OsSemaphore = NULL;
    208         break;
    209 
    210     case ACPI_TYPE_METHOD:
    211 
    212         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    213             "***** Method %p\n", Object));
    214 
    215         /* Delete the method mutex if it exists */
    216 
    217         if (Object->Method.Mutex)
    218         {
    219             AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
    220             AcpiUtDeleteObjectDesc (Object->Method.Mutex);
    221             Object->Method.Mutex = NULL;
    222         }
    223 
    224         if (Object->Method.Node)
    225         {
    226             Object->Method.Node = NULL;
    227         }
    228         break;
    229 
    230     case ACPI_TYPE_REGION:
    231 
    232         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    233             "***** Region %p\n", Object));
    234 
    235         /*
    236          * Update AddressRange list. However, only permanent regions
    237          * are installed in this list. (Not created within a method)
    238          */
    239         if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
    240         {
    241             AcpiUtRemoveAddressRange (Object->Region.SpaceId,
    242                 Object->Region.Node);
    243         }
    244 
    245         SecondDesc = AcpiNsGetSecondaryObject (Object);
    246         if (SecondDesc)
    247         {
    248             /*
    249              * Free the RegionContext if and only if the handler is one of the
    250              * default handlers -- and therefore, we created the context object
    251              * locally, it was not created by an external caller.
    252              */
    253             HandlerDesc = Object->Region.Handler;
    254             if (HandlerDesc)
    255             {
    256                 NextDesc = HandlerDesc->AddressSpace.RegionList;
    257                 StartDesc = NextDesc;
    258                 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
    259 
    260                 /* Remove the region object from the handler list */
    261 
    262                 while (NextDesc)
    263                 {
    264                     if (NextDesc == Object)
    265                     {
    266                         *LastObjPtr = NextDesc->Region.Next;
    267                         break;
    268                     }
    269 
    270                     /* Walk the linked list of handlers */
    271 
    272                     LastObjPtr = &NextDesc->Region.Next;
    273                     NextDesc = NextDesc->Region.Next;
    274 
    275                     /* Prevent infinite loop if list is corrupted */
    276 
    277                     if (NextDesc == StartDesc)
    278                     {
    279                         ACPI_ERROR ((AE_INFO,
    280                             "Circular region list in address handler object %p",
    281                             HandlerDesc));
    282                         return_VOID;
    283                     }
    284                 }
    285 
    286                 if (HandlerDesc->AddressSpace.HandlerFlags &
    287                     ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
    288                 {
    289                     /* Deactivate region and free region context */
    290 
    291                     if (HandlerDesc->AddressSpace.Setup)
    292                     {
    293                         (void) HandlerDesc->AddressSpace.Setup (Object,
    294                             ACPI_REGION_DEACTIVATE,
    295                             HandlerDesc->AddressSpace.Context,
    296                             &SecondDesc->Extra.RegionContext);
    297                     }
    298                 }
    299 
    300                 AcpiUtRemoveReference (HandlerDesc);
    301             }
    302 
    303             /* Now we can free the Extra object */
    304 
    305             AcpiUtDeleteObjectDesc (SecondDesc);
    306         }
    307         break;
    308 
    309     case ACPI_TYPE_BUFFER_FIELD:
    310 
    311         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    312             "***** Buffer Field %p\n", Object));
    313 
    314         SecondDesc = AcpiNsGetSecondaryObject (Object);
    315         if (SecondDesc)
    316         {
    317             AcpiUtDeleteObjectDesc (SecondDesc);
    318         }
    319         break;
    320 
    321     case ACPI_TYPE_LOCAL_BANK_FIELD:
    322 
    323         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    324             "***** Bank Field %p\n", Object));
    325 
    326         SecondDesc = AcpiNsGetSecondaryObject (Object);
    327         if (SecondDesc)
    328         {
    329             AcpiUtDeleteObjectDesc (SecondDesc);
    330         }
    331         break;
    332 
    333     default:
    334 
    335         break;
    336     }
    337 
    338     /* Free any allocated memory (pointer within the object) found above */
    339 
    340     if (ObjPointer)
    341     {
    342         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
    343             ObjPointer));
    344         ACPI_FREE (ObjPointer);
    345     }
    346 
    347     /* Now the object can be safely deleted */
    348 
    349     ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Deleting Object %p [%s]\n",
    350         ACPI_GET_FUNCTION_NAME, Object, AcpiUtGetObjectTypeName (Object)));
    351 
    352     AcpiUtDeleteObjectDesc (Object);
    353     return_VOID;
    354 }
    355 
    356 
    357 /*******************************************************************************
    358  *
    359  * FUNCTION:    AcpiUtDeleteInternalObjectList
    360  *
    361  * PARAMETERS:  ObjList         - Pointer to the list to be deleted
    362  *
    363  * RETURN:      None
    364  *
    365  * DESCRIPTION: This function deletes an internal object list, including both
    366  *              simple objects and package objects
    367  *
    368  ******************************************************************************/
    369 
    370 void
    371 AcpiUtDeleteInternalObjectList (
    372     ACPI_OPERAND_OBJECT     **ObjList)
    373 {
    374     ACPI_OPERAND_OBJECT     **InternalObj;
    375 
    376 
    377     ACPI_FUNCTION_ENTRY ();
    378 
    379 
    380     /* Walk the null-terminated internal list */
    381 
    382     for (InternalObj = ObjList; *InternalObj; InternalObj++)
    383     {
    384         AcpiUtRemoveReference (*InternalObj);
    385     }
    386 
    387     /* Free the combined parameter pointer list and object array */
    388 
    389     ACPI_FREE (ObjList);
    390     return;
    391 }
    392 
    393 
    394 /*******************************************************************************
    395  *
    396  * FUNCTION:    AcpiUtUpdateRefCount
    397  *
    398  * PARAMETERS:  Object          - Object whose ref count is to be updated
    399  *              Action          - What to do (REF_INCREMENT or REF_DECREMENT)
    400  *
    401  * RETURN:      None. Sets new reference count within the object
    402  *
    403  * DESCRIPTION: Modify the reference count for an internal acpi object
    404  *
    405  ******************************************************************************/
    406 
    407 static void
    408 AcpiUtUpdateRefCount (
    409     ACPI_OPERAND_OBJECT     *Object,
    410     UINT32                  Action)
    411 {
    412     UINT16                  OriginalCount;
    413     UINT16                  NewCount = 0;
    414     ACPI_CPU_FLAGS          LockFlags;
    415     char                    *Message;
    416 
    417 
    418     ACPI_FUNCTION_NAME (UtUpdateRefCount);
    419 
    420 
    421     if (!Object)
    422     {
    423         return;
    424     }
    425 
    426     /*
    427      * Always get the reference count lock. Note: Interpreter and/or
    428      * Namespace is not always locked when this function is called.
    429      */
    430     LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
    431     OriginalCount = Object->Common.ReferenceCount;
    432 
    433     /* Perform the reference count action (increment, decrement) */
    434 
    435     switch (Action)
    436     {
    437     case REF_INCREMENT:
    438 
    439         NewCount = OriginalCount + 1;
    440         Object->Common.ReferenceCount = NewCount;
    441         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    442 
    443         /* The current reference count should never be zero here */
    444 
    445         if (!OriginalCount)
    446         {
    447             ACPI_WARNING ((AE_INFO,
    448                 "Obj %p, Reference Count was zero before increment\n",
    449                 Object));
    450         }
    451 
    452         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    453             "Obj %p Type %.2X [%s] Refs %.2X [Incremented]\n",
    454             Object, Object->Common.Type,
    455             AcpiUtGetObjectTypeName (Object), NewCount));
    456         Message = "Incremement";
    457         break;
    458 
    459     case REF_DECREMENT:
    460 
    461         /* The current reference count must be non-zero */
    462 
    463         if (OriginalCount)
    464         {
    465             NewCount = OriginalCount - 1;
    466             Object->Common.ReferenceCount = NewCount;
    467         }
    468 
    469         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    470 
    471         if (!OriginalCount)
    472         {
    473             ACPI_WARNING ((AE_INFO,
    474                 "Obj %p, Reference Count is already zero, cannot decrement\n",
    475                 Object));
    476         }
    477 
    478         ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
    479             "%s: Obj %p Type %.2X Refs %.2X [Decremented]\n",
    480             ACPI_GET_FUNCTION_NAME, Object, Object->Common.Type, NewCount));
    481 
    482         /* Actually delete the object on a reference count of zero */
    483 
    484         if (NewCount == 0)
    485         {
    486             AcpiUtDeleteInternalObj (Object);
    487         }
    488         Message = "Decrement";
    489         break;
    490 
    491     default:
    492 
    493         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    494         ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
    495             Action));
    496         return;
    497     }
    498 
    499     /*
    500      * Sanity check the reference count, for debug purposes only.
    501      * (A deleted object will have a huge reference count)
    502      */
    503     if (NewCount > ACPI_MAX_REFERENCE_COUNT)
    504     {
    505         ACPI_WARNING ((AE_INFO,
    506             "Large Reference Count (0x%X) in object %p, Type=0x%.2X Operation=%s",
    507             NewCount, Object, Object->Common.Type, Message));
    508     }
    509 }
    510 
    511 
    512 /*******************************************************************************
    513  *
    514  * FUNCTION:    AcpiUtUpdateObjectReference
    515  *
    516  * PARAMETERS:  Object              - Increment ref count for this object
    517  *                                    and all sub-objects
    518  *              Action              - Either REF_INCREMENT or REF_DECREMENT
    519  *
    520  * RETURN:      Status
    521  *
    522  * DESCRIPTION: Increment the object reference count
    523  *
    524  * Object references are incremented when:
    525  * 1) An object is attached to a Node (namespace object)
    526  * 2) An object is copied (all subobjects must be incremented)
    527  *
    528  * Object references are decremented when:
    529  * 1) An object is detached from an Node
    530  *
    531  ******************************************************************************/
    532 
    533 ACPI_STATUS
    534 AcpiUtUpdateObjectReference (
    535     ACPI_OPERAND_OBJECT     *Object,
    536     UINT16                  Action)
    537 {
    538     ACPI_STATUS             Status = AE_OK;
    539     ACPI_GENERIC_STATE      *StateList = NULL;
    540     ACPI_OPERAND_OBJECT     *NextObject = NULL;
    541     ACPI_OPERAND_OBJECT     *PrevObject;
    542     ACPI_GENERIC_STATE      *State;
    543     UINT32                  i;
    544 
    545 
    546     ACPI_FUNCTION_NAME (UtUpdateObjectReference);
    547 
    548 
    549     while (Object)
    550     {
    551         /* Make sure that this isn't a namespace handle */
    552 
    553         if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
    554         {
    555             ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    556                 "Object %p is NS handle\n", Object));
    557             return (AE_OK);
    558         }
    559 
    560         /*
    561          * All sub-objects must have their reference count incremented
    562          * also. Different object types have different subobjects.
    563          */
    564         switch (Object->Common.Type)
    565         {
    566         case ACPI_TYPE_DEVICE:
    567         case ACPI_TYPE_PROCESSOR:
    568         case ACPI_TYPE_POWER:
    569         case ACPI_TYPE_THERMAL:
    570             /*
    571              * Update the notify objects for these types (if present)
    572              * Two lists, system and device notify handlers.
    573              */
    574             for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
    575             {
    576                 PrevObject = Object->CommonNotify.NotifyList[i];
    577                 while (PrevObject)
    578                 {
    579                     NextObject = PrevObject->Notify.Next[i];
    580                     AcpiUtUpdateRefCount (PrevObject, Action);
    581                     PrevObject = NextObject;
    582                 }
    583             }
    584             break;
    585 
    586         case ACPI_TYPE_PACKAGE:
    587             /*
    588              * We must update all the sub-objects of the package,
    589              * each of whom may have their own sub-objects.
    590              */
    591             for (i = 0; i < Object->Package.Count; i++)
    592             {
    593                 /*
    594                  * Null package elements are legal and can be simply
    595                  * ignored.
    596                  */
    597                 NextObject = Object->Package.Elements[i];
    598                 if (!NextObject)
    599                 {
    600                     continue;
    601                 }
    602 
    603                 switch (NextObject->Common.Type)
    604                 {
    605                 case ACPI_TYPE_INTEGER:
    606                 case ACPI_TYPE_STRING:
    607                 case ACPI_TYPE_BUFFER:
    608                     /*
    609                      * For these very simple sub-objects, we can just
    610                      * update the reference count here and continue.
    611                      * Greatly increases performance of this operation.
    612                      */
    613                     AcpiUtUpdateRefCount (NextObject, Action);
    614                     break;
    615 
    616                 default:
    617                     /*
    618                      * For complex sub-objects, push them onto the stack
    619                      * for later processing (this eliminates recursion.)
    620                      */
    621                     Status = AcpiUtCreateUpdateStateAndPush (
    622                         NextObject, Action, &StateList);
    623                     if (ACPI_FAILURE (Status))
    624                     {
    625                         goto ErrorExit;
    626                     }
    627                     break;
    628                 }
    629             }
    630             NextObject = NULL;
    631             break;
    632 
    633         case ACPI_TYPE_BUFFER_FIELD:
    634 
    635             NextObject = Object->BufferField.BufferObj;
    636             break;
    637 
    638         case ACPI_TYPE_LOCAL_REGION_FIELD:
    639 
    640             NextObject = Object->Field.RegionObj;
    641             break;
    642 
    643         case ACPI_TYPE_LOCAL_BANK_FIELD:
    644 
    645             NextObject = Object->BankField.BankObj;
    646             Status = AcpiUtCreateUpdateStateAndPush (
    647                 Object->BankField.RegionObj, Action, &StateList);
    648             if (ACPI_FAILURE (Status))
    649             {
    650                 goto ErrorExit;
    651             }
    652             break;
    653 
    654         case ACPI_TYPE_LOCAL_INDEX_FIELD:
    655 
    656             NextObject = Object->IndexField.IndexObj;
    657             Status = AcpiUtCreateUpdateStateAndPush (
    658                 Object->IndexField.DataObj, Action, &StateList);
    659             if (ACPI_FAILURE (Status))
    660             {
    661                 goto ErrorExit;
    662             }
    663             break;
    664 
    665         case ACPI_TYPE_LOCAL_REFERENCE:
    666             /*
    667              * The target of an Index (a package, string, or buffer) or a named
    668              * reference must track changes to the ref count of the index or
    669              * target object.
    670              */
    671             if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
    672                 (Object->Reference.Class== ACPI_REFCLASS_NAME))
    673             {
    674                 NextObject = Object->Reference.Object;
    675             }
    676             break;
    677 
    678         case ACPI_TYPE_REGION:
    679         default:
    680 
    681             break; /* No subobjects for all other types */
    682         }
    683 
    684         /*
    685          * Now we can update the count in the main object. This can only
    686          * happen after we update the sub-objects in case this causes the
    687          * main object to be deleted.
    688          */
    689         AcpiUtUpdateRefCount (Object, Action);
    690         Object = NULL;
    691 
    692         /* Move on to the next object to be updated */
    693 
    694         if (NextObject)
    695         {
    696             Object = NextObject;
    697             NextObject = NULL;
    698         }
    699         else if (StateList)
    700         {
    701             State = AcpiUtPopGenericState (&StateList);
    702             Object = State->Update.Object;
    703             AcpiUtDeleteGenericState (State);
    704         }
    705     }
    706 
    707     return (AE_OK);
    708 
    709 
    710 ErrorExit:
    711 
    712     ACPI_EXCEPTION ((AE_INFO, Status,
    713         "Could not update object reference count"));
    714 
    715     /* Free any stacked Update State objects */
    716 
    717     while (StateList)
    718     {
    719         State = AcpiUtPopGenericState (&StateList);
    720         AcpiUtDeleteGenericState (State);
    721     }
    722 
    723     return (Status);
    724 }
    725 
    726 
    727 /*******************************************************************************
    728  *
    729  * FUNCTION:    AcpiUtAddReference
    730  *
    731  * PARAMETERS:  Object          - Object whose reference count is to be
    732  *                                incremented
    733  *
    734  * RETURN:      None
    735  *
    736  * DESCRIPTION: Add one reference to an ACPI object
    737  *
    738  ******************************************************************************/
    739 
    740 void
    741 AcpiUtAddReference (
    742     ACPI_OPERAND_OBJECT     *Object)
    743 {
    744 
    745     ACPI_FUNCTION_NAME (UtAddReference);
    746 
    747 
    748     /* Ensure that we have a valid object */
    749 
    750     if (!AcpiUtValidInternalObject (Object))
    751     {
    752         return;
    753     }
    754 
    755     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    756         "Obj %p Current Refs=%X [To Be Incremented]\n",
    757         Object, Object->Common.ReferenceCount));
    758 
    759     /* Increment the reference count */
    760 
    761     (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
    762     return;
    763 }
    764 
    765 
    766 /*******************************************************************************
    767  *
    768  * FUNCTION:    AcpiUtRemoveReference
    769  *
    770  * PARAMETERS:  Object         - Object whose ref count will be decremented
    771  *
    772  * RETURN:      None
    773  *
    774  * DESCRIPTION: Decrement the reference count of an ACPI internal object
    775  *
    776  ******************************************************************************/
    777 
    778 void
    779 AcpiUtRemoveReference (
    780     ACPI_OPERAND_OBJECT     *Object)
    781 {
    782 
    783     ACPI_FUNCTION_NAME (UtRemoveReference);
    784 
    785 
    786     /*
    787      * Allow a NULL pointer to be passed in, just ignore it. This saves
    788      * each caller from having to check. Also, ignore NS nodes.
    789      */
    790     if (!Object ||
    791         (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
    792 
    793     {
    794         return;
    795     }
    796 
    797     /* Ensure that we have a valid object */
    798 
    799     if (!AcpiUtValidInternalObject (Object))
    800     {
    801         return;
    802     }
    803 
    804     ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
    805         "%s: Obj %p Current Refs=%X [To Be Decremented]\n",
    806         ACPI_GET_FUNCTION_NAME, Object, Object->Common.ReferenceCount));
    807 
    808     /*
    809      * Decrement the reference count, and only actually delete the object
    810      * if the reference count becomes 0. (Must also decrement the ref count
    811      * of all subobjects!)
    812      */
    813     (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
    814     return;
    815 }
    816