Home | History | Annotate | Line # | Download | only in utilities
utdelete.c revision 1.8
      1 /*******************************************************************************
      2  *
      3  * Module Name: utdelete - object deletion and reference count utilities
      4  *
      5  ******************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2021, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 #include "acpi.h"
     45 #include "accommon.h"
     46 #include "acinterp.h"
     47 #include "acnamesp.h"
     48 #include "acevents.h"
     49 
     50 
     51 #define _COMPONENT          ACPI_UTILITIES
     52         ACPI_MODULE_NAME    ("utdelete")
     53 
     54 /* Local prototypes */
     55 
     56 static void
     57 AcpiUtDeleteInternalObj (
     58     ACPI_OPERAND_OBJECT     *Object);
     59 
     60 static void
     61 AcpiUtUpdateRefCount (
     62     ACPI_OPERAND_OBJECT     *Object,
     63     UINT32                  Action);
     64 
     65 
     66 /*******************************************************************************
     67  *
     68  * FUNCTION:    AcpiUtDeleteInternalObj
     69  *
     70  * PARAMETERS:  Object         - Object to be deleted
     71  *
     72  * RETURN:      None
     73  *
     74  * DESCRIPTION: Low level object deletion, after reference counts have been
     75  *              updated (All reference counts, including sub-objects!)
     76  *
     77  ******************************************************************************/
     78 
     79 static void
     80 AcpiUtDeleteInternalObj (
     81     ACPI_OPERAND_OBJECT     *Object)
     82 {
     83     void                    *ObjPointer = NULL;
     84     ACPI_OPERAND_OBJECT     *HandlerDesc;
     85     ACPI_OPERAND_OBJECT     *SecondDesc;
     86     ACPI_OPERAND_OBJECT     *NextDesc;
     87     ACPI_OPERAND_OBJECT     *StartDesc;
     88     ACPI_OPERAND_OBJECT     **LastObjPtr;
     89 
     90 
     91     ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
     92 
     93 
     94     if (!Object)
     95     {
     96         return_VOID;
     97     }
     98 
     99     /*
    100      * Must delete or free any pointers within the object that are not
    101      * actual ACPI objects (for example, a raw buffer pointer).
    102      */
    103     switch (Object->Common.Type)
    104     {
    105     case ACPI_TYPE_STRING:
    106 
    107         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
    108             Object, Object->String.Pointer));
    109 
    110         /* Free the actual string buffer */
    111 
    112         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    113         {
    114             /* But only if it is NOT a pointer into an ACPI table */
    115 
    116             ObjPointer = Object->String.Pointer;
    117         }
    118         break;
    119 
    120     case ACPI_TYPE_BUFFER:
    121 
    122         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
    123             Object, Object->Buffer.Pointer));
    124 
    125         /* Free the actual buffer */
    126 
    127         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
    128         {
    129             /* But only if it is NOT a pointer into an ACPI table */
    130 
    131             ObjPointer = Object->Buffer.Pointer;
    132         }
    133         break;
    134 
    135     case ACPI_TYPE_PACKAGE:
    136 
    137         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
    138             Object->Package.Count));
    139 
    140         /*
    141          * Elements of the package are not handled here, they are deleted
    142          * separately
    143          */
    144 
    145         /* Free the (variable length) element pointer array */
    146 
    147         ObjPointer = Object->Package.Elements;
    148         break;
    149 
    150     /*
    151      * These objects have a possible list of notify handlers.
    152      * Device object also may have a GPE block.
    153      */
    154     case ACPI_TYPE_DEVICE:
    155 
    156         if (Object->Device.GpeBlock)
    157         {
    158             (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
    159         }
    160 
    161         ACPI_FALLTHROUGH;
    162 
    163     case ACPI_TYPE_PROCESSOR:
    164     case ACPI_TYPE_THERMAL:
    165 
    166         /* Walk the address handler list for this object */
    167 
    168         HandlerDesc = Object->CommonNotify.Handler;
    169         while (HandlerDesc)
    170         {
    171             NextDesc = HandlerDesc->AddressSpace.Next;
    172             AcpiUtRemoveReference (HandlerDesc);
    173             HandlerDesc = NextDesc;
    174         }
    175         break;
    176 
    177     case ACPI_TYPE_MUTEX:
    178 
    179         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    180             "***** Mutex %p, OS Mutex %p\n",
    181             Object, Object->Mutex.OsMutex));
    182 
    183         if (Object == AcpiGbl_GlobalLockMutex)
    184         {
    185             /* Global Lock has extra semaphore */
    186 
    187             (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
    188             AcpiGbl_GlobalLockSemaphore = NULL;
    189 
    190             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    191             AcpiGbl_GlobalLockMutex = NULL;
    192         }
    193         else
    194         {
    195             AcpiExUnlinkMutex (Object);
    196             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
    197         }
    198         break;
    199 
    200     case ACPI_TYPE_EVENT:
    201 
    202         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    203             "***** Event %p, OS Semaphore %p\n",
    204             Object, Object->Event.OsSemaphore));
    205 
    206         (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
    207         Object->Event.OsSemaphore = NULL;
    208         break;
    209 
    210     case ACPI_TYPE_METHOD:
    211 
    212         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    213             "***** Method %p\n", Object));
    214 
    215         /* Delete the method mutex if it exists */
    216 
    217         if (Object->Method.Mutex)
    218         {
    219             AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
    220             AcpiUtDeleteObjectDesc (Object->Method.Mutex);
    221             Object->Method.Mutex = NULL;
    222         }
    223 
    224         if (Object->Method.Node)
    225         {
    226             Object->Method.Node = NULL;
    227         }
    228         break;
    229 
    230     case ACPI_TYPE_REGION:
    231 
    232         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    233             "***** Region %p\n", Object));
    234 
    235         /*
    236          * Update AddressRange list. However, only permanent regions
    237          * are installed in this list. (Not created within a method)
    238          */
    239         if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
    240         {
    241             AcpiUtRemoveAddressRange (Object->Region.SpaceId,
    242                 Object->Region.Node);
    243         }
    244 
    245         SecondDesc = AcpiNsGetSecondaryObject (Object);
    246         if (SecondDesc)
    247         {
    248             /*
    249              * Free the RegionContext if and only if the handler is one of the
    250              * default handlers -- and therefore, we created the context object
    251              * locally, it was not created by an external caller.
    252              */
    253             HandlerDesc = Object->Region.Handler;
    254             if (HandlerDesc)
    255             {
    256                 NextDesc = HandlerDesc->AddressSpace.RegionList;
    257                 StartDesc = NextDesc;
    258                 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
    259 
    260                 /* Remove the region object from the handler list */
    261 
    262                 while (NextDesc)
    263                 {
    264                     if (NextDesc == Object)
    265                     {
    266                         *LastObjPtr = NextDesc->Region.Next;
    267                         break;
    268                     }
    269 
    270                     /* Walk the linked list of handlers */
    271 
    272                     LastObjPtr = &NextDesc->Region.Next;
    273                     NextDesc = NextDesc->Region.Next;
    274 
    275                     /* Prevent infinite loop if list is corrupted */
    276 
    277                     if (NextDesc == StartDesc)
    278                     {
    279                         ACPI_ERROR ((AE_INFO,
    280                             "Circular region list in address handler object %p",
    281                             HandlerDesc));
    282                         return_VOID;
    283                     }
    284                 }
    285 
    286                 if (HandlerDesc->AddressSpace.HandlerFlags &
    287                     ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
    288                 {
    289                     /* Deactivate region and free region context */
    290 
    291                     if (HandlerDesc->AddressSpace.Setup)
    292                     {
    293                         (void) HandlerDesc->AddressSpace.Setup (Object,
    294                             ACPI_REGION_DEACTIVATE,
    295                             HandlerDesc->AddressSpace.Context,
    296                             &SecondDesc->Extra.RegionContext);
    297                     }
    298                 }
    299 
    300                 AcpiUtRemoveReference (HandlerDesc);
    301             }
    302 
    303             /* Now we can free the Extra object */
    304 
    305             AcpiUtDeleteObjectDesc (SecondDesc);
    306         }
    307         if (Object->Field.InternalPccBuffer)
    308         {
    309             ACPI_FREE(Object->Field.InternalPccBuffer);
    310         }
    311 
    312         break;
    313 
    314     case ACPI_TYPE_BUFFER_FIELD:
    315 
    316         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    317             "***** Buffer Field %p\n", Object));
    318 
    319         SecondDesc = AcpiNsGetSecondaryObject (Object);
    320         if (SecondDesc)
    321         {
    322             AcpiUtDeleteObjectDesc (SecondDesc);
    323         }
    324         break;
    325 
    326     case ACPI_TYPE_LOCAL_BANK_FIELD:
    327 
    328         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    329             "***** Bank Field %p\n", Object));
    330 
    331         SecondDesc = AcpiNsGetSecondaryObject (Object);
    332         if (SecondDesc)
    333         {
    334             AcpiUtDeleteObjectDesc (SecondDesc);
    335         }
    336         break;
    337 
    338     case ACPI_TYPE_LOCAL_ADDRESS_HANDLER:
    339 
    340         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    341             "***** Address handler %p\n", Object));
    342 
    343         AcpiOsDeleteMutex (Object->AddressSpace.ContextMutex);
    344         break;
    345 
    346     default:
    347 
    348         break;
    349     }
    350 
    351     /* Free any allocated memory (pointer within the object) found above */
    352 
    353     if (ObjPointer)
    354     {
    355         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
    356             ObjPointer));
    357         ACPI_FREE (ObjPointer);
    358     }
    359 
    360     /* Now the object can be safely deleted */
    361 
    362     ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Deleting Object %p [%s]\n",
    363         ACPI_GET_FUNCTION_NAME, Object, AcpiUtGetObjectTypeName (Object)));
    364 
    365     AcpiUtDeleteObjectDesc (Object);
    366     return_VOID;
    367 }
    368 
    369 
    370 /*******************************************************************************
    371  *
    372  * FUNCTION:    AcpiUtDeleteInternalObjectList
    373  *
    374  * PARAMETERS:  ObjList         - Pointer to the list to be deleted
    375  *
    376  * RETURN:      None
    377  *
    378  * DESCRIPTION: This function deletes an internal object list, including both
    379  *              simple objects and package objects
    380  *
    381  ******************************************************************************/
    382 
    383 void
    384 AcpiUtDeleteInternalObjectList (
    385     ACPI_OPERAND_OBJECT     **ObjList)
    386 {
    387     ACPI_OPERAND_OBJECT     **InternalObj;
    388 
    389 
    390     ACPI_FUNCTION_ENTRY ();
    391 
    392 
    393     /* Walk the null-terminated internal list */
    394 
    395     for (InternalObj = ObjList; *InternalObj; InternalObj++)
    396     {
    397         AcpiUtRemoveReference (*InternalObj);
    398     }
    399 
    400     /* Free the combined parameter pointer list and object array */
    401 
    402     ACPI_FREE (ObjList);
    403     return;
    404 }
    405 
    406 
    407 /*******************************************************************************
    408  *
    409  * FUNCTION:    AcpiUtUpdateRefCount
    410  *
    411  * PARAMETERS:  Object          - Object whose ref count is to be updated
    412  *              Action          - What to do (REF_INCREMENT or REF_DECREMENT)
    413  *
    414  * RETURN:      None. Sets new reference count within the object
    415  *
    416  * DESCRIPTION: Modify the reference count for an internal acpi object
    417  *
    418  ******************************************************************************/
    419 
    420 static void
    421 AcpiUtUpdateRefCount (
    422     ACPI_OPERAND_OBJECT     *Object,
    423     UINT32                  Action)
    424 {
    425     UINT16                  OriginalCount;
    426     UINT16                  NewCount = 0;
    427     ACPI_CPU_FLAGS          LockFlags;
    428     const char              *Message;
    429 
    430 
    431     ACPI_FUNCTION_NAME (UtUpdateRefCount);
    432 
    433 
    434     if (!Object)
    435     {
    436         return;
    437     }
    438 
    439     /*
    440      * Always get the reference count lock. Note: Interpreter and/or
    441      * Namespace is not always locked when this function is called.
    442      */
    443     LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
    444     OriginalCount = Object->Common.ReferenceCount;
    445 
    446     /* Perform the reference count action (increment, decrement) */
    447 
    448     switch (Action)
    449     {
    450     case REF_INCREMENT:
    451 
    452         NewCount = OriginalCount + 1;
    453         Object->Common.ReferenceCount = NewCount;
    454         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    455 
    456         /* The current reference count should never be zero here */
    457 
    458         if (!OriginalCount)
    459         {
    460             ACPI_WARNING ((AE_INFO,
    461                 "Obj %p, Reference Count was zero before increment\n",
    462                 Object));
    463         }
    464 
    465         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    466             "Obj %p Type %.2X [%s] Refs %.2X [Incremented]\n",
    467             Object, Object->Common.Type,
    468             AcpiUtGetObjectTypeName (Object), NewCount));
    469         Message = "Incremement";
    470         break;
    471 
    472     case REF_DECREMENT:
    473 
    474         /* The current reference count must be non-zero */
    475 
    476         if (OriginalCount)
    477         {
    478             NewCount = OriginalCount - 1;
    479             Object->Common.ReferenceCount = NewCount;
    480         }
    481 
    482         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    483 
    484         if (!OriginalCount)
    485         {
    486             ACPI_WARNING ((AE_INFO,
    487                 "Obj %p, Reference Count is already zero, cannot decrement\n",
    488                 Object));
    489 	    return;
    490         }
    491 
    492         ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
    493             "%s: Obj %p Type %.2X Refs %.2X [Decremented]\n",
    494             ACPI_GET_FUNCTION_NAME, Object, Object->Common.Type, NewCount));
    495 
    496         /* Actually delete the object on a reference count of zero */
    497 
    498         if (NewCount == 0)
    499         {
    500             AcpiUtDeleteInternalObj (Object);
    501         }
    502         Message = "Decrement";
    503         break;
    504 
    505     default:
    506 
    507         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
    508         ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
    509             Action));
    510         return;
    511     }
    512 
    513     /*
    514      * Sanity check the reference count, for debug purposes only.
    515      * (A deleted object will have a huge reference count)
    516      */
    517     if (NewCount > ACPI_MAX_REFERENCE_COUNT)
    518     {
    519         ACPI_WARNING ((AE_INFO,
    520             "Large Reference Count (0x%X) in object %p, Type=0x%.2X Operation=%s",
    521             NewCount, Object, Object->Common.Type, Message));
    522     }
    523 }
    524 
    525 
    526 /*******************************************************************************
    527  *
    528  * FUNCTION:    AcpiUtUpdateObjectReference
    529  *
    530  * PARAMETERS:  Object              - Increment or decrement the ref count for
    531  *                                    this object and all sub-objects
    532  *              Action              - Either REF_INCREMENT or REF_DECREMENT
    533  *
    534  * RETURN:      Status
    535  *
    536  * DESCRIPTION: Increment or decrement the object reference count
    537  *
    538  * Object references are incremented when:
    539  * 1) An object is attached to a Node (namespace object)
    540  * 2) An object is copied (all subobjects must be incremented)
    541  *
    542  * Object references are decremented when:
    543  * 1) An object is detached from an Node
    544  *
    545  ******************************************************************************/
    546 
    547 ACPI_STATUS
    548 AcpiUtUpdateObjectReference (
    549     ACPI_OPERAND_OBJECT     *Object,
    550     UINT16                  Action)
    551 {
    552     ACPI_STATUS             Status = AE_OK;
    553     ACPI_GENERIC_STATE      *StateList = NULL;
    554     ACPI_OPERAND_OBJECT     *NextObject = NULL;
    555     ACPI_OPERAND_OBJECT     *PrevObject;
    556     ACPI_GENERIC_STATE      *State;
    557     UINT32                  i;
    558 
    559 
    560     ACPI_FUNCTION_NAME (UtUpdateObjectReference);
    561 
    562 
    563     while (Object)
    564     {
    565         /* Make sure that this isn't a namespace handle */
    566 
    567         if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
    568         {
    569             ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    570                 "Object %p is NS handle\n", Object));
    571             return (AE_OK);
    572         }
    573 
    574         /*
    575          * All sub-objects must have their reference count updated
    576          * also. Different object types have different subobjects.
    577          */
    578         switch (Object->Common.Type)
    579         {
    580         case ACPI_TYPE_DEVICE:
    581         case ACPI_TYPE_PROCESSOR:
    582         case ACPI_TYPE_POWER:
    583         case ACPI_TYPE_THERMAL:
    584             /*
    585              * Update the notify objects for these types (if present)
    586              * Two lists, system and device notify handlers.
    587              */
    588             for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
    589             {
    590                 PrevObject = Object->CommonNotify.NotifyList[i];
    591                 while (PrevObject)
    592                 {
    593                     NextObject = PrevObject->Notify.Next[i];
    594                     AcpiUtUpdateRefCount (PrevObject, Action);
    595                     PrevObject = NextObject;
    596                 }
    597             }
    598             break;
    599 
    600         case ACPI_TYPE_PACKAGE:
    601             /*
    602              * We must update all the sub-objects of the package,
    603              * each of whom may have their own sub-objects.
    604              */
    605             for (i = 0; i < Object->Package.Count; i++)
    606             {
    607                 /*
    608                  * Null package elements are legal and can be simply
    609                  * ignored.
    610                  */
    611                 NextObject = Object->Package.Elements[i];
    612                 if (!NextObject)
    613                 {
    614                     continue;
    615                 }
    616 
    617                 switch (NextObject->Common.Type)
    618                 {
    619                 case ACPI_TYPE_INTEGER:
    620                 case ACPI_TYPE_STRING:
    621                 case ACPI_TYPE_BUFFER:
    622                     /*
    623                      * For these very simple sub-objects, we can just
    624                      * update the reference count here and continue.
    625                      * Greatly increases performance of this operation.
    626                      */
    627                     AcpiUtUpdateRefCount (NextObject, Action);
    628                     break;
    629 
    630                 default:
    631                     /*
    632                      * For complex sub-objects, push them onto the stack
    633                      * for later processing (this eliminates recursion.)
    634                      */
    635                     Status = AcpiUtCreateUpdateStateAndPush (
    636                         NextObject, Action, &StateList);
    637                     if (ACPI_FAILURE (Status))
    638                     {
    639                         goto ErrorExit;
    640                     }
    641                     break;
    642                 }
    643             }
    644 
    645             NextObject = NULL;
    646             break;
    647 
    648         case ACPI_TYPE_BUFFER_FIELD:
    649 
    650             NextObject = Object->BufferField.BufferObj;
    651             break;
    652 
    653         case ACPI_TYPE_LOCAL_BANK_FIELD:
    654 
    655             NextObject = Object->BankField.BankObj;
    656             Status = AcpiUtCreateUpdateStateAndPush (
    657                 Object->BankField.RegionObj, Action, &StateList);
    658             if (ACPI_FAILURE (Status))
    659             {
    660                 goto ErrorExit;
    661             }
    662             break;
    663 
    664         case ACPI_TYPE_LOCAL_INDEX_FIELD:
    665 
    666             NextObject = Object->IndexField.IndexObj;
    667             Status = AcpiUtCreateUpdateStateAndPush (
    668                 Object->IndexField.DataObj, Action, &StateList);
    669             if (ACPI_FAILURE (Status))
    670             {
    671                 goto ErrorExit;
    672             }
    673             break;
    674 
    675         case ACPI_TYPE_LOCAL_REFERENCE:
    676             /*
    677              * The target of an Index (a package, string, or buffer) or a named
    678              * reference must track changes to the ref count of the index or
    679              * target object.
    680              */
    681             if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
    682                 (Object->Reference.Class== ACPI_REFCLASS_NAME))
    683             {
    684                 NextObject = Object->Reference.Object;
    685             }
    686             break;
    687 
    688         case ACPI_TYPE_LOCAL_REGION_FIELD:
    689         case ACPI_TYPE_REGION:
    690         default:
    691 
    692             break; /* No subobjects for all other types */
    693         }
    694 
    695         /*
    696          * Now we can update the count in the main object. This can only
    697          * happen after we update the sub-objects in case this causes the
    698          * main object to be deleted.
    699          */
    700         AcpiUtUpdateRefCount (Object, Action);
    701         Object = NULL;
    702 
    703         /* Move on to the next object to be updated */
    704 
    705         if (NextObject)
    706         {
    707             Object = NextObject;
    708             NextObject = NULL;
    709         }
    710         else if (StateList)
    711         {
    712             State = AcpiUtPopGenericState (&StateList);
    713             Object = State->Update.Object;
    714             AcpiUtDeleteGenericState (State);
    715         }
    716     }
    717 
    718     return (AE_OK);
    719 
    720 
    721 ErrorExit:
    722 
    723     ACPI_EXCEPTION ((AE_INFO, Status,
    724         "Could not update object reference count"));
    725 
    726     /* Free any stacked Update State objects */
    727 
    728     while (StateList)
    729     {
    730         State = AcpiUtPopGenericState (&StateList);
    731         AcpiUtDeleteGenericState (State);
    732     }
    733 
    734     return (Status);
    735 }
    736 
    737 
    738 /*******************************************************************************
    739  *
    740  * FUNCTION:    AcpiUtAddReference
    741  *
    742  * PARAMETERS:  Object          - Object whose reference count is to be
    743  *                                incremented
    744  *
    745  * RETURN:      None
    746  *
    747  * DESCRIPTION: Add one reference to an ACPI object
    748  *
    749  ******************************************************************************/
    750 
    751 void
    752 AcpiUtAddReference (
    753     ACPI_OPERAND_OBJECT     *Object)
    754 {
    755 
    756     ACPI_FUNCTION_NAME (UtAddReference);
    757 
    758 
    759     /* Ensure that we have a valid object */
    760 
    761     if (!AcpiUtValidInternalObject (Object))
    762     {
    763         return;
    764     }
    765 
    766     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
    767         "Obj %p Current Refs=%X [To Be Incremented]\n",
    768         Object, Object->Common.ReferenceCount));
    769 
    770     /* Increment the reference count */
    771 
    772     (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
    773     return;
    774 }
    775 
    776 
    777 /*******************************************************************************
    778  *
    779  * FUNCTION:    AcpiUtRemoveReference
    780  *
    781  * PARAMETERS:  Object         - Object whose ref count will be decremented
    782  *
    783  * RETURN:      None
    784  *
    785  * DESCRIPTION: Decrement the reference count of an ACPI internal object
    786  *
    787  ******************************************************************************/
    788 
    789 void
    790 AcpiUtRemoveReference (
    791     ACPI_OPERAND_OBJECT     *Object)
    792 {
    793 
    794     ACPI_FUNCTION_NAME (UtRemoveReference);
    795 
    796 
    797     /*
    798      * Allow a NULL pointer to be passed in, just ignore it. This saves
    799      * each caller from having to check. Also, ignore NS nodes.
    800      */
    801     if (!Object ||
    802         (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
    803 
    804     {
    805         return;
    806     }
    807 
    808     /* Ensure that we have a valid object */
    809 
    810     if (!AcpiUtValidInternalObject (Object))
    811     {
    812         return;
    813     }
    814 
    815     ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
    816         "%s: Obj %p Current Refs=%X [To Be Decremented]\n",
    817         ACPI_GET_FUNCTION_NAME, Object, Object->Common.ReferenceCount));
    818 
    819     /*
    820      * Decrement the reference count, and only actually delete the object
    821      * if the reference count becomes 0. (Must also decrement the ref count
    822      * of all subobjects!)
    823      */
    824     (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
    825     return;
    826 }
    827