luahello.lua revision 1.1
11.1Spgoyette#	$NetBSD: luahello.lua,v 1.1 2015/05/13 07:07:36 pgoyette Exp $
21.1Spgoyette#
31.1Spgoyette#
41.1Spgoyette# Copyright (c) 2015 The NetBSD Foundation, Inc.
51.1Spgoyette# All rights reserved.
61.1Spgoyette#
71.1Spgoyette# Redistribution and use in source and binary forms, with or without
81.1Spgoyette# modification, are permitted provided that the following conditions
91.1Spgoyette# are met:
101.1Spgoyette# 1. Redistributions of source code must retain the above copyright
111.1Spgoyette#    notice, this list of conditions and the following disclaimer.
121.1Spgoyette# 2. Redistributions in binary form must reproduce the above copyright
131.1Spgoyette#    notice, this list of conditions and the following disclaimer in the
141.1Spgoyette#    documentation and/or other materials provided with the distribution.
151.1Spgoyette#
161.1Spgoyette# THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
171.1Spgoyette# ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
181.1Spgoyette# TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
191.1Spgoyette# PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
201.1Spgoyette# BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
211.1Spgoyette# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
221.1Spgoyette# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
231.1Spgoyette# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
241.1Spgoyette# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
251.1Spgoyette# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
261.1Spgoyette# POSSIBILITY OF SUCH DAMAGE.
271.1Spgoyette#
281.1Spgoyette#
291.1Spgoyette# Print `Hello Lua world' in dmesg(8)
301.1Spgoyette#
311.1Spgoyette# Tutorial
321.1Spgoyette# 1. Load the lua and luasystm modules.
331.1Spgoyette#    modload lua
341.1Spgoyette#    modload luasystm
351.1Spgoyette#
361.1Spgoyette# 2. Create Lua state for our code
371.1Spgoyette#    luactl create state1
381.1Spgoyette#
391.1Spgoyette# 3. Require systm(9lua) for state1
401.1Spgoyette#    luactl require state1 systm
411.1Spgoyette#
421.1Spgoyette# 4. Load our code in state1
431.1Spgoyette#    luactl load state1 ./hellolua.lua
441.1Spgoyette#
451.1Spgoyette# NB. The path with our code must contain at least single '/' character
461.1Spgoyette
471.1Spgoyettesystm.print("Hello Lua world!\n")
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