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utdelete.c revision 1.1.1.4.2.1
      1 /*******************************************************************************
      2  *
      3  * Module Name: utdelete - object deletion and reference count utilities
      4  *
      5  ******************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2015, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 #include "acpi.h"
     45 #include "accommon.h"
     46 #include "acinterp.h"
     47 #include "acnamesp.h"
     48 #include "acevents.h"
     49 
     50 
     51 #define _COMPONENT          ACPI_UTILITIES
     52         ACPI_MODULE_NAME    ("utdelete")
     53 
     54 /* Local prototypes */
     55 
     56 static void
     57 AcpiUtDeleteInternalObj (
     58     ACPI_OPERAND_OBJECT     *Object);
     59 
     60 static void
     61 AcpiUtUpdateRefCount (
     62     ACPI_OPERAND_OBJECT     *Object,
     63     UINT32                  Action);
     64 
     65 
     66 /*******************************************************************************
     67  *
     68  * FUNCTION:    AcpiUtDeleteInternalObj
     69  *
     70  * PARAMETERS:  Object         - Object to be deleted
     71  *
     72  * RETURN:      None
     73  *
     74  * DESCRIPTION: Low level object deletion, after reference counts have been
     75  *              updated (All reference counts, including sub-objects!)
     76  *
     77  ******************************************************************************/
     78 
     79 static void
     80 AcpiUtDeleteInternalObj (
     81     ACPI_OPERAND_OBJECT     *Object)
     82 {
     83     void                    *ObjPointer = NULL;
     84     ACPI_OPERAND_OBJECT     *HandlerDesc;
     85     ACPI_OPERAND_OBJECT     *SecondDesc;
     86     ACPI_OPERAND_OBJECT     *NextDesc;
     87     ACPI_OPERAND_OBJECT     *StartDesc;
     88     ACPI_OPERAND_OBJECT     **LastObjPtr;
     89 
     90 
     91     ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
     92 
     93 
     94     if (!Object)
     95     {
     96         return_VOID;
     97     }
     98 
     99     /*
    100      * Must delete or free any pointers within the object that are not
    101      * actual ACPI objects (for example, a raw buffer pointer).
    102      */
    103     switch (Object->Common.Type)
    104     {
    105     case ACPI_TYPE_STRING:
    106 
    107         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
    108             Object, Object->String.Pointer));
    109 
    110         /* Free the actual string buffer */
    111 
    112         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    113         {
    114             /* But only if it is NOT a pointer into an ACPI table */
    115 
    116             ObjPointer = Object->String.Pointer;
    117         }
    118         break;
    119 
    120     case ACPI_TYPE_BUFFER:
    121 
    122         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
    123             Object, Object->Buffer.Pointer));
    124 
    125         /* Free the actual buffer */
    126 
    127         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    128         {
    129             /* But only if it is NOT a pointer into an ACPI table */
    130 
    131             ObjPointer = Object->Buffer.Pointer;
    132         }
    133         break;
    134 
    135     case ACPI_TYPE_PACKAGE:
    136 
    137         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
    138             Object->Package.Count));
    139 
    140         /*
    141          * Elements of the package are not handled here, they are deleted
    142          * separately
    143          */
    144 
    145         /* Free the (variable length) element pointer array */
    146 
    147         ObjPointer = Object->Package.Elements;
    148         break;
    149 
    150     /*
    151      * These objects have a possible list of notify handlers.
    152      * Device object also may have a GPE block.
    153      */
    154     case ACPI_TYPE_DEVICE:
    155 
    156         if (Object->Device.GpeBlock)
    157         {
    158             (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
    159         }
    160 
    161         /*lint -fallthrough */
    162 
    163     case ACPI_TYPE_PROCESSOR:
    164     case ACPI_TYPE_THERMAL:
    165 
    166         /* Walk the address handler list for this object */
    167 
    168         HandlerDesc = Object->CommonNotify.Handler;
    169         while (HandlerDesc)
    170         {
    171             NextDesc = HandlerDesc->AddressSpace.Next;
    172             AcpiUtRemoveReference (HandlerDesc);
    173             HandlerDesc = NextDesc;
    174         }
    175         break;
    176 
    177     case ACPI_TYPE_MUTEX:
    178 
    179         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    180             "***** Mutex %p, OS Mutex %p\n",
    181             Object, Object->Mutex.OsMutex));
    182 
    183         if (Object == AcpiGbl_GlobalLockMutex)
    184         {
    185             /* Global Lock has extra semaphore */
    186 
    187             (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
    188             AcpiGbl_GlobalLockSemaphore = NULL;
    189 
    190             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    191             AcpiGbl_GlobalLockMutex = NULL;
    192         }
    193         else
    194         {
    195             AcpiExUnlinkMutex (Object);
    196             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    197         }
    198         break;
    199 
    200     case ACPI_TYPE_EVENT:
    201 
    202         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    203             "***** Event %p, OS Semaphore %p\n",
    204             Object, Object->Event.OsSemaphore));
    205 
    206         (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
    207         Object->Event.OsSemaphore = NULL;
    208         break;
    209 
    210     case ACPI_TYPE_METHOD:
    211 
    212         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    213             "***** Method %p\n", Object));
    214 
    215         /* Delete the method mutex if it exists */
    216 
    217         if (Object->Method.Mutex)
    218         {
    219             AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
    220             AcpiUtDeleteObjectDesc (Object->Method.Mutex);
    221             Object->Method.Mutex = NULL;
    222         }
    223         break;
    224 
    225     case ACPI_TYPE_REGION:
    226 
    227         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    228             "***** Region %p\n", Object));
    229 
    230         /*
    231          * Update AddressRange list. However, only permanent regions
    232          * are installed in this list. (Not created within a method)
    233          */
    234         if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
    235         {
    236             AcpiUtRemoveAddressRange (Object->Region.SpaceId,
    237                 Object->Region.Node);
    238         }
    239 
    240         SecondDesc = AcpiNsGetSecondaryObject (Object);
    241         if (SecondDesc)
    242         {
    243             /*
    244              * Free the RegionContext if and only if the handler is one of the
    245              * default handlers -- and therefore, we created the context object
    246              * locally, it was not created by an external caller.
    247              */
    248             HandlerDesc = Object->Region.Handler;
    249             if (HandlerDesc)
    250             {
    251                 NextDesc = HandlerDesc->AddressSpace.RegionList;
    252                 StartDesc = NextDesc;
    253                 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
    254 
    255                 /* Remove the region object from the handler list */
    256 
    257                 while (NextDesc)
    258                 {
    259                     if (NextDesc == Object)
    260                     {
    261                         *LastObjPtr = NextDesc->Region.Next;
    262                         break;
    263                     }
    264 
    265                     /* Walk the linked list of handlers */
    266 
    267                     LastObjPtr = &NextDesc->Region.Next;
    268                     NextDesc = NextDesc->Region.Next;
    269 
    270                     /* Prevent infinite loop if list is corrupted */
    271 
    272                     if (NextDesc == StartDesc)
    273                     {
    274                         ACPI_ERROR ((AE_INFO,
    275                             "Circular region list in address handler object %p",
    276                             HandlerDesc));
    277                         return_VOID;
    278                     }
    279                 }
    280 
    281                 if (HandlerDesc->AddressSpace.HandlerFlags &
    282                     ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
    283                 {
    284                     /* Deactivate region and free region context */
    285 
    286                     if (HandlerDesc->AddressSpace.Setup)
    287                     {
    288                         (void) HandlerDesc->AddressSpace.Setup (Object,
    289                             ACPI_REGION_DEACTIVATE,
    290                             HandlerDesc->AddressSpace.Context,
    291                             &SecondDesc->Extra.RegionContext);
    292                     }
    293                 }
    294 
    295                 AcpiUtRemoveReference (HandlerDesc);
    296             }
    297 
    298             /* Now we can free the Extra object */
    299 
    300             AcpiUtDeleteObjectDesc (SecondDesc);
    301         }
    302         break;
    303 
    304     case ACPI_TYPE_BUFFER_FIELD:
    305 
    306         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    307             "***** Buffer Field %p\n", Object));
    308 
    309         SecondDesc = AcpiNsGetSecondaryObject (Object);
    310         if (SecondDesc)
    311         {
    312             AcpiUtDeleteObjectDesc (SecondDesc);
    313         }
    314         break;
    315 
    316     case ACPI_TYPE_LOCAL_BANK_FIELD:
    317 
    318         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    319             "***** Bank Field %p\n", Object));
    320 
    321         SecondDesc = AcpiNsGetSecondaryObject (Object);
    322         if (SecondDesc)
    323         {
    324             AcpiUtDeleteObjectDesc (SecondDesc);
    325         }
    326         break;
    327 
    328     default:
    329 
    330         break;
    331     }
    332 
    333     /* Free any allocated memory (pointer within the object) found above */
    334 
    335     if (ObjPointer)
    336     {
    337         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
    338             ObjPointer));
    339         ACPI_FREE (ObjPointer);
    340     }
    341 
    342     /* Now the object can be safely deleted */
    343 
    344     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n",
    345         Object, AcpiUtGetObjectTypeName (Object)));
    346 
    347     AcpiUtDeleteObjectDesc (Object);
    348     return_VOID;
    349 }
    350 
    351 
    352 /*******************************************************************************
    353  *
    354  * FUNCTION:    AcpiUtDeleteInternalObjectList
    355  *
    356  * PARAMETERS:  ObjList         - Pointer to the list to be deleted
    357  *
    358  * RETURN:      None
    359  *
    360  * DESCRIPTION: This function deletes an internal object list, including both
    361  *              simple objects and package objects
    362  *
    363  ******************************************************************************/
    364 
    365 void
    366 AcpiUtDeleteInternalObjectList (
    367     ACPI_OPERAND_OBJECT     **ObjList)
    368 {
    369     ACPI_OPERAND_OBJECT     **InternalObj;
    370 
    371 
    372     ACPI_FUNCTION_ENTRY ();
    373 
    374 
    375     /* Walk the null-terminated internal list */
    376 
    377     for (InternalObj = ObjList; *InternalObj; InternalObj++)
    378     {
    379         AcpiUtRemoveReference (*InternalObj);
    380     }
    381 
    382     /* Free the combined parameter pointer list and object array */
    383 
    384     ACPI_FREE (ObjList);
    385     return;
    386 }
    387 
    388 
    389 /*******************************************************************************
    390  *
    391  * FUNCTION:    AcpiUtUpdateRefCount
    392  *
    393  * PARAMETERS:  Object          - Object whose ref count is to be updated
    394  *              Action          - What to do (REF_INCREMENT or REF_DECREMENT)
    395  *
    396  * RETURN:      None. Sets new reference count within the object
    397  *
    398  * DESCRIPTION: Modify the reference count for an internal acpi object
    399  *
    400  ******************************************************************************/
    401 
    402 static void
    403 AcpiUtUpdateRefCount (
    404     ACPI_OPERAND_OBJECT     *Object,
    405     UINT32                  Action)
    406 {
    407     UINT16                  OriginalCount;
    408     UINT16                  NewCount = 0;
    409     ACPI_CPU_FLAGS          LockFlags;
    410 
    411 
    412     ACPI_FUNCTION_NAME (UtUpdateRefCount);
    413 
    414 
    415     if (!Object)
    416     {
    417         return;
    418     }
    419 
    420     /*
    421      * Always get the reference count lock. Note: Interpreter and/or
    422      * Namespace is not always locked when this function is called.
    423      */
    424     LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
    425     OriginalCount = Object->Common.ReferenceCount;
    426 
    427     /* Perform the reference count action (increment, decrement) */
    428 
    429     switch (Action)
    430     {
    431     case REF_INCREMENT:
    432 
    433         NewCount = OriginalCount + 1;
    434         Object->Common.ReferenceCount = NewCount;
    435         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    436 
    437         /* The current reference count should never be zero here */
    438 
    439         if (!OriginalCount)
    440         {
    441             ACPI_WARNING ((AE_INFO,
    442                 "Obj %p, Reference Count was zero before increment\n",
    443                 Object));
    444         }
    445 
    446         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    447             "Obj %p Type %.2X Refs %.2X [Incremented]\n",
    448             Object, Object->Common.Type, NewCount));
    449         break;
    450 
    451     case REF_DECREMENT:
    452 
    453         /* The current reference count must be non-zero */
    454 
    455         if (OriginalCount)
    456         {
    457             NewCount = OriginalCount - 1;
    458             Object->Common.ReferenceCount = NewCount;
    459         }
    460 
    461         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    462 
    463         if (!OriginalCount)
    464         {
    465             ACPI_WARNING ((AE_INFO,
    466                 "Obj %p, Reference Count is already zero, cannot decrement\n",
    467                 Object));
    468         }
    469 
    470         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    471             "Obj %p Type %.2X Refs %.2X [Decremented]\n",
    472             Object, Object->Common.Type, NewCount));
    473 
    474         /* Actually delete the object on a reference count of zero */
    475 
    476         if (NewCount == 0)
    477         {
    478             AcpiUtDeleteInternalObj (Object);
    479         }
    480         break;
    481 
    482     default:
    483 
    484         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    485         ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
    486             Action));
    487         return;
    488     }
    489 
    490     /*
    491      * Sanity check the reference count, for debug purposes only.
    492      * (A deleted object will have a huge reference count)
    493      */
    494     if (NewCount > ACPI_MAX_REFERENCE_COUNT)
    495     {
    496         ACPI_WARNING ((AE_INFO,
    497             "Large Reference Count (0x%X) in object %p, Type=0x%.2X",
    498             NewCount, Object, Object->Common.Type));
    499     }
    500 }
    501 
    502 
    503 /*******************************************************************************
    504  *
    505  * FUNCTION:    AcpiUtUpdateObjectReference
    506  *
    507  * PARAMETERS:  Object              - Increment ref count for this object
    508  *                                    and all sub-objects
    509  *              Action              - Either REF_INCREMENT or REF_DECREMENT
    510  *
    511  * RETURN:      Status
    512  *
    513  * DESCRIPTION: Increment the object reference count
    514  *
    515  * Object references are incremented when:
    516  * 1) An object is attached to a Node (namespace object)
    517  * 2) An object is copied (all subobjects must be incremented)
    518  *
    519  * Object references are decremented when:
    520  * 1) An object is detached from an Node
    521  *
    522  ******************************************************************************/
    523 
    524 ACPI_STATUS
    525 AcpiUtUpdateObjectReference (
    526     ACPI_OPERAND_OBJECT     *Object,
    527     UINT16                  Action)
    528 {
    529     ACPI_STATUS             Status = AE_OK;
    530     ACPI_GENERIC_STATE      *StateList = NULL;
    531     ACPI_OPERAND_OBJECT     *NextObject = NULL;
    532     ACPI_OPERAND_OBJECT     *PrevObject;
    533     ACPI_GENERIC_STATE      *State;
    534     UINT32                  i;
    535 
    536 
    537     ACPI_FUNCTION_NAME (UtUpdateObjectReference);
    538 
    539 
    540     while (Object)
    541     {
    542         /* Make sure that this isn't a namespace handle */
    543 
    544         if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
    545         {
    546             ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    547                 "Object %p is NS handle\n", Object));
    548             return (AE_OK);
    549         }
    550 
    551         /*
    552          * All sub-objects must have their reference count incremented also.
    553          * Different object types have different subobjects.
    554          */
    555         switch (Object->Common.Type)
    556         {
    557         case ACPI_TYPE_DEVICE:
    558         case ACPI_TYPE_PROCESSOR:
    559         case ACPI_TYPE_POWER:
    560         case ACPI_TYPE_THERMAL:
    561             /*
    562              * Update the notify objects for these types (if present)
    563              * Two lists, system and device notify handlers.
    564              */
    565             for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
    566             {
    567                 PrevObject = Object->CommonNotify.NotifyList[i];
    568                 while (PrevObject)
    569                 {
    570                     NextObject = PrevObject->Notify.Next[i];
    571                     AcpiUtUpdateRefCount (PrevObject, Action);
    572                     PrevObject = NextObject;
    573                 }
    574             }
    575             break;
    576 
    577         case ACPI_TYPE_PACKAGE:
    578             /*
    579              * We must update all the sub-objects of the package,
    580              * each of whom may have their own sub-objects.
    581              */
    582             for (i = 0; i < Object->Package.Count; i++)
    583             {
    584                 /*
    585                  * Null package elements are legal and can be simply
    586                  * ignored.
    587                  */
    588                 NextObject = Object->Package.Elements[i];
    589                 if (!NextObject)
    590                 {
    591                     continue;
    592                 }
    593 
    594                 switch (NextObject->Common.Type)
    595                 {
    596                 case ACPI_TYPE_INTEGER:
    597                 case ACPI_TYPE_STRING:
    598                 case ACPI_TYPE_BUFFER:
    599                     /*
    600                      * For these very simple sub-objects, we can just
    601                      * update the reference count here and continue.
    602                      * Greatly increases performance of this operation.
    603                      */
    604                     AcpiUtUpdateRefCount (NextObject, Action);
    605                     break;
    606 
    607                 default:
    608                     /*
    609                      * For complex sub-objects, push them onto the stack
    610                      * for later processing (this eliminates recursion.)
    611                      */
    612                     Status = AcpiUtCreateUpdateStateAndPush (
    613                                  NextObject, Action, &StateList);
    614                     if (ACPI_FAILURE (Status))
    615                     {
    616                         goto ErrorExit;
    617                     }
    618                     break;
    619                 }
    620             }
    621             NextObject = NULL;
    622             break;
    623 
    624         case ACPI_TYPE_BUFFER_FIELD:
    625 
    626             NextObject = Object->BufferField.BufferObj;
    627             break;
    628 
    629         case ACPI_TYPE_LOCAL_REGION_FIELD:
    630 
    631             NextObject = Object->Field.RegionObj;
    632             break;
    633 
    634         case ACPI_TYPE_LOCAL_BANK_FIELD:
    635 
    636             NextObject = Object->BankField.BankObj;
    637             Status = AcpiUtCreateUpdateStateAndPush (
    638                         Object->BankField.RegionObj, Action, &StateList);
    639             if (ACPI_FAILURE (Status))
    640             {
    641                 goto ErrorExit;
    642             }
    643             break;
    644 
    645         case ACPI_TYPE_LOCAL_INDEX_FIELD:
    646 
    647             NextObject = Object->IndexField.IndexObj;
    648             Status = AcpiUtCreateUpdateStateAndPush (
    649                         Object->IndexField.DataObj, Action, &StateList);
    650             if (ACPI_FAILURE (Status))
    651             {
    652                 goto ErrorExit;
    653             }
    654             break;
    655 
    656         case ACPI_TYPE_LOCAL_REFERENCE:
    657             /*
    658              * The target of an Index (a package, string, or buffer) or a named
    659              * reference must track changes to the ref count of the index or
    660              * target object.
    661              */
    662             if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
    663                 (Object->Reference.Class== ACPI_REFCLASS_NAME))
    664             {
    665                 NextObject = Object->Reference.Object;
    666             }
    667             break;
    668 
    669         case ACPI_TYPE_REGION:
    670         default:
    671 
    672             break; /* No subobjects for all other types */
    673         }
    674 
    675         /*
    676          * Now we can update the count in the main object. This can only
    677          * happen after we update the sub-objects in case this causes the
    678          * main object to be deleted.
    679          */
    680         AcpiUtUpdateRefCount (Object, Action);
    681         Object = NULL;
    682 
    683         /* Move on to the next object to be updated */
    684 
    685         if (NextObject)
    686         {
    687             Object = NextObject;
    688             NextObject = NULL;
    689         }
    690         else if (StateList)
    691         {
    692             State = AcpiUtPopGenericState (&StateList);
    693             Object = State->Update.Object;
    694             AcpiUtDeleteGenericState (State);
    695         }
    696     }
    697 
    698     return (AE_OK);
    699 
    700 
    701 ErrorExit:
    702 
    703     ACPI_EXCEPTION ((AE_INFO, Status,
    704         "Could not update object reference count"));
    705 
    706     /* Free any stacked Update State objects */
    707 
    708     while (StateList)
    709     {
    710         State = AcpiUtPopGenericState (&StateList);
    711         AcpiUtDeleteGenericState (State);
    712     }
    713 
    714     return (Status);
    715 }
    716 
    717 
    718 /*******************************************************************************
    719  *
    720  * FUNCTION:    AcpiUtAddReference
    721  *
    722  * PARAMETERS:  Object          - Object whose reference count is to be
    723  *                                incremented
    724  *
    725  * RETURN:      None
    726  *
    727  * DESCRIPTION: Add one reference to an ACPI object
    728  *
    729  ******************************************************************************/
    730 
    731 void
    732 AcpiUtAddReference (
    733     ACPI_OPERAND_OBJECT     *Object)
    734 {
    735 
    736     ACPI_FUNCTION_NAME (UtAddReference);
    737 
    738 
    739     /* Ensure that we have a valid object */
    740 
    741     if (!AcpiUtValidInternalObject (Object))
    742     {
    743         return;
    744     }
    745 
    746     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    747         "Obj %p Current Refs=%X [To Be Incremented]\n",
    748         Object, Object->Common.ReferenceCount));
    749 
    750     /* Increment the reference count */
    751 
    752     (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
    753     return;
    754 }
    755 
    756 
    757 /*******************************************************************************
    758  *
    759  * FUNCTION:    AcpiUtRemoveReference
    760  *
    761  * PARAMETERS:  Object         - Object whose ref count will be decremented
    762  *
    763  * RETURN:      None
    764  *
    765  * DESCRIPTION: Decrement the reference count of an ACPI internal object
    766  *
    767  ******************************************************************************/
    768 
    769 void
    770 AcpiUtRemoveReference (
    771     ACPI_OPERAND_OBJECT     *Object)
    772 {
    773 
    774     ACPI_FUNCTION_NAME (UtRemoveReference);
    775 
    776 
    777     /*
    778      * Allow a NULL pointer to be passed in, just ignore it. This saves
    779      * each caller from having to check. Also, ignore NS nodes.
    780      */
    781     if (!Object ||
    782         (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
    783 
    784     {
    785         return;
    786     }
    787 
    788     /* Ensure that we have a valid object */
    789 
    790     if (!AcpiUtValidInternalObject (Object))
    791     {
    792         return;
    793     }
    794 
    795     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    796         "Obj %p Current Refs=%X [To Be Decremented]\n",
    797         Object, Object->Common.ReferenceCount));
    798 
    799     /*
    800      * Decrement the reference count, and only actually delete the object
    801      * if the reference count becomes 0. (Must also decrement the ref count
    802      * of all subobjects!)
    803      */
    804     (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
    805     return;
    806 }
    807