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      1  1.2  riastrad /*	$NetBSD: vmwgfx_shader.c,v 1.3 2021/12/18 23:45:45 riastradh Exp $	*/
      2  1.2  riastrad 
      3  1.3  riastrad // SPDX-License-Identifier: GPL-2.0 OR MIT
      4  1.1  riastrad /**************************************************************************
      5  1.1  riastrad  *
      6  1.3  riastrad  * Copyright 2009-2015 VMware, Inc., Palo Alto, CA., USA
      7  1.1  riastrad  *
      8  1.1  riastrad  * Permission is hereby granted, free of charge, to any person obtaining a
      9  1.1  riastrad  * copy of this software and associated documentation files (the
     10  1.1  riastrad  * "Software"), to deal in the Software without restriction, including
     11  1.1  riastrad  * without limitation the rights to use, copy, modify, merge, publish,
     12  1.1  riastrad  * distribute, sub license, and/or sell copies of the Software, and to
     13  1.1  riastrad  * permit persons to whom the Software is furnished to do so, subject to
     14  1.1  riastrad  * the following conditions:
     15  1.1  riastrad  *
     16  1.1  riastrad  * The above copyright notice and this permission notice (including the
     17  1.1  riastrad  * next paragraph) shall be included in all copies or substantial portions
     18  1.1  riastrad  * of the Software.
     19  1.1  riastrad  *
     20  1.1  riastrad  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     21  1.1  riastrad  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     22  1.1  riastrad  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     23  1.1  riastrad  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
     24  1.1  riastrad  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     25  1.1  riastrad  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     26  1.1  riastrad  * USE OR OTHER DEALINGS IN THE SOFTWARE.
     27  1.1  riastrad  *
     28  1.1  riastrad  **************************************************************************/
     29  1.1  riastrad 
     30  1.2  riastrad #include <sys/cdefs.h>
     31  1.2  riastrad __KERNEL_RCSID(0, "$NetBSD: vmwgfx_shader.c,v 1.3 2021/12/18 23:45:45 riastradh Exp $");
     32  1.2  riastrad 
     33  1.3  riastrad #include <drm/ttm/ttm_placement.h>
     34  1.3  riastrad 
     35  1.1  riastrad #include "vmwgfx_drv.h"
     36  1.1  riastrad #include "vmwgfx_resource_priv.h"
     37  1.2  riastrad #include "vmwgfx_binding.h"
     38  1.1  riastrad 
     39  1.1  riastrad struct vmw_shader {
     40  1.1  riastrad 	struct vmw_resource res;
     41  1.1  riastrad 	SVGA3dShaderType type;
     42  1.1  riastrad 	uint32_t size;
     43  1.2  riastrad 	uint8_t num_input_sig;
     44  1.2  riastrad 	uint8_t num_output_sig;
     45  1.1  riastrad };
     46  1.1  riastrad 
     47  1.1  riastrad struct vmw_user_shader {
     48  1.1  riastrad 	struct ttm_base_object base;
     49  1.1  riastrad 	struct vmw_shader shader;
     50  1.1  riastrad };
     51  1.1  riastrad 
     52  1.2  riastrad struct vmw_dx_shader {
     53  1.2  riastrad 	struct vmw_resource res;
     54  1.2  riastrad 	struct vmw_resource *ctx;
     55  1.2  riastrad 	struct vmw_resource *cotable;
     56  1.2  riastrad 	u32 id;
     57  1.2  riastrad 	bool committed;
     58  1.2  riastrad 	struct list_head cotable_head;
     59  1.1  riastrad };
     60  1.1  riastrad 
     61  1.2  riastrad static uint64_t vmw_user_shader_size;
     62  1.2  riastrad static uint64_t vmw_shader_size;
     63  1.2  riastrad static size_t vmw_shader_dx_size;
     64  1.1  riastrad 
     65  1.1  riastrad static void vmw_user_shader_free(struct vmw_resource *res);
     66  1.1  riastrad static struct vmw_resource *
     67  1.1  riastrad vmw_user_shader_base_to_res(struct ttm_base_object *base);
     68  1.1  riastrad 
     69  1.1  riastrad static int vmw_gb_shader_create(struct vmw_resource *res);
     70  1.1  riastrad static int vmw_gb_shader_bind(struct vmw_resource *res,
     71  1.1  riastrad 			       struct ttm_validate_buffer *val_buf);
     72  1.1  riastrad static int vmw_gb_shader_unbind(struct vmw_resource *res,
     73  1.1  riastrad 				 bool readback,
     74  1.1  riastrad 				 struct ttm_validate_buffer *val_buf);
     75  1.1  riastrad static int vmw_gb_shader_destroy(struct vmw_resource *res);
     76  1.1  riastrad 
     77  1.2  riastrad static int vmw_dx_shader_create(struct vmw_resource *res);
     78  1.2  riastrad static int vmw_dx_shader_bind(struct vmw_resource *res,
     79  1.2  riastrad 			       struct ttm_validate_buffer *val_buf);
     80  1.2  riastrad static int vmw_dx_shader_unbind(struct vmw_resource *res,
     81  1.2  riastrad 				 bool readback,
     82  1.2  riastrad 				 struct ttm_validate_buffer *val_buf);
     83  1.2  riastrad static void vmw_dx_shader_commit_notify(struct vmw_resource *res,
     84  1.2  riastrad 					enum vmw_cmdbuf_res_state state);
     85  1.2  riastrad static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type);
     86  1.2  riastrad static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type);
     87  1.1  riastrad static uint64_t vmw_user_shader_size;
     88  1.1  riastrad 
     89  1.1  riastrad static const struct vmw_user_resource_conv user_shader_conv = {
     90  1.1  riastrad 	.object_type = VMW_RES_SHADER,
     91  1.1  riastrad 	.base_obj_to_res = vmw_user_shader_base_to_res,
     92  1.1  riastrad 	.res_free = vmw_user_shader_free
     93  1.1  riastrad };
     94  1.1  riastrad 
     95  1.1  riastrad const struct vmw_user_resource_conv *user_shader_converter =
     96  1.1  riastrad 	&user_shader_conv;
     97  1.1  riastrad 
     98  1.1  riastrad 
     99  1.1  riastrad static const struct vmw_res_func vmw_gb_shader_func = {
    100  1.1  riastrad 	.res_type = vmw_res_shader,
    101  1.1  riastrad 	.needs_backup = true,
    102  1.1  riastrad 	.may_evict = true,
    103  1.3  riastrad 	.prio = 3,
    104  1.3  riastrad 	.dirty_prio = 3,
    105  1.1  riastrad 	.type_name = "guest backed shaders",
    106  1.1  riastrad 	.backup_placement = &vmw_mob_placement,
    107  1.1  riastrad 	.create = vmw_gb_shader_create,
    108  1.1  riastrad 	.destroy = vmw_gb_shader_destroy,
    109  1.1  riastrad 	.bind = vmw_gb_shader_bind,
    110  1.1  riastrad 	.unbind = vmw_gb_shader_unbind
    111  1.1  riastrad };
    112  1.1  riastrad 
    113  1.2  riastrad static const struct vmw_res_func vmw_dx_shader_func = {
    114  1.2  riastrad 	.res_type = vmw_res_shader,
    115  1.2  riastrad 	.needs_backup = true,
    116  1.3  riastrad 	.may_evict = true,
    117  1.3  riastrad 	.prio = 3,
    118  1.3  riastrad 	.dirty_prio = 3,
    119  1.2  riastrad 	.type_name = "dx shaders",
    120  1.2  riastrad 	.backup_placement = &vmw_mob_placement,
    121  1.2  riastrad 	.create = vmw_dx_shader_create,
    122  1.2  riastrad 	/*
    123  1.2  riastrad 	 * The destroy callback is only called with a committed resource on
    124  1.2  riastrad 	 * context destroy, in which case we destroy the cotable anyway,
    125  1.2  riastrad 	 * so there's no need to destroy DX shaders separately.
    126  1.2  riastrad 	 */
    127  1.2  riastrad 	.destroy = NULL,
    128  1.2  riastrad 	.bind = vmw_dx_shader_bind,
    129  1.2  riastrad 	.unbind = vmw_dx_shader_unbind,
    130  1.2  riastrad 	.commit_notify = vmw_dx_shader_commit_notify,
    131  1.2  riastrad };
    132  1.2  riastrad 
    133  1.1  riastrad /**
    134  1.1  riastrad  * Shader management:
    135  1.1  riastrad  */
    136  1.1  riastrad 
    137  1.1  riastrad static inline struct vmw_shader *
    138  1.1  riastrad vmw_res_to_shader(struct vmw_resource *res)
    139  1.1  riastrad {
    140  1.1  riastrad 	return container_of(res, struct vmw_shader, res);
    141  1.1  riastrad }
    142  1.1  riastrad 
    143  1.2  riastrad /**
    144  1.2  riastrad  * vmw_res_to_dx_shader - typecast a struct vmw_resource to a
    145  1.2  riastrad  * struct vmw_dx_shader
    146  1.2  riastrad  *
    147  1.2  riastrad  * @res: Pointer to the struct vmw_resource.
    148  1.2  riastrad  */
    149  1.2  riastrad static inline struct vmw_dx_shader *
    150  1.2  riastrad vmw_res_to_dx_shader(struct vmw_resource *res)
    151  1.2  riastrad {
    152  1.2  riastrad 	return container_of(res, struct vmw_dx_shader, res);
    153  1.2  riastrad }
    154  1.2  riastrad 
    155  1.1  riastrad static void vmw_hw_shader_destroy(struct vmw_resource *res)
    156  1.1  riastrad {
    157  1.2  riastrad 	if (likely(res->func->destroy))
    158  1.2  riastrad 		(void) res->func->destroy(res);
    159  1.2  riastrad 	else
    160  1.2  riastrad 		res->id = -1;
    161  1.1  riastrad }
    162  1.1  riastrad 
    163  1.2  riastrad 
    164  1.1  riastrad static int vmw_gb_shader_init(struct vmw_private *dev_priv,
    165  1.1  riastrad 			      struct vmw_resource *res,
    166  1.1  riastrad 			      uint32_t size,
    167  1.1  riastrad 			      uint64_t offset,
    168  1.1  riastrad 			      SVGA3dShaderType type,
    169  1.2  riastrad 			      uint8_t num_input_sig,
    170  1.2  riastrad 			      uint8_t num_output_sig,
    171  1.3  riastrad 			      struct vmw_buffer_object *byte_code,
    172  1.1  riastrad 			      void (*res_free) (struct vmw_resource *res))
    173  1.1  riastrad {
    174  1.1  riastrad 	struct vmw_shader *shader = vmw_res_to_shader(res);
    175  1.1  riastrad 	int ret;
    176  1.1  riastrad 
    177  1.2  riastrad 	ret = vmw_resource_init(dev_priv, res, true, res_free,
    178  1.2  riastrad 				&vmw_gb_shader_func);
    179  1.1  riastrad 
    180  1.1  riastrad 	if (unlikely(ret != 0)) {
    181  1.1  riastrad 		if (res_free)
    182  1.1  riastrad 			res_free(res);
    183  1.1  riastrad 		else
    184  1.1  riastrad 			kfree(res);
    185  1.1  riastrad 		return ret;
    186  1.1  riastrad 	}
    187  1.1  riastrad 
    188  1.1  riastrad 	res->backup_size = size;
    189  1.1  riastrad 	if (byte_code) {
    190  1.3  riastrad 		res->backup = vmw_bo_reference(byte_code);
    191  1.1  riastrad 		res->backup_offset = offset;
    192  1.1  riastrad 	}
    193  1.1  riastrad 	shader->size = size;
    194  1.1  riastrad 	shader->type = type;
    195  1.2  riastrad 	shader->num_input_sig = num_input_sig;
    196  1.2  riastrad 	shader->num_output_sig = num_output_sig;
    197  1.1  riastrad 
    198  1.3  riastrad 	res->hw_destroy = vmw_hw_shader_destroy;
    199  1.1  riastrad 	return 0;
    200  1.1  riastrad }
    201  1.1  riastrad 
    202  1.2  riastrad /*
    203  1.2  riastrad  * GB shader code:
    204  1.2  riastrad  */
    205  1.2  riastrad 
    206  1.1  riastrad static int vmw_gb_shader_create(struct vmw_resource *res)
    207  1.1  riastrad {
    208  1.1  riastrad 	struct vmw_private *dev_priv = res->dev_priv;
    209  1.1  riastrad 	struct vmw_shader *shader = vmw_res_to_shader(res);
    210  1.1  riastrad 	int ret;
    211  1.1  riastrad 	struct {
    212  1.1  riastrad 		SVGA3dCmdHeader header;
    213  1.1  riastrad 		SVGA3dCmdDefineGBShader body;
    214  1.1  riastrad 	} *cmd;
    215  1.1  riastrad 
    216  1.1  riastrad 	if (likely(res->id != -1))
    217  1.1  riastrad 		return 0;
    218  1.1  riastrad 
    219  1.1  riastrad 	ret = vmw_resource_alloc_id(res);
    220  1.1  riastrad 	if (unlikely(ret != 0)) {
    221  1.1  riastrad 		DRM_ERROR("Failed to allocate a shader id.\n");
    222  1.1  riastrad 		goto out_no_id;
    223  1.1  riastrad 	}
    224  1.1  riastrad 
    225  1.1  riastrad 	if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) {
    226  1.1  riastrad 		ret = -EBUSY;
    227  1.1  riastrad 		goto out_no_fifo;
    228  1.1  riastrad 	}
    229  1.1  riastrad 
    230  1.3  riastrad 	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
    231  1.1  riastrad 	if (unlikely(cmd == NULL)) {
    232  1.1  riastrad 		ret = -ENOMEM;
    233  1.1  riastrad 		goto out_no_fifo;
    234  1.1  riastrad 	}
    235  1.1  riastrad 
    236  1.1  riastrad 	cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SHADER;
    237  1.1  riastrad 	cmd->header.size = sizeof(cmd->body);
    238  1.1  riastrad 	cmd->body.shid = res->id;
    239  1.1  riastrad 	cmd->body.type = shader->type;
    240  1.1  riastrad 	cmd->body.sizeInBytes = shader->size;
    241  1.1  riastrad 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
    242  1.2  riastrad 	vmw_fifo_resource_inc(dev_priv);
    243  1.1  riastrad 
    244  1.1  riastrad 	return 0;
    245  1.1  riastrad 
    246  1.1  riastrad out_no_fifo:
    247  1.1  riastrad 	vmw_resource_release_id(res);
    248  1.1  riastrad out_no_id:
    249  1.1  riastrad 	return ret;
    250  1.1  riastrad }
    251  1.1  riastrad 
    252  1.1  riastrad static int vmw_gb_shader_bind(struct vmw_resource *res,
    253  1.1  riastrad 			      struct ttm_validate_buffer *val_buf)
    254  1.1  riastrad {
    255  1.1  riastrad 	struct vmw_private *dev_priv = res->dev_priv;
    256  1.1  riastrad 	struct {
    257  1.1  riastrad 		SVGA3dCmdHeader header;
    258  1.1  riastrad 		SVGA3dCmdBindGBShader body;
    259  1.1  riastrad 	} *cmd;
    260  1.1  riastrad 	struct ttm_buffer_object *bo = val_buf->bo;
    261  1.1  riastrad 
    262  1.1  riastrad 	BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
    263  1.1  riastrad 
    264  1.3  riastrad 	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
    265  1.3  riastrad 	if (unlikely(cmd == NULL))
    266  1.1  riastrad 		return -ENOMEM;
    267  1.1  riastrad 
    268  1.1  riastrad 	cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
    269  1.1  riastrad 	cmd->header.size = sizeof(cmd->body);
    270  1.1  riastrad 	cmd->body.shid = res->id;
    271  1.1  riastrad 	cmd->body.mobid = bo->mem.start;
    272  1.2  riastrad 	cmd->body.offsetInBytes = res->backup_offset;
    273  1.1  riastrad 	res->backup_dirty = false;
    274  1.1  riastrad 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
    275  1.1  riastrad 
    276  1.1  riastrad 	return 0;
    277  1.1  riastrad }
    278  1.1  riastrad 
    279  1.1  riastrad static int vmw_gb_shader_unbind(struct vmw_resource *res,
    280  1.1  riastrad 				bool readback,
    281  1.1  riastrad 				struct ttm_validate_buffer *val_buf)
    282  1.1  riastrad {
    283  1.1  riastrad 	struct vmw_private *dev_priv = res->dev_priv;
    284  1.1  riastrad 	struct {
    285  1.1  riastrad 		SVGA3dCmdHeader header;
    286  1.1  riastrad 		SVGA3dCmdBindGBShader body;
    287  1.1  riastrad 	} *cmd;
    288  1.1  riastrad 	struct vmw_fence_obj *fence;
    289  1.1  riastrad 
    290  1.1  riastrad 	BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB);
    291  1.1  riastrad 
    292  1.3  riastrad 	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
    293  1.3  riastrad 	if (unlikely(cmd == NULL))
    294  1.1  riastrad 		return -ENOMEM;
    295  1.1  riastrad 
    296  1.1  riastrad 	cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
    297  1.1  riastrad 	cmd->header.size = sizeof(cmd->body);
    298  1.1  riastrad 	cmd->body.shid = res->id;
    299  1.1  riastrad 	cmd->body.mobid = SVGA3D_INVALID_ID;
    300  1.1  riastrad 	cmd->body.offsetInBytes = 0;
    301  1.1  riastrad 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
    302  1.1  riastrad 
    303  1.1  riastrad 	/*
    304  1.1  riastrad 	 * Create a fence object and fence the backup buffer.
    305  1.1  riastrad 	 */
    306  1.1  riastrad 
    307  1.1  riastrad 	(void) vmw_execbuf_fence_commands(NULL, dev_priv,
    308  1.1  riastrad 					  &fence, NULL);
    309  1.1  riastrad 
    310  1.3  riastrad 	vmw_bo_fence_single(val_buf->bo, fence);
    311  1.1  riastrad 
    312  1.1  riastrad 	if (likely(fence != NULL))
    313  1.1  riastrad 		vmw_fence_obj_unreference(&fence);
    314  1.1  riastrad 
    315  1.1  riastrad 	return 0;
    316  1.1  riastrad }
    317  1.1  riastrad 
    318  1.1  riastrad static int vmw_gb_shader_destroy(struct vmw_resource *res)
    319  1.1  riastrad {
    320  1.1  riastrad 	struct vmw_private *dev_priv = res->dev_priv;
    321  1.1  riastrad 	struct {
    322  1.1  riastrad 		SVGA3dCmdHeader header;
    323  1.1  riastrad 		SVGA3dCmdDestroyGBShader body;
    324  1.1  riastrad 	} *cmd;
    325  1.1  riastrad 
    326  1.1  riastrad 	if (likely(res->id == -1))
    327  1.1  riastrad 		return 0;
    328  1.1  riastrad 
    329  1.1  riastrad 	mutex_lock(&dev_priv->binding_mutex);
    330  1.2  riastrad 	vmw_binding_res_list_scrub(&res->binding_head);
    331  1.1  riastrad 
    332  1.3  riastrad 	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
    333  1.1  riastrad 	if (unlikely(cmd == NULL)) {
    334  1.1  riastrad 		mutex_unlock(&dev_priv->binding_mutex);
    335  1.1  riastrad 		return -ENOMEM;
    336  1.1  riastrad 	}
    337  1.1  riastrad 
    338  1.1  riastrad 	cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER;
    339  1.1  riastrad 	cmd->header.size = sizeof(cmd->body);
    340  1.1  riastrad 	cmd->body.shid = res->id;
    341  1.1  riastrad 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
    342  1.1  riastrad 	mutex_unlock(&dev_priv->binding_mutex);
    343  1.1  riastrad 	vmw_resource_release_id(res);
    344  1.2  riastrad 	vmw_fifo_resource_dec(dev_priv);
    345  1.2  riastrad 
    346  1.2  riastrad 	return 0;
    347  1.2  riastrad }
    348  1.2  riastrad 
    349  1.2  riastrad /*
    350  1.2  riastrad  * DX shader code:
    351  1.2  riastrad  */
    352  1.2  riastrad 
    353  1.2  riastrad /**
    354  1.2  riastrad  * vmw_dx_shader_commit_notify - Notify that a shader operation has been
    355  1.2  riastrad  * committed to hardware from a user-supplied command stream.
    356  1.2  riastrad  *
    357  1.2  riastrad  * @res: Pointer to the shader resource.
    358  1.2  riastrad  * @state: Indicating whether a creation or removal has been committed.
    359  1.2  riastrad  *
    360  1.2  riastrad  */
    361  1.2  riastrad static void vmw_dx_shader_commit_notify(struct vmw_resource *res,
    362  1.2  riastrad 					enum vmw_cmdbuf_res_state state)
    363  1.2  riastrad {
    364  1.2  riastrad 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
    365  1.2  riastrad 	struct vmw_private *dev_priv = res->dev_priv;
    366  1.2  riastrad 
    367  1.2  riastrad 	if (state == VMW_CMDBUF_RES_ADD) {
    368  1.2  riastrad 		mutex_lock(&dev_priv->binding_mutex);
    369  1.2  riastrad 		vmw_cotable_add_resource(shader->cotable,
    370  1.2  riastrad 					 &shader->cotable_head);
    371  1.2  riastrad 		shader->committed = true;
    372  1.2  riastrad 		res->id = shader->id;
    373  1.2  riastrad 		mutex_unlock(&dev_priv->binding_mutex);
    374  1.2  riastrad 	} else {
    375  1.2  riastrad 		mutex_lock(&dev_priv->binding_mutex);
    376  1.2  riastrad 		list_del_init(&shader->cotable_head);
    377  1.2  riastrad 		shader->committed = false;
    378  1.2  riastrad 		res->id = -1;
    379  1.2  riastrad 		mutex_unlock(&dev_priv->binding_mutex);
    380  1.2  riastrad 	}
    381  1.2  riastrad }
    382  1.2  riastrad 
    383  1.2  riastrad /**
    384  1.2  riastrad  * vmw_dx_shader_unscrub - Have the device reattach a MOB to a DX shader.
    385  1.2  riastrad  *
    386  1.2  riastrad  * @res: The shader resource
    387  1.2  riastrad  *
    388  1.2  riastrad  * This function reverts a scrub operation.
    389  1.2  riastrad  */
    390  1.2  riastrad static int vmw_dx_shader_unscrub(struct vmw_resource *res)
    391  1.2  riastrad {
    392  1.2  riastrad 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
    393  1.2  riastrad 	struct vmw_private *dev_priv = res->dev_priv;
    394  1.2  riastrad 	struct {
    395  1.2  riastrad 		SVGA3dCmdHeader header;
    396  1.2  riastrad 		SVGA3dCmdDXBindShader body;
    397  1.2  riastrad 	} *cmd;
    398  1.2  riastrad 
    399  1.2  riastrad 	if (!list_empty(&shader->cotable_head) || !shader->committed)
    400  1.2  riastrad 		return 0;
    401  1.2  riastrad 
    402  1.3  riastrad 	cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), shader->ctx->id);
    403  1.3  riastrad 	if (unlikely(cmd == NULL))
    404  1.2  riastrad 		return -ENOMEM;
    405  1.2  riastrad 
    406  1.2  riastrad 	cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER;
    407  1.2  riastrad 	cmd->header.size = sizeof(cmd->body);
    408  1.2  riastrad 	cmd->body.cid = shader->ctx->id;
    409  1.2  riastrad 	cmd->body.shid = shader->id;
    410  1.2  riastrad 	cmd->body.mobid = res->backup->base.mem.start;
    411  1.2  riastrad 	cmd->body.offsetInBytes = res->backup_offset;
    412  1.2  riastrad 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
    413  1.2  riastrad 
    414  1.2  riastrad 	vmw_cotable_add_resource(shader->cotable, &shader->cotable_head);
    415  1.2  riastrad 
    416  1.2  riastrad 	return 0;
    417  1.2  riastrad }
    418  1.2  riastrad 
    419  1.2  riastrad /**
    420  1.2  riastrad  * vmw_dx_shader_create - The DX shader create callback
    421  1.2  riastrad  *
    422  1.2  riastrad  * @res: The DX shader resource
    423  1.2  riastrad  *
    424  1.2  riastrad  * The create callback is called as part of resource validation and
    425  1.2  riastrad  * makes sure that we unscrub the shader if it's previously been scrubbed.
    426  1.2  riastrad  */
    427  1.2  riastrad static int vmw_dx_shader_create(struct vmw_resource *res)
    428  1.2  riastrad {
    429  1.2  riastrad 	struct vmw_private *dev_priv = res->dev_priv;
    430  1.2  riastrad 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
    431  1.2  riastrad 	int ret = 0;
    432  1.2  riastrad 
    433  1.2  riastrad 	WARN_ON_ONCE(!shader->committed);
    434  1.2  riastrad 
    435  1.3  riastrad 	if (vmw_resource_mob_attached(res)) {
    436  1.2  riastrad 		mutex_lock(&dev_priv->binding_mutex);
    437  1.2  riastrad 		ret = vmw_dx_shader_unscrub(res);
    438  1.2  riastrad 		mutex_unlock(&dev_priv->binding_mutex);
    439  1.2  riastrad 	}
    440  1.2  riastrad 
    441  1.2  riastrad 	res->id = shader->id;
    442  1.2  riastrad 	return ret;
    443  1.2  riastrad }
    444  1.2  riastrad 
    445  1.2  riastrad /**
    446  1.2  riastrad  * vmw_dx_shader_bind - The DX shader bind callback
    447  1.2  riastrad  *
    448  1.2  riastrad  * @res: The DX shader resource
    449  1.2  riastrad  * @val_buf: Pointer to the validate buffer.
    450  1.2  riastrad  *
    451  1.2  riastrad  */
    452  1.2  riastrad static int vmw_dx_shader_bind(struct vmw_resource *res,
    453  1.2  riastrad 			      struct ttm_validate_buffer *val_buf)
    454  1.2  riastrad {
    455  1.2  riastrad 	struct vmw_private *dev_priv = res->dev_priv;
    456  1.2  riastrad 	struct ttm_buffer_object *bo = val_buf->bo;
    457  1.2  riastrad 
    458  1.2  riastrad 	BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
    459  1.2  riastrad 	mutex_lock(&dev_priv->binding_mutex);
    460  1.2  riastrad 	vmw_dx_shader_unscrub(res);
    461  1.2  riastrad 	mutex_unlock(&dev_priv->binding_mutex);
    462  1.1  riastrad 
    463  1.1  riastrad 	return 0;
    464  1.1  riastrad }
    465  1.1  riastrad 
    466  1.1  riastrad /**
    467  1.2  riastrad  * vmw_dx_shader_scrub - Have the device unbind a MOB from a DX shader.
    468  1.2  riastrad  *
    469  1.2  riastrad  * @res: The shader resource
    470  1.2  riastrad  *
    471  1.2  riastrad  * This function unbinds a MOB from the DX shader without requiring the
    472  1.2  riastrad  * MOB dma_buffer to be reserved. The driver still considers the MOB bound.
    473  1.2  riastrad  * However, once the driver eventually decides to unbind the MOB, it doesn't
    474  1.2  riastrad  * need to access the context.
    475  1.2  riastrad  */
    476  1.2  riastrad static int vmw_dx_shader_scrub(struct vmw_resource *res)
    477  1.2  riastrad {
    478  1.2  riastrad 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
    479  1.2  riastrad 	struct vmw_private *dev_priv = res->dev_priv;
    480  1.2  riastrad 	struct {
    481  1.2  riastrad 		SVGA3dCmdHeader header;
    482  1.2  riastrad 		SVGA3dCmdDXBindShader body;
    483  1.2  riastrad 	} *cmd;
    484  1.2  riastrad 
    485  1.2  riastrad 	if (list_empty(&shader->cotable_head))
    486  1.2  riastrad 		return 0;
    487  1.2  riastrad 
    488  1.2  riastrad 	WARN_ON_ONCE(!shader->committed);
    489  1.3  riastrad 	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
    490  1.3  riastrad 	if (unlikely(cmd == NULL))
    491  1.2  riastrad 		return -ENOMEM;
    492  1.2  riastrad 
    493  1.2  riastrad 	cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER;
    494  1.2  riastrad 	cmd->header.size = sizeof(cmd->body);
    495  1.2  riastrad 	cmd->body.cid = shader->ctx->id;
    496  1.2  riastrad 	cmd->body.shid = res->id;
    497  1.2  riastrad 	cmd->body.mobid = SVGA3D_INVALID_ID;
    498  1.2  riastrad 	cmd->body.offsetInBytes = 0;
    499  1.2  riastrad 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
    500  1.2  riastrad 	res->id = -1;
    501  1.2  riastrad 	list_del_init(&shader->cotable_head);
    502  1.2  riastrad 
    503  1.2  riastrad 	return 0;
    504  1.2  riastrad }
    505  1.2  riastrad 
    506  1.2  riastrad /**
    507  1.2  riastrad  * vmw_dx_shader_unbind - The dx shader unbind callback.
    508  1.2  riastrad  *
    509  1.2  riastrad  * @res: The shader resource
    510  1.2  riastrad  * @readback: Whether this is a readback unbind. Currently unused.
    511  1.2  riastrad  * @val_buf: MOB buffer information.
    512  1.2  riastrad  */
    513  1.2  riastrad static int vmw_dx_shader_unbind(struct vmw_resource *res,
    514  1.2  riastrad 				bool readback,
    515  1.2  riastrad 				struct ttm_validate_buffer *val_buf)
    516  1.2  riastrad {
    517  1.2  riastrad 	struct vmw_private *dev_priv = res->dev_priv;
    518  1.2  riastrad 	struct vmw_fence_obj *fence;
    519  1.2  riastrad 	int ret;
    520  1.2  riastrad 
    521  1.2  riastrad 	BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB);
    522  1.2  riastrad 
    523  1.2  riastrad 	mutex_lock(&dev_priv->binding_mutex);
    524  1.2  riastrad 	ret = vmw_dx_shader_scrub(res);
    525  1.2  riastrad 	mutex_unlock(&dev_priv->binding_mutex);
    526  1.2  riastrad 
    527  1.2  riastrad 	if (ret)
    528  1.2  riastrad 		return ret;
    529  1.2  riastrad 
    530  1.2  riastrad 	(void) vmw_execbuf_fence_commands(NULL, dev_priv,
    531  1.2  riastrad 					  &fence, NULL);
    532  1.3  riastrad 	vmw_bo_fence_single(val_buf->bo, fence);
    533  1.2  riastrad 
    534  1.2  riastrad 	if (likely(fence != NULL))
    535  1.2  riastrad 		vmw_fence_obj_unreference(&fence);
    536  1.2  riastrad 
    537  1.2  riastrad 	return 0;
    538  1.2  riastrad }
    539  1.2  riastrad 
    540  1.2  riastrad /**
    541  1.2  riastrad  * vmw_dx_shader_cotable_list_scrub - The cotable unbind_func callback for
    542  1.2  riastrad  * DX shaders.
    543  1.2  riastrad  *
    544  1.2  riastrad  * @dev_priv: Pointer to device private structure.
    545  1.2  riastrad  * @list: The list of cotable resources.
    546  1.2  riastrad  * @readback: Whether the call was part of a readback unbind.
    547  1.2  riastrad  *
    548  1.2  riastrad  * Scrubs all shader MOBs so that any subsequent shader unbind or shader
    549  1.2  riastrad  * destroy operation won't need to swap in the context.
    550  1.2  riastrad  */
    551  1.2  riastrad void vmw_dx_shader_cotable_list_scrub(struct vmw_private *dev_priv,
    552  1.2  riastrad 				      struct list_head *list,
    553  1.2  riastrad 				      bool readback)
    554  1.2  riastrad {
    555  1.2  riastrad 	struct vmw_dx_shader *entry, *next;
    556  1.2  riastrad 
    557  1.3  riastrad 	lockdep_assert_held_once(&dev_priv->binding_mutex);
    558  1.2  riastrad 
    559  1.2  riastrad 	list_for_each_entry_safe(entry, next, list, cotable_head) {
    560  1.2  riastrad 		WARN_ON(vmw_dx_shader_scrub(&entry->res));
    561  1.2  riastrad 		if (!readback)
    562  1.2  riastrad 			entry->committed = false;
    563  1.2  riastrad 	}
    564  1.2  riastrad }
    565  1.2  riastrad 
    566  1.2  riastrad /**
    567  1.2  riastrad  * vmw_dx_shader_res_free - The DX shader free callback
    568  1.2  riastrad  *
    569  1.2  riastrad  * @res: The shader resource
    570  1.2  riastrad  *
    571  1.2  riastrad  * Frees the DX shader resource and updates memory accounting.
    572  1.2  riastrad  */
    573  1.2  riastrad static void vmw_dx_shader_res_free(struct vmw_resource *res)
    574  1.2  riastrad {
    575  1.2  riastrad 	struct vmw_private *dev_priv = res->dev_priv;
    576  1.2  riastrad 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
    577  1.2  riastrad 
    578  1.2  riastrad 	vmw_resource_unreference(&shader->cotable);
    579  1.2  riastrad 	kfree(shader);
    580  1.2  riastrad 	ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size);
    581  1.2  riastrad }
    582  1.2  riastrad 
    583  1.2  riastrad /**
    584  1.2  riastrad  * vmw_dx_shader_add - Add a shader resource as a command buffer managed
    585  1.2  riastrad  * resource.
    586  1.2  riastrad  *
    587  1.2  riastrad  * @man: The command buffer resource manager.
    588  1.2  riastrad  * @ctx: Pointer to the context resource.
    589  1.2  riastrad  * @user_key: The id used for this shader.
    590  1.2  riastrad  * @shader_type: The shader type.
    591  1.2  riastrad  * @list: The list of staged command buffer managed resources.
    592  1.2  riastrad  */
    593  1.2  riastrad int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
    594  1.2  riastrad 		      struct vmw_resource *ctx,
    595  1.2  riastrad 		      u32 user_key,
    596  1.2  riastrad 		      SVGA3dShaderType shader_type,
    597  1.2  riastrad 		      struct list_head *list)
    598  1.2  riastrad {
    599  1.2  riastrad 	struct vmw_dx_shader *shader;
    600  1.2  riastrad 	struct vmw_resource *res;
    601  1.2  riastrad 	struct vmw_private *dev_priv = ctx->dev_priv;
    602  1.3  riastrad 	struct ttm_operation_ctx ttm_opt_ctx = {
    603  1.3  riastrad 		.interruptible = true,
    604  1.3  riastrad 		.no_wait_gpu = false
    605  1.3  riastrad 	};
    606  1.2  riastrad 	int ret;
    607  1.2  riastrad 
    608  1.2  riastrad 	if (!vmw_shader_dx_size)
    609  1.2  riastrad 		vmw_shader_dx_size = ttm_round_pot(sizeof(*shader));
    610  1.2  riastrad 
    611  1.2  riastrad 	if (!vmw_shader_id_ok(user_key, shader_type))
    612  1.2  riastrad 		return -EINVAL;
    613  1.2  riastrad 
    614  1.2  riastrad 	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), vmw_shader_dx_size,
    615  1.3  riastrad 				   &ttm_opt_ctx);
    616  1.2  riastrad 	if (ret) {
    617  1.2  riastrad 		if (ret != -ERESTARTSYS)
    618  1.2  riastrad 			DRM_ERROR("Out of graphics memory for shader "
    619  1.2  riastrad 				  "creation.\n");
    620  1.2  riastrad 		return ret;
    621  1.2  riastrad 	}
    622  1.2  riastrad 
    623  1.2  riastrad 	shader = kmalloc(sizeof(*shader), GFP_KERNEL);
    624  1.2  riastrad 	if (!shader) {
    625  1.2  riastrad 		ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size);
    626  1.2  riastrad 		return -ENOMEM;
    627  1.2  riastrad 	}
    628  1.2  riastrad 
    629  1.2  riastrad 	res = &shader->res;
    630  1.2  riastrad 	shader->ctx = ctx;
    631  1.3  riastrad 	shader->cotable = vmw_resource_reference
    632  1.3  riastrad 		(vmw_context_cotable(ctx, SVGA_COTABLE_DXSHADER));
    633  1.2  riastrad 	shader->id = user_key;
    634  1.2  riastrad 	shader->committed = false;
    635  1.2  riastrad 	INIT_LIST_HEAD(&shader->cotable_head);
    636  1.2  riastrad 	ret = vmw_resource_init(dev_priv, res, true,
    637  1.2  riastrad 				vmw_dx_shader_res_free, &vmw_dx_shader_func);
    638  1.2  riastrad 	if (ret)
    639  1.2  riastrad 		goto out_resource_init;
    640  1.2  riastrad 
    641  1.2  riastrad 	/*
    642  1.2  riastrad 	 * The user_key name-space is not per shader type for DX shaders,
    643  1.2  riastrad 	 * so when hashing, use a single zero shader type.
    644  1.2  riastrad 	 */
    645  1.2  riastrad 	ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader,
    646  1.2  riastrad 				 vmw_shader_key(user_key, 0),
    647  1.2  riastrad 				 res, list);
    648  1.2  riastrad 	if (ret)
    649  1.2  riastrad 		goto out_resource_init;
    650  1.2  riastrad 
    651  1.2  riastrad 	res->id = shader->id;
    652  1.3  riastrad 	res->hw_destroy = vmw_hw_shader_destroy;
    653  1.2  riastrad 
    654  1.2  riastrad out_resource_init:
    655  1.2  riastrad 	vmw_resource_unreference(&res);
    656  1.2  riastrad 
    657  1.2  riastrad 	return ret;
    658  1.2  riastrad }
    659  1.2  riastrad 
    660  1.2  riastrad 
    661  1.2  riastrad 
    662  1.2  riastrad /**
    663  1.1  riastrad  * User-space shader management:
    664  1.1  riastrad  */
    665  1.1  riastrad 
    666  1.1  riastrad static struct vmw_resource *
    667  1.1  riastrad vmw_user_shader_base_to_res(struct ttm_base_object *base)
    668  1.1  riastrad {
    669  1.1  riastrad 	return &(container_of(base, struct vmw_user_shader, base)->
    670  1.1  riastrad 		 shader.res);
    671  1.1  riastrad }
    672  1.1  riastrad 
    673  1.1  riastrad static void vmw_user_shader_free(struct vmw_resource *res)
    674  1.1  riastrad {
    675  1.1  riastrad 	struct vmw_user_shader *ushader =
    676  1.1  riastrad 		container_of(res, struct vmw_user_shader, shader.res);
    677  1.1  riastrad 	struct vmw_private *dev_priv = res->dev_priv;
    678  1.1  riastrad 
    679  1.1  riastrad 	ttm_base_object_kfree(ushader, base);
    680  1.1  riastrad 	ttm_mem_global_free(vmw_mem_glob(dev_priv),
    681  1.1  riastrad 			    vmw_user_shader_size);
    682  1.1  riastrad }
    683  1.1  riastrad 
    684  1.2  riastrad static void vmw_shader_free(struct vmw_resource *res)
    685  1.2  riastrad {
    686  1.2  riastrad 	struct vmw_shader *shader = vmw_res_to_shader(res);
    687  1.2  riastrad 	struct vmw_private *dev_priv = res->dev_priv;
    688  1.2  riastrad 
    689  1.2  riastrad 	kfree(shader);
    690  1.2  riastrad 	ttm_mem_global_free(vmw_mem_glob(dev_priv),
    691  1.2  riastrad 			    vmw_shader_size);
    692  1.2  riastrad }
    693  1.2  riastrad 
    694  1.1  riastrad /**
    695  1.1  riastrad  * This function is called when user space has no more references on the
    696  1.1  riastrad  * base object. It releases the base-object's reference on the resource object.
    697  1.1  riastrad  */
    698  1.1  riastrad 
    699  1.1  riastrad static void vmw_user_shader_base_release(struct ttm_base_object **p_base)
    700  1.1  riastrad {
    701  1.1  riastrad 	struct ttm_base_object *base = *p_base;
    702  1.1  riastrad 	struct vmw_resource *res = vmw_user_shader_base_to_res(base);
    703  1.1  riastrad 
    704  1.1  riastrad 	*p_base = NULL;
    705  1.1  riastrad 	vmw_resource_unreference(&res);
    706  1.1  riastrad }
    707  1.1  riastrad 
    708  1.1  riastrad int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
    709  1.1  riastrad 			      struct drm_file *file_priv)
    710  1.1  riastrad {
    711  1.1  riastrad 	struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data;
    712  1.1  riastrad 	struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
    713  1.1  riastrad 
    714  1.1  riastrad 	return ttm_ref_object_base_unref(tfile, arg->handle,
    715  1.1  riastrad 					 TTM_REF_USAGE);
    716  1.1  riastrad }
    717  1.1  riastrad 
    718  1.2  riastrad static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
    719  1.3  riastrad 				 struct vmw_buffer_object *buffer,
    720  1.2  riastrad 				 size_t shader_size,
    721  1.2  riastrad 				 size_t offset,
    722  1.2  riastrad 				 SVGA3dShaderType shader_type,
    723  1.2  riastrad 				 uint8_t num_input_sig,
    724  1.2  riastrad 				 uint8_t num_output_sig,
    725  1.2  riastrad 				 struct ttm_object_file *tfile,
    726  1.2  riastrad 				 u32 *handle)
    727  1.1  riastrad {
    728  1.1  riastrad 	struct vmw_user_shader *ushader;
    729  1.1  riastrad 	struct vmw_resource *res, *tmp;
    730  1.3  riastrad 	struct ttm_operation_ctx ctx = {
    731  1.3  riastrad 		.interruptible = true,
    732  1.3  riastrad 		.no_wait_gpu = false
    733  1.3  riastrad 	};
    734  1.1  riastrad 	int ret;
    735  1.1  riastrad 
    736  1.1  riastrad 	if (unlikely(vmw_user_shader_size == 0))
    737  1.1  riastrad 		vmw_user_shader_size =
    738  1.3  riastrad 			ttm_round_pot(sizeof(struct vmw_user_shader)) +
    739  1.3  riastrad 			VMW_IDA_ACC_SIZE + TTM_OBJ_EXTRA_SIZE;
    740  1.1  riastrad 
    741  1.1  riastrad 	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
    742  1.1  riastrad 				   vmw_user_shader_size,
    743  1.3  riastrad 				   &ctx);
    744  1.1  riastrad 	if (unlikely(ret != 0)) {
    745  1.1  riastrad 		if (ret != -ERESTARTSYS)
    746  1.1  riastrad 			DRM_ERROR("Out of graphics memory for shader "
    747  1.1  riastrad 				  "creation.\n");
    748  1.1  riastrad 		goto out;
    749  1.1  riastrad 	}
    750  1.1  riastrad 
    751  1.1  riastrad 	ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
    752  1.3  riastrad 	if (unlikely(!ushader)) {
    753  1.1  riastrad 		ttm_mem_global_free(vmw_mem_glob(dev_priv),
    754  1.1  riastrad 				    vmw_user_shader_size);
    755  1.1  riastrad 		ret = -ENOMEM;
    756  1.1  riastrad 		goto out;
    757  1.1  riastrad 	}
    758  1.1  riastrad 
    759  1.1  riastrad 	res = &ushader->shader.res;
    760  1.1  riastrad 	ushader->base.shareable = false;
    761  1.1  riastrad 	ushader->base.tfile = NULL;
    762  1.1  riastrad 
    763  1.1  riastrad 	/*
    764  1.1  riastrad 	 * From here on, the destructor takes over resource freeing.
    765  1.1  riastrad 	 */
    766  1.1  riastrad 
    767  1.1  riastrad 	ret = vmw_gb_shader_init(dev_priv, res, shader_size,
    768  1.2  riastrad 				 offset, shader_type, num_input_sig,
    769  1.2  riastrad 				 num_output_sig, buffer,
    770  1.1  riastrad 				 vmw_user_shader_free);
    771  1.1  riastrad 	if (unlikely(ret != 0))
    772  1.1  riastrad 		goto out;
    773  1.1  riastrad 
    774  1.1  riastrad 	tmp = vmw_resource_reference(res);
    775  1.1  riastrad 	ret = ttm_base_object_init(tfile, &ushader->base, false,
    776  1.1  riastrad 				   VMW_RES_SHADER,
    777  1.1  riastrad 				   &vmw_user_shader_base_release, NULL);
    778  1.1  riastrad 
    779  1.1  riastrad 	if (unlikely(ret != 0)) {
    780  1.1  riastrad 		vmw_resource_unreference(&tmp);
    781  1.1  riastrad 		goto out_err;
    782  1.1  riastrad 	}
    783  1.1  riastrad 
    784  1.1  riastrad 	if (handle)
    785  1.3  riastrad 		*handle = ushader->base.handle;
    786  1.1  riastrad out_err:
    787  1.1  riastrad 	vmw_resource_unreference(&res);
    788  1.1  riastrad out:
    789  1.1  riastrad 	return ret;
    790  1.1  riastrad }
    791  1.1  riastrad 
    792  1.1  riastrad 
    793  1.2  riastrad static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
    794  1.3  riastrad 					     struct vmw_buffer_object *buffer,
    795  1.2  riastrad 					     size_t shader_size,
    796  1.2  riastrad 					     size_t offset,
    797  1.2  riastrad 					     SVGA3dShaderType shader_type)
    798  1.2  riastrad {
    799  1.2  riastrad 	struct vmw_shader *shader;
    800  1.2  riastrad 	struct vmw_resource *res;
    801  1.3  riastrad 	struct ttm_operation_ctx ctx = {
    802  1.3  riastrad 		.interruptible = true,
    803  1.3  riastrad 		.no_wait_gpu = false
    804  1.3  riastrad 	};
    805  1.2  riastrad 	int ret;
    806  1.2  riastrad 
    807  1.2  riastrad 	if (unlikely(vmw_shader_size == 0))
    808  1.2  riastrad 		vmw_shader_size =
    809  1.3  riastrad 			ttm_round_pot(sizeof(struct vmw_shader)) +
    810  1.3  riastrad 			VMW_IDA_ACC_SIZE;
    811  1.2  riastrad 
    812  1.2  riastrad 	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
    813  1.2  riastrad 				   vmw_shader_size,
    814  1.3  riastrad 				   &ctx);
    815  1.2  riastrad 	if (unlikely(ret != 0)) {
    816  1.2  riastrad 		if (ret != -ERESTARTSYS)
    817  1.2  riastrad 			DRM_ERROR("Out of graphics memory for shader "
    818  1.2  riastrad 				  "creation.\n");
    819  1.2  riastrad 		goto out_err;
    820  1.2  riastrad 	}
    821  1.2  riastrad 
    822  1.2  riastrad 	shader = kzalloc(sizeof(*shader), GFP_KERNEL);
    823  1.3  riastrad 	if (unlikely(!shader)) {
    824  1.2  riastrad 		ttm_mem_global_free(vmw_mem_glob(dev_priv),
    825  1.2  riastrad 				    vmw_shader_size);
    826  1.2  riastrad 		ret = -ENOMEM;
    827  1.2  riastrad 		goto out_err;
    828  1.2  riastrad 	}
    829  1.2  riastrad 
    830  1.2  riastrad 	res = &shader->res;
    831  1.2  riastrad 
    832  1.2  riastrad 	/*
    833  1.2  riastrad 	 * From here on, the destructor takes over resource freeing.
    834  1.2  riastrad 	 */
    835  1.2  riastrad 	ret = vmw_gb_shader_init(dev_priv, res, shader_size,
    836  1.2  riastrad 				 offset, shader_type, 0, 0, buffer,
    837  1.2  riastrad 				 vmw_shader_free);
    838  1.2  riastrad 
    839  1.2  riastrad out_err:
    840  1.2  riastrad 	return ret ? ERR_PTR(ret) : res;
    841  1.2  riastrad }
    842  1.2  riastrad 
    843  1.2  riastrad 
    844  1.2  riastrad static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
    845  1.2  riastrad 			     enum drm_vmw_shader_type shader_type_drm,
    846  1.2  riastrad 			     u32 buffer_handle, size_t size, size_t offset,
    847  1.2  riastrad 			     uint8_t num_input_sig, uint8_t num_output_sig,
    848  1.2  riastrad 			     uint32_t *shader_handle)
    849  1.1  riastrad {
    850  1.1  riastrad 	struct vmw_private *dev_priv = vmw_priv(dev);
    851  1.1  riastrad 	struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
    852  1.3  riastrad 	struct vmw_buffer_object *buffer = NULL;
    853  1.1  riastrad 	SVGA3dShaderType shader_type;
    854  1.1  riastrad 	int ret;
    855  1.1  riastrad 
    856  1.2  riastrad 	if (buffer_handle != SVGA3D_INVALID_ID) {
    857  1.3  riastrad 		ret = vmw_user_bo_lookup(tfile, buffer_handle,
    858  1.2  riastrad 					     &buffer, NULL);
    859  1.1  riastrad 		if (unlikely(ret != 0)) {
    860  1.3  riastrad 			VMW_DEBUG_USER("Couldn't find buffer for shader creation.\n");
    861  1.1  riastrad 			return ret;
    862  1.1  riastrad 		}
    863  1.1  riastrad 
    864  1.1  riastrad 		if ((u64)buffer->base.num_pages * PAGE_SIZE <
    865  1.2  riastrad 		    (u64)size + (u64)offset) {
    866  1.3  riastrad 			VMW_DEBUG_USER("Illegal buffer- or shader size.\n");
    867  1.1  riastrad 			ret = -EINVAL;
    868  1.1  riastrad 			goto out_bad_arg;
    869  1.1  riastrad 		}
    870  1.1  riastrad 	}
    871  1.1  riastrad 
    872  1.2  riastrad 	switch (shader_type_drm) {
    873  1.1  riastrad 	case drm_vmw_shader_type_vs:
    874  1.1  riastrad 		shader_type = SVGA3D_SHADERTYPE_VS;
    875  1.1  riastrad 		break;
    876  1.1  riastrad 	case drm_vmw_shader_type_ps:
    877  1.1  riastrad 		shader_type = SVGA3D_SHADERTYPE_PS;
    878  1.1  riastrad 		break;
    879  1.1  riastrad 	default:
    880  1.3  riastrad 		VMW_DEBUG_USER("Illegal shader type.\n");
    881  1.1  riastrad 		ret = -EINVAL;
    882  1.1  riastrad 		goto out_bad_arg;
    883  1.1  riastrad 	}
    884  1.1  riastrad 
    885  1.1  riastrad 	ret = ttm_read_lock(&dev_priv->reservation_sem, true);
    886  1.1  riastrad 	if (unlikely(ret != 0))
    887  1.1  riastrad 		goto out_bad_arg;
    888  1.1  riastrad 
    889  1.2  riastrad 	ret = vmw_user_shader_alloc(dev_priv, buffer, size, offset,
    890  1.2  riastrad 				    shader_type, num_input_sig,
    891  1.2  riastrad 				    num_output_sig, tfile, shader_handle);
    892  1.1  riastrad 
    893  1.1  riastrad 	ttm_read_unlock(&dev_priv->reservation_sem);
    894  1.1  riastrad out_bad_arg:
    895  1.3  riastrad 	vmw_bo_unreference(&buffer);
    896  1.1  riastrad 	return ret;
    897  1.1  riastrad }
    898  1.1  riastrad 
    899  1.1  riastrad /**
    900  1.2  riastrad  * vmw_shader_id_ok - Check whether a compat shader user key and
    901  1.2  riastrad  * shader type are within valid bounds.
    902  1.1  riastrad  *
    903  1.2  riastrad  * @user_key: User space id of the shader.
    904  1.2  riastrad  * @shader_type: Shader type.
    905  1.1  riastrad  *
    906  1.2  riastrad  * Returns true if valid false if not.
    907  1.1  riastrad  */
    908  1.2  riastrad static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
    909  1.2  riastrad {
    910  1.2  riastrad 	return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16;
    911  1.1  riastrad }
    912  1.1  riastrad 
    913  1.1  riastrad /**
    914  1.2  riastrad  * vmw_shader_key - Compute a hash key suitable for a compat shader.
    915  1.1  riastrad  *
    916  1.2  riastrad  * @user_key: User space id of the shader.
    917  1.2  riastrad  * @shader_type: Shader type.
    918  1.1  riastrad  *
    919  1.2  riastrad  * Returns a hash key suitable for a command buffer managed resource
    920  1.2  riastrad  * manager hash table.
    921  1.1  riastrad  */
    922  1.2  riastrad static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type)
    923  1.1  riastrad {
    924  1.2  riastrad 	return user_key | (shader_type << 20);
    925  1.1  riastrad }
    926  1.1  riastrad 
    927  1.1  riastrad /**
    928  1.2  riastrad  * vmw_shader_remove - Stage a compat shader for removal.
    929  1.1  riastrad  *
    930  1.2  riastrad  * @man: Pointer to the compat shader manager identifying the shader namespace.
    931  1.1  riastrad  * @user_key: The key that is used to identify the shader. The key is
    932  1.1  riastrad  * unique to the shader type.
    933  1.1  riastrad  * @shader_type: Shader type.
    934  1.2  riastrad  * @list: Caller's list of staged command buffer resource actions.
    935  1.2  riastrad  */
    936  1.2  riastrad int vmw_shader_remove(struct vmw_cmdbuf_res_manager *man,
    937  1.2  riastrad 		      u32 user_key, SVGA3dShaderType shader_type,
    938  1.2  riastrad 		      struct list_head *list)
    939  1.1  riastrad {
    940  1.2  riastrad 	struct vmw_resource *dummy;
    941  1.1  riastrad 
    942  1.2  riastrad 	if (!vmw_shader_id_ok(user_key, shader_type))
    943  1.1  riastrad 		return -EINVAL;
    944  1.1  riastrad 
    945  1.2  riastrad 	return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_shader,
    946  1.2  riastrad 				     vmw_shader_key(user_key, shader_type),
    947  1.2  riastrad 				     list, &dummy);
    948  1.1  riastrad }
    949  1.1  riastrad 
    950  1.1  riastrad /**
    951  1.2  riastrad  * vmw_compat_shader_add - Create a compat shader and stage it for addition
    952  1.2  riastrad  * as a command buffer managed resource.
    953  1.1  riastrad  *
    954  1.2  riastrad  * @man: Pointer to the compat shader manager identifying the shader namespace.
    955  1.1  riastrad  * @user_key: The key that is used to identify the shader. The key is
    956  1.1  riastrad  * unique to the shader type.
    957  1.1  riastrad  * @bytecode: Pointer to the bytecode of the shader.
    958  1.1  riastrad  * @shader_type: Shader type.
    959  1.1  riastrad  * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
    960  1.1  riastrad  * to be created with.
    961  1.2  riastrad  * @list: Caller's list of staged command buffer resource actions.
    962  1.1  riastrad  *
    963  1.1  riastrad  */
    964  1.2  riastrad int vmw_compat_shader_add(struct vmw_private *dev_priv,
    965  1.2  riastrad 			  struct vmw_cmdbuf_res_manager *man,
    966  1.1  riastrad 			  u32 user_key, const void *bytecode,
    967  1.1  riastrad 			  SVGA3dShaderType shader_type,
    968  1.1  riastrad 			  size_t size,
    969  1.1  riastrad 			  struct list_head *list)
    970  1.1  riastrad {
    971  1.3  riastrad 	struct ttm_operation_ctx ctx = { false, true };
    972  1.3  riastrad 	struct vmw_buffer_object *buf;
    973  1.1  riastrad 	struct ttm_bo_kmap_obj map;
    974  1.1  riastrad 	bool is_iomem;
    975  1.1  riastrad 	int ret;
    976  1.2  riastrad 	struct vmw_resource *res;
    977  1.1  riastrad 
    978  1.2  riastrad 	if (!vmw_shader_id_ok(user_key, shader_type))
    979  1.1  riastrad 		return -EINVAL;
    980  1.1  riastrad 
    981  1.1  riastrad 	/* Allocate and pin a DMA buffer */
    982  1.1  riastrad 	buf = kzalloc(sizeof(*buf), GFP_KERNEL);
    983  1.3  riastrad 	if (unlikely(!buf))
    984  1.1  riastrad 		return -ENOMEM;
    985  1.1  riastrad 
    986  1.3  riastrad 	ret = vmw_bo_init(dev_priv, buf, size, &vmw_sys_ne_placement,
    987  1.3  riastrad 			      true, vmw_bo_bo_free);
    988  1.1  riastrad 	if (unlikely(ret != 0))
    989  1.1  riastrad 		goto out;
    990  1.1  riastrad 
    991  1.3  riastrad 	ret = ttm_bo_reserve(&buf->base, false, true, NULL);
    992  1.1  riastrad 	if (unlikely(ret != 0))
    993  1.1  riastrad 		goto no_reserve;
    994  1.1  riastrad 
    995  1.1  riastrad 	/* Map and copy shader bytecode. */
    996  1.1  riastrad 	ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT,
    997  1.1  riastrad 			  &map);
    998  1.1  riastrad 	if (unlikely(ret != 0)) {
    999  1.1  riastrad 		ttm_bo_unreserve(&buf->base);
   1000  1.1  riastrad 		goto no_reserve;
   1001  1.1  riastrad 	}
   1002  1.1  riastrad 
   1003  1.1  riastrad 	memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size);
   1004  1.1  riastrad 	WARN_ON(is_iomem);
   1005  1.1  riastrad 
   1006  1.1  riastrad 	ttm_bo_kunmap(&map);
   1007  1.3  riastrad 	ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, &ctx);
   1008  1.1  riastrad 	WARN_ON(ret != 0);
   1009  1.1  riastrad 	ttm_bo_unreserve(&buf->base);
   1010  1.1  riastrad 
   1011  1.2  riastrad 	res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type);
   1012  1.1  riastrad 	if (unlikely(ret != 0))
   1013  1.1  riastrad 		goto no_reserve;
   1014  1.1  riastrad 
   1015  1.2  riastrad 	ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader,
   1016  1.2  riastrad 				 vmw_shader_key(user_key, shader_type),
   1017  1.2  riastrad 				 res, list);
   1018  1.2  riastrad 	vmw_resource_unreference(&res);
   1019  1.1  riastrad no_reserve:
   1020  1.3  riastrad 	vmw_bo_unreference(&buf);
   1021  1.1  riastrad out:
   1022  1.1  riastrad 	return ret;
   1023  1.1  riastrad }
   1024  1.1  riastrad 
   1025  1.1  riastrad /**
   1026  1.2  riastrad  * vmw_shader_lookup - Look up a compat shader
   1027  1.1  riastrad  *
   1028  1.2  riastrad  * @man: Pointer to the command buffer managed resource manager identifying
   1029  1.2  riastrad  * the shader namespace.
   1030  1.2  riastrad  * @user_key: The user space id of the shader.
   1031  1.2  riastrad  * @shader_type: The shader type.
   1032  1.1  riastrad  *
   1033  1.2  riastrad  * Returns a refcounted pointer to a struct vmw_resource if the shader was
   1034  1.2  riastrad  * found. An error pointer otherwise.
   1035  1.1  riastrad  */
   1036  1.2  riastrad struct vmw_resource *
   1037  1.2  riastrad vmw_shader_lookup(struct vmw_cmdbuf_res_manager *man,
   1038  1.2  riastrad 		  u32 user_key,
   1039  1.2  riastrad 		  SVGA3dShaderType shader_type)
   1040  1.1  riastrad {
   1041  1.2  riastrad 	if (!vmw_shader_id_ok(user_key, shader_type))
   1042  1.2  riastrad 		return ERR_PTR(-EINVAL);
   1043  1.1  riastrad 
   1044  1.2  riastrad 	return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_shader,
   1045  1.2  riastrad 				     vmw_shader_key(user_key, shader_type));
   1046  1.1  riastrad }
   1047  1.1  riastrad 
   1048  1.2  riastrad int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
   1049  1.2  riastrad 			     struct drm_file *file_priv)
   1050  1.1  riastrad {
   1051  1.2  riastrad 	struct drm_vmw_shader_create_arg *arg =
   1052  1.2  riastrad 		(struct drm_vmw_shader_create_arg *)data;
   1053  1.1  riastrad 
   1054  1.2  riastrad 	return vmw_shader_define(dev, file_priv, arg->shader_type,
   1055  1.2  riastrad 				 arg->buffer_handle,
   1056  1.2  riastrad 				 arg->size, arg->offset,
   1057  1.2  riastrad 				 0, 0,
   1058  1.2  riastrad 				 &arg->shader_handle);
   1059  1.1  riastrad }
   1060