utdelete.c revision 1.1.1.4.2.2 1 /*******************************************************************************
2 *
3 * Module Name: utdelete - object deletion and reference count utilities
4 *
5 ******************************************************************************/
6
7 /*
8 * Copyright (C) 2000 - 2015, Intel Corp.
9 * All rights reserved.
10 *
11 * Redistribution and use in source and binary forms, with or without
12 * modification, are permitted provided that the following conditions
13 * are met:
14 * 1. Redistributions of source code must retain the above copyright
15 * notice, this list of conditions, and the following disclaimer,
16 * without modification.
17 * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18 * substantially similar to the "NO WARRANTY" disclaimer below
19 * ("Disclaimer") and any redistribution must be conditioned upon
20 * including a substantially similar Disclaimer requirement for further
21 * binary redistribution.
22 * 3. Neither the names of the above-listed copyright holders nor the names
23 * of any contributors may be used to endorse or promote products derived
24 * from this software without specific prior written permission.
25 *
26 * Alternatively, this software may be distributed under the terms of the
27 * GNU General Public License ("GPL") version 2 as published by the Free
28 * Software Foundation.
29 *
30 * NO WARRANTY
31 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
34 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35 * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41 * POSSIBILITY OF SUCH DAMAGES.
42 */
43
44 #include "acpi.h"
45 #include "accommon.h"
46 #include "acinterp.h"
47 #include "acnamesp.h"
48 #include "acevents.h"
49
50
51 #define _COMPONENT ACPI_UTILITIES
52 ACPI_MODULE_NAME ("utdelete")
53
54 /* Local prototypes */
55
56 static void
57 AcpiUtDeleteInternalObj (
58 ACPI_OPERAND_OBJECT *Object);
59
60 static void
61 AcpiUtUpdateRefCount (
62 ACPI_OPERAND_OBJECT *Object,
63 UINT32 Action);
64
65
66 /*******************************************************************************
67 *
68 * FUNCTION: AcpiUtDeleteInternalObj
69 *
70 * PARAMETERS: Object - Object to be deleted
71 *
72 * RETURN: None
73 *
74 * DESCRIPTION: Low level object deletion, after reference counts have been
75 * updated (All reference counts, including sub-objects!)
76 *
77 ******************************************************************************/
78
79 static void
80 AcpiUtDeleteInternalObj (
81 ACPI_OPERAND_OBJECT *Object)
82 {
83 void *ObjPointer = NULL;
84 ACPI_OPERAND_OBJECT *HandlerDesc;
85 ACPI_OPERAND_OBJECT *SecondDesc;
86 ACPI_OPERAND_OBJECT *NextDesc;
87 ACPI_OPERAND_OBJECT *StartDesc;
88 ACPI_OPERAND_OBJECT **LastObjPtr;
89
90
91 ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
92
93
94 if (!Object)
95 {
96 return_VOID;
97 }
98
99 /*
100 * Must delete or free any pointers within the object that are not
101 * actual ACPI objects (for example, a raw buffer pointer).
102 */
103 switch (Object->Common.Type)
104 {
105 case ACPI_TYPE_STRING:
106
107 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
108 Object, Object->String.Pointer));
109
110 /* Free the actual string buffer */
111
112 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
113 {
114 /* But only if it is NOT a pointer into an ACPI table */
115
116 ObjPointer = Object->String.Pointer;
117 }
118 break;
119
120 case ACPI_TYPE_BUFFER:
121
122 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
123 Object, Object->Buffer.Pointer));
124
125 /* Free the actual buffer */
126
127 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
128 {
129 /* But only if it is NOT a pointer into an ACPI table */
130
131 ObjPointer = Object->Buffer.Pointer;
132 }
133 break;
134
135 case ACPI_TYPE_PACKAGE:
136
137 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
138 Object->Package.Count));
139
140 /*
141 * Elements of the package are not handled here, they are deleted
142 * separately
143 */
144
145 /* Free the (variable length) element pointer array */
146
147 ObjPointer = Object->Package.Elements;
148 break;
149
150 /*
151 * These objects have a possible list of notify handlers.
152 * Device object also may have a GPE block.
153 */
154 case ACPI_TYPE_DEVICE:
155
156 if (Object->Device.GpeBlock)
157 {
158 (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
159 }
160
161 /*lint -fallthrough */
162
163 case ACPI_TYPE_PROCESSOR:
164 case ACPI_TYPE_THERMAL:
165
166 /* Walk the address handler list for this object */
167
168 HandlerDesc = Object->CommonNotify.Handler;
169 while (HandlerDesc)
170 {
171 NextDesc = HandlerDesc->AddressSpace.Next;
172 AcpiUtRemoveReference (HandlerDesc);
173 HandlerDesc = NextDesc;
174 }
175 break;
176
177 case ACPI_TYPE_MUTEX:
178
179 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
180 "***** Mutex %p, OS Mutex %p\n",
181 Object, Object->Mutex.OsMutex));
182
183 if (Object == AcpiGbl_GlobalLockMutex)
184 {
185 /* Global Lock has extra semaphore */
186
187 (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
188 AcpiGbl_GlobalLockSemaphore = NULL;
189
190 AcpiOsDeleteMutex (Object->Mutex.OsMutex);
191 AcpiGbl_GlobalLockMutex = NULL;
192 }
193 else
194 {
195 AcpiExUnlinkMutex (Object);
196 AcpiOsDeleteMutex (Object->Mutex.OsMutex);
197 }
198 break;
199
200 case ACPI_TYPE_EVENT:
201
202 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
203 "***** Event %p, OS Semaphore %p\n",
204 Object, Object->Event.OsSemaphore));
205
206 (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
207 Object->Event.OsSemaphore = NULL;
208 break;
209
210 case ACPI_TYPE_METHOD:
211
212 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
213 "***** Method %p\n", Object));
214
215 /* Delete the method mutex if it exists */
216
217 if (Object->Method.Mutex)
218 {
219 AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
220 AcpiUtDeleteObjectDesc (Object->Method.Mutex);
221 Object->Method.Mutex = NULL;
222 }
223 if (Object->Method.Node)
224 {
225 Object->Method.Node = NULL;
226 }
227 break;
228
229 case ACPI_TYPE_REGION:
230
231 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
232 "***** Region %p\n", Object));
233
234 /*
235 * Update AddressRange list. However, only permanent regions
236 * are installed in this list. (Not created within a method)
237 */
238 if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
239 {
240 AcpiUtRemoveAddressRange (Object->Region.SpaceId,
241 Object->Region.Node);
242 }
243
244 SecondDesc = AcpiNsGetSecondaryObject (Object);
245 if (SecondDesc)
246 {
247 /*
248 * Free the RegionContext if and only if the handler is one of the
249 * default handlers -- and therefore, we created the context object
250 * locally, it was not created by an external caller.
251 */
252 HandlerDesc = Object->Region.Handler;
253 if (HandlerDesc)
254 {
255 NextDesc = HandlerDesc->AddressSpace.RegionList;
256 StartDesc = NextDesc;
257 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
258
259 /* Remove the region object from the handler list */
260
261 while (NextDesc)
262 {
263 if (NextDesc == Object)
264 {
265 *LastObjPtr = NextDesc->Region.Next;
266 break;
267 }
268
269 /* Walk the linked list of handlers */
270
271 LastObjPtr = &NextDesc->Region.Next;
272 NextDesc = NextDesc->Region.Next;
273
274 /* Prevent infinite loop if list is corrupted */
275
276 if (NextDesc == StartDesc)
277 {
278 ACPI_ERROR ((AE_INFO,
279 "Circular region list in address handler object %p",
280 HandlerDesc));
281 return_VOID;
282 }
283 }
284
285 if (HandlerDesc->AddressSpace.HandlerFlags &
286 ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
287 {
288 /* Deactivate region and free region context */
289
290 if (HandlerDesc->AddressSpace.Setup)
291 {
292 (void) HandlerDesc->AddressSpace.Setup (Object,
293 ACPI_REGION_DEACTIVATE,
294 HandlerDesc->AddressSpace.Context,
295 &SecondDesc->Extra.RegionContext);
296 }
297 }
298
299 AcpiUtRemoveReference (HandlerDesc);
300 }
301
302 /* Now we can free the Extra object */
303
304 AcpiUtDeleteObjectDesc (SecondDesc);
305 }
306 break;
307
308 case ACPI_TYPE_BUFFER_FIELD:
309
310 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
311 "***** Buffer Field %p\n", Object));
312
313 SecondDesc = AcpiNsGetSecondaryObject (Object);
314 if (SecondDesc)
315 {
316 AcpiUtDeleteObjectDesc (SecondDesc);
317 }
318 break;
319
320 case ACPI_TYPE_LOCAL_BANK_FIELD:
321
322 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
323 "***** Bank Field %p\n", Object));
324
325 SecondDesc = AcpiNsGetSecondaryObject (Object);
326 if (SecondDesc)
327 {
328 AcpiUtDeleteObjectDesc (SecondDesc);
329 }
330 break;
331
332 default:
333
334 break;
335 }
336
337 /* Free any allocated memory (pointer within the object) found above */
338
339 if (ObjPointer)
340 {
341 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
342 ObjPointer));
343 ACPI_FREE (ObjPointer);
344 }
345
346 /* Now the object can be safely deleted */
347
348 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n",
349 Object, AcpiUtGetObjectTypeName (Object)));
350
351 AcpiUtDeleteObjectDesc (Object);
352 return_VOID;
353 }
354
355
356 /*******************************************************************************
357 *
358 * FUNCTION: AcpiUtDeleteInternalObjectList
359 *
360 * PARAMETERS: ObjList - Pointer to the list to be deleted
361 *
362 * RETURN: None
363 *
364 * DESCRIPTION: This function deletes an internal object list, including both
365 * simple objects and package objects
366 *
367 ******************************************************************************/
368
369 void
370 AcpiUtDeleteInternalObjectList (
371 ACPI_OPERAND_OBJECT **ObjList)
372 {
373 ACPI_OPERAND_OBJECT **InternalObj;
374
375
376 ACPI_FUNCTION_ENTRY ();
377
378
379 /* Walk the null-terminated internal list */
380
381 for (InternalObj = ObjList; *InternalObj; InternalObj++)
382 {
383 AcpiUtRemoveReference (*InternalObj);
384 }
385
386 /* Free the combined parameter pointer list and object array */
387
388 ACPI_FREE (ObjList);
389 return;
390 }
391
392
393 /*******************************************************************************
394 *
395 * FUNCTION: AcpiUtUpdateRefCount
396 *
397 * PARAMETERS: Object - Object whose ref count is to be updated
398 * Action - What to do (REF_INCREMENT or REF_DECREMENT)
399 *
400 * RETURN: None. Sets new reference count within the object
401 *
402 * DESCRIPTION: Modify the reference count for an internal acpi object
403 *
404 ******************************************************************************/
405
406 static void
407 AcpiUtUpdateRefCount (
408 ACPI_OPERAND_OBJECT *Object,
409 UINT32 Action)
410 {
411 UINT16 OriginalCount;
412 UINT16 NewCount = 0;
413 ACPI_CPU_FLAGS LockFlags;
414
415
416 ACPI_FUNCTION_NAME (UtUpdateRefCount);
417
418
419 if (!Object)
420 {
421 return;
422 }
423
424 /*
425 * Always get the reference count lock. Note: Interpreter and/or
426 * Namespace is not always locked when this function is called.
427 */
428 LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
429 OriginalCount = Object->Common.ReferenceCount;
430
431 /* Perform the reference count action (increment, decrement) */
432
433 switch (Action)
434 {
435 case REF_INCREMENT:
436
437 NewCount = OriginalCount + 1;
438 Object->Common.ReferenceCount = NewCount;
439 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
440
441 /* The current reference count should never be zero here */
442
443 if (!OriginalCount)
444 {
445 ACPI_WARNING ((AE_INFO,
446 "Obj %p, Reference Count was zero before increment\n",
447 Object));
448 }
449
450 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
451 "Obj %p Type %.2X Refs %.2X [Incremented]\n",
452 Object, Object->Common.Type, NewCount));
453 break;
454
455 case REF_DECREMENT:
456
457 /* The current reference count must be non-zero */
458
459 if (OriginalCount)
460 {
461 NewCount = OriginalCount - 1;
462 Object->Common.ReferenceCount = NewCount;
463 }
464
465 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
466
467 if (!OriginalCount)
468 {
469 ACPI_WARNING ((AE_INFO,
470 "Obj %p, Reference Count is already zero, cannot decrement\n",
471 Object));
472 }
473
474 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
475 "Obj %p Type %.2X Refs %.2X [Decremented]\n",
476 Object, Object->Common.Type, NewCount));
477
478 /* Actually delete the object on a reference count of zero */
479
480 if (NewCount == 0)
481 {
482 AcpiUtDeleteInternalObj (Object);
483 }
484 break;
485
486 default:
487
488 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
489 ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
490 Action));
491 return;
492 }
493
494 /*
495 * Sanity check the reference count, for debug purposes only.
496 * (A deleted object will have a huge reference count)
497 */
498 if (NewCount > ACPI_MAX_REFERENCE_COUNT)
499 {
500 ACPI_WARNING ((AE_INFO,
501 "Large Reference Count (0x%X) in object %p, Type=0x%.2X",
502 NewCount, Object, Object->Common.Type));
503 }
504 }
505
506
507 /*******************************************************************************
508 *
509 * FUNCTION: AcpiUtUpdateObjectReference
510 *
511 * PARAMETERS: Object - Increment ref count for this object
512 * and all sub-objects
513 * Action - Either REF_INCREMENT or REF_DECREMENT
514 *
515 * RETURN: Status
516 *
517 * DESCRIPTION: Increment the object reference count
518 *
519 * Object references are incremented when:
520 * 1) An object is attached to a Node (namespace object)
521 * 2) An object is copied (all subobjects must be incremented)
522 *
523 * Object references are decremented when:
524 * 1) An object is detached from an Node
525 *
526 ******************************************************************************/
527
528 ACPI_STATUS
529 AcpiUtUpdateObjectReference (
530 ACPI_OPERAND_OBJECT *Object,
531 UINT16 Action)
532 {
533 ACPI_STATUS Status = AE_OK;
534 ACPI_GENERIC_STATE *StateList = NULL;
535 ACPI_OPERAND_OBJECT *NextObject = NULL;
536 ACPI_OPERAND_OBJECT *PrevObject;
537 ACPI_GENERIC_STATE *State;
538 UINT32 i;
539
540
541 ACPI_FUNCTION_NAME (UtUpdateObjectReference);
542
543
544 while (Object)
545 {
546 /* Make sure that this isn't a namespace handle */
547
548 if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
549 {
550 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
551 "Object %p is NS handle\n", Object));
552 return (AE_OK);
553 }
554
555 /*
556 * All sub-objects must have their reference count incremented also.
557 * Different object types have different subobjects.
558 */
559 switch (Object->Common.Type)
560 {
561 case ACPI_TYPE_DEVICE:
562 case ACPI_TYPE_PROCESSOR:
563 case ACPI_TYPE_POWER:
564 case ACPI_TYPE_THERMAL:
565 /*
566 * Update the notify objects for these types (if present)
567 * Two lists, system and device notify handlers.
568 */
569 for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
570 {
571 PrevObject = Object->CommonNotify.NotifyList[i];
572 while (PrevObject)
573 {
574 NextObject = PrevObject->Notify.Next[i];
575 AcpiUtUpdateRefCount (PrevObject, Action);
576 PrevObject = NextObject;
577 }
578 }
579 break;
580
581 case ACPI_TYPE_PACKAGE:
582 /*
583 * We must update all the sub-objects of the package,
584 * each of whom may have their own sub-objects.
585 */
586 for (i = 0; i < Object->Package.Count; i++)
587 {
588 /*
589 * Null package elements are legal and can be simply
590 * ignored.
591 */
592 NextObject = Object->Package.Elements[i];
593 if (!NextObject)
594 {
595 continue;
596 }
597
598 switch (NextObject->Common.Type)
599 {
600 case ACPI_TYPE_INTEGER:
601 case ACPI_TYPE_STRING:
602 case ACPI_TYPE_BUFFER:
603 /*
604 * For these very simple sub-objects, we can just
605 * update the reference count here and continue.
606 * Greatly increases performance of this operation.
607 */
608 AcpiUtUpdateRefCount (NextObject, Action);
609 break;
610
611 default:
612 /*
613 * For complex sub-objects, push them onto the stack
614 * for later processing (this eliminates recursion.)
615 */
616 Status = AcpiUtCreateUpdateStateAndPush (
617 NextObject, Action, &StateList);
618 if (ACPI_FAILURE (Status))
619 {
620 goto ErrorExit;
621 }
622 break;
623 }
624 }
625 NextObject = NULL;
626 break;
627
628 case ACPI_TYPE_BUFFER_FIELD:
629
630 NextObject = Object->BufferField.BufferObj;
631 break;
632
633 case ACPI_TYPE_LOCAL_REGION_FIELD:
634
635 NextObject = Object->Field.RegionObj;
636 break;
637
638 case ACPI_TYPE_LOCAL_BANK_FIELD:
639
640 NextObject = Object->BankField.BankObj;
641 Status = AcpiUtCreateUpdateStateAndPush (
642 Object->BankField.RegionObj, Action, &StateList);
643 if (ACPI_FAILURE (Status))
644 {
645 goto ErrorExit;
646 }
647 break;
648
649 case ACPI_TYPE_LOCAL_INDEX_FIELD:
650
651 NextObject = Object->IndexField.IndexObj;
652 Status = AcpiUtCreateUpdateStateAndPush (
653 Object->IndexField.DataObj, Action, &StateList);
654 if (ACPI_FAILURE (Status))
655 {
656 goto ErrorExit;
657 }
658 break;
659
660 case ACPI_TYPE_LOCAL_REFERENCE:
661 /*
662 * The target of an Index (a package, string, or buffer) or a named
663 * reference must track changes to the ref count of the index or
664 * target object.
665 */
666 if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
667 (Object->Reference.Class== ACPI_REFCLASS_NAME))
668 {
669 NextObject = Object->Reference.Object;
670 }
671 break;
672
673 case ACPI_TYPE_REGION:
674 default:
675
676 break; /* No subobjects for all other types */
677 }
678
679 /*
680 * Now we can update the count in the main object. This can only
681 * happen after we update the sub-objects in case this causes the
682 * main object to be deleted.
683 */
684 AcpiUtUpdateRefCount (Object, Action);
685 Object = NULL;
686
687 /* Move on to the next object to be updated */
688
689 if (NextObject)
690 {
691 Object = NextObject;
692 NextObject = NULL;
693 }
694 else if (StateList)
695 {
696 State = AcpiUtPopGenericState (&StateList);
697 Object = State->Update.Object;
698 AcpiUtDeleteGenericState (State);
699 }
700 }
701
702 return (AE_OK);
703
704
705 ErrorExit:
706
707 ACPI_EXCEPTION ((AE_INFO, Status,
708 "Could not update object reference count"));
709
710 /* Free any stacked Update State objects */
711
712 while (StateList)
713 {
714 State = AcpiUtPopGenericState (&StateList);
715 AcpiUtDeleteGenericState (State);
716 }
717
718 return (Status);
719 }
720
721
722 /*******************************************************************************
723 *
724 * FUNCTION: AcpiUtAddReference
725 *
726 * PARAMETERS: Object - Object whose reference count is to be
727 * incremented
728 *
729 * RETURN: None
730 *
731 * DESCRIPTION: Add one reference to an ACPI object
732 *
733 ******************************************************************************/
734
735 void
736 AcpiUtAddReference (
737 ACPI_OPERAND_OBJECT *Object)
738 {
739
740 ACPI_FUNCTION_NAME (UtAddReference);
741
742
743 /* Ensure that we have a valid object */
744
745 if (!AcpiUtValidInternalObject (Object))
746 {
747 return;
748 }
749
750 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
751 "Obj %p Current Refs=%X [To Be Incremented]\n",
752 Object, Object->Common.ReferenceCount));
753
754 /* Increment the reference count */
755
756 (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
757 return;
758 }
759
760
761 /*******************************************************************************
762 *
763 * FUNCTION: AcpiUtRemoveReference
764 *
765 * PARAMETERS: Object - Object whose ref count will be decremented
766 *
767 * RETURN: None
768 *
769 * DESCRIPTION: Decrement the reference count of an ACPI internal object
770 *
771 ******************************************************************************/
772
773 void
774 AcpiUtRemoveReference (
775 ACPI_OPERAND_OBJECT *Object)
776 {
777
778 ACPI_FUNCTION_NAME (UtRemoveReference);
779
780
781 /*
782 * Allow a NULL pointer to be passed in, just ignore it. This saves
783 * each caller from having to check. Also, ignore NS nodes.
784 */
785 if (!Object ||
786 (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
787
788 {
789 return;
790 }
791
792 /* Ensure that we have a valid object */
793
794 if (!AcpiUtValidInternalObject (Object))
795 {
796 return;
797 }
798
799 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
800 "Obj %p Current Refs=%X [To Be Decremented]\n",
801 Object, Object->Common.ReferenceCount));
802
803 /*
804 * Decrement the reference count, and only actually delete the object
805 * if the reference count becomes 0. (Must also decrement the ref count
806 * of all subobjects!)
807 */
808 (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
809 return;
810 }
811