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utdelete.c revision 1.1.1.4
      1 /*******************************************************************************
      2  *
      3  * Module Name: utdelete - object deletion and reference count utilities
      4  *
      5  ******************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2014, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 #define __UTDELETE_C__
     45 
     46 #include "acpi.h"
     47 #include "accommon.h"
     48 #include "acinterp.h"
     49 #include "acnamesp.h"
     50 #include "acevents.h"
     51 
     52 
     53 #define _COMPONENT          ACPI_UTILITIES
     54         ACPI_MODULE_NAME    ("utdelete")
     55 
     56 /* Local prototypes */
     57 
     58 static void
     59 AcpiUtDeleteInternalObj (
     60     ACPI_OPERAND_OBJECT     *Object);
     61 
     62 static void
     63 AcpiUtUpdateRefCount (
     64     ACPI_OPERAND_OBJECT     *Object,
     65     UINT32                  Action);
     66 
     67 
     68 /*******************************************************************************
     69  *
     70  * FUNCTION:    AcpiUtDeleteInternalObj
     71  *
     72  * PARAMETERS:  Object         - Object to be deleted
     73  *
     74  * RETURN:      None
     75  *
     76  * DESCRIPTION: Low level object deletion, after reference counts have been
     77  *              updated (All reference counts, including sub-objects!)
     78  *
     79  ******************************************************************************/
     80 
     81 static void
     82 AcpiUtDeleteInternalObj (
     83     ACPI_OPERAND_OBJECT     *Object)
     84 {
     85     void                    *ObjPointer = NULL;
     86     ACPI_OPERAND_OBJECT     *HandlerDesc;
     87     ACPI_OPERAND_OBJECT     *SecondDesc;
     88     ACPI_OPERAND_OBJECT     *NextDesc;
     89     ACPI_OPERAND_OBJECT     *StartDesc;
     90     ACPI_OPERAND_OBJECT     **LastObjPtr;
     91 
     92 
     93     ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
     94 
     95 
     96     if (!Object)
     97     {
     98         return_VOID;
     99     }
    100 
    101     /*
    102      * Must delete or free any pointers within the object that are not
    103      * actual ACPI objects (for example, a raw buffer pointer).
    104      */
    105     switch (Object->Common.Type)
    106     {
    107     case ACPI_TYPE_STRING:
    108 
    109         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
    110             Object, Object->String.Pointer));
    111 
    112         /* Free the actual string buffer */
    113 
    114         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    115         {
    116             /* But only if it is NOT a pointer into an ACPI table */
    117 
    118             ObjPointer = Object->String.Pointer;
    119         }
    120         break;
    121 
    122     case ACPI_TYPE_BUFFER:
    123 
    124         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
    125             Object, Object->Buffer.Pointer));
    126 
    127         /* Free the actual buffer */
    128 
    129         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    130         {
    131             /* But only if it is NOT a pointer into an ACPI table */
    132 
    133             ObjPointer = Object->Buffer.Pointer;
    134         }
    135         break;
    136 
    137     case ACPI_TYPE_PACKAGE:
    138 
    139         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
    140             Object->Package.Count));
    141 
    142         /*
    143          * Elements of the package are not handled here, they are deleted
    144          * separately
    145          */
    146 
    147         /* Free the (variable length) element pointer array */
    148 
    149         ObjPointer = Object->Package.Elements;
    150         break;
    151 
    152     /*
    153      * These objects have a possible list of notify handlers.
    154      * Device object also may have a GPE block.
    155      */
    156     case ACPI_TYPE_DEVICE:
    157 
    158         if (Object->Device.GpeBlock)
    159         {
    160             (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
    161         }
    162 
    163         /*lint -fallthrough */
    164 
    165     case ACPI_TYPE_PROCESSOR:
    166     case ACPI_TYPE_THERMAL:
    167 
    168         /* Walk the address handler list for this object */
    169 
    170         HandlerDesc = Object->CommonNotify.Handler;
    171         while (HandlerDesc)
    172         {
    173             NextDesc = HandlerDesc->AddressSpace.Next;
    174             AcpiUtRemoveReference (HandlerDesc);
    175             HandlerDesc = NextDesc;
    176         }
    177         break;
    178 
    179     case ACPI_TYPE_MUTEX:
    180 
    181         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    182             "***** Mutex %p, OS Mutex %p\n",
    183             Object, Object->Mutex.OsMutex));
    184 
    185         if (Object == AcpiGbl_GlobalLockMutex)
    186         {
    187             /* Global Lock has extra semaphore */
    188 
    189             (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
    190             AcpiGbl_GlobalLockSemaphore = NULL;
    191 
    192             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    193             AcpiGbl_GlobalLockMutex = NULL;
    194         }
    195         else
    196         {
    197             AcpiExUnlinkMutex (Object);
    198             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    199         }
    200         break;
    201 
    202     case ACPI_TYPE_EVENT:
    203 
    204         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    205             "***** Event %p, OS Semaphore %p\n",
    206             Object, Object->Event.OsSemaphore));
    207 
    208         (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
    209         Object->Event.OsSemaphore = NULL;
    210         break;
    211 
    212     case ACPI_TYPE_METHOD:
    213 
    214         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    215             "***** Method %p\n", Object));
    216 
    217         /* Delete the method mutex if it exists */
    218 
    219         if (Object->Method.Mutex)
    220         {
    221             AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
    222             AcpiUtDeleteObjectDesc (Object->Method.Mutex);
    223             Object->Method.Mutex = NULL;
    224         }
    225         break;
    226 
    227     case ACPI_TYPE_REGION:
    228 
    229         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    230             "***** Region %p\n", Object));
    231 
    232         /*
    233          * Update AddressRange list. However, only permanent regions
    234          * are installed in this list. (Not created within a method)
    235          */
    236         if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
    237         {
    238             AcpiUtRemoveAddressRange (Object->Region.SpaceId,
    239                 Object->Region.Node);
    240         }
    241 
    242         SecondDesc = AcpiNsGetSecondaryObject (Object);
    243         if (SecondDesc)
    244         {
    245             /*
    246              * Free the RegionContext if and only if the handler is one of the
    247              * default handlers -- and therefore, we created the context object
    248              * locally, it was not created by an external caller.
    249              */
    250             HandlerDesc = Object->Region.Handler;
    251             if (HandlerDesc)
    252             {
    253                 NextDesc = HandlerDesc->AddressSpace.RegionList;
    254                 StartDesc = NextDesc;
    255                 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
    256 
    257                 /* Remove the region object from the handler list */
    258 
    259                 while (NextDesc)
    260                 {
    261                     if (NextDesc == Object)
    262                     {
    263                         *LastObjPtr = NextDesc->Region.Next;
    264                         break;
    265                     }
    266 
    267                     /* Walk the linked list of handlers */
    268 
    269                     LastObjPtr = &NextDesc->Region.Next;
    270                     NextDesc = NextDesc->Region.Next;
    271 
    272                     /* Prevent infinite loop if list is corrupted */
    273 
    274                     if (NextDesc == StartDesc)
    275                     {
    276                         ACPI_ERROR ((AE_INFO,
    277                             "Circular region list in address handler object %p",
    278                             HandlerDesc));
    279                         return_VOID;
    280                     }
    281                 }
    282 
    283                 if (HandlerDesc->AddressSpace.HandlerFlags &
    284                     ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
    285                 {
    286                     /* Deactivate region and free region context */
    287 
    288                     if (HandlerDesc->AddressSpace.Setup)
    289                     {
    290                         (void) HandlerDesc->AddressSpace.Setup (Object,
    291                             ACPI_REGION_DEACTIVATE,
    292                             HandlerDesc->AddressSpace.Context,
    293                             &SecondDesc->Extra.RegionContext);
    294                     }
    295                 }
    296 
    297                 AcpiUtRemoveReference (HandlerDesc);
    298             }
    299 
    300             /* Now we can free the Extra object */
    301 
    302             AcpiUtDeleteObjectDesc (SecondDesc);
    303         }
    304         break;
    305 
    306     case ACPI_TYPE_BUFFER_FIELD:
    307 
    308         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    309             "***** Buffer Field %p\n", Object));
    310 
    311         SecondDesc = AcpiNsGetSecondaryObject (Object);
    312         if (SecondDesc)
    313         {
    314             AcpiUtDeleteObjectDesc (SecondDesc);
    315         }
    316         break;
    317 
    318     case ACPI_TYPE_LOCAL_BANK_FIELD:
    319 
    320         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    321             "***** Bank Field %p\n", Object));
    322 
    323         SecondDesc = AcpiNsGetSecondaryObject (Object);
    324         if (SecondDesc)
    325         {
    326             AcpiUtDeleteObjectDesc (SecondDesc);
    327         }
    328         break;
    329 
    330     default:
    331 
    332         break;
    333     }
    334 
    335     /* Free any allocated memory (pointer within the object) found above */
    336 
    337     if (ObjPointer)
    338     {
    339         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
    340             ObjPointer));
    341         ACPI_FREE (ObjPointer);
    342     }
    343 
    344     /* Now the object can be safely deleted */
    345 
    346     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n",
    347         Object, AcpiUtGetObjectTypeName (Object)));
    348 
    349     AcpiUtDeleteObjectDesc (Object);
    350     return_VOID;
    351 }
    352 
    353 
    354 /*******************************************************************************
    355  *
    356  * FUNCTION:    AcpiUtDeleteInternalObjectList
    357  *
    358  * PARAMETERS:  ObjList         - Pointer to the list to be deleted
    359  *
    360  * RETURN:      None
    361  *
    362  * DESCRIPTION: This function deletes an internal object list, including both
    363  *              simple objects and package objects
    364  *
    365  ******************************************************************************/
    366 
    367 void
    368 AcpiUtDeleteInternalObjectList (
    369     ACPI_OPERAND_OBJECT     **ObjList)
    370 {
    371     ACPI_OPERAND_OBJECT     **InternalObj;
    372 
    373 
    374     ACPI_FUNCTION_ENTRY ();
    375 
    376 
    377     /* Walk the null-terminated internal list */
    378 
    379     for (InternalObj = ObjList; *InternalObj; InternalObj++)
    380     {
    381         AcpiUtRemoveReference (*InternalObj);
    382     }
    383 
    384     /* Free the combined parameter pointer list and object array */
    385 
    386     ACPI_FREE (ObjList);
    387     return;
    388 }
    389 
    390 
    391 /*******************************************************************************
    392  *
    393  * FUNCTION:    AcpiUtUpdateRefCount
    394  *
    395  * PARAMETERS:  Object          - Object whose ref count is to be updated
    396  *              Action          - What to do (REF_INCREMENT or REF_DECREMENT)
    397  *
    398  * RETURN:      None. Sets new reference count within the object
    399  *
    400  * DESCRIPTION: Modify the reference count for an internal acpi object
    401  *
    402  ******************************************************************************/
    403 
    404 static void
    405 AcpiUtUpdateRefCount (
    406     ACPI_OPERAND_OBJECT     *Object,
    407     UINT32                  Action)
    408 {
    409     UINT16                  OriginalCount;
    410     UINT16                  NewCount = 0;
    411     ACPI_CPU_FLAGS          LockFlags;
    412 
    413 
    414     ACPI_FUNCTION_NAME (UtUpdateRefCount);
    415 
    416 
    417     if (!Object)
    418     {
    419         return;
    420     }
    421 
    422     /*
    423      * Always get the reference count lock. Note: Interpreter and/or
    424      * Namespace is not always locked when this function is called.
    425      */
    426     LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
    427     OriginalCount = Object->Common.ReferenceCount;
    428 
    429     /* Perform the reference count action (increment, decrement) */
    430 
    431     switch (Action)
    432     {
    433     case REF_INCREMENT:
    434 
    435         NewCount = OriginalCount + 1;
    436         Object->Common.ReferenceCount = NewCount;
    437         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    438 
    439         /* The current reference count should never be zero here */
    440 
    441         if (!OriginalCount)
    442         {
    443             ACPI_WARNING ((AE_INFO,
    444                 "Obj %p, Reference Count was zero before increment\n",
    445                 Object));
    446         }
    447 
    448         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    449             "Obj %p Type %.2X Refs %.2X [Incremented]\n",
    450             Object, Object->Common.Type, NewCount));
    451         break;
    452 
    453     case REF_DECREMENT:
    454 
    455         /* The current reference count must be non-zero */
    456 
    457         if (OriginalCount)
    458         {
    459             NewCount = OriginalCount - 1;
    460             Object->Common.ReferenceCount = NewCount;
    461         }
    462 
    463         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    464 
    465         if (!OriginalCount)
    466         {
    467             ACPI_WARNING ((AE_INFO,
    468                 "Obj %p, Reference Count is already zero, cannot decrement\n",
    469                 Object));
    470         }
    471 
    472         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    473             "Obj %p Type %.2X Refs %.2X [Decremented]\n",
    474             Object, Object->Common.Type, NewCount));
    475 
    476         /* Actually delete the object on a reference count of zero */
    477 
    478         if (NewCount == 0)
    479         {
    480             AcpiUtDeleteInternalObj (Object);
    481         }
    482         break;
    483 
    484     default:
    485 
    486         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    487         ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
    488             Action));
    489         return;
    490     }
    491 
    492     /*
    493      * Sanity check the reference count, for debug purposes only.
    494      * (A deleted object will have a huge reference count)
    495      */
    496     if (NewCount > ACPI_MAX_REFERENCE_COUNT)
    497     {
    498         ACPI_WARNING ((AE_INFO,
    499             "Large Reference Count (0x%X) in object %p, Type=0x%.2X",
    500             NewCount, Object, Object->Common.Type));
    501     }
    502 }
    503 
    504 
    505 /*******************************************************************************
    506  *
    507  * FUNCTION:    AcpiUtUpdateObjectReference
    508  *
    509  * PARAMETERS:  Object              - Increment ref count for this object
    510  *                                    and all sub-objects
    511  *              Action              - Either REF_INCREMENT or REF_DECREMENT
    512  *
    513  * RETURN:      Status
    514  *
    515  * DESCRIPTION: Increment the object reference count
    516  *
    517  * Object references are incremented when:
    518  * 1) An object is attached to a Node (namespace object)
    519  * 2) An object is copied (all subobjects must be incremented)
    520  *
    521  * Object references are decremented when:
    522  * 1) An object is detached from an Node
    523  *
    524  ******************************************************************************/
    525 
    526 ACPI_STATUS
    527 AcpiUtUpdateObjectReference (
    528     ACPI_OPERAND_OBJECT     *Object,
    529     UINT16                  Action)
    530 {
    531     ACPI_STATUS             Status = AE_OK;
    532     ACPI_GENERIC_STATE      *StateList = NULL;
    533     ACPI_OPERAND_OBJECT     *NextObject = NULL;
    534     ACPI_OPERAND_OBJECT     *PrevObject;
    535     ACPI_GENERIC_STATE      *State;
    536     UINT32                  i;
    537 
    538 
    539     ACPI_FUNCTION_NAME (UtUpdateObjectReference);
    540 
    541 
    542     while (Object)
    543     {
    544         /* Make sure that this isn't a namespace handle */
    545 
    546         if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
    547         {
    548             ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    549                 "Object %p is NS handle\n", Object));
    550             return (AE_OK);
    551         }
    552 
    553         /*
    554          * All sub-objects must have their reference count incremented also.
    555          * Different object types have different subobjects.
    556          */
    557         switch (Object->Common.Type)
    558         {
    559         case ACPI_TYPE_DEVICE:
    560         case ACPI_TYPE_PROCESSOR:
    561         case ACPI_TYPE_POWER:
    562         case ACPI_TYPE_THERMAL:
    563             /*
    564              * Update the notify objects for these types (if present)
    565              * Two lists, system and device notify handlers.
    566              */
    567             for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
    568             {
    569                 PrevObject = Object->CommonNotify.NotifyList[i];
    570                 while (PrevObject)
    571                 {
    572                     NextObject = PrevObject->Notify.Next[i];
    573                     AcpiUtUpdateRefCount (PrevObject, Action);
    574                     PrevObject = NextObject;
    575                 }
    576             }
    577             break;
    578 
    579         case ACPI_TYPE_PACKAGE:
    580             /*
    581              * We must update all the sub-objects of the package,
    582              * each of whom may have their own sub-objects.
    583              */
    584             for (i = 0; i < Object->Package.Count; i++)
    585             {
    586                 /*
    587                  * Null package elements are legal and can be simply
    588                  * ignored.
    589                  */
    590                 NextObject = Object->Package.Elements[i];
    591                 if (!NextObject)
    592                 {
    593                     continue;
    594                 }
    595 
    596                 switch (NextObject->Common.Type)
    597                 {
    598                 case ACPI_TYPE_INTEGER:
    599                 case ACPI_TYPE_STRING:
    600                 case ACPI_TYPE_BUFFER:
    601                     /*
    602                      * For these very simple sub-objects, we can just
    603                      * update the reference count here and continue.
    604                      * Greatly increases performance of this operation.
    605                      */
    606                     AcpiUtUpdateRefCount (NextObject, Action);
    607                     break;
    608 
    609                 default:
    610                     /*
    611                      * For complex sub-objects, push them onto the stack
    612                      * for later processing (this eliminates recursion.)
    613                      */
    614                     Status = AcpiUtCreateUpdateStateAndPush (
    615                                  NextObject, Action, &StateList);
    616                     if (ACPI_FAILURE (Status))
    617                     {
    618                         goto ErrorExit;
    619                     }
    620                     break;
    621                 }
    622             }
    623             NextObject = NULL;
    624             break;
    625 
    626         case ACPI_TYPE_BUFFER_FIELD:
    627 
    628             NextObject = Object->BufferField.BufferObj;
    629             break;
    630 
    631         case ACPI_TYPE_LOCAL_REGION_FIELD:
    632 
    633             NextObject = Object->Field.RegionObj;
    634             break;
    635 
    636         case ACPI_TYPE_LOCAL_BANK_FIELD:
    637 
    638             NextObject = Object->BankField.BankObj;
    639             Status = AcpiUtCreateUpdateStateAndPush (
    640                         Object->BankField.RegionObj, Action, &StateList);
    641             if (ACPI_FAILURE (Status))
    642             {
    643                 goto ErrorExit;
    644             }
    645             break;
    646 
    647         case ACPI_TYPE_LOCAL_INDEX_FIELD:
    648 
    649             NextObject = Object->IndexField.IndexObj;
    650             Status = AcpiUtCreateUpdateStateAndPush (
    651                         Object->IndexField.DataObj, Action, &StateList);
    652             if (ACPI_FAILURE (Status))
    653             {
    654                 goto ErrorExit;
    655             }
    656             break;
    657 
    658         case ACPI_TYPE_LOCAL_REFERENCE:
    659             /*
    660              * The target of an Index (a package, string, or buffer) or a named
    661              * reference must track changes to the ref count of the index or
    662              * target object.
    663              */
    664             if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
    665                 (Object->Reference.Class== ACPI_REFCLASS_NAME))
    666             {
    667                 NextObject = Object->Reference.Object;
    668             }
    669             break;
    670 
    671         case ACPI_TYPE_REGION:
    672         default:
    673 
    674             break; /* No subobjects for all other types */
    675         }
    676 
    677         /*
    678          * Now we can update the count in the main object. This can only
    679          * happen after we update the sub-objects in case this causes the
    680          * main object to be deleted.
    681          */
    682         AcpiUtUpdateRefCount (Object, Action);
    683         Object = NULL;
    684 
    685         /* Move on to the next object to be updated */
    686 
    687         if (NextObject)
    688         {
    689             Object = NextObject;
    690             NextObject = NULL;
    691         }
    692         else if (StateList)
    693         {
    694             State = AcpiUtPopGenericState (&StateList);
    695             Object = State->Update.Object;
    696             AcpiUtDeleteGenericState (State);
    697         }
    698     }
    699 
    700     return (AE_OK);
    701 
    702 
    703 ErrorExit:
    704 
    705     ACPI_EXCEPTION ((AE_INFO, Status,
    706         "Could not update object reference count"));
    707 
    708     /* Free any stacked Update State objects */
    709 
    710     while (StateList)
    711     {
    712         State = AcpiUtPopGenericState (&StateList);
    713         AcpiUtDeleteGenericState (State);
    714     }
    715 
    716     return (Status);
    717 }
    718 
    719 
    720 /*******************************************************************************
    721  *
    722  * FUNCTION:    AcpiUtAddReference
    723  *
    724  * PARAMETERS:  Object          - Object whose reference count is to be
    725  *                                incremented
    726  *
    727  * RETURN:      None
    728  *
    729  * DESCRIPTION: Add one reference to an ACPI object
    730  *
    731  ******************************************************************************/
    732 
    733 void
    734 AcpiUtAddReference (
    735     ACPI_OPERAND_OBJECT     *Object)
    736 {
    737 
    738     ACPI_FUNCTION_NAME (UtAddReference);
    739 
    740 
    741     /* Ensure that we have a valid object */
    742 
    743     if (!AcpiUtValidInternalObject (Object))
    744     {
    745         return;
    746     }
    747 
    748     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    749         "Obj %p Current Refs=%X [To Be Incremented]\n",
    750         Object, Object->Common.ReferenceCount));
    751 
    752     /* Increment the reference count */
    753 
    754     (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
    755     return;
    756 }
    757 
    758 
    759 /*******************************************************************************
    760  *
    761  * FUNCTION:    AcpiUtRemoveReference
    762  *
    763  * PARAMETERS:  Object         - Object whose ref count will be decremented
    764  *
    765  * RETURN:      None
    766  *
    767  * DESCRIPTION: Decrement the reference count of an ACPI internal object
    768  *
    769  ******************************************************************************/
    770 
    771 void
    772 AcpiUtRemoveReference (
    773     ACPI_OPERAND_OBJECT     *Object)
    774 {
    775 
    776     ACPI_FUNCTION_NAME (UtRemoveReference);
    777 
    778 
    779     /*
    780      * Allow a NULL pointer to be passed in, just ignore it. This saves
    781      * each caller from having to check. Also, ignore NS nodes.
    782      */
    783     if (!Object ||
    784         (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
    785 
    786     {
    787         return;
    788     }
    789 
    790     /* Ensure that we have a valid object */
    791 
    792     if (!AcpiUtValidInternalObject (Object))
    793     {
    794         return;
    795     }
    796 
    797     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    798         "Obj %p Current Refs=%X [To Be Decremented]\n",
    799         Object, Object->Common.ReferenceCount));
    800 
    801     /*
    802      * Decrement the reference count, and only actually delete the object
    803      * if the reference count becomes 0. (Must also decrement the ref count
    804      * of all subobjects!)
    805      */
    806     (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
    807     return;
    808 }
    809