utdelete.c revision 1.6.2.1 1 /*******************************************************************************
2 *
3 * Module Name: utdelete - object deletion and reference count utilities
4 *
5 ******************************************************************************/
6
7 /*
8 * Copyright (C) 2000 - 2021, Intel Corp.
9 * All rights reserved.
10 *
11 * Redistribution and use in source and binary forms, with or without
12 * modification, are permitted provided that the following conditions
13 * are met:
14 * 1. Redistributions of source code must retain the above copyright
15 * notice, this list of conditions, and the following disclaimer,
16 * without modification.
17 * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18 * substantially similar to the "NO WARRANTY" disclaimer below
19 * ("Disclaimer") and any redistribution must be conditioned upon
20 * including a substantially similar Disclaimer requirement for further
21 * binary redistribution.
22 * 3. Neither the names of the above-listed copyright holders nor the names
23 * of any contributors may be used to endorse or promote products derived
24 * from this software without specific prior written permission.
25 *
26 * Alternatively, this software may be distributed under the terms of the
27 * GNU General Public License ("GPL") version 2 as published by the Free
28 * Software Foundation.
29 *
30 * NO WARRANTY
31 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
34 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35 * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41 * POSSIBILITY OF SUCH DAMAGES.
42 */
43
44 #include "acpi.h"
45 #include "accommon.h"
46 #include "acinterp.h"
47 #include "acnamesp.h"
48 #include "acevents.h"
49
50
51 #define _COMPONENT ACPI_UTILITIES
52 ACPI_MODULE_NAME ("utdelete")
53
54 /* Local prototypes */
55
56 static void
57 AcpiUtDeleteInternalObj (
58 ACPI_OPERAND_OBJECT *Object);
59
60 static void
61 AcpiUtUpdateRefCount (
62 ACPI_OPERAND_OBJECT *Object,
63 UINT32 Action);
64
65
66 /*******************************************************************************
67 *
68 * FUNCTION: AcpiUtDeleteInternalObj
69 *
70 * PARAMETERS: Object - Object to be deleted
71 *
72 * RETURN: None
73 *
74 * DESCRIPTION: Low level object deletion, after reference counts have been
75 * updated (All reference counts, including sub-objects!)
76 *
77 ******************************************************************************/
78
79 static void
80 AcpiUtDeleteInternalObj (
81 ACPI_OPERAND_OBJECT *Object)
82 {
83 void *ObjPointer = NULL;
84 ACPI_OPERAND_OBJECT *HandlerDesc;
85 ACPI_OPERAND_OBJECT *SecondDesc;
86 ACPI_OPERAND_OBJECT *NextDesc;
87 ACPI_OPERAND_OBJECT *StartDesc;
88 ACPI_OPERAND_OBJECT **LastObjPtr;
89
90
91 ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
92
93
94 if (!Object)
95 {
96 return_VOID;
97 }
98
99 /*
100 * Must delete or free any pointers within the object that are not
101 * actual ACPI objects (for example, a raw buffer pointer).
102 */
103 switch (Object->Common.Type)
104 {
105 case ACPI_TYPE_STRING:
106
107 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
108 Object, Object->String.Pointer));
109
110 /* Free the actual string buffer */
111
112 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
113 {
114 /* But only if it is NOT a pointer into an ACPI table */
115
116 ObjPointer = Object->String.Pointer;
117 }
118 break;
119
120 case ACPI_TYPE_BUFFER:
121
122 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
123 Object, Object->Buffer.Pointer));
124
125 /* Free the actual buffer */
126
127 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
128 {
129 /* But only if it is NOT a pointer into an ACPI table */
130
131 ObjPointer = Object->Buffer.Pointer;
132 }
133 break;
134
135 case ACPI_TYPE_PACKAGE:
136
137 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
138 Object->Package.Count));
139
140 /*
141 * Elements of the package are not handled here, they are deleted
142 * separately
143 */
144
145 /* Free the (variable length) element pointer array */
146
147 ObjPointer = Object->Package.Elements;
148 break;
149
150 /*
151 * These objects have a possible list of notify handlers.
152 * Device object also may have a GPE block.
153 */
154 case ACPI_TYPE_DEVICE:
155
156 if (Object->Device.GpeBlock)
157 {
158 (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
159 }
160
161 ACPI_FALLTHROUGH;
162
163 case ACPI_TYPE_PROCESSOR:
164 case ACPI_TYPE_THERMAL:
165
166 /* Walk the address handler list for this object */
167
168 HandlerDesc = Object->CommonNotify.Handler;
169 while (HandlerDesc)
170 {
171 NextDesc = HandlerDesc->AddressSpace.Next;
172 AcpiUtRemoveReference (HandlerDesc);
173 HandlerDesc = NextDesc;
174 }
175 break;
176
177 case ACPI_TYPE_MUTEX:
178
179 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
180 "***** Mutex %p, OS Mutex %p\n",
181 Object, Object->Mutex.OsMutex));
182
183 if (Object == AcpiGbl_GlobalLockMutex)
184 {
185 /* Global Lock has extra semaphore */
186
187 (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
188 AcpiGbl_GlobalLockSemaphore = NULL;
189
190 AcpiOsDeleteMutex (Object->Mutex.OsMutex);
191 AcpiGbl_GlobalLockMutex = NULL;
192 }
193 else
194 {
195 AcpiExUnlinkMutex (Object);
196 AcpiOsDeleteMutex (Object->Mutex.OsMutex);
197 }
198 break;
199
200 case ACPI_TYPE_EVENT:
201
202 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
203 "***** Event %p, OS Semaphore %p\n",
204 Object, Object->Event.OsSemaphore));
205
206 (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
207 Object->Event.OsSemaphore = NULL;
208 break;
209
210 case ACPI_TYPE_METHOD:
211
212 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
213 "***** Method %p\n", Object));
214
215 /* Delete the method mutex if it exists */
216
217 if (Object->Method.Mutex)
218 {
219 AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
220 AcpiUtDeleteObjectDesc (Object->Method.Mutex);
221 Object->Method.Mutex = NULL;
222 }
223
224 if (Object->Method.Node)
225 {
226 Object->Method.Node = NULL;
227 }
228 break;
229
230 case ACPI_TYPE_REGION:
231
232 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
233 "***** Region %p\n", Object));
234
235 /*
236 * Update AddressRange list. However, only permanent regions
237 * are installed in this list. (Not created within a method)
238 */
239 if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
240 {
241 AcpiUtRemoveAddressRange (Object->Region.SpaceId,
242 Object->Region.Node);
243 }
244
245 SecondDesc = AcpiNsGetSecondaryObject (Object);
246 if (SecondDesc)
247 {
248 /*
249 * Free the RegionContext if and only if the handler is one of the
250 * default handlers -- and therefore, we created the context object
251 * locally, it was not created by an external caller.
252 */
253 HandlerDesc = Object->Region.Handler;
254 if (HandlerDesc)
255 {
256 NextDesc = HandlerDesc->AddressSpace.RegionList;
257 StartDesc = NextDesc;
258 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
259
260 /* Remove the region object from the handler list */
261
262 while (NextDesc)
263 {
264 if (NextDesc == Object)
265 {
266 *LastObjPtr = NextDesc->Region.Next;
267 break;
268 }
269
270 /* Walk the linked list of handlers */
271
272 LastObjPtr = &NextDesc->Region.Next;
273 NextDesc = NextDesc->Region.Next;
274
275 /* Prevent infinite loop if list is corrupted */
276
277 if (NextDesc == StartDesc)
278 {
279 ACPI_ERROR ((AE_INFO,
280 "Circular region list in address handler object %p",
281 HandlerDesc));
282 return_VOID;
283 }
284 }
285
286 if (HandlerDesc->AddressSpace.HandlerFlags &
287 ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
288 {
289 /* Deactivate region and free region context */
290
291 if (HandlerDesc->AddressSpace.Setup)
292 {
293 (void) HandlerDesc->AddressSpace.Setup (Object,
294 ACPI_REGION_DEACTIVATE,
295 HandlerDesc->AddressSpace.Context,
296 &SecondDesc->Extra.RegionContext);
297 }
298 }
299
300 AcpiUtRemoveReference (HandlerDesc);
301 }
302
303 /* Now we can free the Extra object */
304
305 AcpiUtDeleteObjectDesc (SecondDesc);
306 }
307 if (Object->Field.InternalPccBuffer)
308 {
309 ACPI_FREE(Object->Field.InternalPccBuffer);
310 }
311
312 break;
313
314 case ACPI_TYPE_BUFFER_FIELD:
315
316 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
317 "***** Buffer Field %p\n", Object));
318
319 SecondDesc = AcpiNsGetSecondaryObject (Object);
320 if (SecondDesc)
321 {
322 AcpiUtDeleteObjectDesc (SecondDesc);
323 }
324 break;
325
326 case ACPI_TYPE_LOCAL_BANK_FIELD:
327
328 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
329 "***** Bank Field %p\n", Object));
330
331 SecondDesc = AcpiNsGetSecondaryObject (Object);
332 if (SecondDesc)
333 {
334 AcpiUtDeleteObjectDesc (SecondDesc);
335 }
336 break;
337
338 case ACPI_TYPE_LOCAL_ADDRESS_HANDLER:
339
340 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
341 "***** Address handler %p\n", Object));
342
343 AcpiOsDeleteMutex (Object->AddressSpace.ContextMutex);
344 break;
345
346 default:
347
348 break;
349 }
350
351 /* Free any allocated memory (pointer within the object) found above */
352
353 if (ObjPointer)
354 {
355 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
356 ObjPointer));
357 ACPI_FREE (ObjPointer);
358 }
359
360 /* Now the object can be safely deleted */
361
362 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Deleting Object %p [%s]\n",
363 ACPI_GET_FUNCTION_NAME, Object, AcpiUtGetObjectTypeName (Object)));
364
365 AcpiUtDeleteObjectDesc (Object);
366 return_VOID;
367 }
368
369
370 /*******************************************************************************
371 *
372 * FUNCTION: AcpiUtDeleteInternalObjectList
373 *
374 * PARAMETERS: ObjList - Pointer to the list to be deleted
375 *
376 * RETURN: None
377 *
378 * DESCRIPTION: This function deletes an internal object list, including both
379 * simple objects and package objects
380 *
381 ******************************************************************************/
382
383 void
384 AcpiUtDeleteInternalObjectList (
385 ACPI_OPERAND_OBJECT **ObjList)
386 {
387 ACPI_OPERAND_OBJECT **InternalObj;
388
389
390 ACPI_FUNCTION_ENTRY ();
391
392
393 /* Walk the null-terminated internal list */
394
395 for (InternalObj = ObjList; *InternalObj; InternalObj++)
396 {
397 AcpiUtRemoveReference (*InternalObj);
398 }
399
400 /* Free the combined parameter pointer list and object array */
401
402 ACPI_FREE (ObjList);
403 return;
404 }
405
406
407 /*******************************************************************************
408 *
409 * FUNCTION: AcpiUtUpdateRefCount
410 *
411 * PARAMETERS: Object - Object whose ref count is to be updated
412 * Action - What to do (REF_INCREMENT or REF_DECREMENT)
413 *
414 * RETURN: None. Sets new reference count within the object
415 *
416 * DESCRIPTION: Modify the reference count for an internal acpi object
417 *
418 ******************************************************************************/
419
420 static void
421 AcpiUtUpdateRefCount (
422 ACPI_OPERAND_OBJECT *Object,
423 UINT32 Action)
424 {
425 UINT16 OriginalCount;
426 UINT16 NewCount = 0;
427 ACPI_CPU_FLAGS LockFlags;
428 const char *Message;
429
430
431 ACPI_FUNCTION_NAME (UtUpdateRefCount);
432
433
434 if (!Object)
435 {
436 return;
437 }
438
439 /*
440 * Always get the reference count lock. Note: Interpreter and/or
441 * Namespace is not always locked when this function is called.
442 */
443 LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
444 OriginalCount = Object->Common.ReferenceCount;
445
446 /* Perform the reference count action (increment, decrement) */
447
448 switch (Action)
449 {
450 case REF_INCREMENT:
451
452 NewCount = OriginalCount + 1;
453 Object->Common.ReferenceCount = NewCount;
454 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
455
456 /* The current reference count should never be zero here */
457
458 if (!OriginalCount)
459 {
460 ACPI_WARNING ((AE_INFO,
461 "Obj %p, Reference Count was zero before increment\n",
462 Object));
463 }
464
465 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
466 "Obj %p Type %.2X [%s] Refs %.2X [Incremented]\n",
467 Object, Object->Common.Type,
468 AcpiUtGetObjectTypeName (Object), NewCount));
469 Message = "Incremement";
470 break;
471
472 case REF_DECREMENT:
473
474 /* The current reference count must be non-zero */
475
476 if (OriginalCount)
477 {
478 NewCount = OriginalCount - 1;
479 Object->Common.ReferenceCount = NewCount;
480 }
481
482 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
483
484 if (!OriginalCount)
485 {
486 ACPI_WARNING ((AE_INFO,
487 "Obj %p, Reference Count is already zero, cannot decrement\n",
488 Object));
489 }
490
491 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
492 "%s: Obj %p Type %.2X Refs %.2X [Decremented]\n",
493 ACPI_GET_FUNCTION_NAME, Object, Object->Common.Type, NewCount));
494
495 /* Actually delete the object on a reference count of zero */
496
497 if (NewCount == 0)
498 {
499 AcpiUtDeleteInternalObj (Object);
500 }
501 Message = "Decrement";
502 break;
503
504 default:
505
506 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
507 ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
508 Action));
509 return;
510 }
511
512 /*
513 * Sanity check the reference count, for debug purposes only.
514 * (A deleted object will have a huge reference count)
515 */
516 if (NewCount > ACPI_MAX_REFERENCE_COUNT)
517 {
518 ACPI_WARNING ((AE_INFO,
519 "Large Reference Count (0x%X) in object %p, Type=0x%.2X Operation=%s",
520 NewCount, Object, Object->Common.Type, Message));
521 }
522 }
523
524
525 /*******************************************************************************
526 *
527 * FUNCTION: AcpiUtUpdateObjectReference
528 *
529 * PARAMETERS: Object - Increment or decrement the ref count for
530 * this object and all sub-objects
531 * Action - Either REF_INCREMENT or REF_DECREMENT
532 *
533 * RETURN: Status
534 *
535 * DESCRIPTION: Increment or decrement the object reference count
536 *
537 * Object references are incremented when:
538 * 1) An object is attached to a Node (namespace object)
539 * 2) An object is copied (all subobjects must be incremented)
540 *
541 * Object references are decremented when:
542 * 1) An object is detached from an Node
543 *
544 ******************************************************************************/
545
546 ACPI_STATUS
547 AcpiUtUpdateObjectReference (
548 ACPI_OPERAND_OBJECT *Object,
549 UINT16 Action)
550 {
551 ACPI_STATUS Status = AE_OK;
552 ACPI_GENERIC_STATE *StateList = NULL;
553 ACPI_OPERAND_OBJECT *NextObject = NULL;
554 ACPI_OPERAND_OBJECT *PrevObject;
555 ACPI_GENERIC_STATE *State;
556 UINT32 i;
557
558
559 ACPI_FUNCTION_NAME (UtUpdateObjectReference);
560
561
562 while (Object)
563 {
564 /* Make sure that this isn't a namespace handle */
565
566 if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
567 {
568 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
569 "Object %p is NS handle\n", Object));
570 return (AE_OK);
571 }
572
573 /*
574 * All sub-objects must have their reference count updated
575 * also. Different object types have different subobjects.
576 */
577 switch (Object->Common.Type)
578 {
579 case ACPI_TYPE_DEVICE:
580 case ACPI_TYPE_PROCESSOR:
581 case ACPI_TYPE_POWER:
582 case ACPI_TYPE_THERMAL:
583 /*
584 * Update the notify objects for these types (if present)
585 * Two lists, system and device notify handlers.
586 */
587 for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
588 {
589 PrevObject = Object->CommonNotify.NotifyList[i];
590 while (PrevObject)
591 {
592 NextObject = PrevObject->Notify.Next[i];
593 AcpiUtUpdateRefCount (PrevObject, Action);
594 PrevObject = NextObject;
595 }
596 }
597 break;
598
599 case ACPI_TYPE_PACKAGE:
600 /*
601 * We must update all the sub-objects of the package,
602 * each of whom may have their own sub-objects.
603 */
604 for (i = 0; i < Object->Package.Count; i++)
605 {
606 /*
607 * Null package elements are legal and can be simply
608 * ignored.
609 */
610 NextObject = Object->Package.Elements[i];
611 if (!NextObject)
612 {
613 continue;
614 }
615
616 switch (NextObject->Common.Type)
617 {
618 case ACPI_TYPE_INTEGER:
619 case ACPI_TYPE_STRING:
620 case ACPI_TYPE_BUFFER:
621 /*
622 * For these very simple sub-objects, we can just
623 * update the reference count here and continue.
624 * Greatly increases performance of this operation.
625 */
626 AcpiUtUpdateRefCount (NextObject, Action);
627 break;
628
629 default:
630 /*
631 * For complex sub-objects, push them onto the stack
632 * for later processing (this eliminates recursion.)
633 */
634 Status = AcpiUtCreateUpdateStateAndPush (
635 NextObject, Action, &StateList);
636 if (ACPI_FAILURE (Status))
637 {
638 goto ErrorExit;
639 }
640 break;
641 }
642 }
643
644 NextObject = NULL;
645 break;
646
647 case ACPI_TYPE_BUFFER_FIELD:
648
649 NextObject = Object->BufferField.BufferObj;
650 break;
651
652 case ACPI_TYPE_LOCAL_BANK_FIELD:
653
654 NextObject = Object->BankField.BankObj;
655 Status = AcpiUtCreateUpdateStateAndPush (
656 Object->BankField.RegionObj, Action, &StateList);
657 if (ACPI_FAILURE (Status))
658 {
659 goto ErrorExit;
660 }
661 break;
662
663 case ACPI_TYPE_LOCAL_INDEX_FIELD:
664
665 NextObject = Object->IndexField.IndexObj;
666 Status = AcpiUtCreateUpdateStateAndPush (
667 Object->IndexField.DataObj, Action, &StateList);
668 if (ACPI_FAILURE (Status))
669 {
670 goto ErrorExit;
671 }
672 break;
673
674 case ACPI_TYPE_LOCAL_REFERENCE:
675 /*
676 * The target of an Index (a package, string, or buffer) or a named
677 * reference must track changes to the ref count of the index or
678 * target object.
679 */
680 if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
681 (Object->Reference.Class== ACPI_REFCLASS_NAME))
682 {
683 NextObject = Object->Reference.Object;
684 }
685 break;
686
687 case ACPI_TYPE_LOCAL_REGION_FIELD:
688 case ACPI_TYPE_REGION:
689 default:
690
691 break; /* No subobjects for all other types */
692 }
693
694 /*
695 * Now we can update the count in the main object. This can only
696 * happen after we update the sub-objects in case this causes the
697 * main object to be deleted.
698 */
699 AcpiUtUpdateRefCount (Object, Action);
700 Object = NULL;
701
702 /* Move on to the next object to be updated */
703
704 if (NextObject)
705 {
706 Object = NextObject;
707 NextObject = NULL;
708 }
709 else if (StateList)
710 {
711 State = AcpiUtPopGenericState (&StateList);
712 Object = State->Update.Object;
713 AcpiUtDeleteGenericState (State);
714 }
715 }
716
717 return (AE_OK);
718
719
720 ErrorExit:
721
722 ACPI_EXCEPTION ((AE_INFO, Status,
723 "Could not update object reference count"));
724
725 /* Free any stacked Update State objects */
726
727 while (StateList)
728 {
729 State = AcpiUtPopGenericState (&StateList);
730 AcpiUtDeleteGenericState (State);
731 }
732
733 return (Status);
734 }
735
736
737 /*******************************************************************************
738 *
739 * FUNCTION: AcpiUtAddReference
740 *
741 * PARAMETERS: Object - Object whose reference count is to be
742 * incremented
743 *
744 * RETURN: None
745 *
746 * DESCRIPTION: Add one reference to an ACPI object
747 *
748 ******************************************************************************/
749
750 void
751 AcpiUtAddReference (
752 ACPI_OPERAND_OBJECT *Object)
753 {
754
755 ACPI_FUNCTION_NAME (UtAddReference);
756
757
758 /* Ensure that we have a valid object */
759
760 if (!AcpiUtValidInternalObject (Object))
761 {
762 return;
763 }
764
765 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
766 "Obj %p Current Refs=%X [To Be Incremented]\n",
767 Object, Object->Common.ReferenceCount));
768
769 /* Increment the reference count */
770
771 (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
772 return;
773 }
774
775
776 /*******************************************************************************
777 *
778 * FUNCTION: AcpiUtRemoveReference
779 *
780 * PARAMETERS: Object - Object whose ref count will be decremented
781 *
782 * RETURN: None
783 *
784 * DESCRIPTION: Decrement the reference count of an ACPI internal object
785 *
786 ******************************************************************************/
787
788 void
789 AcpiUtRemoveReference (
790 ACPI_OPERAND_OBJECT *Object)
791 {
792
793 ACPI_FUNCTION_NAME (UtRemoveReference);
794
795
796 /*
797 * Allow a NULL pointer to be passed in, just ignore it. This saves
798 * each caller from having to check. Also, ignore NS nodes.
799 */
800 if (!Object ||
801 (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
802
803 {
804 return;
805 }
806
807 /* Ensure that we have a valid object */
808
809 if (!AcpiUtValidInternalObject (Object))
810 {
811 return;
812 }
813
814 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
815 "%s: Obj %p Current Refs=%X [To Be Decremented]\n",
816 ACPI_GET_FUNCTION_NAME, Object, Object->Common.ReferenceCount));
817
818 /*
819 * Decrement the reference count, and only actually delete the object
820 * if the reference count becomes 0. (Must also decrement the ref count
821 * of all subobjects!)
822 */
823 (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
824 return;
825 }
826