Home | History | Annotate | Line # | Download | only in drm
      1  1.1  riastrad /*	$NetBSD: v3d_drm.h,v 1.2 2021/12/18 23:45:46 riastradh Exp $	*/
      2  1.1  riastrad 
      3  1.1  riastrad /*
      4  1.1  riastrad  * Copyright  2014-2018 Broadcom
      5  1.1  riastrad  *
      6  1.1  riastrad  * Permission is hereby granted, free of charge, to any person obtaining a
      7  1.1  riastrad  * copy of this software and associated documentation files (the "Software"),
      8  1.1  riastrad  * to deal in the Software without restriction, including without limitation
      9  1.1  riastrad  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  1.1  riastrad  * and/or sell copies of the Software, and to permit persons to whom the
     11  1.1  riastrad  * Software is furnished to do so, subject to the following conditions:
     12  1.1  riastrad  *
     13  1.1  riastrad  * The above copyright notice and this permission notice (including the next
     14  1.1  riastrad  * paragraph) shall be included in all copies or substantial portions of the
     15  1.1  riastrad  * Software.
     16  1.1  riastrad  *
     17  1.1  riastrad  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     18  1.1  riastrad  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  1.1  riastrad  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  1.1  riastrad  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     21  1.1  riastrad  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     22  1.1  riastrad  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     23  1.1  riastrad  * IN THE SOFTWARE.
     24  1.1  riastrad  */
     25  1.1  riastrad 
     26  1.1  riastrad #ifndef _V3D_DRM_H_
     27  1.1  riastrad #define _V3D_DRM_H_
     28  1.1  riastrad 
     29  1.1  riastrad #include "drm.h"
     30  1.1  riastrad 
     31  1.1  riastrad #if defined(__cplusplus)
     32  1.1  riastrad extern "C" {
     33  1.1  riastrad #endif
     34  1.1  riastrad 
     35  1.1  riastrad #define DRM_V3D_SUBMIT_CL                         0x00
     36  1.1  riastrad #define DRM_V3D_WAIT_BO                           0x01
     37  1.1  riastrad #define DRM_V3D_CREATE_BO                         0x02
     38  1.1  riastrad #define DRM_V3D_MMAP_BO                           0x03
     39  1.1  riastrad #define DRM_V3D_GET_PARAM                         0x04
     40  1.1  riastrad #define DRM_V3D_GET_BO_OFFSET                     0x05
     41  1.1  riastrad #define DRM_V3D_SUBMIT_TFU                        0x06
     42  1.1  riastrad #define DRM_V3D_SUBMIT_CSD                        0x07
     43  1.1  riastrad 
     44  1.1  riastrad #define DRM_IOCTL_V3D_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
     45  1.1  riastrad #define DRM_IOCTL_V3D_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
     46  1.1  riastrad #define DRM_IOCTL_V3D_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
     47  1.1  riastrad #define DRM_IOCTL_V3D_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
     48  1.1  riastrad #define DRM_IOCTL_V3D_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
     49  1.1  riastrad #define DRM_IOCTL_V3D_GET_BO_OFFSET       DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
     50  1.1  riastrad #define DRM_IOCTL_V3D_SUBMIT_TFU          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
     51  1.1  riastrad #define DRM_IOCTL_V3D_SUBMIT_CSD          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
     52  1.1  riastrad 
     53  1.1  riastrad #define DRM_V3D_SUBMIT_CL_FLUSH_CACHE             0x01
     54  1.1  riastrad 
     55  1.1  riastrad /**
     56  1.1  riastrad  * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
     57  1.1  riastrad  * engine.
     58  1.1  riastrad  *
     59  1.1  riastrad  * This asks the kernel to have the GPU execute an optional binner
     60  1.1  riastrad  * command list, and a render command list.
     61  1.1  riastrad  *
     62  1.1  riastrad  * The L1T, slice, L2C, L2T, and GCA caches will be flushed before
     63  1.1  riastrad  * each CL executes.  The VCD cache should be flushed (if necessary)
     64  1.1  riastrad  * by the submitted CLs.  The TLB writes are guaranteed to have been
     65  1.1  riastrad  * flushed by the time the render done IRQ happens, which is the
     66  1.1  riastrad  * trigger for out_sync.  Any dirtying of cachelines by the job (only
     67  1.1  riastrad  * possible using TMU writes) must be flushed by the caller using the
     68  1.1  riastrad  * DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.
     69  1.1  riastrad  */
     70  1.1  riastrad struct drm_v3d_submit_cl {
     71  1.1  riastrad 	/* Pointer to the binner command list.
     72  1.1  riastrad 	 *
     73  1.1  riastrad 	 * This is the first set of commands executed, which runs the
     74  1.1  riastrad 	 * coordinate shader to determine where primitives land on the screen,
     75  1.1  riastrad 	 * then writes out the state updates and draw calls necessary per tile
     76  1.1  riastrad 	 * to the tile allocation BO.
     77  1.1  riastrad 	 *
     78  1.1  riastrad 	 * This BCL will block on any previous BCL submitted on the
     79  1.1  riastrad 	 * same FD, but not on any RCL or BCLs submitted by other
     80  1.1  riastrad 	 * clients -- that is left up to the submitter to control
     81  1.1  riastrad 	 * using in_sync_bcl if necessary.
     82  1.1  riastrad 	 */
     83  1.1  riastrad 	__u32 bcl_start;
     84  1.1  riastrad 
     85  1.1  riastrad 	/** End address of the BCL (first byte after the BCL) */
     86  1.1  riastrad 	__u32 bcl_end;
     87  1.1  riastrad 
     88  1.1  riastrad 	/* Offset of the render command list.
     89  1.1  riastrad 	 *
     90  1.1  riastrad 	 * This is the second set of commands executed, which will either
     91  1.1  riastrad 	 * execute the tiles that have been set up by the BCL, or a fixed set
     92  1.1  riastrad 	 * of tiles (in the case of RCL-only blits).
     93  1.1  riastrad 	 *
     94  1.1  riastrad 	 * This RCL will block on this submit's BCL, and any previous
     95  1.1  riastrad 	 * RCL submitted on the same FD, but not on any RCL or BCLs
     96  1.1  riastrad 	 * submitted by other clients -- that is left up to the
     97  1.1  riastrad 	 * submitter to control using in_sync_rcl if necessary.
     98  1.1  riastrad 	 */
     99  1.1  riastrad 	__u32 rcl_start;
    100  1.1  riastrad 
    101  1.1  riastrad 	/** End address of the RCL (first byte after the RCL) */
    102  1.1  riastrad 	__u32 rcl_end;
    103  1.1  riastrad 
    104  1.1  riastrad 	/** An optional sync object to wait on before starting the BCL. */
    105  1.1  riastrad 	__u32 in_sync_bcl;
    106  1.1  riastrad 	/** An optional sync object to wait on before starting the RCL. */
    107  1.1  riastrad 	__u32 in_sync_rcl;
    108  1.1  riastrad 	/** An optional sync object to place the completion fence in. */
    109  1.1  riastrad 	__u32 out_sync;
    110  1.1  riastrad 
    111  1.1  riastrad 	/* Offset of the tile alloc memory
    112  1.1  riastrad 	 *
    113  1.1  riastrad 	 * This is optional on V3D 3.3 (where the CL can set the value) but
    114  1.1  riastrad 	 * required on V3D 4.1.
    115  1.1  riastrad 	 */
    116  1.1  riastrad 	__u32 qma;
    117  1.1  riastrad 
    118  1.1  riastrad 	/** Size of the tile alloc memory. */
    119  1.1  riastrad 	__u32 qms;
    120  1.1  riastrad 
    121  1.1  riastrad 	/** Offset of the tile state data array. */
    122  1.1  riastrad 	__u32 qts;
    123  1.1  riastrad 
    124  1.1  riastrad 	/* Pointer to a u32 array of the BOs that are referenced by the job.
    125  1.1  riastrad 	 */
    126  1.1  riastrad 	__u64 bo_handles;
    127  1.1  riastrad 
    128  1.1  riastrad 	/* Number of BO handles passed in (size is that times 4). */
    129  1.1  riastrad 	__u32 bo_handle_count;
    130  1.1  riastrad 
    131  1.1  riastrad 	__u32 flags;
    132  1.1  riastrad };
    133  1.1  riastrad 
    134  1.1  riastrad /**
    135  1.1  riastrad  * struct drm_v3d_wait_bo - ioctl argument for waiting for
    136  1.1  riastrad  * completion of the last DRM_V3D_SUBMIT_CL on a BO.
    137  1.1  riastrad  *
    138  1.1  riastrad  * This is useful for cases where multiple processes might be
    139  1.1  riastrad  * rendering to a BO and you want to wait for all rendering to be
    140  1.1  riastrad  * completed.
    141  1.1  riastrad  */
    142  1.1  riastrad struct drm_v3d_wait_bo {
    143  1.1  riastrad 	__u32 handle;
    144  1.1  riastrad 	__u32 pad;
    145  1.1  riastrad 	__u64 timeout_ns;
    146  1.1  riastrad };
    147  1.1  riastrad 
    148  1.1  riastrad /**
    149  1.1  riastrad  * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
    150  1.1  riastrad  *
    151  1.1  riastrad  * There are currently no values for the flags argument, but it may be
    152  1.1  riastrad  * used in a future extension.
    153  1.1  riastrad  */
    154  1.1  riastrad struct drm_v3d_create_bo {
    155  1.1  riastrad 	__u32 size;
    156  1.1  riastrad 	__u32 flags;
    157  1.1  riastrad 	/** Returned GEM handle for the BO. */
    158  1.1  riastrad 	__u32 handle;
    159  1.1  riastrad 	/**
    160  1.1  riastrad 	 * Returned offset for the BO in the V3D address space.  This offset
    161  1.1  riastrad 	 * is private to the DRM fd and is valid for the lifetime of the GEM
    162  1.1  riastrad 	 * handle.
    163  1.1  riastrad 	 *
    164  1.1  riastrad 	 * This offset value will always be nonzero, since various HW
    165  1.1  riastrad 	 * units treat 0 specially.
    166  1.1  riastrad 	 */
    167  1.1  riastrad 	__u32 offset;
    168  1.1  riastrad };
    169  1.1  riastrad 
    170  1.1  riastrad /**
    171  1.1  riastrad  * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
    172  1.1  riastrad  *
    173  1.1  riastrad  * This doesn't actually perform an mmap.  Instead, it returns the
    174  1.1  riastrad  * offset you need to use in an mmap on the DRM device node.  This
    175  1.1  riastrad  * means that tools like valgrind end up knowing about the mapped
    176  1.1  riastrad  * memory.
    177  1.1  riastrad  *
    178  1.1  riastrad  * There are currently no values for the flags argument, but it may be
    179  1.1  riastrad  * used in a future extension.
    180  1.1  riastrad  */
    181  1.1  riastrad struct drm_v3d_mmap_bo {
    182  1.1  riastrad 	/** Handle for the object being mapped. */
    183  1.1  riastrad 	__u32 handle;
    184  1.1  riastrad 	__u32 flags;
    185  1.1  riastrad 	/** offset into the drm node to use for subsequent mmap call. */
    186  1.1  riastrad 	__u64 offset;
    187  1.1  riastrad };
    188  1.1  riastrad 
    189  1.1  riastrad enum drm_v3d_param {
    190  1.1  riastrad 	DRM_V3D_PARAM_V3D_UIFCFG,
    191  1.1  riastrad 	DRM_V3D_PARAM_V3D_HUB_IDENT1,
    192  1.1  riastrad 	DRM_V3D_PARAM_V3D_HUB_IDENT2,
    193  1.1  riastrad 	DRM_V3D_PARAM_V3D_HUB_IDENT3,
    194  1.1  riastrad 	DRM_V3D_PARAM_V3D_CORE0_IDENT0,
    195  1.1  riastrad 	DRM_V3D_PARAM_V3D_CORE0_IDENT1,
    196  1.1  riastrad 	DRM_V3D_PARAM_V3D_CORE0_IDENT2,
    197  1.1  riastrad 	DRM_V3D_PARAM_SUPPORTS_TFU,
    198  1.1  riastrad 	DRM_V3D_PARAM_SUPPORTS_CSD,
    199  1.1  riastrad 	DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
    200  1.1  riastrad };
    201  1.1  riastrad 
    202  1.1  riastrad struct drm_v3d_get_param {
    203  1.1  riastrad 	__u32 param;
    204  1.1  riastrad 	__u32 pad;
    205  1.1  riastrad 	__u64 value;
    206  1.1  riastrad };
    207  1.1  riastrad 
    208  1.1  riastrad /**
    209  1.1  riastrad  * Returns the offset for the BO in the V3D address space for this DRM fd.
    210  1.1  riastrad  * This is the same value returned by drm_v3d_create_bo, if that was called
    211  1.1  riastrad  * from this DRM fd.
    212  1.1  riastrad  */
    213  1.1  riastrad struct drm_v3d_get_bo_offset {
    214  1.1  riastrad 	__u32 handle;
    215  1.1  riastrad 	__u32 offset;
    216  1.1  riastrad };
    217  1.1  riastrad 
    218  1.1  riastrad struct drm_v3d_submit_tfu {
    219  1.1  riastrad 	__u32 icfg;
    220  1.1  riastrad 	__u32 iia;
    221  1.1  riastrad 	__u32 iis;
    222  1.1  riastrad 	__u32 ica;
    223  1.1  riastrad 	__u32 iua;
    224  1.1  riastrad 	__u32 ioa;
    225  1.1  riastrad 	__u32 ios;
    226  1.1  riastrad 	__u32 coef[4];
    227  1.1  riastrad 	/* First handle is the output BO, following are other inputs.
    228  1.1  riastrad 	 * 0 for unused.
    229  1.1  riastrad 	 */
    230  1.1  riastrad 	__u32 bo_handles[4];
    231  1.1  riastrad 	/* sync object to block on before running the TFU job.  Each TFU
    232  1.1  riastrad 	 * job will execute in the order submitted to its FD.  Synchronization
    233  1.1  riastrad 	 * against rendering jobs requires using sync objects.
    234  1.1  riastrad 	 */
    235  1.1  riastrad 	__u32 in_sync;
    236  1.1  riastrad 	/* Sync object to signal when the TFU job is done. */
    237  1.1  riastrad 	__u32 out_sync;
    238  1.1  riastrad };
    239  1.1  riastrad 
    240  1.1  riastrad /* Submits a compute shader for dispatch.  This job will block on any
    241  1.1  riastrad  * previous compute shaders submitted on this fd, and any other
    242  1.1  riastrad  * synchronization must be performed with in_sync/out_sync.
    243  1.1  riastrad  */
    244  1.1  riastrad struct drm_v3d_submit_csd {
    245  1.1  riastrad 	__u32 cfg[7];
    246  1.1  riastrad 	__u32 coef[4];
    247  1.1  riastrad 
    248  1.1  riastrad 	/* Pointer to a u32 array of the BOs that are referenced by the job.
    249  1.1  riastrad 	 */
    250  1.1  riastrad 	__u64 bo_handles;
    251  1.1  riastrad 
    252  1.1  riastrad 	/* Number of BO handles passed in (size is that times 4). */
    253  1.1  riastrad 	__u32 bo_handle_count;
    254  1.1  riastrad 
    255  1.1  riastrad 	/* sync object to block on before running the CSD job.  Each
    256  1.1  riastrad 	 * CSD job will execute in the order submitted to its FD.
    257  1.1  riastrad 	 * Synchronization against rendering/TFU jobs or CSD from
    258  1.1  riastrad 	 * other fds requires using sync objects.
    259  1.1  riastrad 	 */
    260  1.1  riastrad 	__u32 in_sync;
    261  1.1  riastrad 	/* Sync object to signal when the CSD job is done. */
    262  1.1  riastrad 	__u32 out_sync;
    263  1.1  riastrad };
    264  1.1  riastrad 
    265  1.1  riastrad #if defined(__cplusplus)
    266  1.1  riastrad }
    267  1.1  riastrad #endif
    268  1.1  riastrad 
    269  1.1  riastrad #endif /* _V3D_DRM_H_ */
    270