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utdelete.c revision 1.6.2.1
      1 /*******************************************************************************
      2  *
      3  * Module Name: utdelete - object deletion and reference count utilities
      4  *
      5  ******************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2021, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 #include "acpi.h"
     45 #include "accommon.h"
     46 #include "acinterp.h"
     47 #include "acnamesp.h"
     48 #include "acevents.h"
     49 
     50 
     51 #define _COMPONENT          ACPI_UTILITIES
     52         ACPI_MODULE_NAME    ("utdelete")
     53 
     54 /* Local prototypes */
     55 
     56 static void
     57 AcpiUtDeleteInternalObj (
     58     ACPI_OPERAND_OBJECT     *Object);
     59 
     60 static void
     61 AcpiUtUpdateRefCount (
     62     ACPI_OPERAND_OBJECT     *Object,
     63     UINT32                  Action);
     64 
     65 
     66 /*******************************************************************************
     67  *
     68  * FUNCTION:    AcpiUtDeleteInternalObj
     69  *
     70  * PARAMETERS:  Object         - Object to be deleted
     71  *
     72  * RETURN:      None
     73  *
     74  * DESCRIPTION: Low level object deletion, after reference counts have been
     75  *              updated (All reference counts, including sub-objects!)
     76  *
     77  ******************************************************************************/
     78 
     79 static void
     80 AcpiUtDeleteInternalObj (
     81     ACPI_OPERAND_OBJECT     *Object)
     82 {
     83     void                    *ObjPointer = NULL;
     84     ACPI_OPERAND_OBJECT     *HandlerDesc;
     85     ACPI_OPERAND_OBJECT     *SecondDesc;
     86     ACPI_OPERAND_OBJECT     *NextDesc;
     87     ACPI_OPERAND_OBJECT     *StartDesc;
     88     ACPI_OPERAND_OBJECT     **LastObjPtr;
     89 
     90 
     91     ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
     92 
     93 
     94     if (!Object)
     95     {
     96         return_VOID;
     97     }
     98 
     99     /*
    100      * Must delete or free any pointers within the object that are not
    101      * actual ACPI objects (for example, a raw buffer pointer).
    102      */
    103     switch (Object->Common.Type)
    104     {
    105     case ACPI_TYPE_STRING:
    106 
    107         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
    108             Object, Object->String.Pointer));
    109 
    110         /* Free the actual string buffer */
    111 
    112         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    113         {
    114             /* But only if it is NOT a pointer into an ACPI table */
    115 
    116             ObjPointer = Object->String.Pointer;
    117         }
    118         break;
    119 
    120     case ACPI_TYPE_BUFFER:
    121 
    122         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
    123             Object, Object->Buffer.Pointer));
    124 
    125         /* Free the actual buffer */
    126 
    127         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    128         {
    129             /* But only if it is NOT a pointer into an ACPI table */
    130 
    131             ObjPointer = Object->Buffer.Pointer;
    132         }
    133         break;
    134 
    135     case ACPI_TYPE_PACKAGE:
    136 
    137         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
    138             Object->Package.Count));
    139 
    140         /*
    141          * Elements of the package are not handled here, they are deleted
    142          * separately
    143          */
    144 
    145         /* Free the (variable length) element pointer array */
    146 
    147         ObjPointer = Object->Package.Elements;
    148         break;
    149 
    150     /*
    151      * These objects have a possible list of notify handlers.
    152      * Device object also may have a GPE block.
    153      */
    154     case ACPI_TYPE_DEVICE:
    155 
    156         if (Object->Device.GpeBlock)
    157         {
    158             (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
    159         }
    160 
    161         ACPI_FALLTHROUGH;
    162 
    163     case ACPI_TYPE_PROCESSOR:
    164     case ACPI_TYPE_THERMAL:
    165 
    166         /* Walk the address handler list for this object */
    167 
    168         HandlerDesc = Object->CommonNotify.Handler;
    169         while (HandlerDesc)
    170         {
    171             NextDesc = HandlerDesc->AddressSpace.Next;
    172             AcpiUtRemoveReference (HandlerDesc);
    173             HandlerDesc = NextDesc;
    174         }
    175         break;
    176 
    177     case ACPI_TYPE_MUTEX:
    178 
    179         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    180             "***** Mutex %p, OS Mutex %p\n",
    181             Object, Object->Mutex.OsMutex));
    182 
    183         if (Object == AcpiGbl_GlobalLockMutex)
    184         {
    185             /* Global Lock has extra semaphore */
    186 
    187             (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
    188             AcpiGbl_GlobalLockSemaphore = NULL;
    189 
    190             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    191             AcpiGbl_GlobalLockMutex = NULL;
    192         }
    193         else
    194         {
    195             AcpiExUnlinkMutex (Object);
    196             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    197         }
    198         break;
    199 
    200     case ACPI_TYPE_EVENT:
    201 
    202         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    203             "***** Event %p, OS Semaphore %p\n",
    204             Object, Object->Event.OsSemaphore));
    205 
    206         (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
    207         Object->Event.OsSemaphore = NULL;
    208         break;
    209 
    210     case ACPI_TYPE_METHOD:
    211 
    212         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    213             "***** Method %p\n", Object));
    214 
    215         /* Delete the method mutex if it exists */
    216 
    217         if (Object->Method.Mutex)
    218         {
    219             AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
    220             AcpiUtDeleteObjectDesc (Object->Method.Mutex);
    221             Object->Method.Mutex = NULL;
    222         }
    223 
    224         if (Object->Method.Node)
    225         {
    226             Object->Method.Node = NULL;
    227         }
    228         break;
    229 
    230     case ACPI_TYPE_REGION:
    231 
    232         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    233             "***** Region %p\n", Object));
    234 
    235         /*
    236          * Update AddressRange list. However, only permanent regions
    237          * are installed in this list. (Not created within a method)
    238          */
    239         if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
    240         {
    241             AcpiUtRemoveAddressRange (Object->Region.SpaceId,
    242                 Object->Region.Node);
    243         }
    244 
    245         SecondDesc = AcpiNsGetSecondaryObject (Object);
    246         if (SecondDesc)
    247         {
    248             /*
    249              * Free the RegionContext if and only if the handler is one of the
    250              * default handlers -- and therefore, we created the context object
    251              * locally, it was not created by an external caller.
    252              */
    253             HandlerDesc = Object->Region.Handler;
    254             if (HandlerDesc)
    255             {
    256                 NextDesc = HandlerDesc->AddressSpace.RegionList;
    257                 StartDesc = NextDesc;
    258                 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
    259 
    260                 /* Remove the region object from the handler list */
    261 
    262                 while (NextDesc)
    263                 {
    264                     if (NextDesc == Object)
    265                     {
    266                         *LastObjPtr = NextDesc->Region.Next;
    267                         break;
    268                     }
    269 
    270                     /* Walk the linked list of handlers */
    271 
    272                     LastObjPtr = &NextDesc->Region.Next;
    273                     NextDesc = NextDesc->Region.Next;
    274 
    275                     /* Prevent infinite loop if list is corrupted */
    276 
    277                     if (NextDesc == StartDesc)
    278                     {
    279                         ACPI_ERROR ((AE_INFO,
    280                             "Circular region list in address handler object %p",
    281                             HandlerDesc));
    282                         return_VOID;
    283                     }
    284                 }
    285 
    286                 if (HandlerDesc->AddressSpace.HandlerFlags &
    287                     ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
    288                 {
    289                     /* Deactivate region and free region context */
    290 
    291                     if (HandlerDesc->AddressSpace.Setup)
    292                     {
    293                         (void) HandlerDesc->AddressSpace.Setup (Object,
    294                             ACPI_REGION_DEACTIVATE,
    295                             HandlerDesc->AddressSpace.Context,
    296                             &SecondDesc->Extra.RegionContext);
    297                     }
    298                 }
    299 
    300                 AcpiUtRemoveReference (HandlerDesc);
    301             }
    302 
    303             /* Now we can free the Extra object */
    304 
    305             AcpiUtDeleteObjectDesc (SecondDesc);
    306         }
    307         if (Object->Field.InternalPccBuffer)
    308         {
    309             ACPI_FREE(Object->Field.InternalPccBuffer);
    310         }
    311 
    312         break;
    313 
    314     case ACPI_TYPE_BUFFER_FIELD:
    315 
    316         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    317             "***** Buffer Field %p\n", Object));
    318 
    319         SecondDesc = AcpiNsGetSecondaryObject (Object);
    320         if (SecondDesc)
    321         {
    322             AcpiUtDeleteObjectDesc (SecondDesc);
    323         }
    324         break;
    325 
    326     case ACPI_TYPE_LOCAL_BANK_FIELD:
    327 
    328         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    329             "***** Bank Field %p\n", Object));
    330 
    331         SecondDesc = AcpiNsGetSecondaryObject (Object);
    332         if (SecondDesc)
    333         {
    334             AcpiUtDeleteObjectDesc (SecondDesc);
    335         }
    336         break;
    337 
    338     case ACPI_TYPE_LOCAL_ADDRESS_HANDLER:
    339 
    340         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    341             "***** Address handler %p\n", Object));
    342 
    343         AcpiOsDeleteMutex (Object->AddressSpace.ContextMutex);
    344         break;
    345 
    346     default:
    347 
    348         break;
    349     }
    350 
    351     /* Free any allocated memory (pointer within the object) found above */
    352 
    353     if (ObjPointer)
    354     {
    355         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
    356             ObjPointer));
    357         ACPI_FREE (ObjPointer);
    358     }
    359 
    360     /* Now the object can be safely deleted */
    361 
    362     ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Deleting Object %p [%s]\n",
    363         ACPI_GET_FUNCTION_NAME, Object, AcpiUtGetObjectTypeName (Object)));
    364 
    365     AcpiUtDeleteObjectDesc (Object);
    366     return_VOID;
    367 }
    368 
    369 
    370 /*******************************************************************************
    371  *
    372  * FUNCTION:    AcpiUtDeleteInternalObjectList
    373  *
    374  * PARAMETERS:  ObjList         - Pointer to the list to be deleted
    375  *
    376  * RETURN:      None
    377  *
    378  * DESCRIPTION: This function deletes an internal object list, including both
    379  *              simple objects and package objects
    380  *
    381  ******************************************************************************/
    382 
    383 void
    384 AcpiUtDeleteInternalObjectList (
    385     ACPI_OPERAND_OBJECT     **ObjList)
    386 {
    387     ACPI_OPERAND_OBJECT     **InternalObj;
    388 
    389 
    390     ACPI_FUNCTION_ENTRY ();
    391 
    392 
    393     /* Walk the null-terminated internal list */
    394 
    395     for (InternalObj = ObjList; *InternalObj; InternalObj++)
    396     {
    397         AcpiUtRemoveReference (*InternalObj);
    398     }
    399 
    400     /* Free the combined parameter pointer list and object array */
    401 
    402     ACPI_FREE (ObjList);
    403     return;
    404 }
    405 
    406 
    407 /*******************************************************************************
    408  *
    409  * FUNCTION:    AcpiUtUpdateRefCount
    410  *
    411  * PARAMETERS:  Object          - Object whose ref count is to be updated
    412  *              Action          - What to do (REF_INCREMENT or REF_DECREMENT)
    413  *
    414  * RETURN:      None. Sets new reference count within the object
    415  *
    416  * DESCRIPTION: Modify the reference count for an internal acpi object
    417  *
    418  ******************************************************************************/
    419 
    420 static void
    421 AcpiUtUpdateRefCount (
    422     ACPI_OPERAND_OBJECT     *Object,
    423     UINT32                  Action)
    424 {
    425     UINT16                  OriginalCount;
    426     UINT16                  NewCount = 0;
    427     ACPI_CPU_FLAGS          LockFlags;
    428     const char              *Message;
    429 
    430 
    431     ACPI_FUNCTION_NAME (UtUpdateRefCount);
    432 
    433 
    434     if (!Object)
    435     {
    436         return;
    437     }
    438 
    439     /*
    440      * Always get the reference count lock. Note: Interpreter and/or
    441      * Namespace is not always locked when this function is called.
    442      */
    443     LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
    444     OriginalCount = Object->Common.ReferenceCount;
    445 
    446     /* Perform the reference count action (increment, decrement) */
    447 
    448     switch (Action)
    449     {
    450     case REF_INCREMENT:
    451 
    452         NewCount = OriginalCount + 1;
    453         Object->Common.ReferenceCount = NewCount;
    454         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    455 
    456         /* The current reference count should never be zero here */
    457 
    458         if (!OriginalCount)
    459         {
    460             ACPI_WARNING ((AE_INFO,
    461                 "Obj %p, Reference Count was zero before increment\n",
    462                 Object));
    463         }
    464 
    465         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    466             "Obj %p Type %.2X [%s] Refs %.2X [Incremented]\n",
    467             Object, Object->Common.Type,
    468             AcpiUtGetObjectTypeName (Object), NewCount));
    469         Message = "Incremement";
    470         break;
    471 
    472     case REF_DECREMENT:
    473 
    474         /* The current reference count must be non-zero */
    475 
    476         if (OriginalCount)
    477         {
    478             NewCount = OriginalCount - 1;
    479             Object->Common.ReferenceCount = NewCount;
    480         }
    481 
    482         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    483 
    484         if (!OriginalCount)
    485         {
    486             ACPI_WARNING ((AE_INFO,
    487                 "Obj %p, Reference Count is already zero, cannot decrement\n",
    488                 Object));
    489         }
    490 
    491         ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
    492             "%s: Obj %p Type %.2X Refs %.2X [Decremented]\n",
    493             ACPI_GET_FUNCTION_NAME, Object, Object->Common.Type, NewCount));
    494 
    495         /* Actually delete the object on a reference count of zero */
    496 
    497         if (NewCount == 0)
    498         {
    499             AcpiUtDeleteInternalObj (Object);
    500         }
    501         Message = "Decrement";
    502         break;
    503 
    504     default:
    505 
    506         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    507         ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
    508             Action));
    509         return;
    510     }
    511 
    512     /*
    513      * Sanity check the reference count, for debug purposes only.
    514      * (A deleted object will have a huge reference count)
    515      */
    516     if (NewCount > ACPI_MAX_REFERENCE_COUNT)
    517     {
    518         ACPI_WARNING ((AE_INFO,
    519             "Large Reference Count (0x%X) in object %p, Type=0x%.2X Operation=%s",
    520             NewCount, Object, Object->Common.Type, Message));
    521     }
    522 }
    523 
    524 
    525 /*******************************************************************************
    526  *
    527  * FUNCTION:    AcpiUtUpdateObjectReference
    528  *
    529  * PARAMETERS:  Object              - Increment or decrement the ref count for
    530  *                                    this object and all sub-objects
    531  *              Action              - Either REF_INCREMENT or REF_DECREMENT
    532  *
    533  * RETURN:      Status
    534  *
    535  * DESCRIPTION: Increment or decrement the object reference count
    536  *
    537  * Object references are incremented when:
    538  * 1) An object is attached to a Node (namespace object)
    539  * 2) An object is copied (all subobjects must be incremented)
    540  *
    541  * Object references are decremented when:
    542  * 1) An object is detached from an Node
    543  *
    544  ******************************************************************************/
    545 
    546 ACPI_STATUS
    547 AcpiUtUpdateObjectReference (
    548     ACPI_OPERAND_OBJECT     *Object,
    549     UINT16                  Action)
    550 {
    551     ACPI_STATUS             Status = AE_OK;
    552     ACPI_GENERIC_STATE      *StateList = NULL;
    553     ACPI_OPERAND_OBJECT     *NextObject = NULL;
    554     ACPI_OPERAND_OBJECT     *PrevObject;
    555     ACPI_GENERIC_STATE      *State;
    556     UINT32                  i;
    557 
    558 
    559     ACPI_FUNCTION_NAME (UtUpdateObjectReference);
    560 
    561 
    562     while (Object)
    563     {
    564         /* Make sure that this isn't a namespace handle */
    565 
    566         if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
    567         {
    568             ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    569                 "Object %p is NS handle\n", Object));
    570             return (AE_OK);
    571         }
    572 
    573         /*
    574          * All sub-objects must have their reference count updated
    575          * also. Different object types have different subobjects.
    576          */
    577         switch (Object->Common.Type)
    578         {
    579         case ACPI_TYPE_DEVICE:
    580         case ACPI_TYPE_PROCESSOR:
    581         case ACPI_TYPE_POWER:
    582         case ACPI_TYPE_THERMAL:
    583             /*
    584              * Update the notify objects for these types (if present)
    585              * Two lists, system and device notify handlers.
    586              */
    587             for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
    588             {
    589                 PrevObject = Object->CommonNotify.NotifyList[i];
    590                 while (PrevObject)
    591                 {
    592                     NextObject = PrevObject->Notify.Next[i];
    593                     AcpiUtUpdateRefCount (PrevObject, Action);
    594                     PrevObject = NextObject;
    595                 }
    596             }
    597             break;
    598 
    599         case ACPI_TYPE_PACKAGE:
    600             /*
    601              * We must update all the sub-objects of the package,
    602              * each of whom may have their own sub-objects.
    603              */
    604             for (i = 0; i < Object->Package.Count; i++)
    605             {
    606                 /*
    607                  * Null package elements are legal and can be simply
    608                  * ignored.
    609                  */
    610                 NextObject = Object->Package.Elements[i];
    611                 if (!NextObject)
    612                 {
    613                     continue;
    614                 }
    615 
    616                 switch (NextObject->Common.Type)
    617                 {
    618                 case ACPI_TYPE_INTEGER:
    619                 case ACPI_TYPE_STRING:
    620                 case ACPI_TYPE_BUFFER:
    621                     /*
    622                      * For these very simple sub-objects, we can just
    623                      * update the reference count here and continue.
    624                      * Greatly increases performance of this operation.
    625                      */
    626                     AcpiUtUpdateRefCount (NextObject, Action);
    627                     break;
    628 
    629                 default:
    630                     /*
    631                      * For complex sub-objects, push them onto the stack
    632                      * for later processing (this eliminates recursion.)
    633                      */
    634                     Status = AcpiUtCreateUpdateStateAndPush (
    635                         NextObject, Action, &StateList);
    636                     if (ACPI_FAILURE (Status))
    637                     {
    638                         goto ErrorExit;
    639                     }
    640                     break;
    641                 }
    642             }
    643 
    644             NextObject = NULL;
    645             break;
    646 
    647         case ACPI_TYPE_BUFFER_FIELD:
    648 
    649             NextObject = Object->BufferField.BufferObj;
    650             break;
    651 
    652         case ACPI_TYPE_LOCAL_BANK_FIELD:
    653 
    654             NextObject = Object->BankField.BankObj;
    655             Status = AcpiUtCreateUpdateStateAndPush (
    656                 Object->BankField.RegionObj, Action, &StateList);
    657             if (ACPI_FAILURE (Status))
    658             {
    659                 goto ErrorExit;
    660             }
    661             break;
    662 
    663         case ACPI_TYPE_LOCAL_INDEX_FIELD:
    664 
    665             NextObject = Object->IndexField.IndexObj;
    666             Status = AcpiUtCreateUpdateStateAndPush (
    667                 Object->IndexField.DataObj, Action, &StateList);
    668             if (ACPI_FAILURE (Status))
    669             {
    670                 goto ErrorExit;
    671             }
    672             break;
    673 
    674         case ACPI_TYPE_LOCAL_REFERENCE:
    675             /*
    676              * The target of an Index (a package, string, or buffer) or a named
    677              * reference must track changes to the ref count of the index or
    678              * target object.
    679              */
    680             if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
    681                 (Object->Reference.Class== ACPI_REFCLASS_NAME))
    682             {
    683                 NextObject = Object->Reference.Object;
    684             }
    685             break;
    686 
    687         case ACPI_TYPE_LOCAL_REGION_FIELD:
    688         case ACPI_TYPE_REGION:
    689         default:
    690 
    691             break; /* No subobjects for all other types */
    692         }
    693 
    694         /*
    695          * Now we can update the count in the main object. This can only
    696          * happen after we update the sub-objects in case this causes the
    697          * main object to be deleted.
    698          */
    699         AcpiUtUpdateRefCount (Object, Action);
    700         Object = NULL;
    701 
    702         /* Move on to the next object to be updated */
    703 
    704         if (NextObject)
    705         {
    706             Object = NextObject;
    707             NextObject = NULL;
    708         }
    709         else if (StateList)
    710         {
    711             State = AcpiUtPopGenericState (&StateList);
    712             Object = State->Update.Object;
    713             AcpiUtDeleteGenericState (State);
    714         }
    715     }
    716 
    717     return (AE_OK);
    718 
    719 
    720 ErrorExit:
    721 
    722     ACPI_EXCEPTION ((AE_INFO, Status,
    723         "Could not update object reference count"));
    724 
    725     /* Free any stacked Update State objects */
    726 
    727     while (StateList)
    728     {
    729         State = AcpiUtPopGenericState (&StateList);
    730         AcpiUtDeleteGenericState (State);
    731     }
    732 
    733     return (Status);
    734 }
    735 
    736 
    737 /*******************************************************************************
    738  *
    739  * FUNCTION:    AcpiUtAddReference
    740  *
    741  * PARAMETERS:  Object          - Object whose reference count is to be
    742  *                                incremented
    743  *
    744  * RETURN:      None
    745  *
    746  * DESCRIPTION: Add one reference to an ACPI object
    747  *
    748  ******************************************************************************/
    749 
    750 void
    751 AcpiUtAddReference (
    752     ACPI_OPERAND_OBJECT     *Object)
    753 {
    754 
    755     ACPI_FUNCTION_NAME (UtAddReference);
    756 
    757 
    758     /* Ensure that we have a valid object */
    759 
    760     if (!AcpiUtValidInternalObject (Object))
    761     {
    762         return;
    763     }
    764 
    765     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    766         "Obj %p Current Refs=%X [To Be Incremented]\n",
    767         Object, Object->Common.ReferenceCount));
    768 
    769     /* Increment the reference count */
    770 
    771     (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
    772     return;
    773 }
    774 
    775 
    776 /*******************************************************************************
    777  *
    778  * FUNCTION:    AcpiUtRemoveReference
    779  *
    780  * PARAMETERS:  Object         - Object whose ref count will be decremented
    781  *
    782  * RETURN:      None
    783  *
    784  * DESCRIPTION: Decrement the reference count of an ACPI internal object
    785  *
    786  ******************************************************************************/
    787 
    788 void
    789 AcpiUtRemoveReference (
    790     ACPI_OPERAND_OBJECT     *Object)
    791 {
    792 
    793     ACPI_FUNCTION_NAME (UtRemoveReference);
    794 
    795 
    796     /*
    797      * Allow a NULL pointer to be passed in, just ignore it. This saves
    798      * each caller from having to check. Also, ignore NS nodes.
    799      */
    800     if (!Object ||
    801         (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
    802 
    803     {
    804         return;
    805     }
    806 
    807     /* Ensure that we have a valid object */
    808 
    809     if (!AcpiUtValidInternalObject (Object))
    810     {
    811         return;
    812     }
    813 
    814     ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
    815         "%s: Obj %p Current Refs=%X [To Be Decremented]\n",
    816         ACPI_GET_FUNCTION_NAME, Object, Object->Common.ReferenceCount));
    817 
    818     /*
    819      * Decrement the reference count, and only actually delete the object
    820      * if the reference count becomes 0. (Must also decrement the ref count
    821      * of all subobjects!)
    822      */
    823     (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
    824     return;
    825 }
    826