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boxdraw.c revision 1.1
      1  1.1  jakllsch /*	$NetBSD: boxdraw.c,v 1.1 2014/04/01 16:16:06 jakllsch Exp $	*/
      2  1.1  jakllsch 
      3  1.1  jakllsch /*++
      4  1.1  jakllsch 
      5  1.1  jakllsch Copyright (c) 1998  Intel Corporation
      6  1.1  jakllsch 
      7  1.1  jakllsch Module Name:
      8  1.1  jakllsch 
      9  1.1  jakllsch     BoxDraw.c
     10  1.1  jakllsch 
     11  1.1  jakllsch Abstract:
     12  1.1  jakllsch     Lib functions to support Box Draw Unicode code pages.
     13  1.1  jakllsch 
     14  1.1  jakllsch 
     15  1.1  jakllsch 
     16  1.1  jakllsch Revision History
     17  1.1  jakllsch 
     18  1.1  jakllsch --*/
     19  1.1  jakllsch 
     20  1.1  jakllsch #include "lib.h"
     21  1.1  jakllsch 
     22  1.1  jakllsch typedef struct {
     23  1.1  jakllsch     CHAR16  Unicode;
     24  1.1  jakllsch     CHAR8   PcAnsi;
     25  1.1  jakllsch     CHAR8   Ascii;
     26  1.1  jakllsch } UNICODE_TO_CHAR;
     27  1.1  jakllsch 
     28  1.1  jakllsch 
     29  1.1  jakllsch //
     30  1.1  jakllsch // This list is used to define the valid extend chars.
     31  1.1  jakllsch // It also provides a mapping from Unicode to PCANSI or
     32  1.1  jakllsch // ASCII. The ASCII mapping we just made up.
     33  1.1  jakllsch //
     34  1.1  jakllsch //
     35  1.1  jakllsch 
     36  1.1  jakllsch STATIC UNICODE_TO_CHAR UnicodeToPcAnsiOrAscii[] = {
     37  1.1  jakllsch     { BOXDRAW_HORIZONTAL,                 0xc4, L'-'},
     38  1.1  jakllsch     { BOXDRAW_VERTICAL,                   0xb3, L'|'},
     39  1.1  jakllsch     { BOXDRAW_DOWN_RIGHT,                 0xda, L'/'},
     40  1.1  jakllsch     { BOXDRAW_DOWN_LEFT,                  0xbf, L'\\'},
     41  1.1  jakllsch     { BOXDRAW_UP_RIGHT,                   0xc0, L'\\'},
     42  1.1  jakllsch     { BOXDRAW_UP_LEFT,                    0xd9, L'/'},
     43  1.1  jakllsch     { BOXDRAW_VERTICAL_RIGHT,             0xc3, L'|'},
     44  1.1  jakllsch     { BOXDRAW_VERTICAL_LEFT,              0xb4, L'|'},
     45  1.1  jakllsch     { BOXDRAW_DOWN_HORIZONTAL,            0xc2, L'+'},
     46  1.1  jakllsch     { BOXDRAW_UP_HORIZONTAL,              0xc1, L'+'},
     47  1.1  jakllsch     { BOXDRAW_VERTICAL_HORIZONTAL,        0xc5, L'+'},
     48  1.1  jakllsch     { BOXDRAW_DOUBLE_HORIZONTAL,          0xcd, L'-'},
     49  1.1  jakllsch     { BOXDRAW_DOUBLE_VERTICAL,            0xba, L'|'},
     50  1.1  jakllsch     { BOXDRAW_DOWN_RIGHT_DOUBLE,          0xd5, L'/'},
     51  1.1  jakllsch     { BOXDRAW_DOWN_DOUBLE_RIGHT,          0xd6, L'/'},
     52  1.1  jakllsch     { BOXDRAW_DOUBLE_DOWN_RIGHT,          0xc9, L'/'},
     53  1.1  jakllsch     { BOXDRAW_DOWN_LEFT_DOUBLE,           0xb8, L'\\'},
     54  1.1  jakllsch     { BOXDRAW_DOWN_DOUBLE_LEFT,           0xb7, L'\\'},
     55  1.1  jakllsch     { BOXDRAW_DOUBLE_DOWN_LEFT,           0xbb, L'\\'},
     56  1.1  jakllsch     { BOXDRAW_UP_RIGHT_DOUBLE,            0xd4, L'\\'},
     57  1.1  jakllsch     { BOXDRAW_UP_DOUBLE_RIGHT,            0xd3, L'\\'},
     58  1.1  jakllsch     { BOXDRAW_DOUBLE_UP_RIGHT,            0xc8, L'\\'},
     59  1.1  jakllsch     { BOXDRAW_UP_LEFT_DOUBLE,             0xbe, L'/'},
     60  1.1  jakllsch     { BOXDRAW_UP_DOUBLE_LEFT,             0xbd, L'/'},
     61  1.1  jakllsch     { BOXDRAW_DOUBLE_UP_LEFT,             0xbc, L'/'},
     62  1.1  jakllsch     { BOXDRAW_VERTICAL_RIGHT_DOUBLE,      0xc6, L'|'},
     63  1.1  jakllsch     { BOXDRAW_VERTICAL_DOUBLE_RIGHT,      0xc7, L'|'},
     64  1.1  jakllsch     { BOXDRAW_DOUBLE_VERTICAL_RIGHT,      0xcc, L'|'},
     65  1.1  jakllsch     { BOXDRAW_VERTICAL_LEFT_DOUBLE,       0xb5, L'|'},
     66  1.1  jakllsch     { BOXDRAW_VERTICAL_DOUBLE_LEFT,       0xb6, L'|'},
     67  1.1  jakllsch     { BOXDRAW_DOUBLE_VERTICAL_LEFT,       0xb9, L'|'},
     68  1.1  jakllsch     { BOXDRAW_DOWN_HORIZONTAL_DOUBLE,     0xd1, L'+'},
     69  1.1  jakllsch     { BOXDRAW_DOWN_DOUBLE_HORIZONTAL,     0xd2, L'+'},
     70  1.1  jakllsch     { BOXDRAW_DOUBLE_DOWN_HORIZONTAL,     0xcb, L'+'},
     71  1.1  jakllsch     { BOXDRAW_UP_HORIZONTAL_DOUBLE,       0xcf, L'+'},
     72  1.1  jakllsch     { BOXDRAW_UP_DOUBLE_HORIZONTAL,       0xd0, L'+'},
     73  1.1  jakllsch     { BOXDRAW_DOUBLE_UP_HORIZONTAL,       0xca, L'+'},
     74  1.1  jakllsch     { BOXDRAW_VERTICAL_HORIZONTAL_DOUBLE, 0xd8, L'+'},
     75  1.1  jakllsch     { BOXDRAW_VERTICAL_DOUBLE_HORIZONTAL, 0xd7, L'+'},
     76  1.1  jakllsch     { BOXDRAW_DOUBLE_VERTICAL_HORIZONTAL, 0xce, L'+'},
     77  1.1  jakllsch 
     78  1.1  jakllsch     { BLOCKELEMENT_FULL_BLOCK,            0xdb, L'*'},
     79  1.1  jakllsch     { BLOCKELEMENT_LIGHT_SHADE,           0xb0, L'+'},
     80  1.1  jakllsch 
     81  1.1  jakllsch     { GEOMETRICSHAPE_UP_TRIANGLE,         0x1e, L'^'},
     82  1.1  jakllsch     { GEOMETRICSHAPE_RIGHT_TRIANGLE,      0x10, L'>'},
     83  1.1  jakllsch     { GEOMETRICSHAPE_DOWN_TRIANGLE,       0x1f, L'v'},
     84  1.1  jakllsch     { GEOMETRICSHAPE_LEFT_TRIANGLE,       0x11, L'<'},
     85  1.1  jakllsch 
     86  1.1  jakllsch     /* BugBug: Left Arrow is an ESC. We can not make it print
     87  1.1  jakllsch                 on a PCANSI terminal. If we can make left arrow
     88  1.1  jakllsch                 come out on PC ANSI we can add it back.
     89  1.1  jakllsch 
     90  1.1  jakllsch     { ARROW_LEFT,                         0x1b, L'<'},
     91  1.1  jakllsch     */
     92  1.1  jakllsch 
     93  1.1  jakllsch     { ARROW_UP,                           0x18, L'^'},
     94  1.1  jakllsch 
     95  1.1  jakllsch     /* BugBut: Took out left arrow so right has to go too.
     96  1.1  jakllsch        { ARROW_RIGHT,                        0x1a, L'>'},
     97  1.1  jakllsch     */
     98  1.1  jakllsch     { ARROW_DOWN,                         0x19, L'v'},
     99  1.1  jakllsch 
    100  1.1  jakllsch     { 0x0000, 0x00 }
    101  1.1  jakllsch };
    102  1.1  jakllsch 
    103  1.1  jakllsch 
    104  1.1  jakllsch BOOLEAN
    105  1.1  jakllsch LibIsValidTextGraphics (
    106  1.1  jakllsch     IN  CHAR16  Graphic,
    107  1.1  jakllsch     OUT CHAR8   *PcAnsi,    OPTIONAL
    108  1.1  jakllsch     OUT CHAR8   *Ascii      OPTIONAL
    109  1.1  jakllsch     )
    110  1.1  jakllsch /*++
    111  1.1  jakllsch 
    112  1.1  jakllsch Routine Description:
    113  1.1  jakllsch 
    114  1.1  jakllsch     Detects if a Unicode char is for Box Drawing text graphics.
    115  1.1  jakllsch 
    116  1.1  jakllsch Arguments:
    117  1.1  jakllsch 
    118  1.1  jakllsch     Grphic  - Unicode char to test.
    119  1.1  jakllsch 
    120  1.1  jakllsch     PcAnsi  - Optional pointer to return PCANSI equivalent of Graphic.
    121  1.1  jakllsch 
    122  1.1  jakllsch     Asci    - Optional pointer to return Ascii equivalent of Graphic.
    123  1.1  jakllsch 
    124  1.1  jakllsch Returns:
    125  1.1  jakllsch 
    126  1.1  jakllsch     TRUE if Gpaphic is a supported Unicode Box Drawing character.
    127  1.1  jakllsch 
    128  1.1  jakllsch --*/{
    129  1.1  jakllsch     UNICODE_TO_CHAR     *Table;
    130  1.1  jakllsch 
    131  1.1  jakllsch     if ((((Graphic & 0xff00) != 0x2500) && ((Graphic & 0xff00) != 0x2100))) {
    132  1.1  jakllsch 
    133  1.1  jakllsch         //
    134  1.1  jakllsch         // Unicode drawing code charts are all in the 0x25xx range,
    135  1.1  jakllsch         //  arrows are 0x21xx
    136  1.1  jakllsch         //
    137  1.1  jakllsch         return FALSE;
    138  1.1  jakllsch     }
    139  1.1  jakllsch 
    140  1.1  jakllsch     for (Table = UnicodeToPcAnsiOrAscii; Table->Unicode != 0x0000; Table++) {
    141  1.1  jakllsch         if (Graphic == Table->Unicode) {
    142  1.1  jakllsch             if (PcAnsi) {
    143  1.1  jakllsch                 *PcAnsi = Table->PcAnsi;
    144  1.1  jakllsch             }
    145  1.1  jakllsch             if (Ascii) {
    146  1.1  jakllsch                 *Ascii = Table->Ascii;
    147  1.1  jakllsch             }
    148  1.1  jakllsch             return TRUE;
    149  1.1  jakllsch         }
    150  1.1  jakllsch     }
    151  1.1  jakllsch     return FALSE;
    152  1.1  jakllsch }
    153  1.1  jakllsch 
    154  1.1  jakllsch BOOLEAN
    155  1.1  jakllsch IsValidAscii (
    156  1.1  jakllsch     IN  CHAR16  Ascii
    157  1.1  jakllsch     )
    158  1.1  jakllsch {
    159  1.1  jakllsch     if ((Ascii >= 0x20) && (Ascii <= 0x7f)) {
    160  1.1  jakllsch         return TRUE;
    161  1.1  jakllsch     }
    162  1.1  jakllsch     return FALSE;
    163  1.1  jakllsch }
    164  1.1  jakllsch 
    165  1.1  jakllsch BOOLEAN
    166  1.1  jakllsch IsValidEfiCntlChar (
    167  1.1  jakllsch     IN  CHAR16  c
    168  1.1  jakllsch     )
    169  1.1  jakllsch {
    170  1.1  jakllsch     if (c == CHAR_NULL || c == CHAR_BACKSPACE || c == CHAR_LINEFEED || c == CHAR_CARRIAGE_RETURN) {
    171  1.1  jakllsch         return TRUE;
    172  1.1  jakllsch     }
    173  1.1  jakllsch     return FALSE;
    174  1.1  jakllsch }
    175  1.1  jakllsch 
    176