utdelete.c revision 1.8 1 /*******************************************************************************
2 *
3 * Module Name: utdelete - object deletion and reference count utilities
4 *
5 ******************************************************************************/
6
7 /*
8 * Copyright (C) 2000 - 2021, Intel Corp.
9 * All rights reserved.
10 *
11 * Redistribution and use in source and binary forms, with or without
12 * modification, are permitted provided that the following conditions
13 * are met:
14 * 1. Redistributions of source code must retain the above copyright
15 * notice, this list of conditions, and the following disclaimer,
16 * without modification.
17 * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18 * substantially similar to the "NO WARRANTY" disclaimer below
19 * ("Disclaimer") and any redistribution must be conditioned upon
20 * including a substantially similar Disclaimer requirement for further
21 * binary redistribution.
22 * 3. Neither the names of the above-listed copyright holders nor the names
23 * of any contributors may be used to endorse or promote products derived
24 * from this software without specific prior written permission.
25 *
26 * Alternatively, this software may be distributed under the terms of the
27 * GNU General Public License ("GPL") version 2 as published by the Free
28 * Software Foundation.
29 *
30 * NO WARRANTY
31 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
34 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35 * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41 * POSSIBILITY OF SUCH DAMAGES.
42 */
43
44 #include "acpi.h"
45 #include "accommon.h"
46 #include "acinterp.h"
47 #include "acnamesp.h"
48 #include "acevents.h"
49
50
51 #define _COMPONENT ACPI_UTILITIES
52 ACPI_MODULE_NAME ("utdelete")
53
54 /* Local prototypes */
55
56 static void
57 AcpiUtDeleteInternalObj (
58 ACPI_OPERAND_OBJECT *Object);
59
60 static void
61 AcpiUtUpdateRefCount (
62 ACPI_OPERAND_OBJECT *Object,
63 UINT32 Action);
64
65
66 /*******************************************************************************
67 *
68 * FUNCTION: AcpiUtDeleteInternalObj
69 *
70 * PARAMETERS: Object - Object to be deleted
71 *
72 * RETURN: None
73 *
74 * DESCRIPTION: Low level object deletion, after reference counts have been
75 * updated (All reference counts, including sub-objects!)
76 *
77 ******************************************************************************/
78
79 static void
80 AcpiUtDeleteInternalObj (
81 ACPI_OPERAND_OBJECT *Object)
82 {
83 void *ObjPointer = NULL;
84 ACPI_OPERAND_OBJECT *HandlerDesc;
85 ACPI_OPERAND_OBJECT *SecondDesc;
86 ACPI_OPERAND_OBJECT *NextDesc;
87 ACPI_OPERAND_OBJECT *StartDesc;
88 ACPI_OPERAND_OBJECT **LastObjPtr;
89
90
91 ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
92
93
94 if (!Object)
95 {
96 return_VOID;
97 }
98
99 /*
100 * Must delete or free any pointers within the object that are not
101 * actual ACPI objects (for example, a raw buffer pointer).
102 */
103 switch (Object->Common.Type)
104 {
105 case ACPI_TYPE_STRING:
106
107 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
108 Object, Object->String.Pointer));
109
110 /* Free the actual string buffer */
111
112 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
113 {
114 /* But only if it is NOT a pointer into an ACPI table */
115
116 ObjPointer = Object->String.Pointer;
117 }
118 break;
119
120 case ACPI_TYPE_BUFFER:
121
122 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
123 Object, Object->Buffer.Pointer));
124
125 /* Free the actual buffer */
126
127 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
128 {
129 /* But only if it is NOT a pointer into an ACPI table */
130
131 ObjPointer = Object->Buffer.Pointer;
132 }
133 break;
134
135 case ACPI_TYPE_PACKAGE:
136
137 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
138 Object->Package.Count));
139
140 /*
141 * Elements of the package are not handled here, they are deleted
142 * separately
143 */
144
145 /* Free the (variable length) element pointer array */
146
147 ObjPointer = Object->Package.Elements;
148 break;
149
150 /*
151 * These objects have a possible list of notify handlers.
152 * Device object also may have a GPE block.
153 */
154 case ACPI_TYPE_DEVICE:
155
156 if (Object->Device.GpeBlock)
157 {
158 (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
159 }
160
161 ACPI_FALLTHROUGH;
162
163 case ACPI_TYPE_PROCESSOR:
164 case ACPI_TYPE_THERMAL:
165
166 /* Walk the address handler list for this object */
167
168 HandlerDesc = Object->CommonNotify.Handler;
169 while (HandlerDesc)
170 {
171 NextDesc = HandlerDesc->AddressSpace.Next;
172 AcpiUtRemoveReference (HandlerDesc);
173 HandlerDesc = NextDesc;
174 }
175 break;
176
177 case ACPI_TYPE_MUTEX:
178
179 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
180 "***** Mutex %p, OS Mutex %p\n",
181 Object, Object->Mutex.OsMutex));
182
183 if (Object == AcpiGbl_GlobalLockMutex)
184 {
185 /* Global Lock has extra semaphore */
186
187 (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
188 AcpiGbl_GlobalLockSemaphore = NULL;
189
190 AcpiOsDeleteMutex (Object->Mutex.OsMutex);
191 AcpiGbl_GlobalLockMutex = NULL;
192 }
193 else
194 {
195 AcpiExUnlinkMutex (Object);
196 AcpiOsDeleteMutex (Object->Mutex.OsMutex);
197 }
198 break;
199
200 case ACPI_TYPE_EVENT:
201
202 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
203 "***** Event %p, OS Semaphore %p\n",
204 Object, Object->Event.OsSemaphore));
205
206 (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
207 Object->Event.OsSemaphore = NULL;
208 break;
209
210 case ACPI_TYPE_METHOD:
211
212 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
213 "***** Method %p\n", Object));
214
215 /* Delete the method mutex if it exists */
216
217 if (Object->Method.Mutex)
218 {
219 AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
220 AcpiUtDeleteObjectDesc (Object->Method.Mutex);
221 Object->Method.Mutex = NULL;
222 }
223
224 if (Object->Method.Node)
225 {
226 Object->Method.Node = NULL;
227 }
228 break;
229
230 case ACPI_TYPE_REGION:
231
232 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
233 "***** Region %p\n", Object));
234
235 /*
236 * Update AddressRange list. However, only permanent regions
237 * are installed in this list. (Not created within a method)
238 */
239 if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
240 {
241 AcpiUtRemoveAddressRange (Object->Region.SpaceId,
242 Object->Region.Node);
243 }
244
245 SecondDesc = AcpiNsGetSecondaryObject (Object);
246 if (SecondDesc)
247 {
248 /*
249 * Free the RegionContext if and only if the handler is one of the
250 * default handlers -- and therefore, we created the context object
251 * locally, it was not created by an external caller.
252 */
253 HandlerDesc = Object->Region.Handler;
254 if (HandlerDesc)
255 {
256 NextDesc = HandlerDesc->AddressSpace.RegionList;
257 StartDesc = NextDesc;
258 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
259
260 /* Remove the region object from the handler list */
261
262 while (NextDesc)
263 {
264 if (NextDesc == Object)
265 {
266 *LastObjPtr = NextDesc->Region.Next;
267 break;
268 }
269
270 /* Walk the linked list of handlers */
271
272 LastObjPtr = &NextDesc->Region.Next;
273 NextDesc = NextDesc->Region.Next;
274
275 /* Prevent infinite loop if list is corrupted */
276
277 if (NextDesc == StartDesc)
278 {
279 ACPI_ERROR ((AE_INFO,
280 "Circular region list in address handler object %p",
281 HandlerDesc));
282 return_VOID;
283 }
284 }
285
286 if (HandlerDesc->AddressSpace.HandlerFlags &
287 ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
288 {
289 /* Deactivate region and free region context */
290
291 if (HandlerDesc->AddressSpace.Setup)
292 {
293 (void) HandlerDesc->AddressSpace.Setup (Object,
294 ACPI_REGION_DEACTIVATE,
295 HandlerDesc->AddressSpace.Context,
296 &SecondDesc->Extra.RegionContext);
297 }
298 }
299
300 AcpiUtRemoveReference (HandlerDesc);
301 }
302
303 /* Now we can free the Extra object */
304
305 AcpiUtDeleteObjectDesc (SecondDesc);
306 }
307 if (Object->Field.InternalPccBuffer)
308 {
309 ACPI_FREE(Object->Field.InternalPccBuffer);
310 }
311
312 break;
313
314 case ACPI_TYPE_BUFFER_FIELD:
315
316 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
317 "***** Buffer Field %p\n", Object));
318
319 SecondDesc = AcpiNsGetSecondaryObject (Object);
320 if (SecondDesc)
321 {
322 AcpiUtDeleteObjectDesc (SecondDesc);
323 }
324 break;
325
326 case ACPI_TYPE_LOCAL_BANK_FIELD:
327
328 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
329 "***** Bank Field %p\n", Object));
330
331 SecondDesc = AcpiNsGetSecondaryObject (Object);
332 if (SecondDesc)
333 {
334 AcpiUtDeleteObjectDesc (SecondDesc);
335 }
336 break;
337
338 case ACPI_TYPE_LOCAL_ADDRESS_HANDLER:
339
340 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
341 "***** Address handler %p\n", Object));
342
343 AcpiOsDeleteMutex (Object->AddressSpace.ContextMutex);
344 break;
345
346 default:
347
348 break;
349 }
350
351 /* Free any allocated memory (pointer within the object) found above */
352
353 if (ObjPointer)
354 {
355 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
356 ObjPointer));
357 ACPI_FREE (ObjPointer);
358 }
359
360 /* Now the object can be safely deleted */
361
362 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Deleting Object %p [%s]\n",
363 ACPI_GET_FUNCTION_NAME, Object, AcpiUtGetObjectTypeName (Object)));
364
365 AcpiUtDeleteObjectDesc (Object);
366 return_VOID;
367 }
368
369
370 /*******************************************************************************
371 *
372 * FUNCTION: AcpiUtDeleteInternalObjectList
373 *
374 * PARAMETERS: ObjList - Pointer to the list to be deleted
375 *
376 * RETURN: None
377 *
378 * DESCRIPTION: This function deletes an internal object list, including both
379 * simple objects and package objects
380 *
381 ******************************************************************************/
382
383 void
384 AcpiUtDeleteInternalObjectList (
385 ACPI_OPERAND_OBJECT **ObjList)
386 {
387 ACPI_OPERAND_OBJECT **InternalObj;
388
389
390 ACPI_FUNCTION_ENTRY ();
391
392
393 /* Walk the null-terminated internal list */
394
395 for (InternalObj = ObjList; *InternalObj; InternalObj++)
396 {
397 AcpiUtRemoveReference (*InternalObj);
398 }
399
400 /* Free the combined parameter pointer list and object array */
401
402 ACPI_FREE (ObjList);
403 return;
404 }
405
406
407 /*******************************************************************************
408 *
409 * FUNCTION: AcpiUtUpdateRefCount
410 *
411 * PARAMETERS: Object - Object whose ref count is to be updated
412 * Action - What to do (REF_INCREMENT or REF_DECREMENT)
413 *
414 * RETURN: None. Sets new reference count within the object
415 *
416 * DESCRIPTION: Modify the reference count for an internal acpi object
417 *
418 ******************************************************************************/
419
420 static void
421 AcpiUtUpdateRefCount (
422 ACPI_OPERAND_OBJECT *Object,
423 UINT32 Action)
424 {
425 UINT16 OriginalCount;
426 UINT16 NewCount = 0;
427 ACPI_CPU_FLAGS LockFlags;
428 const char *Message;
429
430
431 ACPI_FUNCTION_NAME (UtUpdateRefCount);
432
433
434 if (!Object)
435 {
436 return;
437 }
438
439 /*
440 * Always get the reference count lock. Note: Interpreter and/or
441 * Namespace is not always locked when this function is called.
442 */
443 LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
444 OriginalCount = Object->Common.ReferenceCount;
445
446 /* Perform the reference count action (increment, decrement) */
447
448 switch (Action)
449 {
450 case REF_INCREMENT:
451
452 NewCount = OriginalCount + 1;
453 Object->Common.ReferenceCount = NewCount;
454 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
455
456 /* The current reference count should never be zero here */
457
458 if (!OriginalCount)
459 {
460 ACPI_WARNING ((AE_INFO,
461 "Obj %p, Reference Count was zero before increment\n",
462 Object));
463 }
464
465 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
466 "Obj %p Type %.2X [%s] Refs %.2X [Incremented]\n",
467 Object, Object->Common.Type,
468 AcpiUtGetObjectTypeName (Object), NewCount));
469 Message = "Incremement";
470 break;
471
472 case REF_DECREMENT:
473
474 /* The current reference count must be non-zero */
475
476 if (OriginalCount)
477 {
478 NewCount = OriginalCount - 1;
479 Object->Common.ReferenceCount = NewCount;
480 }
481
482 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
483
484 if (!OriginalCount)
485 {
486 ACPI_WARNING ((AE_INFO,
487 "Obj %p, Reference Count is already zero, cannot decrement\n",
488 Object));
489 return;
490 }
491
492 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
493 "%s: Obj %p Type %.2X Refs %.2X [Decremented]\n",
494 ACPI_GET_FUNCTION_NAME, Object, Object->Common.Type, NewCount));
495
496 /* Actually delete the object on a reference count of zero */
497
498 if (NewCount == 0)
499 {
500 AcpiUtDeleteInternalObj (Object);
501 }
502 Message = "Decrement";
503 break;
504
505 default:
506
507 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
508 ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
509 Action));
510 return;
511 }
512
513 /*
514 * Sanity check the reference count, for debug purposes only.
515 * (A deleted object will have a huge reference count)
516 */
517 if (NewCount > ACPI_MAX_REFERENCE_COUNT)
518 {
519 ACPI_WARNING ((AE_INFO,
520 "Large Reference Count (0x%X) in object %p, Type=0x%.2X Operation=%s",
521 NewCount, Object, Object->Common.Type, Message));
522 }
523 }
524
525
526 /*******************************************************************************
527 *
528 * FUNCTION: AcpiUtUpdateObjectReference
529 *
530 * PARAMETERS: Object - Increment or decrement the ref count for
531 * this object and all sub-objects
532 * Action - Either REF_INCREMENT or REF_DECREMENT
533 *
534 * RETURN: Status
535 *
536 * DESCRIPTION: Increment or decrement the object reference count
537 *
538 * Object references are incremented when:
539 * 1) An object is attached to a Node (namespace object)
540 * 2) An object is copied (all subobjects must be incremented)
541 *
542 * Object references are decremented when:
543 * 1) An object is detached from an Node
544 *
545 ******************************************************************************/
546
547 ACPI_STATUS
548 AcpiUtUpdateObjectReference (
549 ACPI_OPERAND_OBJECT *Object,
550 UINT16 Action)
551 {
552 ACPI_STATUS Status = AE_OK;
553 ACPI_GENERIC_STATE *StateList = NULL;
554 ACPI_OPERAND_OBJECT *NextObject = NULL;
555 ACPI_OPERAND_OBJECT *PrevObject;
556 ACPI_GENERIC_STATE *State;
557 UINT32 i;
558
559
560 ACPI_FUNCTION_NAME (UtUpdateObjectReference);
561
562
563 while (Object)
564 {
565 /* Make sure that this isn't a namespace handle */
566
567 if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
568 {
569 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
570 "Object %p is NS handle\n", Object));
571 return (AE_OK);
572 }
573
574 /*
575 * All sub-objects must have their reference count updated
576 * also. Different object types have different subobjects.
577 */
578 switch (Object->Common.Type)
579 {
580 case ACPI_TYPE_DEVICE:
581 case ACPI_TYPE_PROCESSOR:
582 case ACPI_TYPE_POWER:
583 case ACPI_TYPE_THERMAL:
584 /*
585 * Update the notify objects for these types (if present)
586 * Two lists, system and device notify handlers.
587 */
588 for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
589 {
590 PrevObject = Object->CommonNotify.NotifyList[i];
591 while (PrevObject)
592 {
593 NextObject = PrevObject->Notify.Next[i];
594 AcpiUtUpdateRefCount (PrevObject, Action);
595 PrevObject = NextObject;
596 }
597 }
598 break;
599
600 case ACPI_TYPE_PACKAGE:
601 /*
602 * We must update all the sub-objects of the package,
603 * each of whom may have their own sub-objects.
604 */
605 for (i = 0; i < Object->Package.Count; i++)
606 {
607 /*
608 * Null package elements are legal and can be simply
609 * ignored.
610 */
611 NextObject = Object->Package.Elements[i];
612 if (!NextObject)
613 {
614 continue;
615 }
616
617 switch (NextObject->Common.Type)
618 {
619 case ACPI_TYPE_INTEGER:
620 case ACPI_TYPE_STRING:
621 case ACPI_TYPE_BUFFER:
622 /*
623 * For these very simple sub-objects, we can just
624 * update the reference count here and continue.
625 * Greatly increases performance of this operation.
626 */
627 AcpiUtUpdateRefCount (NextObject, Action);
628 break;
629
630 default:
631 /*
632 * For complex sub-objects, push them onto the stack
633 * for later processing (this eliminates recursion.)
634 */
635 Status = AcpiUtCreateUpdateStateAndPush (
636 NextObject, Action, &StateList);
637 if (ACPI_FAILURE (Status))
638 {
639 goto ErrorExit;
640 }
641 break;
642 }
643 }
644
645 NextObject = NULL;
646 break;
647
648 case ACPI_TYPE_BUFFER_FIELD:
649
650 NextObject = Object->BufferField.BufferObj;
651 break;
652
653 case ACPI_TYPE_LOCAL_BANK_FIELD:
654
655 NextObject = Object->BankField.BankObj;
656 Status = AcpiUtCreateUpdateStateAndPush (
657 Object->BankField.RegionObj, Action, &StateList);
658 if (ACPI_FAILURE (Status))
659 {
660 goto ErrorExit;
661 }
662 break;
663
664 case ACPI_TYPE_LOCAL_INDEX_FIELD:
665
666 NextObject = Object->IndexField.IndexObj;
667 Status = AcpiUtCreateUpdateStateAndPush (
668 Object->IndexField.DataObj, Action, &StateList);
669 if (ACPI_FAILURE (Status))
670 {
671 goto ErrorExit;
672 }
673 break;
674
675 case ACPI_TYPE_LOCAL_REFERENCE:
676 /*
677 * The target of an Index (a package, string, or buffer) or a named
678 * reference must track changes to the ref count of the index or
679 * target object.
680 */
681 if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
682 (Object->Reference.Class== ACPI_REFCLASS_NAME))
683 {
684 NextObject = Object->Reference.Object;
685 }
686 break;
687
688 case ACPI_TYPE_LOCAL_REGION_FIELD:
689 case ACPI_TYPE_REGION:
690 default:
691
692 break; /* No subobjects for all other types */
693 }
694
695 /*
696 * Now we can update the count in the main object. This can only
697 * happen after we update the sub-objects in case this causes the
698 * main object to be deleted.
699 */
700 AcpiUtUpdateRefCount (Object, Action);
701 Object = NULL;
702
703 /* Move on to the next object to be updated */
704
705 if (NextObject)
706 {
707 Object = NextObject;
708 NextObject = NULL;
709 }
710 else if (StateList)
711 {
712 State = AcpiUtPopGenericState (&StateList);
713 Object = State->Update.Object;
714 AcpiUtDeleteGenericState (State);
715 }
716 }
717
718 return (AE_OK);
719
720
721 ErrorExit:
722
723 ACPI_EXCEPTION ((AE_INFO, Status,
724 "Could not update object reference count"));
725
726 /* Free any stacked Update State objects */
727
728 while (StateList)
729 {
730 State = AcpiUtPopGenericState (&StateList);
731 AcpiUtDeleteGenericState (State);
732 }
733
734 return (Status);
735 }
736
737
738 /*******************************************************************************
739 *
740 * FUNCTION: AcpiUtAddReference
741 *
742 * PARAMETERS: Object - Object whose reference count is to be
743 * incremented
744 *
745 * RETURN: None
746 *
747 * DESCRIPTION: Add one reference to an ACPI object
748 *
749 ******************************************************************************/
750
751 void
752 AcpiUtAddReference (
753 ACPI_OPERAND_OBJECT *Object)
754 {
755
756 ACPI_FUNCTION_NAME (UtAddReference);
757
758
759 /* Ensure that we have a valid object */
760
761 if (!AcpiUtValidInternalObject (Object))
762 {
763 return;
764 }
765
766 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
767 "Obj %p Current Refs=%X [To Be Incremented]\n",
768 Object, Object->Common.ReferenceCount));
769
770 /* Increment the reference count */
771
772 (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
773 return;
774 }
775
776
777 /*******************************************************************************
778 *
779 * FUNCTION: AcpiUtRemoveReference
780 *
781 * PARAMETERS: Object - Object whose ref count will be decremented
782 *
783 * RETURN: None
784 *
785 * DESCRIPTION: Decrement the reference count of an ACPI internal object
786 *
787 ******************************************************************************/
788
789 void
790 AcpiUtRemoveReference (
791 ACPI_OPERAND_OBJECT *Object)
792 {
793
794 ACPI_FUNCTION_NAME (UtRemoveReference);
795
796
797 /*
798 * Allow a NULL pointer to be passed in, just ignore it. This saves
799 * each caller from having to check. Also, ignore NS nodes.
800 */
801 if (!Object ||
802 (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
803
804 {
805 return;
806 }
807
808 /* Ensure that we have a valid object */
809
810 if (!AcpiUtValidInternalObject (Object))
811 {
812 return;
813 }
814
815 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
816 "%s: Obj %p Current Refs=%X [To Be Decremented]\n",
817 ACPI_GET_FUNCTION_NAME, Object, Object->Common.ReferenceCount));
818
819 /*
820 * Decrement the reference count, and only actually delete the object
821 * if the reference count becomes 0. (Must also decrement the ref count
822 * of all subobjects!)
823 */
824 (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
825 return;
826 }
827