utdelete.c revision 1.6 1 /*******************************************************************************
2 *
3 * Module Name: utdelete - object deletion and reference count utilities
4 *
5 ******************************************************************************/
6
7 /*
8 * Copyright (C) 2000 - 2021, Intel Corp.
9 * All rights reserved.
10 *
11 * Redistribution and use in source and binary forms, with or without
12 * modification, are permitted provided that the following conditions
13 * are met:
14 * 1. Redistributions of source code must retain the above copyright
15 * notice, this list of conditions, and the following disclaimer,
16 * without modification.
17 * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18 * substantially similar to the "NO WARRANTY" disclaimer below
19 * ("Disclaimer") and any redistribution must be conditioned upon
20 * including a substantially similar Disclaimer requirement for further
21 * binary redistribution.
22 * 3. Neither the names of the above-listed copyright holders nor the names
23 * of any contributors may be used to endorse or promote products derived
24 * from this software without specific prior written permission.
25 *
26 * Alternatively, this software may be distributed under the terms of the
27 * GNU General Public License ("GPL") version 2 as published by the Free
28 * Software Foundation.
29 *
30 * NO WARRANTY
31 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
34 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35 * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41 * POSSIBILITY OF SUCH DAMAGES.
42 */
43
44 #include "acpi.h"
45 #include "accommon.h"
46 #include "acinterp.h"
47 #include "acnamesp.h"
48 #include "acevents.h"
49
50
51 #define _COMPONENT ACPI_UTILITIES
52 ACPI_MODULE_NAME ("utdelete")
53
54 /* Local prototypes */
55
56 static void
57 AcpiUtDeleteInternalObj (
58 ACPI_OPERAND_OBJECT *Object);
59
60 static void
61 AcpiUtUpdateRefCount (
62 ACPI_OPERAND_OBJECT *Object,
63 UINT32 Action);
64
65
66 /*******************************************************************************
67 *
68 * FUNCTION: AcpiUtDeleteInternalObj
69 *
70 * PARAMETERS: Object - Object to be deleted
71 *
72 * RETURN: None
73 *
74 * DESCRIPTION: Low level object deletion, after reference counts have been
75 * updated (All reference counts, including sub-objects!)
76 *
77 ******************************************************************************/
78
79 static void
80 AcpiUtDeleteInternalObj (
81 ACPI_OPERAND_OBJECT *Object)
82 {
83 void *ObjPointer = NULL;
84 ACPI_OPERAND_OBJECT *HandlerDesc;
85 ACPI_OPERAND_OBJECT *SecondDesc;
86 ACPI_OPERAND_OBJECT *NextDesc;
87 ACPI_OPERAND_OBJECT *StartDesc;
88 ACPI_OPERAND_OBJECT **LastObjPtr;
89
90
91 ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
92
93
94 if (!Object)
95 {
96 return_VOID;
97 }
98
99 /*
100 * Must delete or free any pointers within the object that are not
101 * actual ACPI objects (for example, a raw buffer pointer).
102 */
103 switch (Object->Common.Type)
104 {
105 case ACPI_TYPE_STRING:
106
107 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
108 Object, Object->String.Pointer));
109
110 /* Free the actual string buffer */
111
112 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
113 {
114 /* But only if it is NOT a pointer into an ACPI table */
115
116 ObjPointer = Object->String.Pointer;
117 }
118 break;
119
120 case ACPI_TYPE_BUFFER:
121
122 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
123 Object, Object->Buffer.Pointer));
124
125 /* Free the actual buffer */
126
127 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
128 {
129 /* But only if it is NOT a pointer into an ACPI table */
130
131 ObjPointer = Object->Buffer.Pointer;
132 }
133 break;
134
135 case ACPI_TYPE_PACKAGE:
136
137 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
138 Object->Package.Count));
139
140 /*
141 * Elements of the package are not handled here, they are deleted
142 * separately
143 */
144
145 /* Free the (variable length) element pointer array */
146
147 ObjPointer = Object->Package.Elements;
148 break;
149
150 /*
151 * These objects have a possible list of notify handlers.
152 * Device object also may have a GPE block.
153 */
154 case ACPI_TYPE_DEVICE:
155
156 if (Object->Device.GpeBlock)
157 {
158 (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
159 }
160
161 ACPI_FALLTHROUGH;
162
163 case ACPI_TYPE_PROCESSOR:
164 case ACPI_TYPE_THERMAL:
165
166 /* Walk the address handler list for this object */
167
168 HandlerDesc = Object->CommonNotify.Handler;
169 while (HandlerDesc)
170 {
171 NextDesc = HandlerDesc->AddressSpace.Next;
172 AcpiUtRemoveReference (HandlerDesc);
173 HandlerDesc = NextDesc;
174 }
175 break;
176
177 case ACPI_TYPE_MUTEX:
178
179 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
180 "***** Mutex %p, OS Mutex %p\n",
181 Object, Object->Mutex.OsMutex));
182
183 if (Object == AcpiGbl_GlobalLockMutex)
184 {
185 /* Global Lock has extra semaphore */
186
187 (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
188 AcpiGbl_GlobalLockSemaphore = NULL;
189
190 AcpiOsDeleteMutex (Object->Mutex.OsMutex);
191 AcpiGbl_GlobalLockMutex = NULL;
192 }
193 else
194 {
195 AcpiExUnlinkMutex (Object);
196 AcpiOsDeleteMutex (Object->Mutex.OsMutex);
197 }
198 break;
199
200 case ACPI_TYPE_EVENT:
201
202 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
203 "***** Event %p, OS Semaphore %p\n",
204 Object, Object->Event.OsSemaphore));
205
206 (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
207 Object->Event.OsSemaphore = NULL;
208 break;
209
210 case ACPI_TYPE_METHOD:
211
212 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
213 "***** Method %p\n", Object));
214
215 /* Delete the method mutex if it exists */
216
217 if (Object->Method.Mutex)
218 {
219 AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
220 AcpiUtDeleteObjectDesc (Object->Method.Mutex);
221 Object->Method.Mutex = NULL;
222 }
223
224 if (Object->Method.Node)
225 {
226 Object->Method.Node = NULL;
227 }
228 break;
229
230 case ACPI_TYPE_REGION:
231
232 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
233 "***** Region %p\n", Object));
234
235 /*
236 * Update AddressRange list. However, only permanent regions
237 * are installed in this list. (Not created within a method)
238 */
239 if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
240 {
241 AcpiUtRemoveAddressRange (Object->Region.SpaceId,
242 Object->Region.Node);
243 }
244
245 SecondDesc = AcpiNsGetSecondaryObject (Object);
246 if (SecondDesc)
247 {
248 /*
249 * Free the RegionContext if and only if the handler is one of the
250 * default handlers -- and therefore, we created the context object
251 * locally, it was not created by an external caller.
252 */
253 HandlerDesc = Object->Region.Handler;
254 if (HandlerDesc)
255 {
256 NextDesc = HandlerDesc->AddressSpace.RegionList;
257 StartDesc = NextDesc;
258 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
259
260 /* Remove the region object from the handler list */
261
262 while (NextDesc)
263 {
264 if (NextDesc == Object)
265 {
266 *LastObjPtr = NextDesc->Region.Next;
267 break;
268 }
269
270 /* Walk the linked list of handlers */
271
272 LastObjPtr = &NextDesc->Region.Next;
273 NextDesc = NextDesc->Region.Next;
274
275 /* Prevent infinite loop if list is corrupted */
276
277 if (NextDesc == StartDesc)
278 {
279 ACPI_ERROR ((AE_INFO,
280 "Circular region list in address handler object %p",
281 HandlerDesc));
282 return_VOID;
283 }
284 }
285
286 if (HandlerDesc->AddressSpace.HandlerFlags &
287 ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
288 {
289 /* Deactivate region and free region context */
290
291 if (HandlerDesc->AddressSpace.Setup)
292 {
293 (void) HandlerDesc->AddressSpace.Setup (Object,
294 ACPI_REGION_DEACTIVATE,
295 HandlerDesc->AddressSpace.Context,
296 &SecondDesc->Extra.RegionContext);
297 }
298 }
299
300 AcpiUtRemoveReference (HandlerDesc);
301 }
302
303 /* Now we can free the Extra object */
304
305 AcpiUtDeleteObjectDesc (SecondDesc);
306 }
307 if (Object->Field.InternalPccBuffer)
308 {
309 ACPI_FREE(Object->Field.InternalPccBuffer);
310 }
311
312 break;
313
314 case ACPI_TYPE_BUFFER_FIELD:
315
316 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
317 "***** Buffer Field %p\n", Object));
318
319 SecondDesc = AcpiNsGetSecondaryObject (Object);
320 if (SecondDesc)
321 {
322 AcpiUtDeleteObjectDesc (SecondDesc);
323 }
324 break;
325
326 case ACPI_TYPE_LOCAL_BANK_FIELD:
327
328 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
329 "***** Bank Field %p\n", Object));
330
331 SecondDesc = AcpiNsGetSecondaryObject (Object);
332 if (SecondDesc)
333 {
334 AcpiUtDeleteObjectDesc (SecondDesc);
335 }
336 break;
337
338 default:
339
340 break;
341 }
342
343 /* Free any allocated memory (pointer within the object) found above */
344
345 if (ObjPointer)
346 {
347 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
348 ObjPointer));
349 ACPI_FREE (ObjPointer);
350 }
351
352 /* Now the object can be safely deleted */
353
354 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Deleting Object %p [%s]\n",
355 ACPI_GET_FUNCTION_NAME, Object, AcpiUtGetObjectTypeName (Object)));
356
357 AcpiUtDeleteObjectDesc (Object);
358 return_VOID;
359 }
360
361
362 /*******************************************************************************
363 *
364 * FUNCTION: AcpiUtDeleteInternalObjectList
365 *
366 * PARAMETERS: ObjList - Pointer to the list to be deleted
367 *
368 * RETURN: None
369 *
370 * DESCRIPTION: This function deletes an internal object list, including both
371 * simple objects and package objects
372 *
373 ******************************************************************************/
374
375 void
376 AcpiUtDeleteInternalObjectList (
377 ACPI_OPERAND_OBJECT **ObjList)
378 {
379 ACPI_OPERAND_OBJECT **InternalObj;
380
381
382 ACPI_FUNCTION_ENTRY ();
383
384
385 /* Walk the null-terminated internal list */
386
387 for (InternalObj = ObjList; *InternalObj; InternalObj++)
388 {
389 AcpiUtRemoveReference (*InternalObj);
390 }
391
392 /* Free the combined parameter pointer list and object array */
393
394 ACPI_FREE (ObjList);
395 return;
396 }
397
398
399 /*******************************************************************************
400 *
401 * FUNCTION: AcpiUtUpdateRefCount
402 *
403 * PARAMETERS: Object - Object whose ref count is to be updated
404 * Action - What to do (REF_INCREMENT or REF_DECREMENT)
405 *
406 * RETURN: None. Sets new reference count within the object
407 *
408 * DESCRIPTION: Modify the reference count for an internal acpi object
409 *
410 ******************************************************************************/
411
412 static void
413 AcpiUtUpdateRefCount (
414 ACPI_OPERAND_OBJECT *Object,
415 UINT32 Action)
416 {
417 UINT16 OriginalCount;
418 UINT16 NewCount = 0;
419 ACPI_CPU_FLAGS LockFlags;
420 const char *Message;
421
422
423 ACPI_FUNCTION_NAME (UtUpdateRefCount);
424
425
426 if (!Object)
427 {
428 return;
429 }
430
431 /*
432 * Always get the reference count lock. Note: Interpreter and/or
433 * Namespace is not always locked when this function is called.
434 */
435 LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
436 OriginalCount = Object->Common.ReferenceCount;
437
438 /* Perform the reference count action (increment, decrement) */
439
440 switch (Action)
441 {
442 case REF_INCREMENT:
443
444 NewCount = OriginalCount + 1;
445 Object->Common.ReferenceCount = NewCount;
446 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
447
448 /* The current reference count should never be zero here */
449
450 if (!OriginalCount)
451 {
452 ACPI_WARNING ((AE_INFO,
453 "Obj %p, Reference Count was zero before increment\n",
454 Object));
455 }
456
457 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
458 "Obj %p Type %.2X [%s] Refs %.2X [Incremented]\n",
459 Object, Object->Common.Type,
460 AcpiUtGetObjectTypeName (Object), NewCount));
461 Message = "Incremement";
462 break;
463
464 case REF_DECREMENT:
465
466 /* The current reference count must be non-zero */
467
468 if (OriginalCount)
469 {
470 NewCount = OriginalCount - 1;
471 Object->Common.ReferenceCount = NewCount;
472 }
473
474 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
475
476 if (!OriginalCount)
477 {
478 ACPI_WARNING ((AE_INFO,
479 "Obj %p, Reference Count is already zero, cannot decrement\n",
480 Object));
481 }
482
483 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
484 "%s: Obj %p Type %.2X Refs %.2X [Decremented]\n",
485 ACPI_GET_FUNCTION_NAME, Object, Object->Common.Type, NewCount));
486
487 /* Actually delete the object on a reference count of zero */
488
489 if (NewCount == 0)
490 {
491 AcpiUtDeleteInternalObj (Object);
492 }
493 Message = "Decrement";
494 break;
495
496 default:
497
498 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
499 ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
500 Action));
501 return;
502 }
503
504 /*
505 * Sanity check the reference count, for debug purposes only.
506 * (A deleted object will have a huge reference count)
507 */
508 if (NewCount > ACPI_MAX_REFERENCE_COUNT)
509 {
510 ACPI_WARNING ((AE_INFO,
511 "Large Reference Count (0x%X) in object %p, Type=0x%.2X Operation=%s",
512 NewCount, Object, Object->Common.Type, Message));
513 }
514 }
515
516
517 /*******************************************************************************
518 *
519 * FUNCTION: AcpiUtUpdateObjectReference
520 *
521 * PARAMETERS: Object - Increment or decrement the ref count for
522 * this object and all sub-objects
523 * Action - Either REF_INCREMENT or REF_DECREMENT
524 *
525 * RETURN: Status
526 *
527 * DESCRIPTION: Increment or decrement the object reference count
528 *
529 * Object references are incremented when:
530 * 1) An object is attached to a Node (namespace object)
531 * 2) An object is copied (all subobjects must be incremented)
532 *
533 * Object references are decremented when:
534 * 1) An object is detached from an Node
535 *
536 ******************************************************************************/
537
538 ACPI_STATUS
539 AcpiUtUpdateObjectReference (
540 ACPI_OPERAND_OBJECT *Object,
541 UINT16 Action)
542 {
543 ACPI_STATUS Status = AE_OK;
544 ACPI_GENERIC_STATE *StateList = NULL;
545 ACPI_OPERAND_OBJECT *NextObject = NULL;
546 ACPI_OPERAND_OBJECT *PrevObject;
547 ACPI_GENERIC_STATE *State;
548 UINT32 i;
549
550
551 ACPI_FUNCTION_NAME (UtUpdateObjectReference);
552
553
554 while (Object)
555 {
556 /* Make sure that this isn't a namespace handle */
557
558 if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
559 {
560 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
561 "Object %p is NS handle\n", Object));
562 return (AE_OK);
563 }
564
565 /*
566 * All sub-objects must have their reference count updated
567 * also. Different object types have different subobjects.
568 */
569 switch (Object->Common.Type)
570 {
571 case ACPI_TYPE_DEVICE:
572 case ACPI_TYPE_PROCESSOR:
573 case ACPI_TYPE_POWER:
574 case ACPI_TYPE_THERMAL:
575 /*
576 * Update the notify objects for these types (if present)
577 * Two lists, system and device notify handlers.
578 */
579 for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
580 {
581 PrevObject = Object->CommonNotify.NotifyList[i];
582 while (PrevObject)
583 {
584 NextObject = PrevObject->Notify.Next[i];
585 AcpiUtUpdateRefCount (PrevObject, Action);
586 PrevObject = NextObject;
587 }
588 }
589 break;
590
591 case ACPI_TYPE_PACKAGE:
592 /*
593 * We must update all the sub-objects of the package,
594 * each of whom may have their own sub-objects.
595 */
596 for (i = 0; i < Object->Package.Count; i++)
597 {
598 /*
599 * Null package elements are legal and can be simply
600 * ignored.
601 */
602 NextObject = Object->Package.Elements[i];
603 if (!NextObject)
604 {
605 continue;
606 }
607
608 switch (NextObject->Common.Type)
609 {
610 case ACPI_TYPE_INTEGER:
611 case ACPI_TYPE_STRING:
612 case ACPI_TYPE_BUFFER:
613 /*
614 * For these very simple sub-objects, we can just
615 * update the reference count here and continue.
616 * Greatly increases performance of this operation.
617 */
618 AcpiUtUpdateRefCount (NextObject, Action);
619 break;
620
621 default:
622 /*
623 * For complex sub-objects, push them onto the stack
624 * for later processing (this eliminates recursion.)
625 */
626 Status = AcpiUtCreateUpdateStateAndPush (
627 NextObject, Action, &StateList);
628 if (ACPI_FAILURE (Status))
629 {
630 goto ErrorExit;
631 }
632 break;
633 }
634 }
635
636 NextObject = NULL;
637 break;
638
639 case ACPI_TYPE_BUFFER_FIELD:
640
641 NextObject = Object->BufferField.BufferObj;
642 break;
643
644 case ACPI_TYPE_LOCAL_BANK_FIELD:
645
646 NextObject = Object->BankField.BankObj;
647 Status = AcpiUtCreateUpdateStateAndPush (
648 Object->BankField.RegionObj, Action, &StateList);
649 if (ACPI_FAILURE (Status))
650 {
651 goto ErrorExit;
652 }
653 break;
654
655 case ACPI_TYPE_LOCAL_INDEX_FIELD:
656
657 NextObject = Object->IndexField.IndexObj;
658 Status = AcpiUtCreateUpdateStateAndPush (
659 Object->IndexField.DataObj, Action, &StateList);
660 if (ACPI_FAILURE (Status))
661 {
662 goto ErrorExit;
663 }
664 break;
665
666 case ACPI_TYPE_LOCAL_REFERENCE:
667 /*
668 * The target of an Index (a package, string, or buffer) or a named
669 * reference must track changes to the ref count of the index or
670 * target object.
671 */
672 if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
673 (Object->Reference.Class== ACPI_REFCLASS_NAME))
674 {
675 NextObject = Object->Reference.Object;
676 }
677 break;
678
679 case ACPI_TYPE_LOCAL_REGION_FIELD:
680 case ACPI_TYPE_REGION:
681 default:
682
683 break; /* No subobjects for all other types */
684 }
685
686 /*
687 * Now we can update the count in the main object. This can only
688 * happen after we update the sub-objects in case this causes the
689 * main object to be deleted.
690 */
691 AcpiUtUpdateRefCount (Object, Action);
692 Object = NULL;
693
694 /* Move on to the next object to be updated */
695
696 if (NextObject)
697 {
698 Object = NextObject;
699 NextObject = NULL;
700 }
701 else if (StateList)
702 {
703 State = AcpiUtPopGenericState (&StateList);
704 Object = State->Update.Object;
705 AcpiUtDeleteGenericState (State);
706 }
707 }
708
709 return (AE_OK);
710
711
712 ErrorExit:
713
714 ACPI_EXCEPTION ((AE_INFO, Status,
715 "Could not update object reference count"));
716
717 /* Free any stacked Update State objects */
718
719 while (StateList)
720 {
721 State = AcpiUtPopGenericState (&StateList);
722 AcpiUtDeleteGenericState (State);
723 }
724
725 return (Status);
726 }
727
728
729 /*******************************************************************************
730 *
731 * FUNCTION: AcpiUtAddReference
732 *
733 * PARAMETERS: Object - Object whose reference count is to be
734 * incremented
735 *
736 * RETURN: None
737 *
738 * DESCRIPTION: Add one reference to an ACPI object
739 *
740 ******************************************************************************/
741
742 void
743 AcpiUtAddReference (
744 ACPI_OPERAND_OBJECT *Object)
745 {
746
747 ACPI_FUNCTION_NAME (UtAddReference);
748
749
750 /* Ensure that we have a valid object */
751
752 if (!AcpiUtValidInternalObject (Object))
753 {
754 return;
755 }
756
757 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
758 "Obj %p Current Refs=%X [To Be Incremented]\n",
759 Object, Object->Common.ReferenceCount));
760
761 /* Increment the reference count */
762
763 (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
764 return;
765 }
766
767
768 /*******************************************************************************
769 *
770 * FUNCTION: AcpiUtRemoveReference
771 *
772 * PARAMETERS: Object - Object whose ref count will be decremented
773 *
774 * RETURN: None
775 *
776 * DESCRIPTION: Decrement the reference count of an ACPI internal object
777 *
778 ******************************************************************************/
779
780 void
781 AcpiUtRemoveReference (
782 ACPI_OPERAND_OBJECT *Object)
783 {
784
785 ACPI_FUNCTION_NAME (UtRemoveReference);
786
787
788 /*
789 * Allow a NULL pointer to be passed in, just ignore it. This saves
790 * each caller from having to check. Also, ignore NS nodes.
791 */
792 if (!Object ||
793 (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
794
795 {
796 return;
797 }
798
799 /* Ensure that we have a valid object */
800
801 if (!AcpiUtValidInternalObject (Object))
802 {
803 return;
804 }
805
806 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
807 "%s: Obj %p Current Refs=%X [To Be Decremented]\n",
808 ACPI_GET_FUNCTION_NAME, Object, Object->Common.ReferenceCount));
809
810 /*
811 * Decrement the reference count, and only actually delete the object
812 * if the reference count becomes 0. (Must also decrement the ref count
813 * of all subobjects!)
814 */
815 (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
816 return;
817 }
818