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utdelete.c revision 1.1.1.2.24.1
      1 /*******************************************************************************
      2  *
      3  * Module Name: utdelete - object deletion and reference count utilities
      4  *
      5  ******************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2013, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 #define __UTDELETE_C__
     45 
     46 #include "acpi.h"
     47 #include "accommon.h"
     48 #include "acinterp.h"
     49 #include "acnamesp.h"
     50 #include "acevents.h"
     51 
     52 
     53 #define _COMPONENT          ACPI_UTILITIES
     54         ACPI_MODULE_NAME    ("utdelete")
     55 
     56 /* Local prototypes */
     57 
     58 static void
     59 AcpiUtDeleteInternalObj (
     60     ACPI_OPERAND_OBJECT     *Object);
     61 
     62 static void
     63 AcpiUtUpdateRefCount (
     64     ACPI_OPERAND_OBJECT     *Object,
     65     UINT32                  Action);
     66 
     67 
     68 /*******************************************************************************
     69  *
     70  * FUNCTION:    AcpiUtDeleteInternalObj
     71  *
     72  * PARAMETERS:  Object         - Object to be deleted
     73  *
     74  * RETURN:      None
     75  *
     76  * DESCRIPTION: Low level object deletion, after reference counts have been
     77  *              updated (All reference counts, including sub-objects!)
     78  *
     79  ******************************************************************************/
     80 
     81 static void
     82 AcpiUtDeleteInternalObj (
     83     ACPI_OPERAND_OBJECT     *Object)
     84 {
     85     void                    *ObjPointer = NULL;
     86     ACPI_OPERAND_OBJECT     *HandlerDesc;
     87     ACPI_OPERAND_OBJECT     *SecondDesc;
     88     ACPI_OPERAND_OBJECT     *NextDesc;
     89     ACPI_OPERAND_OBJECT     **LastObjPtr;
     90 
     91 
     92     ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
     93 
     94 
     95     if (!Object)
     96     {
     97         return_VOID;
     98     }
     99 
    100     /*
    101      * Must delete or free any pointers within the object that are not
    102      * actual ACPI objects (for example, a raw buffer pointer).
    103      */
    104     switch (Object->Common.Type)
    105     {
    106     case ACPI_TYPE_STRING:
    107 
    108         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
    109             Object, Object->String.Pointer));
    110 
    111         /* Free the actual string buffer */
    112 
    113         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    114         {
    115             /* But only if it is NOT a pointer into an ACPI table */
    116 
    117             ObjPointer = Object->String.Pointer;
    118         }
    119         break;
    120 
    121     case ACPI_TYPE_BUFFER:
    122 
    123         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
    124             Object, Object->Buffer.Pointer));
    125 
    126         /* Free the actual buffer */
    127 
    128         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    129         {
    130             /* But only if it is NOT a pointer into an ACPI table */
    131 
    132             ObjPointer = Object->Buffer.Pointer;
    133         }
    134         break;
    135 
    136     case ACPI_TYPE_PACKAGE:
    137 
    138         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
    139             Object->Package.Count));
    140 
    141         /*
    142          * Elements of the package are not handled here, they are deleted
    143          * separately
    144          */
    145 
    146         /* Free the (variable length) element pointer array */
    147 
    148         ObjPointer = Object->Package.Elements;
    149         break;
    150 
    151     /*
    152      * These objects have a possible list of notify handlers.
    153      * Device object also may have a GPE block.
    154      */
    155     case ACPI_TYPE_DEVICE:
    156 
    157         if (Object->Device.GpeBlock)
    158         {
    159             (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
    160         }
    161 
    162         /*lint -fallthrough */
    163 
    164     case ACPI_TYPE_PROCESSOR:
    165     case ACPI_TYPE_THERMAL:
    166 
    167         /* Walk the address handler list for this object */
    168 
    169         HandlerDesc = Object->CommonNotify.Handler;
    170         while (HandlerDesc)
    171         {
    172             NextDesc = HandlerDesc->AddressSpace.Next;
    173             AcpiUtRemoveReference (HandlerDesc);
    174             HandlerDesc = NextDesc;
    175         }
    176         break;
    177 
    178     case ACPI_TYPE_MUTEX:
    179 
    180         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    181             "***** Mutex %p, OS Mutex %p\n",
    182             Object, Object->Mutex.OsMutex));
    183 
    184         if (Object == AcpiGbl_GlobalLockMutex)
    185         {
    186             /* Global Lock has extra semaphore */
    187 
    188             (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
    189             AcpiGbl_GlobalLockSemaphore = NULL;
    190 
    191             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    192             AcpiGbl_GlobalLockMutex = NULL;
    193         }
    194         else
    195         {
    196             AcpiExUnlinkMutex (Object);
    197             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    198         }
    199         break;
    200 
    201     case ACPI_TYPE_EVENT:
    202 
    203         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    204             "***** Event %p, OS Semaphore %p\n",
    205             Object, Object->Event.OsSemaphore));
    206 
    207         (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
    208         Object->Event.OsSemaphore = NULL;
    209         break;
    210 
    211     case ACPI_TYPE_METHOD:
    212 
    213         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    214             "***** Method %p\n", Object));
    215 
    216         /* Delete the method mutex if it exists */
    217 
    218         if (Object->Method.Mutex)
    219         {
    220             AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
    221             AcpiUtDeleteObjectDesc (Object->Method.Mutex);
    222             Object->Method.Mutex = NULL;
    223         }
    224         break;
    225 
    226     case ACPI_TYPE_REGION:
    227 
    228         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    229             "***** Region %p\n", Object));
    230 
    231         /*
    232          * Update AddressRange list. However, only permanent regions
    233          * are installed in this list. (Not created within a method)
    234          */
    235         if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
    236         {
    237             AcpiUtRemoveAddressRange (Object->Region.SpaceId,
    238                 Object->Region.Node);
    239         }
    240 
    241         SecondDesc = AcpiNsGetSecondaryObject (Object);
    242         if (SecondDesc)
    243         {
    244             /*
    245              * Free the RegionContext if and only if the handler is one of the
    246              * default handlers -- and therefore, we created the context object
    247              * locally, it was not created by an external caller.
    248              */
    249             HandlerDesc = Object->Region.Handler;
    250             if (HandlerDesc)
    251             {
    252                 NextDesc = HandlerDesc->AddressSpace.RegionList;
    253                 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
    254 
    255                 /* Remove the region object from the handler's list */
    256 
    257                 while (NextDesc)
    258                 {
    259                     if (NextDesc == Object)
    260                     {
    261                         *LastObjPtr = NextDesc->Region.Next;
    262                         break;
    263                     }
    264 
    265                     /* Walk the linked list of handler */
    266 
    267                     LastObjPtr = &NextDesc->Region.Next;
    268                     NextDesc = NextDesc->Region.Next;
    269                 }
    270 
    271                 if (HandlerDesc->AddressSpace.HandlerFlags &
    272                     ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
    273                 {
    274                     /* Deactivate region and free region context */
    275 
    276                     if (HandlerDesc->AddressSpace.Setup)
    277                     {
    278                         (void) HandlerDesc->AddressSpace.Setup (Object,
    279                             ACPI_REGION_DEACTIVATE,
    280                             HandlerDesc->AddressSpace.Context,
    281                             &SecondDesc->Extra.RegionContext);
    282                     }
    283                 }
    284 
    285                 AcpiUtRemoveReference (HandlerDesc);
    286             }
    287 
    288             /* Now we can free the Extra object */
    289 
    290             AcpiUtDeleteObjectDesc (SecondDesc);
    291         }
    292         break;
    293 
    294     case ACPI_TYPE_BUFFER_FIELD:
    295 
    296         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    297             "***** Buffer Field %p\n", Object));
    298 
    299         SecondDesc = AcpiNsGetSecondaryObject (Object);
    300         if (SecondDesc)
    301         {
    302             AcpiUtDeleteObjectDesc (SecondDesc);
    303         }
    304         break;
    305 
    306     case ACPI_TYPE_LOCAL_BANK_FIELD:
    307 
    308         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    309             "***** Bank Field %p\n", Object));
    310 
    311         SecondDesc = AcpiNsGetSecondaryObject (Object);
    312         if (SecondDesc)
    313         {
    314             AcpiUtDeleteObjectDesc (SecondDesc);
    315         }
    316         break;
    317 
    318     default:
    319 
    320         break;
    321     }
    322 
    323     /* Free any allocated memory (pointer within the object) found above */
    324 
    325     if (ObjPointer)
    326     {
    327         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
    328             ObjPointer));
    329         ACPI_FREE (ObjPointer);
    330     }
    331 
    332     /* Now the object can be safely deleted */
    333 
    334     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n",
    335         Object, AcpiUtGetObjectTypeName (Object)));
    336 
    337     AcpiUtDeleteObjectDesc (Object);
    338     return_VOID;
    339 }
    340 
    341 
    342 /*******************************************************************************
    343  *
    344  * FUNCTION:    AcpiUtDeleteInternalObjectList
    345  *
    346  * PARAMETERS:  ObjList         - Pointer to the list to be deleted
    347  *
    348  * RETURN:      None
    349  *
    350  * DESCRIPTION: This function deletes an internal object list, including both
    351  *              simple objects and package objects
    352  *
    353  ******************************************************************************/
    354 
    355 void
    356 AcpiUtDeleteInternalObjectList (
    357     ACPI_OPERAND_OBJECT     **ObjList)
    358 {
    359     ACPI_OPERAND_OBJECT     **InternalObj;
    360 
    361 
    362     ACPI_FUNCTION_ENTRY ();
    363 
    364 
    365     /* Walk the null-terminated internal list */
    366 
    367     for (InternalObj = ObjList; *InternalObj; InternalObj++)
    368     {
    369         AcpiUtRemoveReference (*InternalObj);
    370     }
    371 
    372     /* Free the combined parameter pointer list and object array */
    373 
    374     ACPI_FREE (ObjList);
    375     return;
    376 }
    377 
    378 
    379 /*******************************************************************************
    380  *
    381  * FUNCTION:    AcpiUtUpdateRefCount
    382  *
    383  * PARAMETERS:  Object          - Object whose ref count is to be updated
    384  *              Action          - What to do (REF_INCREMENT or REF_DECREMENT)
    385  *
    386  * RETURN:      None. Sets new reference count within the object
    387  *
    388  * DESCRIPTION: Modify the reference count for an internal acpi object
    389  *
    390  ******************************************************************************/
    391 
    392 static void
    393 AcpiUtUpdateRefCount (
    394     ACPI_OPERAND_OBJECT     *Object,
    395     UINT32                  Action)
    396 {
    397     UINT16                  OriginalCount;
    398     UINT16                  NewCount = 0;
    399     ACPI_CPU_FLAGS          LockFlags;
    400 
    401 
    402     ACPI_FUNCTION_NAME (UtUpdateRefCount);
    403 
    404 
    405     if (!Object)
    406     {
    407         return;
    408     }
    409 
    410     /*
    411      * Always get the reference count lock. Note: Interpreter and/or
    412      * Namespace is not always locked when this function is called.
    413      */
    414     LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
    415     OriginalCount = Object->Common.ReferenceCount;
    416 
    417     /* Perform the reference count action (increment, decrement) */
    418 
    419     switch (Action)
    420     {
    421     case REF_INCREMENT:
    422 
    423         NewCount = OriginalCount + 1;
    424         Object->Common.ReferenceCount = NewCount;
    425         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    426 
    427         /* The current reference count should never be zero here */
    428 
    429         if (!OriginalCount)
    430         {
    431             ACPI_WARNING ((AE_INFO,
    432                 "Obj %p, Reference Count was zero before increment\n",
    433                 Object));
    434         }
    435 
    436         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    437             "Obj %p Type %.2X Refs %.2X [Incremented]\n",
    438             Object, Object->Common.Type, NewCount));
    439         break;
    440 
    441     case REF_DECREMENT:
    442 
    443         /* The current reference count must be non-zero */
    444 
    445         if (OriginalCount)
    446         {
    447             NewCount = OriginalCount - 1;
    448             Object->Common.ReferenceCount = NewCount;
    449         }
    450 
    451         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    452 
    453         if (!OriginalCount)
    454         {
    455             ACPI_WARNING ((AE_INFO,
    456                 "Obj %p, Reference Count is already zero, cannot decrement\n",
    457                 Object));
    458         }
    459 
    460         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    461             "Obj %p Type %.2X Refs %.2X [Decremented]\n",
    462             Object, Object->Common.Type, NewCount));
    463 
    464         /* Actually delete the object on a reference count of zero */
    465 
    466         if (NewCount == 0)
    467         {
    468             AcpiUtDeleteInternalObj (Object);
    469         }
    470         break;
    471 
    472     default:
    473 
    474         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    475         ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
    476             Action));
    477         return;
    478     }
    479 
    480     /*
    481      * Sanity check the reference count, for debug purposes only.
    482      * (A deleted object will have a huge reference count)
    483      */
    484     if (NewCount > ACPI_MAX_REFERENCE_COUNT)
    485     {
    486         ACPI_WARNING ((AE_INFO,
    487             "Large Reference Count (0x%X) in object %p, Type=0x%.2X",
    488             NewCount, Object, Object->Common.Type));
    489     }
    490 }
    491 
    492 
    493 /*******************************************************************************
    494  *
    495  * FUNCTION:    AcpiUtUpdateObjectReference
    496  *
    497  * PARAMETERS:  Object              - Increment ref count for this object
    498  *                                    and all sub-objects
    499  *              Action              - Either REF_INCREMENT or REF_DECREMENT
    500  *
    501  * RETURN:      Status
    502  *
    503  * DESCRIPTION: Increment the object reference count
    504  *
    505  * Object references are incremented when:
    506  * 1) An object is attached to a Node (namespace object)
    507  * 2) An object is copied (all subobjects must be incremented)
    508  *
    509  * Object references are decremented when:
    510  * 1) An object is detached from an Node
    511  *
    512  ******************************************************************************/
    513 
    514 ACPI_STATUS
    515 AcpiUtUpdateObjectReference (
    516     ACPI_OPERAND_OBJECT     *Object,
    517     UINT16                  Action)
    518 {
    519     ACPI_STATUS             Status = AE_OK;
    520     ACPI_GENERIC_STATE      *StateList = NULL;
    521     ACPI_OPERAND_OBJECT     *NextObject = NULL;
    522     ACPI_OPERAND_OBJECT     *PrevObject;
    523     ACPI_GENERIC_STATE      *State;
    524     UINT32                  i;
    525 
    526 
    527     ACPI_FUNCTION_NAME (UtUpdateObjectReference);
    528 
    529 
    530     while (Object)
    531     {
    532         /* Make sure that this isn't a namespace handle */
    533 
    534         if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
    535         {
    536             ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    537                 "Object %p is NS handle\n", Object));
    538             return (AE_OK);
    539         }
    540 
    541         /*
    542          * All sub-objects must have their reference count incremented also.
    543          * Different object types have different subobjects.
    544          */
    545         switch (Object->Common.Type)
    546         {
    547         case ACPI_TYPE_DEVICE:
    548         case ACPI_TYPE_PROCESSOR:
    549         case ACPI_TYPE_POWER:
    550         case ACPI_TYPE_THERMAL:
    551             /*
    552              * Update the notify objects for these types (if present)
    553              * Two lists, system and device notify handlers.
    554              */
    555             for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
    556             {
    557                 PrevObject = Object->CommonNotify.NotifyList[i];
    558                 while (PrevObject)
    559                 {
    560                     NextObject = PrevObject->Notify.Next[i];
    561                     AcpiUtUpdateRefCount (PrevObject, Action);
    562                     PrevObject = NextObject;
    563                 }
    564             }
    565             break;
    566 
    567         case ACPI_TYPE_PACKAGE:
    568             /*
    569              * We must update all the sub-objects of the package,
    570              * each of whom may have their own sub-objects.
    571              */
    572             for (i = 0; i < Object->Package.Count; i++)
    573             {
    574                 /*
    575                  * Null package elements are legal and can be simply
    576                  * ignored.
    577                  */
    578                 NextObject = Object->Package.Elements[i];
    579                 if (!NextObject)
    580                 {
    581                     continue;
    582                 }
    583 
    584                 switch (NextObject->Common.Type)
    585                 {
    586                 case ACPI_TYPE_INTEGER:
    587                 case ACPI_TYPE_STRING:
    588                 case ACPI_TYPE_BUFFER:
    589                     /*
    590                      * For these very simple sub-objects, we can just
    591                      * update the reference count here and continue.
    592                      * Greatly increases performance of this operation.
    593                      */
    594                     AcpiUtUpdateRefCount (NextObject, Action);
    595                     break;
    596 
    597                 default:
    598                     /*
    599                      * For complex sub-objects, push them onto the stack
    600                      * for later processing (this eliminates recursion.)
    601                      */
    602                     Status = AcpiUtCreateUpdateStateAndPush (
    603                                  NextObject, Action, &StateList);
    604                     if (ACPI_FAILURE (Status))
    605                     {
    606                         goto ErrorExit;
    607                     }
    608                     break;
    609                 }
    610             }
    611             NextObject = NULL;
    612             break;
    613 
    614         case ACPI_TYPE_BUFFER_FIELD:
    615 
    616             NextObject = Object->BufferField.BufferObj;
    617             break;
    618 
    619         case ACPI_TYPE_LOCAL_REGION_FIELD:
    620 
    621             NextObject = Object->Field.RegionObj;
    622             break;
    623 
    624         case ACPI_TYPE_LOCAL_BANK_FIELD:
    625 
    626             NextObject = Object->BankField.BankObj;
    627             Status = AcpiUtCreateUpdateStateAndPush (
    628                         Object->BankField.RegionObj, Action, &StateList);
    629             if (ACPI_FAILURE (Status))
    630             {
    631                 goto ErrorExit;
    632             }
    633             break;
    634 
    635         case ACPI_TYPE_LOCAL_INDEX_FIELD:
    636 
    637             NextObject = Object->IndexField.IndexObj;
    638             Status = AcpiUtCreateUpdateStateAndPush (
    639                         Object->IndexField.DataObj, Action, &StateList);
    640             if (ACPI_FAILURE (Status))
    641             {
    642                 goto ErrorExit;
    643             }
    644             break;
    645 
    646         case ACPI_TYPE_LOCAL_REFERENCE:
    647             /*
    648              * The target of an Index (a package, string, or buffer) or a named
    649              * reference must track changes to the ref count of the index or
    650              * target object.
    651              */
    652             if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
    653                 (Object->Reference.Class== ACPI_REFCLASS_NAME))
    654             {
    655                 NextObject = Object->Reference.Object;
    656             }
    657             break;
    658 
    659         case ACPI_TYPE_REGION:
    660         default:
    661 
    662             break; /* No subobjects for all other types */
    663         }
    664 
    665         /*
    666          * Now we can update the count in the main object. This can only
    667          * happen after we update the sub-objects in case this causes the
    668          * main object to be deleted.
    669          */
    670         AcpiUtUpdateRefCount (Object, Action);
    671         Object = NULL;
    672 
    673         /* Move on to the next object to be updated */
    674 
    675         if (NextObject)
    676         {
    677             Object = NextObject;
    678             NextObject = NULL;
    679         }
    680         else if (StateList)
    681         {
    682             State = AcpiUtPopGenericState (&StateList);
    683             Object = State->Update.Object;
    684             AcpiUtDeleteGenericState (State);
    685         }
    686     }
    687 
    688     return (AE_OK);
    689 
    690 
    691 ErrorExit:
    692 
    693     ACPI_EXCEPTION ((AE_INFO, Status,
    694         "Could not update object reference count"));
    695 
    696     /* Free any stacked Update State objects */
    697 
    698     while (StateList)
    699     {
    700         State = AcpiUtPopGenericState (&StateList);
    701         AcpiUtDeleteGenericState (State);
    702     }
    703 
    704     return (Status);
    705 }
    706 
    707 
    708 /*******************************************************************************
    709  *
    710  * FUNCTION:    AcpiUtAddReference
    711  *
    712  * PARAMETERS:  Object          - Object whose reference count is to be
    713  *                                incremented
    714  *
    715  * RETURN:      None
    716  *
    717  * DESCRIPTION: Add one reference to an ACPI object
    718  *
    719  ******************************************************************************/
    720 
    721 void
    722 AcpiUtAddReference (
    723     ACPI_OPERAND_OBJECT     *Object)
    724 {
    725 
    726     ACPI_FUNCTION_NAME (UtAddReference);
    727 
    728 
    729     /* Ensure that we have a valid object */
    730 
    731     if (!AcpiUtValidInternalObject (Object))
    732     {
    733         return;
    734     }
    735 
    736     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    737         "Obj %p Current Refs=%X [To Be Incremented]\n",
    738         Object, Object->Common.ReferenceCount));
    739 
    740     /* Increment the reference count */
    741 
    742     (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
    743     return;
    744 }
    745 
    746 
    747 /*******************************************************************************
    748  *
    749  * FUNCTION:    AcpiUtRemoveReference
    750  *
    751  * PARAMETERS:  Object         - Object whose ref count will be decremented
    752  *
    753  * RETURN:      None
    754  *
    755  * DESCRIPTION: Decrement the reference count of an ACPI internal object
    756  *
    757  ******************************************************************************/
    758 
    759 void
    760 AcpiUtRemoveReference (
    761     ACPI_OPERAND_OBJECT     *Object)
    762 {
    763 
    764     ACPI_FUNCTION_NAME (UtRemoveReference);
    765 
    766 
    767     /*
    768      * Allow a NULL pointer to be passed in, just ignore it. This saves
    769      * each caller from having to check. Also, ignore NS nodes.
    770      */
    771     if (!Object ||
    772         (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
    773 
    774     {
    775         return;
    776     }
    777 
    778     /* Ensure that we have a valid object */
    779 
    780     if (!AcpiUtValidInternalObject (Object))
    781     {
    782         return;
    783     }
    784 
    785     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    786         "Obj %p Current Refs=%X [To Be Decremented]\n",
    787         Object, Object->Common.ReferenceCount));
    788 
    789     /*
    790      * Decrement the reference count, and only actually delete the object
    791      * if the reference count becomes 0. (Must also decrement the ref count
    792      * of all subobjects!)
    793      */
    794     (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
    795     return;
    796 }
    797