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      1      1.1  jakllsch /*	$NetBSD: boxdraw.c,v 1.1.1.2 2018/08/16 18:17:47 jmcneill Exp $	*/
      2      1.1  jakllsch 
      3      1.1  jakllsch /*++
      4      1.1  jakllsch 
      5      1.1  jakllsch Copyright (c) 1998  Intel Corporation
      6      1.1  jakllsch 
      7      1.1  jakllsch Module Name:
      8      1.1  jakllsch 
      9      1.1  jakllsch     BoxDraw.c
     10      1.1  jakllsch 
     11      1.1  jakllsch Abstract:
     12      1.1  jakllsch     Lib functions to support Box Draw Unicode code pages.
     13      1.1  jakllsch 
     14      1.1  jakllsch 
     15      1.1  jakllsch 
     16      1.1  jakllsch Revision History
     17      1.1  jakllsch 
     18      1.1  jakllsch --*/
     19      1.1  jakllsch 
     20      1.1  jakllsch #include "lib.h"
     21      1.1  jakllsch 
     22      1.1  jakllsch typedef struct {
     23      1.1  jakllsch     CHAR16  Unicode;
     24      1.1  jakllsch     CHAR8   PcAnsi;
     25      1.1  jakllsch     CHAR8   Ascii;
     26      1.1  jakllsch } UNICODE_TO_CHAR;
     27      1.1  jakllsch 
     28      1.1  jakllsch 
     29      1.1  jakllsch //
     30      1.1  jakllsch // This list is used to define the valid extend chars.
     31      1.1  jakllsch // It also provides a mapping from Unicode to PCANSI or
     32      1.1  jakllsch // ASCII. The ASCII mapping we just made up.
     33      1.1  jakllsch //
     34      1.1  jakllsch //
     35      1.1  jakllsch 
     36      1.1  jakllsch STATIC UNICODE_TO_CHAR UnicodeToPcAnsiOrAscii[] = {
     37      1.1  jakllsch     { BOXDRAW_HORIZONTAL,                 0xc4, L'-'},
     38      1.1  jakllsch     { BOXDRAW_VERTICAL,                   0xb3, L'|'},
     39      1.1  jakllsch     { BOXDRAW_DOWN_RIGHT,                 0xda, L'/'},
     40      1.1  jakllsch     { BOXDRAW_DOWN_LEFT,                  0xbf, L'\\'},
     41      1.1  jakllsch     { BOXDRAW_UP_RIGHT,                   0xc0, L'\\'},
     42      1.1  jakllsch     { BOXDRAW_UP_LEFT,                    0xd9, L'/'},
     43      1.1  jakllsch     { BOXDRAW_VERTICAL_RIGHT,             0xc3, L'|'},
     44      1.1  jakllsch     { BOXDRAW_VERTICAL_LEFT,              0xb4, L'|'},
     45      1.1  jakllsch     { BOXDRAW_DOWN_HORIZONTAL,            0xc2, L'+'},
     46      1.1  jakllsch     { BOXDRAW_UP_HORIZONTAL,              0xc1, L'+'},
     47      1.1  jakllsch     { BOXDRAW_VERTICAL_HORIZONTAL,        0xc5, L'+'},
     48      1.1  jakllsch     { BOXDRAW_DOUBLE_HORIZONTAL,          0xcd, L'-'},
     49      1.1  jakllsch     { BOXDRAW_DOUBLE_VERTICAL,            0xba, L'|'},
     50      1.1  jakllsch     { BOXDRAW_DOWN_RIGHT_DOUBLE,          0xd5, L'/'},
     51      1.1  jakllsch     { BOXDRAW_DOWN_DOUBLE_RIGHT,          0xd6, L'/'},
     52      1.1  jakllsch     { BOXDRAW_DOUBLE_DOWN_RIGHT,          0xc9, L'/'},
     53      1.1  jakllsch     { BOXDRAW_DOWN_LEFT_DOUBLE,           0xb8, L'\\'},
     54      1.1  jakllsch     { BOXDRAW_DOWN_DOUBLE_LEFT,           0xb7, L'\\'},
     55      1.1  jakllsch     { BOXDRAW_DOUBLE_DOWN_LEFT,           0xbb, L'\\'},
     56      1.1  jakllsch     { BOXDRAW_UP_RIGHT_DOUBLE,            0xd4, L'\\'},
     57      1.1  jakllsch     { BOXDRAW_UP_DOUBLE_RIGHT,            0xd3, L'\\'},
     58      1.1  jakllsch     { BOXDRAW_DOUBLE_UP_RIGHT,            0xc8, L'\\'},
     59      1.1  jakllsch     { BOXDRAW_UP_LEFT_DOUBLE,             0xbe, L'/'},
     60      1.1  jakllsch     { BOXDRAW_UP_DOUBLE_LEFT,             0xbd, L'/'},
     61      1.1  jakllsch     { BOXDRAW_DOUBLE_UP_LEFT,             0xbc, L'/'},
     62      1.1  jakllsch     { BOXDRAW_VERTICAL_RIGHT_DOUBLE,      0xc6, L'|'},
     63      1.1  jakllsch     { BOXDRAW_VERTICAL_DOUBLE_RIGHT,      0xc7, L'|'},
     64      1.1  jakllsch     { BOXDRAW_DOUBLE_VERTICAL_RIGHT,      0xcc, L'|'},
     65      1.1  jakllsch     { BOXDRAW_VERTICAL_LEFT_DOUBLE,       0xb5, L'|'},
     66      1.1  jakllsch     { BOXDRAW_VERTICAL_DOUBLE_LEFT,       0xb6, L'|'},
     67      1.1  jakllsch     { BOXDRAW_DOUBLE_VERTICAL_LEFT,       0xb9, L'|'},
     68      1.1  jakllsch     { BOXDRAW_DOWN_HORIZONTAL_DOUBLE,     0xd1, L'+'},
     69      1.1  jakllsch     { BOXDRAW_DOWN_DOUBLE_HORIZONTAL,     0xd2, L'+'},
     70      1.1  jakllsch     { BOXDRAW_DOUBLE_DOWN_HORIZONTAL,     0xcb, L'+'},
     71      1.1  jakllsch     { BOXDRAW_UP_HORIZONTAL_DOUBLE,       0xcf, L'+'},
     72      1.1  jakllsch     { BOXDRAW_UP_DOUBLE_HORIZONTAL,       0xd0, L'+'},
     73      1.1  jakllsch     { BOXDRAW_DOUBLE_UP_HORIZONTAL,       0xca, L'+'},
     74      1.1  jakllsch     { BOXDRAW_VERTICAL_HORIZONTAL_DOUBLE, 0xd8, L'+'},
     75      1.1  jakllsch     { BOXDRAW_VERTICAL_DOUBLE_HORIZONTAL, 0xd7, L'+'},
     76      1.1  jakllsch     { BOXDRAW_DOUBLE_VERTICAL_HORIZONTAL, 0xce, L'+'},
     77      1.1  jakllsch 
     78      1.1  jakllsch     { BLOCKELEMENT_FULL_BLOCK,            0xdb, L'*'},
     79      1.1  jakllsch     { BLOCKELEMENT_LIGHT_SHADE,           0xb0, L'+'},
     80      1.1  jakllsch 
     81      1.1  jakllsch     { GEOMETRICSHAPE_UP_TRIANGLE,         0x1e, L'^'},
     82      1.1  jakllsch     { GEOMETRICSHAPE_RIGHT_TRIANGLE,      0x10, L'>'},
     83      1.1  jakllsch     { GEOMETRICSHAPE_DOWN_TRIANGLE,       0x1f, L'v'},
     84      1.1  jakllsch     { GEOMETRICSHAPE_LEFT_TRIANGLE,       0x11, L'<'},
     85      1.1  jakllsch 
     86      1.1  jakllsch     /* BugBug: Left Arrow is an ESC. We can not make it print
     87      1.1  jakllsch                 on a PCANSI terminal. If we can make left arrow
     88      1.1  jakllsch                 come out on PC ANSI we can add it back.
     89      1.1  jakllsch 
     90      1.1  jakllsch     { ARROW_LEFT,                         0x1b, L'<'},
     91      1.1  jakllsch     */
     92      1.1  jakllsch 
     93      1.1  jakllsch     { ARROW_UP,                           0x18, L'^'},
     94      1.1  jakllsch 
     95      1.1  jakllsch     /* BugBut: Took out left arrow so right has to go too.
     96      1.1  jakllsch        { ARROW_RIGHT,                        0x1a, L'>'},
     97      1.1  jakllsch     */
     98      1.1  jakllsch     { ARROW_DOWN,                         0x19, L'v'},
     99      1.1  jakllsch 
    100  1.1.1.2  jmcneill     { 0x0000, 0x00, L'\0' }
    101      1.1  jakllsch };
    102      1.1  jakllsch 
    103      1.1  jakllsch 
    104      1.1  jakllsch BOOLEAN
    105      1.1  jakllsch LibIsValidTextGraphics (
    106      1.1  jakllsch     IN  CHAR16  Graphic,
    107      1.1  jakllsch     OUT CHAR8   *PcAnsi,    OPTIONAL
    108      1.1  jakllsch     OUT CHAR8   *Ascii      OPTIONAL
    109      1.1  jakllsch     )
    110      1.1  jakllsch /*++
    111      1.1  jakllsch 
    112      1.1  jakllsch Routine Description:
    113      1.1  jakllsch 
    114      1.1  jakllsch     Detects if a Unicode char is for Box Drawing text graphics.
    115      1.1  jakllsch 
    116      1.1  jakllsch Arguments:
    117      1.1  jakllsch 
    118      1.1  jakllsch     Grphic  - Unicode char to test.
    119      1.1  jakllsch 
    120      1.1  jakllsch     PcAnsi  - Optional pointer to return PCANSI equivalent of Graphic.
    121      1.1  jakllsch 
    122      1.1  jakllsch     Asci    - Optional pointer to return Ascii equivalent of Graphic.
    123      1.1  jakllsch 
    124      1.1  jakllsch Returns:
    125      1.1  jakllsch 
    126      1.1  jakllsch     TRUE if Gpaphic is a supported Unicode Box Drawing character.
    127      1.1  jakllsch 
    128      1.1  jakllsch --*/{
    129      1.1  jakllsch     UNICODE_TO_CHAR     *Table;
    130      1.1  jakllsch 
    131      1.1  jakllsch     if ((((Graphic & 0xff00) != 0x2500) && ((Graphic & 0xff00) != 0x2100))) {
    132      1.1  jakllsch 
    133      1.1  jakllsch         //
    134      1.1  jakllsch         // Unicode drawing code charts are all in the 0x25xx range,
    135      1.1  jakllsch         //  arrows are 0x21xx
    136      1.1  jakllsch         //
    137      1.1  jakllsch         return FALSE;
    138      1.1  jakllsch     }
    139      1.1  jakllsch 
    140      1.1  jakllsch     for (Table = UnicodeToPcAnsiOrAscii; Table->Unicode != 0x0000; Table++) {
    141      1.1  jakllsch         if (Graphic == Table->Unicode) {
    142      1.1  jakllsch             if (PcAnsi) {
    143      1.1  jakllsch                 *PcAnsi = Table->PcAnsi;
    144      1.1  jakllsch             }
    145      1.1  jakllsch             if (Ascii) {
    146      1.1  jakllsch                 *Ascii = Table->Ascii;
    147      1.1  jakllsch             }
    148      1.1  jakllsch             return TRUE;
    149      1.1  jakllsch         }
    150      1.1  jakllsch     }
    151      1.1  jakllsch     return FALSE;
    152      1.1  jakllsch }
    153      1.1  jakllsch 
    154      1.1  jakllsch BOOLEAN
    155      1.1  jakllsch IsValidAscii (
    156      1.1  jakllsch     IN  CHAR16  Ascii
    157      1.1  jakllsch     )
    158      1.1  jakllsch {
    159      1.1  jakllsch     if ((Ascii >= 0x20) && (Ascii <= 0x7f)) {
    160      1.1  jakllsch         return TRUE;
    161      1.1  jakllsch     }
    162      1.1  jakllsch     return FALSE;
    163      1.1  jakllsch }
    164      1.1  jakllsch 
    165      1.1  jakllsch BOOLEAN
    166      1.1  jakllsch IsValidEfiCntlChar (
    167      1.1  jakllsch     IN  CHAR16  c
    168      1.1  jakllsch     )
    169      1.1  jakllsch {
    170      1.1  jakllsch     if (c == CHAR_NULL || c == CHAR_BACKSPACE || c == CHAR_LINEFEED || c == CHAR_CARRIAGE_RETURN) {
    171      1.1  jakllsch         return TRUE;
    172      1.1  jakllsch     }
    173      1.1  jakllsch     return FALSE;
    174      1.1  jakllsch }
    175      1.1  jakllsch 
    176