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utdelete.c revision 1.6
      1 /*******************************************************************************
      2  *
      3  * Module Name: utdelete - object deletion and reference count utilities
      4  *
      5  ******************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2021, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 #include "acpi.h"
     45 #include "accommon.h"
     46 #include "acinterp.h"
     47 #include "acnamesp.h"
     48 #include "acevents.h"
     49 
     50 
     51 #define _COMPONENT          ACPI_UTILITIES
     52         ACPI_MODULE_NAME    ("utdelete")
     53 
     54 /* Local prototypes */
     55 
     56 static void
     57 AcpiUtDeleteInternalObj (
     58     ACPI_OPERAND_OBJECT     *Object);
     59 
     60 static void
     61 AcpiUtUpdateRefCount (
     62     ACPI_OPERAND_OBJECT     *Object,
     63     UINT32                  Action);
     64 
     65 
     66 /*******************************************************************************
     67  *
     68  * FUNCTION:    AcpiUtDeleteInternalObj
     69  *
     70  * PARAMETERS:  Object         - Object to be deleted
     71  *
     72  * RETURN:      None
     73  *
     74  * DESCRIPTION: Low level object deletion, after reference counts have been
     75  *              updated (All reference counts, including sub-objects!)
     76  *
     77  ******************************************************************************/
     78 
     79 static void
     80 AcpiUtDeleteInternalObj (
     81     ACPI_OPERAND_OBJECT     *Object)
     82 {
     83     void                    *ObjPointer = NULL;
     84     ACPI_OPERAND_OBJECT     *HandlerDesc;
     85     ACPI_OPERAND_OBJECT     *SecondDesc;
     86     ACPI_OPERAND_OBJECT     *NextDesc;
     87     ACPI_OPERAND_OBJECT     *StartDesc;
     88     ACPI_OPERAND_OBJECT     **LastObjPtr;
     89 
     90 
     91     ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
     92 
     93 
     94     if (!Object)
     95     {
     96         return_VOID;
     97     }
     98 
     99     /*
    100      * Must delete or free any pointers within the object that are not
    101      * actual ACPI objects (for example, a raw buffer pointer).
    102      */
    103     switch (Object->Common.Type)
    104     {
    105     case ACPI_TYPE_STRING:
    106 
    107         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
    108             Object, Object->String.Pointer));
    109 
    110         /* Free the actual string buffer */
    111 
    112         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    113         {
    114             /* But only if it is NOT a pointer into an ACPI table */
    115 
    116             ObjPointer = Object->String.Pointer;
    117         }
    118         break;
    119 
    120     case ACPI_TYPE_BUFFER:
    121 
    122         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
    123             Object, Object->Buffer.Pointer));
    124 
    125         /* Free the actual buffer */
    126 
    127         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    128         {
    129             /* But only if it is NOT a pointer into an ACPI table */
    130 
    131             ObjPointer = Object->Buffer.Pointer;
    132         }
    133         break;
    134 
    135     case ACPI_TYPE_PACKAGE:
    136 
    137         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
    138             Object->Package.Count));
    139 
    140         /*
    141          * Elements of the package are not handled here, they are deleted
    142          * separately
    143          */
    144 
    145         /* Free the (variable length) element pointer array */
    146 
    147         ObjPointer = Object->Package.Elements;
    148         break;
    149 
    150     /*
    151      * These objects have a possible list of notify handlers.
    152      * Device object also may have a GPE block.
    153      */
    154     case ACPI_TYPE_DEVICE:
    155 
    156         if (Object->Device.GpeBlock)
    157         {
    158             (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
    159         }
    160 
    161         ACPI_FALLTHROUGH;
    162 
    163     case ACPI_TYPE_PROCESSOR:
    164     case ACPI_TYPE_THERMAL:
    165 
    166         /* Walk the address handler list for this object */
    167 
    168         HandlerDesc = Object->CommonNotify.Handler;
    169         while (HandlerDesc)
    170         {
    171             NextDesc = HandlerDesc->AddressSpace.Next;
    172             AcpiUtRemoveReference (HandlerDesc);
    173             HandlerDesc = NextDesc;
    174         }
    175         break;
    176 
    177     case ACPI_TYPE_MUTEX:
    178 
    179         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    180             "***** Mutex %p, OS Mutex %p\n",
    181             Object, Object->Mutex.OsMutex));
    182 
    183         if (Object == AcpiGbl_GlobalLockMutex)
    184         {
    185             /* Global Lock has extra semaphore */
    186 
    187             (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
    188             AcpiGbl_GlobalLockSemaphore = NULL;
    189 
    190             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    191             AcpiGbl_GlobalLockMutex = NULL;
    192         }
    193         else
    194         {
    195             AcpiExUnlinkMutex (Object);
    196             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    197         }
    198         break;
    199 
    200     case ACPI_TYPE_EVENT:
    201 
    202         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    203             "***** Event %p, OS Semaphore %p\n",
    204             Object, Object->Event.OsSemaphore));
    205 
    206         (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
    207         Object->Event.OsSemaphore = NULL;
    208         break;
    209 
    210     case ACPI_TYPE_METHOD:
    211 
    212         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    213             "***** Method %p\n", Object));
    214 
    215         /* Delete the method mutex if it exists */
    216 
    217         if (Object->Method.Mutex)
    218         {
    219             AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
    220             AcpiUtDeleteObjectDesc (Object->Method.Mutex);
    221             Object->Method.Mutex = NULL;
    222         }
    223 
    224         if (Object->Method.Node)
    225         {
    226             Object->Method.Node = NULL;
    227         }
    228         break;
    229 
    230     case ACPI_TYPE_REGION:
    231 
    232         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    233             "***** Region %p\n", Object));
    234 
    235         /*
    236          * Update AddressRange list. However, only permanent regions
    237          * are installed in this list. (Not created within a method)
    238          */
    239         if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
    240         {
    241             AcpiUtRemoveAddressRange (Object->Region.SpaceId,
    242                 Object->Region.Node);
    243         }
    244 
    245         SecondDesc = AcpiNsGetSecondaryObject (Object);
    246         if (SecondDesc)
    247         {
    248             /*
    249              * Free the RegionContext if and only if the handler is one of the
    250              * default handlers -- and therefore, we created the context object
    251              * locally, it was not created by an external caller.
    252              */
    253             HandlerDesc = Object->Region.Handler;
    254             if (HandlerDesc)
    255             {
    256                 NextDesc = HandlerDesc->AddressSpace.RegionList;
    257                 StartDesc = NextDesc;
    258                 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
    259 
    260                 /* Remove the region object from the handler list */
    261 
    262                 while (NextDesc)
    263                 {
    264                     if (NextDesc == Object)
    265                     {
    266                         *LastObjPtr = NextDesc->Region.Next;
    267                         break;
    268                     }
    269 
    270                     /* Walk the linked list of handlers */
    271 
    272                     LastObjPtr = &NextDesc->Region.Next;
    273                     NextDesc = NextDesc->Region.Next;
    274 
    275                     /* Prevent infinite loop if list is corrupted */
    276 
    277                     if (NextDesc == StartDesc)
    278                     {
    279                         ACPI_ERROR ((AE_INFO,
    280                             "Circular region list in address handler object %p",
    281                             HandlerDesc));
    282                         return_VOID;
    283                     }
    284                 }
    285 
    286                 if (HandlerDesc->AddressSpace.HandlerFlags &
    287                     ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
    288                 {
    289                     /* Deactivate region and free region context */
    290 
    291                     if (HandlerDesc->AddressSpace.Setup)
    292                     {
    293                         (void) HandlerDesc->AddressSpace.Setup (Object,
    294                             ACPI_REGION_DEACTIVATE,
    295                             HandlerDesc->AddressSpace.Context,
    296                             &SecondDesc->Extra.RegionContext);
    297                     }
    298                 }
    299 
    300                 AcpiUtRemoveReference (HandlerDesc);
    301             }
    302 
    303             /* Now we can free the Extra object */
    304 
    305             AcpiUtDeleteObjectDesc (SecondDesc);
    306         }
    307         if (Object->Field.InternalPccBuffer)
    308         {
    309             ACPI_FREE(Object->Field.InternalPccBuffer);
    310         }
    311 
    312         break;
    313 
    314     case ACPI_TYPE_BUFFER_FIELD:
    315 
    316         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    317             "***** Buffer Field %p\n", Object));
    318 
    319         SecondDesc = AcpiNsGetSecondaryObject (Object);
    320         if (SecondDesc)
    321         {
    322             AcpiUtDeleteObjectDesc (SecondDesc);
    323         }
    324         break;
    325 
    326     case ACPI_TYPE_LOCAL_BANK_FIELD:
    327 
    328         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    329             "***** Bank Field %p\n", Object));
    330 
    331         SecondDesc = AcpiNsGetSecondaryObject (Object);
    332         if (SecondDesc)
    333         {
    334             AcpiUtDeleteObjectDesc (SecondDesc);
    335         }
    336         break;
    337 
    338     default:
    339 
    340         break;
    341     }
    342 
    343     /* Free any allocated memory (pointer within the object) found above */
    344 
    345     if (ObjPointer)
    346     {
    347         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
    348             ObjPointer));
    349         ACPI_FREE (ObjPointer);
    350     }
    351 
    352     /* Now the object can be safely deleted */
    353 
    354     ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Deleting Object %p [%s]\n",
    355         ACPI_GET_FUNCTION_NAME, Object, AcpiUtGetObjectTypeName (Object)));
    356 
    357     AcpiUtDeleteObjectDesc (Object);
    358     return_VOID;
    359 }
    360 
    361 
    362 /*******************************************************************************
    363  *
    364  * FUNCTION:    AcpiUtDeleteInternalObjectList
    365  *
    366  * PARAMETERS:  ObjList         - Pointer to the list to be deleted
    367  *
    368  * RETURN:      None
    369  *
    370  * DESCRIPTION: This function deletes an internal object list, including both
    371  *              simple objects and package objects
    372  *
    373  ******************************************************************************/
    374 
    375 void
    376 AcpiUtDeleteInternalObjectList (
    377     ACPI_OPERAND_OBJECT     **ObjList)
    378 {
    379     ACPI_OPERAND_OBJECT     **InternalObj;
    380 
    381 
    382     ACPI_FUNCTION_ENTRY ();
    383 
    384 
    385     /* Walk the null-terminated internal list */
    386 
    387     for (InternalObj = ObjList; *InternalObj; InternalObj++)
    388     {
    389         AcpiUtRemoveReference (*InternalObj);
    390     }
    391 
    392     /* Free the combined parameter pointer list and object array */
    393 
    394     ACPI_FREE (ObjList);
    395     return;
    396 }
    397 
    398 
    399 /*******************************************************************************
    400  *
    401  * FUNCTION:    AcpiUtUpdateRefCount
    402  *
    403  * PARAMETERS:  Object          - Object whose ref count is to be updated
    404  *              Action          - What to do (REF_INCREMENT or REF_DECREMENT)
    405  *
    406  * RETURN:      None. Sets new reference count within the object
    407  *
    408  * DESCRIPTION: Modify the reference count for an internal acpi object
    409  *
    410  ******************************************************************************/
    411 
    412 static void
    413 AcpiUtUpdateRefCount (
    414     ACPI_OPERAND_OBJECT     *Object,
    415     UINT32                  Action)
    416 {
    417     UINT16                  OriginalCount;
    418     UINT16                  NewCount = 0;
    419     ACPI_CPU_FLAGS          LockFlags;
    420     const char              *Message;
    421 
    422 
    423     ACPI_FUNCTION_NAME (UtUpdateRefCount);
    424 
    425 
    426     if (!Object)
    427     {
    428         return;
    429     }
    430 
    431     /*
    432      * Always get the reference count lock. Note: Interpreter and/or
    433      * Namespace is not always locked when this function is called.
    434      */
    435     LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
    436     OriginalCount = Object->Common.ReferenceCount;
    437 
    438     /* Perform the reference count action (increment, decrement) */
    439 
    440     switch (Action)
    441     {
    442     case REF_INCREMENT:
    443 
    444         NewCount = OriginalCount + 1;
    445         Object->Common.ReferenceCount = NewCount;
    446         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    447 
    448         /* The current reference count should never be zero here */
    449 
    450         if (!OriginalCount)
    451         {
    452             ACPI_WARNING ((AE_INFO,
    453                 "Obj %p, Reference Count was zero before increment\n",
    454                 Object));
    455         }
    456 
    457         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    458             "Obj %p Type %.2X [%s] Refs %.2X [Incremented]\n",
    459             Object, Object->Common.Type,
    460             AcpiUtGetObjectTypeName (Object), NewCount));
    461         Message = "Incremement";
    462         break;
    463 
    464     case REF_DECREMENT:
    465 
    466         /* The current reference count must be non-zero */
    467 
    468         if (OriginalCount)
    469         {
    470             NewCount = OriginalCount - 1;
    471             Object->Common.ReferenceCount = NewCount;
    472         }
    473 
    474         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    475 
    476         if (!OriginalCount)
    477         {
    478             ACPI_WARNING ((AE_INFO,
    479                 "Obj %p, Reference Count is already zero, cannot decrement\n",
    480                 Object));
    481         }
    482 
    483         ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
    484             "%s: Obj %p Type %.2X Refs %.2X [Decremented]\n",
    485             ACPI_GET_FUNCTION_NAME, Object, Object->Common.Type, NewCount));
    486 
    487         /* Actually delete the object on a reference count of zero */
    488 
    489         if (NewCount == 0)
    490         {
    491             AcpiUtDeleteInternalObj (Object);
    492         }
    493         Message = "Decrement";
    494         break;
    495 
    496     default:
    497 
    498         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    499         ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
    500             Action));
    501         return;
    502     }
    503 
    504     /*
    505      * Sanity check the reference count, for debug purposes only.
    506      * (A deleted object will have a huge reference count)
    507      */
    508     if (NewCount > ACPI_MAX_REFERENCE_COUNT)
    509     {
    510         ACPI_WARNING ((AE_INFO,
    511             "Large Reference Count (0x%X) in object %p, Type=0x%.2X Operation=%s",
    512             NewCount, Object, Object->Common.Type, Message));
    513     }
    514 }
    515 
    516 
    517 /*******************************************************************************
    518  *
    519  * FUNCTION:    AcpiUtUpdateObjectReference
    520  *
    521  * PARAMETERS:  Object              - Increment or decrement the ref count for
    522  *                                    this object and all sub-objects
    523  *              Action              - Either REF_INCREMENT or REF_DECREMENT
    524  *
    525  * RETURN:      Status
    526  *
    527  * DESCRIPTION: Increment or decrement the object reference count
    528  *
    529  * Object references are incremented when:
    530  * 1) An object is attached to a Node (namespace object)
    531  * 2) An object is copied (all subobjects must be incremented)
    532  *
    533  * Object references are decremented when:
    534  * 1) An object is detached from an Node
    535  *
    536  ******************************************************************************/
    537 
    538 ACPI_STATUS
    539 AcpiUtUpdateObjectReference (
    540     ACPI_OPERAND_OBJECT     *Object,
    541     UINT16                  Action)
    542 {
    543     ACPI_STATUS             Status = AE_OK;
    544     ACPI_GENERIC_STATE      *StateList = NULL;
    545     ACPI_OPERAND_OBJECT     *NextObject = NULL;
    546     ACPI_OPERAND_OBJECT     *PrevObject;
    547     ACPI_GENERIC_STATE      *State;
    548     UINT32                  i;
    549 
    550 
    551     ACPI_FUNCTION_NAME (UtUpdateObjectReference);
    552 
    553 
    554     while (Object)
    555     {
    556         /* Make sure that this isn't a namespace handle */
    557 
    558         if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
    559         {
    560             ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    561                 "Object %p is NS handle\n", Object));
    562             return (AE_OK);
    563         }
    564 
    565         /*
    566          * All sub-objects must have their reference count updated
    567          * also. Different object types have different subobjects.
    568          */
    569         switch (Object->Common.Type)
    570         {
    571         case ACPI_TYPE_DEVICE:
    572         case ACPI_TYPE_PROCESSOR:
    573         case ACPI_TYPE_POWER:
    574         case ACPI_TYPE_THERMAL:
    575             /*
    576              * Update the notify objects for these types (if present)
    577              * Two lists, system and device notify handlers.
    578              */
    579             for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
    580             {
    581                 PrevObject = Object->CommonNotify.NotifyList[i];
    582                 while (PrevObject)
    583                 {
    584                     NextObject = PrevObject->Notify.Next[i];
    585                     AcpiUtUpdateRefCount (PrevObject, Action);
    586                     PrevObject = NextObject;
    587                 }
    588             }
    589             break;
    590 
    591         case ACPI_TYPE_PACKAGE:
    592             /*
    593              * We must update all the sub-objects of the package,
    594              * each of whom may have their own sub-objects.
    595              */
    596             for (i = 0; i < Object->Package.Count; i++)
    597             {
    598                 /*
    599                  * Null package elements are legal and can be simply
    600                  * ignored.
    601                  */
    602                 NextObject = Object->Package.Elements[i];
    603                 if (!NextObject)
    604                 {
    605                     continue;
    606                 }
    607 
    608                 switch (NextObject->Common.Type)
    609                 {
    610                 case ACPI_TYPE_INTEGER:
    611                 case ACPI_TYPE_STRING:
    612                 case ACPI_TYPE_BUFFER:
    613                     /*
    614                      * For these very simple sub-objects, we can just
    615                      * update the reference count here and continue.
    616                      * Greatly increases performance of this operation.
    617                      */
    618                     AcpiUtUpdateRefCount (NextObject, Action);
    619                     break;
    620 
    621                 default:
    622                     /*
    623                      * For complex sub-objects, push them onto the stack
    624                      * for later processing (this eliminates recursion.)
    625                      */
    626                     Status = AcpiUtCreateUpdateStateAndPush (
    627                         NextObject, Action, &StateList);
    628                     if (ACPI_FAILURE (Status))
    629                     {
    630                         goto ErrorExit;
    631                     }
    632                     break;
    633                 }
    634             }
    635 
    636             NextObject = NULL;
    637             break;
    638 
    639         case ACPI_TYPE_BUFFER_FIELD:
    640 
    641             NextObject = Object->BufferField.BufferObj;
    642             break;
    643 
    644         case ACPI_TYPE_LOCAL_BANK_FIELD:
    645 
    646             NextObject = Object->BankField.BankObj;
    647             Status = AcpiUtCreateUpdateStateAndPush (
    648                 Object->BankField.RegionObj, Action, &StateList);
    649             if (ACPI_FAILURE (Status))
    650             {
    651                 goto ErrorExit;
    652             }
    653             break;
    654 
    655         case ACPI_TYPE_LOCAL_INDEX_FIELD:
    656 
    657             NextObject = Object->IndexField.IndexObj;
    658             Status = AcpiUtCreateUpdateStateAndPush (
    659                 Object->IndexField.DataObj, Action, &StateList);
    660             if (ACPI_FAILURE (Status))
    661             {
    662                 goto ErrorExit;
    663             }
    664             break;
    665 
    666         case ACPI_TYPE_LOCAL_REFERENCE:
    667             /*
    668              * The target of an Index (a package, string, or buffer) or a named
    669              * reference must track changes to the ref count of the index or
    670              * target object.
    671              */
    672             if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
    673                 (Object->Reference.Class== ACPI_REFCLASS_NAME))
    674             {
    675                 NextObject = Object->Reference.Object;
    676             }
    677             break;
    678 
    679         case ACPI_TYPE_LOCAL_REGION_FIELD:
    680         case ACPI_TYPE_REGION:
    681         default:
    682 
    683             break; /* No subobjects for all other types */
    684         }
    685 
    686         /*
    687          * Now we can update the count in the main object. This can only
    688          * happen after we update the sub-objects in case this causes the
    689          * main object to be deleted.
    690          */
    691         AcpiUtUpdateRefCount (Object, Action);
    692         Object = NULL;
    693 
    694         /* Move on to the next object to be updated */
    695 
    696         if (NextObject)
    697         {
    698             Object = NextObject;
    699             NextObject = NULL;
    700         }
    701         else if (StateList)
    702         {
    703             State = AcpiUtPopGenericState (&StateList);
    704             Object = State->Update.Object;
    705             AcpiUtDeleteGenericState (State);
    706         }
    707     }
    708 
    709     return (AE_OK);
    710 
    711 
    712 ErrorExit:
    713 
    714     ACPI_EXCEPTION ((AE_INFO, Status,
    715         "Could not update object reference count"));
    716 
    717     /* Free any stacked Update State objects */
    718 
    719     while (StateList)
    720     {
    721         State = AcpiUtPopGenericState (&StateList);
    722         AcpiUtDeleteGenericState (State);
    723     }
    724 
    725     return (Status);
    726 }
    727 
    728 
    729 /*******************************************************************************
    730  *
    731  * FUNCTION:    AcpiUtAddReference
    732  *
    733  * PARAMETERS:  Object          - Object whose reference count is to be
    734  *                                incremented
    735  *
    736  * RETURN:      None
    737  *
    738  * DESCRIPTION: Add one reference to an ACPI object
    739  *
    740  ******************************************************************************/
    741 
    742 void
    743 AcpiUtAddReference (
    744     ACPI_OPERAND_OBJECT     *Object)
    745 {
    746 
    747     ACPI_FUNCTION_NAME (UtAddReference);
    748 
    749 
    750     /* Ensure that we have a valid object */
    751 
    752     if (!AcpiUtValidInternalObject (Object))
    753     {
    754         return;
    755     }
    756 
    757     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    758         "Obj %p Current Refs=%X [To Be Incremented]\n",
    759         Object, Object->Common.ReferenceCount));
    760 
    761     /* Increment the reference count */
    762 
    763     (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
    764     return;
    765 }
    766 
    767 
    768 /*******************************************************************************
    769  *
    770  * FUNCTION:    AcpiUtRemoveReference
    771  *
    772  * PARAMETERS:  Object         - Object whose ref count will be decremented
    773  *
    774  * RETURN:      None
    775  *
    776  * DESCRIPTION: Decrement the reference count of an ACPI internal object
    777  *
    778  ******************************************************************************/
    779 
    780 void
    781 AcpiUtRemoveReference (
    782     ACPI_OPERAND_OBJECT     *Object)
    783 {
    784 
    785     ACPI_FUNCTION_NAME (UtRemoveReference);
    786 
    787 
    788     /*
    789      * Allow a NULL pointer to be passed in, just ignore it. This saves
    790      * each caller from having to check. Also, ignore NS nodes.
    791      */
    792     if (!Object ||
    793         (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
    794 
    795     {
    796         return;
    797     }
    798 
    799     /* Ensure that we have a valid object */
    800 
    801     if (!AcpiUtValidInternalObject (Object))
    802     {
    803         return;
    804     }
    805 
    806     ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
    807         "%s: Obj %p Current Refs=%X [To Be Decremented]\n",
    808         ACPI_GET_FUNCTION_NAME, Object, Object->Common.ReferenceCount));
    809 
    810     /*
    811      * Decrement the reference count, and only actually delete the object
    812      * if the reference count becomes 0. (Must also decrement the ref count
    813      * of all subobjects!)
    814      */
    815     (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
    816     return;
    817 }
    818