Home | History | Annotate | Line # | Download | only in utilities
utmisc.c revision 1.14
      1 /*******************************************************************************
      2  *
      3  * Module Name: utmisc - common utility procedures
      4  *
      5  ******************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2019, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 #include "acpi.h"
     45 #include "accommon.h"
     46 #include "acnamesp.h"
     47 
     48 
     49 #define _COMPONENT          ACPI_UTILITIES
     50         ACPI_MODULE_NAME    ("utmisc")
     51 
     52 
     53 /*******************************************************************************
     54  *
     55  * FUNCTION:    AcpiUtIsPciRootBridge
     56  *
     57  * PARAMETERS:  Id              - The HID/CID in string format
     58  *
     59  * RETURN:      TRUE if the Id is a match for a PCI/PCI-Express Root Bridge
     60  *
     61  * DESCRIPTION: Determine if the input ID is a PCI Root Bridge ID.
     62  *
     63  ******************************************************************************/
     64 
     65 BOOLEAN
     66 AcpiUtIsPciRootBridge (
     67     char                    *Id)
     68 {
     69 
     70     /*
     71      * Check if this is a PCI root bridge.
     72      * ACPI 3.0+: check for a PCI Express root also.
     73      */
     74     if (!(strcmp (Id,
     75         PCI_ROOT_HID_STRING)) ||
     76 
     77         !(strcmp (Id,
     78         PCI_EXPRESS_ROOT_HID_STRING)))
     79     {
     80         return (TRUE);
     81     }
     82 
     83     return (FALSE);
     84 }
     85 
     86 
     87 #if (defined ACPI_ASL_COMPILER || defined ACPI_EXEC_APP || defined ACPI_NAMES_APP)
     88 /*******************************************************************************
     89  *
     90  * FUNCTION:    AcpiUtIsAmlTable
     91  *
     92  * PARAMETERS:  Table               - An ACPI table
     93  *
     94  * RETURN:      TRUE if table contains executable AML; FALSE otherwise
     95  *
     96  * DESCRIPTION: Check ACPI Signature for a table that contains AML code.
     97  *              Currently, these are DSDT,SSDT,PSDT. All other table types are
     98  *              data tables that do not contain AML code.
     99  *
    100  ******************************************************************************/
    101 
    102 BOOLEAN
    103 AcpiUtIsAmlTable (
    104     ACPI_TABLE_HEADER       *Table)
    105 {
    106 
    107     /* These are the only tables that contain executable AML */
    108 
    109     if (ACPI_COMPARE_NAMESEG (Table->Signature, ACPI_SIG_DSDT) ||
    110         ACPI_COMPARE_NAMESEG (Table->Signature, ACPI_SIG_PSDT) ||
    111         ACPI_COMPARE_NAMESEG (Table->Signature, ACPI_SIG_SSDT) ||
    112         ACPI_COMPARE_NAMESEG (Table->Signature, ACPI_SIG_OSDT) ||
    113         ACPI_IS_OEM_SIG (Table->Signature))
    114     {
    115         return (TRUE);
    116     }
    117 
    118     return (FALSE);
    119 }
    120 #endif
    121 
    122 
    123 /*******************************************************************************
    124  *
    125  * FUNCTION:    AcpiUtDwordByteSwap
    126  *
    127  * PARAMETERS:  Value           - Value to be converted
    128  *
    129  * RETURN:      UINT32 integer with bytes swapped
    130  *
    131  * DESCRIPTION: Convert a 32-bit value to big-endian (swap the bytes)
    132  *
    133  ******************************************************************************/
    134 
    135 UINT32
    136 AcpiUtDwordByteSwap (
    137     UINT32                  Value)
    138 {
    139     union
    140     {
    141         UINT32              Value;
    142         UINT8               Bytes[4];
    143     } Out;
    144     union
    145     {
    146         UINT32              Value;
    147         UINT8               Bytes[4];
    148     } In;
    149 
    150 
    151     ACPI_FUNCTION_ENTRY ();
    152 
    153 
    154     In.Value = Value;
    155 
    156     Out.Bytes[0] = In.Bytes[3];
    157     Out.Bytes[1] = In.Bytes[2];
    158     Out.Bytes[2] = In.Bytes[1];
    159     Out.Bytes[3] = In.Bytes[0];
    160 
    161     return (Out.Value);
    162 }
    163 
    164 
    165 /*******************************************************************************
    166  *
    167  * FUNCTION:    AcpiUtSetIntegerWidth
    168  *
    169  * PARAMETERS:  Revision            From DSDT header
    170  *
    171  * RETURN:      None
    172  *
    173  * DESCRIPTION: Set the global integer bit width based upon the revision
    174  *              of the DSDT. For Revision 1 and 0, Integers are 32 bits.
    175  *              For Revision 2 and above, Integers are 64 bits. Yes, this
    176  *              makes a difference.
    177  *
    178  ******************************************************************************/
    179 
    180 void
    181 AcpiUtSetIntegerWidth (
    182     UINT8                   Revision)
    183 {
    184 
    185     if (Revision < 2)
    186     {
    187         /* 32-bit case */
    188 
    189         AcpiGbl_IntegerBitWidth = 32;
    190         AcpiGbl_IntegerNybbleWidth = 8;
    191         AcpiGbl_IntegerByteWidth = 4;
    192     }
    193     else
    194     {
    195         /* 64-bit case (ACPI 2.0+) */
    196 
    197         AcpiGbl_IntegerBitWidth = 64;
    198         AcpiGbl_IntegerNybbleWidth = 16;
    199         AcpiGbl_IntegerByteWidth = 8;
    200     }
    201 }
    202 
    203 
    204 /*******************************************************************************
    205  *
    206  * FUNCTION:    AcpiUtCreateUpdateStateAndPush
    207  *
    208  * PARAMETERS:  Object          - Object to be added to the new state
    209  *              Action          - Increment/Decrement
    210  *              StateList       - List the state will be added to
    211  *
    212  * RETURN:      Status
    213  *
    214  * DESCRIPTION: Create a new state and push it
    215  *
    216  ******************************************************************************/
    217 
    218 ACPI_STATUS
    219 AcpiUtCreateUpdateStateAndPush (
    220     ACPI_OPERAND_OBJECT     *Object,
    221     UINT16                  Action,
    222     ACPI_GENERIC_STATE      **StateList)
    223 {
    224     ACPI_GENERIC_STATE       *State;
    225 
    226 
    227     ACPI_FUNCTION_ENTRY ();
    228 
    229 
    230     /* Ignore null objects; these are expected */
    231 
    232     if (!Object)
    233     {
    234         return (AE_OK);
    235     }
    236 
    237     State = AcpiUtCreateUpdateState (Object, Action);
    238     if (!State)
    239     {
    240         return (AE_NO_MEMORY);
    241     }
    242 
    243     AcpiUtPushGenericState (StateList, State);
    244     return (AE_OK);
    245 }
    246 
    247 
    248 /*******************************************************************************
    249  *
    250  * FUNCTION:    AcpiUtWalkPackageTree
    251  *
    252  * PARAMETERS:  SourceObject        - The package to walk
    253  *              TargetObject        - Target object (if package is being copied)
    254  *              WalkCallback        - Called once for each package element
    255  *              Context             - Passed to the callback function
    256  *
    257  * RETURN:      Status
    258  *
    259  * DESCRIPTION: Walk through a package, including subpackages
    260  *
    261  ******************************************************************************/
    262 
    263 ACPI_STATUS
    264 AcpiUtWalkPackageTree (
    265     ACPI_OPERAND_OBJECT     *SourceObject,
    266     void                    *TargetObject,
    267     ACPI_PKG_CALLBACK       WalkCallback,
    268     void                    *Context)
    269 {
    270     ACPI_STATUS             Status = AE_OK;
    271     ACPI_GENERIC_STATE      *StateList = NULL;
    272     ACPI_GENERIC_STATE      *State;
    273     ACPI_OPERAND_OBJECT     *ThisSourceObj;
    274     UINT32                  ThisIndex;
    275 
    276 
    277     ACPI_FUNCTION_TRACE (UtWalkPackageTree);
    278 
    279 
    280     State = AcpiUtCreatePkgState (SourceObject, TargetObject, 0);
    281     if (!State)
    282     {
    283         return_ACPI_STATUS (AE_NO_MEMORY);
    284     }
    285 
    286     while (State)
    287     {
    288         /* Get one element of the package */
    289 
    290         ThisIndex = State->Pkg.Index;
    291         ThisSourceObj =
    292             State->Pkg.SourceObject->Package.Elements[ThisIndex];
    293         State->Pkg.ThisTargetObj =
    294             &State->Pkg.SourceObject->Package.Elements[ThisIndex];
    295 
    296         /*
    297          * Check for:
    298          * 1) An uninitialized package element. It is completely
    299          *    legal to declare a package and leave it uninitialized
    300          * 2) Not an internal object - can be a namespace node instead
    301          * 3) Any type other than a package. Packages are handled in else
    302          *    case below.
    303          */
    304         if ((!ThisSourceObj) ||
    305             (ACPI_GET_DESCRIPTOR_TYPE (ThisSourceObj) !=
    306                 ACPI_DESC_TYPE_OPERAND) ||
    307             (ThisSourceObj->Common.Type != ACPI_TYPE_PACKAGE))
    308         {
    309             Status = WalkCallback (ACPI_COPY_TYPE_SIMPLE, ThisSourceObj,
    310                 State, Context);
    311             if (ACPI_FAILURE (Status))
    312             {
    313                 return_ACPI_STATUS (Status);
    314             }
    315 
    316             State->Pkg.Index++;
    317             while (State->Pkg.Index >=
    318                 State->Pkg.SourceObject->Package.Count)
    319             {
    320                 /*
    321                  * We've handled all of the objects at this level,  This means
    322                  * that we have just completed a package. That package may
    323                  * have contained one or more packages itself.
    324                  *
    325                  * Delete this state and pop the previous state (package).
    326                  */
    327                 AcpiUtDeleteGenericState (State);
    328                 State = AcpiUtPopGenericState (&StateList);
    329 
    330                 /* Finished when there are no more states */
    331 
    332                 if (!State)
    333                 {
    334                     /*
    335                      * We have handled all of the objects in the top level
    336                      * package just add the length of the package objects
    337                      * and exit
    338                      */
    339                     return_ACPI_STATUS (AE_OK);
    340                 }
    341 
    342                 /*
    343                  * Go back up a level and move the index past the just
    344                  * completed package object.
    345                  */
    346                 State->Pkg.Index++;
    347             }
    348         }
    349         else
    350         {
    351             /* This is a subobject of type package */
    352 
    353             Status = WalkCallback (
    354                 ACPI_COPY_TYPE_PACKAGE, ThisSourceObj, State, Context);
    355             if (ACPI_FAILURE (Status))
    356             {
    357                 return_ACPI_STATUS (Status);
    358             }
    359 
    360             /*
    361              * Push the current state and create a new one
    362              * The callback above returned a new target package object.
    363              */
    364             AcpiUtPushGenericState (&StateList, State);
    365             State = AcpiUtCreatePkgState (
    366                 ThisSourceObj, State->Pkg.ThisTargetObj, 0);
    367             if (!State)
    368             {
    369                 /* Free any stacked Update State objects */
    370 
    371                 while (StateList)
    372                 {
    373                     State = AcpiUtPopGenericState (&StateList);
    374                     AcpiUtDeleteGenericState (State);
    375                 }
    376                 return_ACPI_STATUS (AE_NO_MEMORY);
    377             }
    378         }
    379     }
    380 
    381     /* We should never get here */
    382 
    383     ACPI_ERROR ((AE_INFO,
    384         "State list did not terminate correctly"));
    385 
    386     return_ACPI_STATUS (AE_AML_INTERNAL);
    387 }
    388 
    389 
    390 #ifdef ACPI_DEBUG_OUTPUT
    391 /*******************************************************************************
    392  *
    393  * FUNCTION:    AcpiUtDisplayInitPathname
    394  *
    395  * PARAMETERS:  Type                - Object type of the node
    396  *              ObjHandle           - Handle whose pathname will be displayed
    397  *              Path                - Additional path string to be appended.
    398  *                                      (NULL if no extra path)
    399  *
    400  * RETURN:      ACPI_STATUS
    401  *
    402  * DESCRIPTION: Display full pathname of an object, DEBUG ONLY
    403  *
    404  ******************************************************************************/
    405 
    406 void
    407 AcpiUtDisplayInitPathname (
    408     UINT8                   Type,
    409     ACPI_NAMESPACE_NODE     *ObjHandle,
    410     const char              *Path)
    411 {
    412     ACPI_STATUS             Status;
    413     ACPI_BUFFER             Buffer;
    414 
    415 
    416     ACPI_FUNCTION_ENTRY ();
    417 
    418 
    419     /* Only print the path if the appropriate debug level is enabled */
    420 
    421     if (!(AcpiDbgLevel & ACPI_LV_INIT_NAMES))
    422     {
    423         return;
    424     }
    425 
    426     /* Get the full pathname to the node */
    427 
    428     Buffer.Length = ACPI_ALLOCATE_LOCAL_BUFFER;
    429     Status = AcpiNsHandleToPathname (ObjHandle, &Buffer, TRUE);
    430     if (ACPI_FAILURE (Status))
    431     {
    432         return;
    433     }
    434 
    435     /* Print what we're doing */
    436 
    437     switch (Type)
    438     {
    439     case ACPI_TYPE_METHOD:
    440 
    441         AcpiOsPrintf ("Executing    ");
    442         break;
    443 
    444     default:
    445 
    446         AcpiOsPrintf ("Initializing ");
    447         break;
    448     }
    449 
    450     /* Print the object type and pathname */
    451 
    452     AcpiOsPrintf ("%-12s  %s",
    453         AcpiUtGetTypeName (Type), (char *) Buffer.Pointer);
    454 
    455     /* Extra path is used to append names like _STA, _INI, etc. */
    456 
    457     if (Path)
    458     {
    459         AcpiOsPrintf (".%s", Path);
    460     }
    461     AcpiOsPrintf ("\n");
    462 
    463     ACPI_FREE (Buffer.Pointer);
    464 }
    465 #endif
    466