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utdelete.c revision 1.1.1.4.2.2
      1 /*******************************************************************************
      2  *
      3  * Module Name: utdelete - object deletion and reference count utilities
      4  *
      5  ******************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2015, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 #include "acpi.h"
     45 #include "accommon.h"
     46 #include "acinterp.h"
     47 #include "acnamesp.h"
     48 #include "acevents.h"
     49 
     50 
     51 #define _COMPONENT          ACPI_UTILITIES
     52         ACPI_MODULE_NAME    ("utdelete")
     53 
     54 /* Local prototypes */
     55 
     56 static void
     57 AcpiUtDeleteInternalObj (
     58     ACPI_OPERAND_OBJECT     *Object);
     59 
     60 static void
     61 AcpiUtUpdateRefCount (
     62     ACPI_OPERAND_OBJECT     *Object,
     63     UINT32                  Action);
     64 
     65 
     66 /*******************************************************************************
     67  *
     68  * FUNCTION:    AcpiUtDeleteInternalObj
     69  *
     70  * PARAMETERS:  Object         - Object to be deleted
     71  *
     72  * RETURN:      None
     73  *
     74  * DESCRIPTION: Low level object deletion, after reference counts have been
     75  *              updated (All reference counts, including sub-objects!)
     76  *
     77  ******************************************************************************/
     78 
     79 static void
     80 AcpiUtDeleteInternalObj (
     81     ACPI_OPERAND_OBJECT     *Object)
     82 {
     83     void                    *ObjPointer = NULL;
     84     ACPI_OPERAND_OBJECT     *HandlerDesc;
     85     ACPI_OPERAND_OBJECT     *SecondDesc;
     86     ACPI_OPERAND_OBJECT     *NextDesc;
     87     ACPI_OPERAND_OBJECT     *StartDesc;
     88     ACPI_OPERAND_OBJECT     **LastObjPtr;
     89 
     90 
     91     ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
     92 
     93 
     94     if (!Object)
     95     {
     96         return_VOID;
     97     }
     98 
     99     /*
    100      * Must delete or free any pointers within the object that are not
    101      * actual ACPI objects (for example, a raw buffer pointer).
    102      */
    103     switch (Object->Common.Type)
    104     {
    105     case ACPI_TYPE_STRING:
    106 
    107         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
    108             Object, Object->String.Pointer));
    109 
    110         /* Free the actual string buffer */
    111 
    112         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    113         {
    114             /* But only if it is NOT a pointer into an ACPI table */
    115 
    116             ObjPointer = Object->String.Pointer;
    117         }
    118         break;
    119 
    120     case ACPI_TYPE_BUFFER:
    121 
    122         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
    123             Object, Object->Buffer.Pointer));
    124 
    125         /* Free the actual buffer */
    126 
    127         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    128         {
    129             /* But only if it is NOT a pointer into an ACPI table */
    130 
    131             ObjPointer = Object->Buffer.Pointer;
    132         }
    133         break;
    134 
    135     case ACPI_TYPE_PACKAGE:
    136 
    137         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
    138             Object->Package.Count));
    139 
    140         /*
    141          * Elements of the package are not handled here, they are deleted
    142          * separately
    143          */
    144 
    145         /* Free the (variable length) element pointer array */
    146 
    147         ObjPointer = Object->Package.Elements;
    148         break;
    149 
    150     /*
    151      * These objects have a possible list of notify handlers.
    152      * Device object also may have a GPE block.
    153      */
    154     case ACPI_TYPE_DEVICE:
    155 
    156         if (Object->Device.GpeBlock)
    157         {
    158             (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
    159         }
    160 
    161         /*lint -fallthrough */
    162 
    163     case ACPI_TYPE_PROCESSOR:
    164     case ACPI_TYPE_THERMAL:
    165 
    166         /* Walk the address handler list for this object */
    167 
    168         HandlerDesc = Object->CommonNotify.Handler;
    169         while (HandlerDesc)
    170         {
    171             NextDesc = HandlerDesc->AddressSpace.Next;
    172             AcpiUtRemoveReference (HandlerDesc);
    173             HandlerDesc = NextDesc;
    174         }
    175         break;
    176 
    177     case ACPI_TYPE_MUTEX:
    178 
    179         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    180             "***** Mutex %p, OS Mutex %p\n",
    181             Object, Object->Mutex.OsMutex));
    182 
    183         if (Object == AcpiGbl_GlobalLockMutex)
    184         {
    185             /* Global Lock has extra semaphore */
    186 
    187             (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
    188             AcpiGbl_GlobalLockSemaphore = NULL;
    189 
    190             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    191             AcpiGbl_GlobalLockMutex = NULL;
    192         }
    193         else
    194         {
    195             AcpiExUnlinkMutex (Object);
    196             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    197         }
    198         break;
    199 
    200     case ACPI_TYPE_EVENT:
    201 
    202         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    203             "***** Event %p, OS Semaphore %p\n",
    204             Object, Object->Event.OsSemaphore));
    205 
    206         (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
    207         Object->Event.OsSemaphore = NULL;
    208         break;
    209 
    210     case ACPI_TYPE_METHOD:
    211 
    212         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    213             "***** Method %p\n", Object));
    214 
    215         /* Delete the method mutex if it exists */
    216 
    217         if (Object->Method.Mutex)
    218         {
    219             AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
    220             AcpiUtDeleteObjectDesc (Object->Method.Mutex);
    221             Object->Method.Mutex = NULL;
    222         }
    223         if (Object->Method.Node)
    224         {
    225             Object->Method.Node = NULL;
    226         }
    227         break;
    228 
    229     case ACPI_TYPE_REGION:
    230 
    231         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    232             "***** Region %p\n", Object));
    233 
    234         /*
    235          * Update AddressRange list. However, only permanent regions
    236          * are installed in this list. (Not created within a method)
    237          */
    238         if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
    239         {
    240             AcpiUtRemoveAddressRange (Object->Region.SpaceId,
    241                 Object->Region.Node);
    242         }
    243 
    244         SecondDesc = AcpiNsGetSecondaryObject (Object);
    245         if (SecondDesc)
    246         {
    247             /*
    248              * Free the RegionContext if and only if the handler is one of the
    249              * default handlers -- and therefore, we created the context object
    250              * locally, it was not created by an external caller.
    251              */
    252             HandlerDesc = Object->Region.Handler;
    253             if (HandlerDesc)
    254             {
    255                 NextDesc = HandlerDesc->AddressSpace.RegionList;
    256                 StartDesc = NextDesc;
    257                 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
    258 
    259                 /* Remove the region object from the handler list */
    260 
    261                 while (NextDesc)
    262                 {
    263                     if (NextDesc == Object)
    264                     {
    265                         *LastObjPtr = NextDesc->Region.Next;
    266                         break;
    267                     }
    268 
    269                     /* Walk the linked list of handlers */
    270 
    271                     LastObjPtr = &NextDesc->Region.Next;
    272                     NextDesc = NextDesc->Region.Next;
    273 
    274                     /* Prevent infinite loop if list is corrupted */
    275 
    276                     if (NextDesc == StartDesc)
    277                     {
    278                         ACPI_ERROR ((AE_INFO,
    279                             "Circular region list in address handler object %p",
    280                             HandlerDesc));
    281                         return_VOID;
    282                     }
    283                 }
    284 
    285                 if (HandlerDesc->AddressSpace.HandlerFlags &
    286                     ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
    287                 {
    288                     /* Deactivate region and free region context */
    289 
    290                     if (HandlerDesc->AddressSpace.Setup)
    291                     {
    292                         (void) HandlerDesc->AddressSpace.Setup (Object,
    293                             ACPI_REGION_DEACTIVATE,
    294                             HandlerDesc->AddressSpace.Context,
    295                             &SecondDesc->Extra.RegionContext);
    296                     }
    297                 }
    298 
    299                 AcpiUtRemoveReference (HandlerDesc);
    300             }
    301 
    302             /* Now we can free the Extra object */
    303 
    304             AcpiUtDeleteObjectDesc (SecondDesc);
    305         }
    306         break;
    307 
    308     case ACPI_TYPE_BUFFER_FIELD:
    309 
    310         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    311             "***** Buffer Field %p\n", Object));
    312 
    313         SecondDesc = AcpiNsGetSecondaryObject (Object);
    314         if (SecondDesc)
    315         {
    316             AcpiUtDeleteObjectDesc (SecondDesc);
    317         }
    318         break;
    319 
    320     case ACPI_TYPE_LOCAL_BANK_FIELD:
    321 
    322         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    323             "***** Bank Field %p\n", Object));
    324 
    325         SecondDesc = AcpiNsGetSecondaryObject (Object);
    326         if (SecondDesc)
    327         {
    328             AcpiUtDeleteObjectDesc (SecondDesc);
    329         }
    330         break;
    331 
    332     default:
    333 
    334         break;
    335     }
    336 
    337     /* Free any allocated memory (pointer within the object) found above */
    338 
    339     if (ObjPointer)
    340     {
    341         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
    342             ObjPointer));
    343         ACPI_FREE (ObjPointer);
    344     }
    345 
    346     /* Now the object can be safely deleted */
    347 
    348     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n",
    349         Object, AcpiUtGetObjectTypeName (Object)));
    350 
    351     AcpiUtDeleteObjectDesc (Object);
    352     return_VOID;
    353 }
    354 
    355 
    356 /*******************************************************************************
    357  *
    358  * FUNCTION:    AcpiUtDeleteInternalObjectList
    359  *
    360  * PARAMETERS:  ObjList         - Pointer to the list to be deleted
    361  *
    362  * RETURN:      None
    363  *
    364  * DESCRIPTION: This function deletes an internal object list, including both
    365  *              simple objects and package objects
    366  *
    367  ******************************************************************************/
    368 
    369 void
    370 AcpiUtDeleteInternalObjectList (
    371     ACPI_OPERAND_OBJECT     **ObjList)
    372 {
    373     ACPI_OPERAND_OBJECT     **InternalObj;
    374 
    375 
    376     ACPI_FUNCTION_ENTRY ();
    377 
    378 
    379     /* Walk the null-terminated internal list */
    380 
    381     for (InternalObj = ObjList; *InternalObj; InternalObj++)
    382     {
    383         AcpiUtRemoveReference (*InternalObj);
    384     }
    385 
    386     /* Free the combined parameter pointer list and object array */
    387 
    388     ACPI_FREE (ObjList);
    389     return;
    390 }
    391 
    392 
    393 /*******************************************************************************
    394  *
    395  * FUNCTION:    AcpiUtUpdateRefCount
    396  *
    397  * PARAMETERS:  Object          - Object whose ref count is to be updated
    398  *              Action          - What to do (REF_INCREMENT or REF_DECREMENT)
    399  *
    400  * RETURN:      None. Sets new reference count within the object
    401  *
    402  * DESCRIPTION: Modify the reference count for an internal acpi object
    403  *
    404  ******************************************************************************/
    405 
    406 static void
    407 AcpiUtUpdateRefCount (
    408     ACPI_OPERAND_OBJECT     *Object,
    409     UINT32                  Action)
    410 {
    411     UINT16                  OriginalCount;
    412     UINT16                  NewCount = 0;
    413     ACPI_CPU_FLAGS          LockFlags;
    414 
    415 
    416     ACPI_FUNCTION_NAME (UtUpdateRefCount);
    417 
    418 
    419     if (!Object)
    420     {
    421         return;
    422     }
    423 
    424     /*
    425      * Always get the reference count lock. Note: Interpreter and/or
    426      * Namespace is not always locked when this function is called.
    427      */
    428     LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
    429     OriginalCount = Object->Common.ReferenceCount;
    430 
    431     /* Perform the reference count action (increment, decrement) */
    432 
    433     switch (Action)
    434     {
    435     case REF_INCREMENT:
    436 
    437         NewCount = OriginalCount + 1;
    438         Object->Common.ReferenceCount = NewCount;
    439         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    440 
    441         /* The current reference count should never be zero here */
    442 
    443         if (!OriginalCount)
    444         {
    445             ACPI_WARNING ((AE_INFO,
    446                 "Obj %p, Reference Count was zero before increment\n",
    447                 Object));
    448         }
    449 
    450         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    451             "Obj %p Type %.2X Refs %.2X [Incremented]\n",
    452             Object, Object->Common.Type, NewCount));
    453         break;
    454 
    455     case REF_DECREMENT:
    456 
    457         /* The current reference count must be non-zero */
    458 
    459         if (OriginalCount)
    460         {
    461             NewCount = OriginalCount - 1;
    462             Object->Common.ReferenceCount = NewCount;
    463         }
    464 
    465         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    466 
    467         if (!OriginalCount)
    468         {
    469             ACPI_WARNING ((AE_INFO,
    470                 "Obj %p, Reference Count is already zero, cannot decrement\n",
    471                 Object));
    472         }
    473 
    474         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    475             "Obj %p Type %.2X Refs %.2X [Decremented]\n",
    476             Object, Object->Common.Type, NewCount));
    477 
    478         /* Actually delete the object on a reference count of zero */
    479 
    480         if (NewCount == 0)
    481         {
    482             AcpiUtDeleteInternalObj (Object);
    483         }
    484         break;
    485 
    486     default:
    487 
    488         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    489         ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
    490             Action));
    491         return;
    492     }
    493 
    494     /*
    495      * Sanity check the reference count, for debug purposes only.
    496      * (A deleted object will have a huge reference count)
    497      */
    498     if (NewCount > ACPI_MAX_REFERENCE_COUNT)
    499     {
    500         ACPI_WARNING ((AE_INFO,
    501             "Large Reference Count (0x%X) in object %p, Type=0x%.2X",
    502             NewCount, Object, Object->Common.Type));
    503     }
    504 }
    505 
    506 
    507 /*******************************************************************************
    508  *
    509  * FUNCTION:    AcpiUtUpdateObjectReference
    510  *
    511  * PARAMETERS:  Object              - Increment ref count for this object
    512  *                                    and all sub-objects
    513  *              Action              - Either REF_INCREMENT or REF_DECREMENT
    514  *
    515  * RETURN:      Status
    516  *
    517  * DESCRIPTION: Increment the object reference count
    518  *
    519  * Object references are incremented when:
    520  * 1) An object is attached to a Node (namespace object)
    521  * 2) An object is copied (all subobjects must be incremented)
    522  *
    523  * Object references are decremented when:
    524  * 1) An object is detached from an Node
    525  *
    526  ******************************************************************************/
    527 
    528 ACPI_STATUS
    529 AcpiUtUpdateObjectReference (
    530     ACPI_OPERAND_OBJECT     *Object,
    531     UINT16                  Action)
    532 {
    533     ACPI_STATUS             Status = AE_OK;
    534     ACPI_GENERIC_STATE      *StateList = NULL;
    535     ACPI_OPERAND_OBJECT     *NextObject = NULL;
    536     ACPI_OPERAND_OBJECT     *PrevObject;
    537     ACPI_GENERIC_STATE      *State;
    538     UINT32                  i;
    539 
    540 
    541     ACPI_FUNCTION_NAME (UtUpdateObjectReference);
    542 
    543 
    544     while (Object)
    545     {
    546         /* Make sure that this isn't a namespace handle */
    547 
    548         if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
    549         {
    550             ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    551                 "Object %p is NS handle\n", Object));
    552             return (AE_OK);
    553         }
    554 
    555         /*
    556          * All sub-objects must have their reference count incremented also.
    557          * Different object types have different subobjects.
    558          */
    559         switch (Object->Common.Type)
    560         {
    561         case ACPI_TYPE_DEVICE:
    562         case ACPI_TYPE_PROCESSOR:
    563         case ACPI_TYPE_POWER:
    564         case ACPI_TYPE_THERMAL:
    565             /*
    566              * Update the notify objects for these types (if present)
    567              * Two lists, system and device notify handlers.
    568              */
    569             for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
    570             {
    571                 PrevObject = Object->CommonNotify.NotifyList[i];
    572                 while (PrevObject)
    573                 {
    574                     NextObject = PrevObject->Notify.Next[i];
    575                     AcpiUtUpdateRefCount (PrevObject, Action);
    576                     PrevObject = NextObject;
    577                 }
    578             }
    579             break;
    580 
    581         case ACPI_TYPE_PACKAGE:
    582             /*
    583              * We must update all the sub-objects of the package,
    584              * each of whom may have their own sub-objects.
    585              */
    586             for (i = 0; i < Object->Package.Count; i++)
    587             {
    588                 /*
    589                  * Null package elements are legal and can be simply
    590                  * ignored.
    591                  */
    592                 NextObject = Object->Package.Elements[i];
    593                 if (!NextObject)
    594                 {
    595                     continue;
    596                 }
    597 
    598                 switch (NextObject->Common.Type)
    599                 {
    600                 case ACPI_TYPE_INTEGER:
    601                 case ACPI_TYPE_STRING:
    602                 case ACPI_TYPE_BUFFER:
    603                     /*
    604                      * For these very simple sub-objects, we can just
    605                      * update the reference count here and continue.
    606                      * Greatly increases performance of this operation.
    607                      */
    608                     AcpiUtUpdateRefCount (NextObject, Action);
    609                     break;
    610 
    611                 default:
    612                     /*
    613                      * For complex sub-objects, push them onto the stack
    614                      * for later processing (this eliminates recursion.)
    615                      */
    616                     Status = AcpiUtCreateUpdateStateAndPush (
    617                                  NextObject, Action, &StateList);
    618                     if (ACPI_FAILURE (Status))
    619                     {
    620                         goto ErrorExit;
    621                     }
    622                     break;
    623                 }
    624             }
    625             NextObject = NULL;
    626             break;
    627 
    628         case ACPI_TYPE_BUFFER_FIELD:
    629 
    630             NextObject = Object->BufferField.BufferObj;
    631             break;
    632 
    633         case ACPI_TYPE_LOCAL_REGION_FIELD:
    634 
    635             NextObject = Object->Field.RegionObj;
    636             break;
    637 
    638         case ACPI_TYPE_LOCAL_BANK_FIELD:
    639 
    640             NextObject = Object->BankField.BankObj;
    641             Status = AcpiUtCreateUpdateStateAndPush (
    642                         Object->BankField.RegionObj, Action, &StateList);
    643             if (ACPI_FAILURE (Status))
    644             {
    645                 goto ErrorExit;
    646             }
    647             break;
    648 
    649         case ACPI_TYPE_LOCAL_INDEX_FIELD:
    650 
    651             NextObject = Object->IndexField.IndexObj;
    652             Status = AcpiUtCreateUpdateStateAndPush (
    653                         Object->IndexField.DataObj, Action, &StateList);
    654             if (ACPI_FAILURE (Status))
    655             {
    656                 goto ErrorExit;
    657             }
    658             break;
    659 
    660         case ACPI_TYPE_LOCAL_REFERENCE:
    661             /*
    662              * The target of an Index (a package, string, or buffer) or a named
    663              * reference must track changes to the ref count of the index or
    664              * target object.
    665              */
    666             if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
    667                 (Object->Reference.Class== ACPI_REFCLASS_NAME))
    668             {
    669                 NextObject = Object->Reference.Object;
    670             }
    671             break;
    672 
    673         case ACPI_TYPE_REGION:
    674         default:
    675 
    676             break; /* No subobjects for all other types */
    677         }
    678 
    679         /*
    680          * Now we can update the count in the main object. This can only
    681          * happen after we update the sub-objects in case this causes the
    682          * main object to be deleted.
    683          */
    684         AcpiUtUpdateRefCount (Object, Action);
    685         Object = NULL;
    686 
    687         /* Move on to the next object to be updated */
    688 
    689         if (NextObject)
    690         {
    691             Object = NextObject;
    692             NextObject = NULL;
    693         }
    694         else if (StateList)
    695         {
    696             State = AcpiUtPopGenericState (&StateList);
    697             Object = State->Update.Object;
    698             AcpiUtDeleteGenericState (State);
    699         }
    700     }
    701 
    702     return (AE_OK);
    703 
    704 
    705 ErrorExit:
    706 
    707     ACPI_EXCEPTION ((AE_INFO, Status,
    708         "Could not update object reference count"));
    709 
    710     /* Free any stacked Update State objects */
    711 
    712     while (StateList)
    713     {
    714         State = AcpiUtPopGenericState (&StateList);
    715         AcpiUtDeleteGenericState (State);
    716     }
    717 
    718     return (Status);
    719 }
    720 
    721 
    722 /*******************************************************************************
    723  *
    724  * FUNCTION:    AcpiUtAddReference
    725  *
    726  * PARAMETERS:  Object          - Object whose reference count is to be
    727  *                                incremented
    728  *
    729  * RETURN:      None
    730  *
    731  * DESCRIPTION: Add one reference to an ACPI object
    732  *
    733  ******************************************************************************/
    734 
    735 void
    736 AcpiUtAddReference (
    737     ACPI_OPERAND_OBJECT     *Object)
    738 {
    739 
    740     ACPI_FUNCTION_NAME (UtAddReference);
    741 
    742 
    743     /* Ensure that we have a valid object */
    744 
    745     if (!AcpiUtValidInternalObject (Object))
    746     {
    747         return;
    748     }
    749 
    750     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    751         "Obj %p Current Refs=%X [To Be Incremented]\n",
    752         Object, Object->Common.ReferenceCount));
    753 
    754     /* Increment the reference count */
    755 
    756     (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
    757     return;
    758 }
    759 
    760 
    761 /*******************************************************************************
    762  *
    763  * FUNCTION:    AcpiUtRemoveReference
    764  *
    765  * PARAMETERS:  Object         - Object whose ref count will be decremented
    766  *
    767  * RETURN:      None
    768  *
    769  * DESCRIPTION: Decrement the reference count of an ACPI internal object
    770  *
    771  ******************************************************************************/
    772 
    773 void
    774 AcpiUtRemoveReference (
    775     ACPI_OPERAND_OBJECT     *Object)
    776 {
    777 
    778     ACPI_FUNCTION_NAME (UtRemoveReference);
    779 
    780 
    781     /*
    782      * Allow a NULL pointer to be passed in, just ignore it. This saves
    783      * each caller from having to check. Also, ignore NS nodes.
    784      */
    785     if (!Object ||
    786         (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
    787 
    788     {
    789         return;
    790     }
    791 
    792     /* Ensure that we have a valid object */
    793 
    794     if (!AcpiUtValidInternalObject (Object))
    795     {
    796         return;
    797     }
    798 
    799     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    800         "Obj %p Current Refs=%X [To Be Decremented]\n",
    801         Object, Object->Common.ReferenceCount));
    802 
    803     /*
    804      * Decrement the reference count, and only actually delete the object
    805      * if the reference count becomes 0. (Must also decrement the ref count
    806      * of all subobjects!)
    807      */
    808     (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
    809     return;
    810 }
    811