1 1.4 tls # $NetBSD: test.m4,v 1.4 1995/09/28 05:38:05 tls Exp $ 2 1.1 cgd # 3 1.3 glass # Copyright (c) 1989, 1993 4 1.3 glass # The Regents of the University of California. All rights reserved. 5 1.3 glass # 6 1.3 glass # This code is derived from software contributed to Berkeley by 7 1.3 glass # Ozan Yigit. 8 1.3 glass # 9 1.3 glass # Redistribution and use in source and binary forms, with or without 10 1.3 glass # modification, are permitted provided that the following conditions 11 1.3 glass # are met: 12 1.3 glass # 1. Redistributions of source code must retain the above copyright 13 1.3 glass # notice, this list of conditions and the following disclaimer. 14 1.3 glass # 2. Redistributions in binary form must reproduce the above copyright 15 1.3 glass # notice, this list of conditions and the following disclaimer in the 16 1.3 glass # documentation and/or other materials provided with the distribution. 17 1.3 glass # 3. All advertising materials mentioning features or use of this software 18 1.3 glass # must display the following acknowledgement: 19 1.3 glass # This product includes software developed by the University of 20 1.3 glass # California, Berkeley and its contributors. 21 1.3 glass # 4. Neither the name of the University nor the names of its contributors 22 1.3 glass # may be used to endorse or promote products derived from this software 23 1.3 glass # without specific prior written permission. 24 1.3 glass # 25 1.3 glass # THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 26 1.3 glass # ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 27 1.3 glass # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 28 1.3 glass # ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 29 1.3 glass # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 30 1.3 glass # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 31 1.3 glass # OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 32 1.3 glass # HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 33 1.3 glass # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 34 1.3 glass # OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 35 1.3 glass # SUCH DAMAGE. 36 1.3 glass # 37 1.3 glass # @(#)test.m4 8.1 (Berkeley) 6/6/93 38 1.3 glass # 39 1.3 glass 40 1.1 cgd # test file for mp (not comprehensive) 41 1.1 cgd # 42 1.1 cgd # v7 m4 does not have `decr'. 43 1.1 cgd # 44 1.1 cgd define(DECR,`eval($1-1)') 45 1.1 cgd # 46 1.1 cgd # include string macros 47 1.1 cgd # 48 1.1 cgd include(string.m4) 49 1.1 cgd # 50 1.1 cgd # create some fortrash strings for an even uglier language 51 1.1 cgd # 52 1.1 cgd string(TEXT, "text") 53 1.1 cgd string(DATA, "data") 54 1.1 cgd string(BEGIN, "begin") 55 1.1 cgd string(END, "end") 56 1.1 cgd string(IF, "if") 57 1.1 cgd string(THEN, "then") 58 1.1 cgd string(ELSE, "else") 59 1.1 cgd string(CASE, "case") 60 1.1 cgd string(REPEAT, "repeat") 61 1.1 cgd string(WHILE, "while") 62 1.1 cgd string(DEFAULT, "default") 63 1.1 cgd string(UNTIL, "until") 64 1.1 cgd string(FUNCTION, "function") 65 1.1 cgd string(PROCEDURE, "procedure") 66 1.1 cgd string(EXTERNAL, "external") 67 1.1 cgd string(FORWARD, "forward") 68 1.1 cgd string(TYPE, "type") 69 1.1 cgd string(VAR, "var") 70 1.1 cgd string(CONST, "const") 71 1.1 cgd string(PROGRAM, "program") 72 1.1 cgd string(INPUT, "input") 73 1.1 cgd string(OUTPUT, "output") 74 1.1 cgd # 75 1.1 cgd divert(2) 76 1.1 cgd diversion #1 77 1.1 cgd divert(3) 78 1.1 cgd diversion #2 79 1.1 cgd divert(4) 80 1.1 cgd diversion #3 81 1.1 cgd divert(5) 82 1.1 cgd diversion #4 83 1.1 cgd divert(0) 84 1.1 cgd define(abc,xxx) 85 1.1 cgd ifdef(`abc',defined,undefined) 86 1.1 cgd # 87 1.1 cgd # v7 m4 does this wrong. The right output is 88 1.1 cgd # this is A vEry lon sEntEnCE 89 1.1 cgd # see m4 documentation for translit. 90 1.1 cgd # 91 1.1 cgd translit(`this is a very long sentence', abcdefg, ABCDEF) 92 1.1 cgd # 93 1.1 cgd # include towers-of-hanoi 94 1.1 cgd # 95 1.1 cgd include(hanoi.m4) 96 1.1 cgd # 97 1.1 cgd # some reasonable set of disks 98 1.1 cgd # 99 1.1 cgd hanoi(6) 100 1.1 cgd # 101 1.1 cgd # include ackermann's function 102 1.1 cgd # 103 1.1 cgd include(ack.m4) 104 1.1 cgd # 105 1.1 cgd # something like (3,3) will blow away un*x m4. 106 1.1 cgd # 107 1.1 cgd ack(2,3) 108 1.1 cgd # 109 1.1 cgd # include a square_root function for fixed nums 110 1.1 cgd # 111 1.1 cgd include(sqroot.m4) 112 1.1 cgd # 113 1.1 cgd # some square roots. 114 1.1 cgd # 115 1.1 cgd square_root(15) 116 1.1 cgd square_root(100) 117 1.1 cgd square_root(-4) 118 1.1 cgd square_root(21372) 119 1.1 cgd # 120 1.1 cgd # some textual material for enjoyment. 121 1.1 cgd # 122 1.1 cgd [taken from the 'Clemson University Computer Newsletter', 123 1.1 cgd September 1981, pp. 6-7] 124 1.1 cgd 125 1.1 cgd I am a wizard in the magical Kingdom of Transformation and I 126 1.1 cgd slay dragons for a living. Actually, I am a systems programmer. 127 1.1 cgd One of the problems with systems programming is explaining to 128 1.1 cgd non-computer enthusiasts what that is. All of the terms I use to 129 1.1 cgd describe my job are totally meaningless to them. Usually my response 130 1.1 cgd to questions about my work is to say as little as possible. For 131 1.1 cgd instance, if someone asks what happened at work this week, I say 132 1.1 cgd "Nothing much" and then I change the subject. 133 1.1 cgd 134 1.1 cgd With the assistance of my brother, a mechanical engineer, I have devised 135 1.1 cgd an analogy that everyone can understand. The analogy describes the 136 1.1 cgd "Kingdom of Transformation" where travelers wander and are magically 137 1.1 cgd transformed. This kingdom is the computer and the travelers are information. 138 1.1 cgd The purpose of the computer is to change information to a more meaningful 139 1.1 cgd forma. The law of conservation applies here: The computer never creates 140 1.1 cgd and never intentionally destroys data. With no further ado, let us travel 141 1.1 cgd to the Kingdom of Transformation: 142 1.1 cgd 143 1.1 cgd In a land far, far away, there is a magical kingdom called the Kingdom of 144 1.1 cgd Transformation. A king rules over this land and employs a Council of 145 1.1 cgd Wizardry. The main purpose of this kingdom is to provide a way for 146 1.1 cgd neighboring kingdoms to transform citizens into more useful citizens. This 147 1.1 cgd is done by allowing the citizens to enter the kingdom at one of its ports 148 1.1 cgd and to travel any of the many routes in the kingdom. They are magically 149 1.1 cgd transformed along the way. The income of the Kingdom of Transformation 150 1.1 cgd comes from the many toll roads within its boundaries. 151 1.1 cgd 152 1.1 cgd The Kingdom of Transformation was created when several kingdoms got 153 1.1 cgd together and discovered a mutual need for new talents and abilities for 154 1.1 cgd citizens. They employed CTK, Inc. (Creators of Transformation, Inc.) to 155 1.1 cgd create this kingdom. CTK designed the country, its transportation routes, 156 1.1 cgd and its laws of transformation, and created the major highway system. 157 1.1 cgd 158 1.1 cgd Hazards 159 1.1 cgd ======= 160 1.1 cgd 161 1.1 cgd Because magic is not truly controllable, CTK invariably, but unknowingly, 162 1.1 cgd creates dragons. Dragons are huge fire-breathing beasts which sometimes 163 1.1 cgd injure or kill travelers. Fortunately, they do not travel, but always 164 1.1 cgd remain near their den. 165 1.1 cgd 166 1.1 cgd Other hazards also exist which are potentially harmful. As the roads 167 1.1 cgd become older and more weatherbeaten, pot-holes will develop, trees will 168 1.1 cgd fall on travelers, etc. CTK maintenance men are called to fix these 169 1.1 cgd problems. 170 1.1 cgd 171 1.1 cgd Wizards 172 1.1 cgd ======= 173 1.1 cgd 174 1.1 cgd The wizards play a major role in creating and maintaining the kingdom but 175 1.1 cgd get little credit for their work because it is performed secretly. The 176 1.1 cgd wizards do not wan the workers or travelers to learn their incantations 177 1.1 cgd because many laws would be broken and chaos would result. 178 1.1 cgd 179 1.1 cgd CTK's grand design is always general enough to be applicable in many 180 1.1 cgd different situations. As a result, it is often difficult to use. The 181 1.1 cgd first duty of the wizards is to tailor the transformation laws so as to be 182 1.1 cgd more beneficial and easier to use in their particular environment. 183 1.1 cgd 184 1.1 cgd After creation of the kingdom, a major duty of the wizards is to search for 185 1.1 cgd and kill dragons. If travelers do not return on time or if they return 186 1.1 cgd injured, the ruler of the country contacts the wizards. If the wizards 187 1.1 cgd determine that the injury or death occurred due to the traveler's 188 1.1 cgd negligence, they provide the traveler's country with additional warnings. 189 1.1 cgd If not, they must determine if the cause was a road hazard or a dragon. If 190 1.1 cgd the suspect a road hazard, they call in a CTK maintenance man to locate the 191 1.1 cgd hazard and to eliminate it, as in repairing the pothole in the road. If 192 1.1 cgd they think that cause was a dragon, then they must find and slay it. 193 1.1 cgd 194 1.1 cgd The most difficult part of eliminating a dragon is finding it. Sometimes 195 1.1 cgd the wizard magically knows where the dragon's lair it, but often the wizard 196 1.1 cgd must send another traveler along the same route and watch to see where he 197 1.1 cgd disappears. This sounds like a failsafe method for finding dragons (and a 198 1.1 cgd suicide mission for thr traveler) but the second traveler does not always 199 1.1 cgd disappear. Some dragons eat any traveler who comes too close; others are 200 1.1 cgd very picky. 201 1.1 cgd 202 1.1 cgd The wizards may call in CTK who designed the highway system and 203 1.1 cgd transformation laws to help devise a way to locate the dragon. CTK also 204 1.1 cgd helps provide the right spell or incantation to slay the dragon. (There is 205 1.1 cgd no general spell to slay dragons; each dragon must be eliminated with a 206 1.1 cgd different spell.) 207 1.1 cgd 208 1.1 cgd Because neither CTK nor wizards are perfect, spells to not always work 209 1.1 cgd correctly. At best, nothing happens when the wrong spell is uttered. At 210 1.1 cgd worst, the dragon becomes a much larger dragon or multiplies into several 211 1.1 cgd smaller ones. In either case, new spells must be found. 212 1.1 cgd 213 1.1 cgd If all existing dragons are quiet (i.e. have eaten sufficiently), wizards 214 1.1 cgd have time to do other things. They hide in castles and practice spells and 215 1.1 cgd incatations. They also devise shortcuts for travelers and new laws of 216 1.1 cgd transformation. 217 1.1 cgd 218 1.1 cgd Changes in the Kingdom 219 1.1 cgd ====================== 220 1.1 cgd 221 1.1 cgd As new transformation kingdoms are created and old ones are maintained, 222 1.1 cgd CTK, Inc. is constantly learning new things. It learns ways to avoid 223 1.1 cgd creating some of the dragons that they have previously created. It also 224 1.1 cgd discovers new and better laws of transformation. As a result, CTK will 225 1.1 cgd periodically create a new grand design which is far better than the old. 226 1.1 cgd The wizards determine when is a good time to implement this new design. 227 1.1 cgd This is when the tourist season is slow or when no important travelers 228 1.1 cgd (VIPs) are to arrive. The kingdom must be closed for the actual 229 1.1 cgd implementation and is leter reopened as a new and better place to go. 230 1.1 cgd 231 1.1 cgd A final question you might ask is what happens when the number of tourists 232 1.1 cgd becomes too great for the kingdom to handle in a reasonable period of time 233 1.1 cgd (i.e., the tourist lines at the ports are too long). The Kingdom of 234 1.1 cgd Transformation has three options: (1) shorten the paths that a tourist must 235 1.1 cgd travel, or (2) convince CTK to develop a faster breed of horses so that the 236 1.1 cgd travelers can finish sooner, or (3) annex more territories so that the 237 1.1 cgd kingdom can handle more travelers. 238 1.1 cgd 239 1.1 cgd Thus ends the story of the Kingdom of Transformation. I hope this has 240 1.1 cgd explained my job to you: I slay dragons for a living. 241 1.1 cgd 242 1.1 cgd # 243 1.1 cgd #should do an automatic undivert.. 244 1.1 cgd # 245