boxdraw.c revision 1.1.1.2 1 1.1 jakllsch /* $NetBSD: boxdraw.c,v 1.1.1.2 2018/08/16 18:17:47 jmcneill Exp $ */
2 1.1 jakllsch
3 1.1 jakllsch /*++
4 1.1 jakllsch
5 1.1 jakllsch Copyright (c) 1998 Intel Corporation
6 1.1 jakllsch
7 1.1 jakllsch Module Name:
8 1.1 jakllsch
9 1.1 jakllsch BoxDraw.c
10 1.1 jakllsch
11 1.1 jakllsch Abstract:
12 1.1 jakllsch Lib functions to support Box Draw Unicode code pages.
13 1.1 jakllsch
14 1.1 jakllsch
15 1.1 jakllsch
16 1.1 jakllsch Revision History
17 1.1 jakllsch
18 1.1 jakllsch --*/
19 1.1 jakllsch
20 1.1 jakllsch #include "lib.h"
21 1.1 jakllsch
22 1.1 jakllsch typedef struct {
23 1.1 jakllsch CHAR16 Unicode;
24 1.1 jakllsch CHAR8 PcAnsi;
25 1.1 jakllsch CHAR8 Ascii;
26 1.1 jakllsch } UNICODE_TO_CHAR;
27 1.1 jakllsch
28 1.1 jakllsch
29 1.1 jakllsch //
30 1.1 jakllsch // This list is used to define the valid extend chars.
31 1.1 jakllsch // It also provides a mapping from Unicode to PCANSI or
32 1.1 jakllsch // ASCII. The ASCII mapping we just made up.
33 1.1 jakllsch //
34 1.1 jakllsch //
35 1.1 jakllsch
36 1.1 jakllsch STATIC UNICODE_TO_CHAR UnicodeToPcAnsiOrAscii[] = {
37 1.1 jakllsch { BOXDRAW_HORIZONTAL, 0xc4, L'-'},
38 1.1 jakllsch { BOXDRAW_VERTICAL, 0xb3, L'|'},
39 1.1 jakllsch { BOXDRAW_DOWN_RIGHT, 0xda, L'/'},
40 1.1 jakllsch { BOXDRAW_DOWN_LEFT, 0xbf, L'\\'},
41 1.1 jakllsch { BOXDRAW_UP_RIGHT, 0xc0, L'\\'},
42 1.1 jakllsch { BOXDRAW_UP_LEFT, 0xd9, L'/'},
43 1.1 jakllsch { BOXDRAW_VERTICAL_RIGHT, 0xc3, L'|'},
44 1.1 jakllsch { BOXDRAW_VERTICAL_LEFT, 0xb4, L'|'},
45 1.1 jakllsch { BOXDRAW_DOWN_HORIZONTAL, 0xc2, L'+'},
46 1.1 jakllsch { BOXDRAW_UP_HORIZONTAL, 0xc1, L'+'},
47 1.1 jakllsch { BOXDRAW_VERTICAL_HORIZONTAL, 0xc5, L'+'},
48 1.1 jakllsch { BOXDRAW_DOUBLE_HORIZONTAL, 0xcd, L'-'},
49 1.1 jakllsch { BOXDRAW_DOUBLE_VERTICAL, 0xba, L'|'},
50 1.1 jakllsch { BOXDRAW_DOWN_RIGHT_DOUBLE, 0xd5, L'/'},
51 1.1 jakllsch { BOXDRAW_DOWN_DOUBLE_RIGHT, 0xd6, L'/'},
52 1.1 jakllsch { BOXDRAW_DOUBLE_DOWN_RIGHT, 0xc9, L'/'},
53 1.1 jakllsch { BOXDRAW_DOWN_LEFT_DOUBLE, 0xb8, L'\\'},
54 1.1 jakllsch { BOXDRAW_DOWN_DOUBLE_LEFT, 0xb7, L'\\'},
55 1.1 jakllsch { BOXDRAW_DOUBLE_DOWN_LEFT, 0xbb, L'\\'},
56 1.1 jakllsch { BOXDRAW_UP_RIGHT_DOUBLE, 0xd4, L'\\'},
57 1.1 jakllsch { BOXDRAW_UP_DOUBLE_RIGHT, 0xd3, L'\\'},
58 1.1 jakllsch { BOXDRAW_DOUBLE_UP_RIGHT, 0xc8, L'\\'},
59 1.1 jakllsch { BOXDRAW_UP_LEFT_DOUBLE, 0xbe, L'/'},
60 1.1 jakllsch { BOXDRAW_UP_DOUBLE_LEFT, 0xbd, L'/'},
61 1.1 jakllsch { BOXDRAW_DOUBLE_UP_LEFT, 0xbc, L'/'},
62 1.1 jakllsch { BOXDRAW_VERTICAL_RIGHT_DOUBLE, 0xc6, L'|'},
63 1.1 jakllsch { BOXDRAW_VERTICAL_DOUBLE_RIGHT, 0xc7, L'|'},
64 1.1 jakllsch { BOXDRAW_DOUBLE_VERTICAL_RIGHT, 0xcc, L'|'},
65 1.1 jakllsch { BOXDRAW_VERTICAL_LEFT_DOUBLE, 0xb5, L'|'},
66 1.1 jakllsch { BOXDRAW_VERTICAL_DOUBLE_LEFT, 0xb6, L'|'},
67 1.1 jakllsch { BOXDRAW_DOUBLE_VERTICAL_LEFT, 0xb9, L'|'},
68 1.1 jakllsch { BOXDRAW_DOWN_HORIZONTAL_DOUBLE, 0xd1, L'+'},
69 1.1 jakllsch { BOXDRAW_DOWN_DOUBLE_HORIZONTAL, 0xd2, L'+'},
70 1.1 jakllsch { BOXDRAW_DOUBLE_DOWN_HORIZONTAL, 0xcb, L'+'},
71 1.1 jakllsch { BOXDRAW_UP_HORIZONTAL_DOUBLE, 0xcf, L'+'},
72 1.1 jakllsch { BOXDRAW_UP_DOUBLE_HORIZONTAL, 0xd0, L'+'},
73 1.1 jakllsch { BOXDRAW_DOUBLE_UP_HORIZONTAL, 0xca, L'+'},
74 1.1 jakllsch { BOXDRAW_VERTICAL_HORIZONTAL_DOUBLE, 0xd8, L'+'},
75 1.1 jakllsch { BOXDRAW_VERTICAL_DOUBLE_HORIZONTAL, 0xd7, L'+'},
76 1.1 jakllsch { BOXDRAW_DOUBLE_VERTICAL_HORIZONTAL, 0xce, L'+'},
77 1.1 jakllsch
78 1.1 jakllsch { BLOCKELEMENT_FULL_BLOCK, 0xdb, L'*'},
79 1.1 jakllsch { BLOCKELEMENT_LIGHT_SHADE, 0xb0, L'+'},
80 1.1 jakllsch
81 1.1 jakllsch { GEOMETRICSHAPE_UP_TRIANGLE, 0x1e, L'^'},
82 1.1 jakllsch { GEOMETRICSHAPE_RIGHT_TRIANGLE, 0x10, L'>'},
83 1.1 jakllsch { GEOMETRICSHAPE_DOWN_TRIANGLE, 0x1f, L'v'},
84 1.1 jakllsch { GEOMETRICSHAPE_LEFT_TRIANGLE, 0x11, L'<'},
85 1.1 jakllsch
86 1.1 jakllsch /* BugBug: Left Arrow is an ESC. We can not make it print
87 1.1 jakllsch on a PCANSI terminal. If we can make left arrow
88 1.1 jakllsch come out on PC ANSI we can add it back.
89 1.1 jakllsch
90 1.1 jakllsch { ARROW_LEFT, 0x1b, L'<'},
91 1.1 jakllsch */
92 1.1 jakllsch
93 1.1 jakllsch { ARROW_UP, 0x18, L'^'},
94 1.1 jakllsch
95 1.1 jakllsch /* BugBut: Took out left arrow so right has to go too.
96 1.1 jakllsch { ARROW_RIGHT, 0x1a, L'>'},
97 1.1 jakllsch */
98 1.1 jakllsch { ARROW_DOWN, 0x19, L'v'},
99 1.1 jakllsch
100 1.1.1.2 jmcneill { 0x0000, 0x00, L'\0' }
101 1.1 jakllsch };
102 1.1 jakllsch
103 1.1 jakllsch
104 1.1 jakllsch BOOLEAN
105 1.1 jakllsch LibIsValidTextGraphics (
106 1.1 jakllsch IN CHAR16 Graphic,
107 1.1 jakllsch OUT CHAR8 *PcAnsi, OPTIONAL
108 1.1 jakllsch OUT CHAR8 *Ascii OPTIONAL
109 1.1 jakllsch )
110 1.1 jakllsch /*++
111 1.1 jakllsch
112 1.1 jakllsch Routine Description:
113 1.1 jakllsch
114 1.1 jakllsch Detects if a Unicode char is for Box Drawing text graphics.
115 1.1 jakllsch
116 1.1 jakllsch Arguments:
117 1.1 jakllsch
118 1.1 jakllsch Grphic - Unicode char to test.
119 1.1 jakllsch
120 1.1 jakllsch PcAnsi - Optional pointer to return PCANSI equivalent of Graphic.
121 1.1 jakllsch
122 1.1 jakllsch Asci - Optional pointer to return Ascii equivalent of Graphic.
123 1.1 jakllsch
124 1.1 jakllsch Returns:
125 1.1 jakllsch
126 1.1 jakllsch TRUE if Gpaphic is a supported Unicode Box Drawing character.
127 1.1 jakllsch
128 1.1 jakllsch --*/{
129 1.1 jakllsch UNICODE_TO_CHAR *Table;
130 1.1 jakllsch
131 1.1 jakllsch if ((((Graphic & 0xff00) != 0x2500) && ((Graphic & 0xff00) != 0x2100))) {
132 1.1 jakllsch
133 1.1 jakllsch //
134 1.1 jakllsch // Unicode drawing code charts are all in the 0x25xx range,
135 1.1 jakllsch // arrows are 0x21xx
136 1.1 jakllsch //
137 1.1 jakllsch return FALSE;
138 1.1 jakllsch }
139 1.1 jakllsch
140 1.1 jakllsch for (Table = UnicodeToPcAnsiOrAscii; Table->Unicode != 0x0000; Table++) {
141 1.1 jakllsch if (Graphic == Table->Unicode) {
142 1.1 jakllsch if (PcAnsi) {
143 1.1 jakllsch *PcAnsi = Table->PcAnsi;
144 1.1 jakllsch }
145 1.1 jakllsch if (Ascii) {
146 1.1 jakllsch *Ascii = Table->Ascii;
147 1.1 jakllsch }
148 1.1 jakllsch return TRUE;
149 1.1 jakllsch }
150 1.1 jakllsch }
151 1.1 jakllsch return FALSE;
152 1.1 jakllsch }
153 1.1 jakllsch
154 1.1 jakllsch BOOLEAN
155 1.1 jakllsch IsValidAscii (
156 1.1 jakllsch IN CHAR16 Ascii
157 1.1 jakllsch )
158 1.1 jakllsch {
159 1.1 jakllsch if ((Ascii >= 0x20) && (Ascii <= 0x7f)) {
160 1.1 jakllsch return TRUE;
161 1.1 jakllsch }
162 1.1 jakllsch return FALSE;
163 1.1 jakllsch }
164 1.1 jakllsch
165 1.1 jakllsch BOOLEAN
166 1.1 jakllsch IsValidEfiCntlChar (
167 1.1 jakllsch IN CHAR16 c
168 1.1 jakllsch )
169 1.1 jakllsch {
170 1.1 jakllsch if (c == CHAR_NULL || c == CHAR_BACKSPACE || c == CHAR_LINEFEED || c == CHAR_CARRIAGE_RETURN) {
171 1.1 jakllsch return TRUE;
172 1.1 jakllsch }
173 1.1 jakllsch return FALSE;
174 1.1 jakllsch }
175 1.1 jakllsch
176