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5 1.1 mrg <title>Mesa EGL</title>
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10 1.1 mrg <div class="header">
11 1.1 mrg <h1>The Mesa 3D Graphics Library</h1>
12 1.1 mrg </div>
13 1.1 mrg
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15 1.1 mrg <div class="content">
16 1.1 mrg
17 1.1 mrg <h1>Mesa EGL</h1>
18 1.1 mrg
19 1.1 mrg <p>The current version of EGL in Mesa implements EGL 1.4. More information
20 1.1 mrg about EGL can be found at
21 1.1 mrg <a href="http://www.khronos.org/egl/">
22 1.1 mrg http://www.khronos.org/egl/</a>.</p>
23 1.1 mrg
24 1.1 mrg <p>The Mesa's implementation of EGL uses a driver architecture. The main
25 1.1 mrg library (<code>libEGL</code>) is window system neutral. It provides the EGL
26 1.1 mrg API entry points and helper functions for use by the drivers. Drivers are
27 1.1 mrg dynamically loaded by the main library and most of the EGL API calls are
28 1.1 mrg directly dispatched to the drivers.</p>
29 1.1 mrg
30 1.1 mrg <p>The driver in use decides the window system to support.</p>
31 1.1 mrg
32 1.1 mrg <h2>Build EGL</h2>
33 1.1 mrg
34 1.1 mrg <ol>
35 1.1 mrg <li>
36 1.1 mrg <p>Run <code>configure</code> with the desired client APIs and enable
37 1.1 mrg the driver for your hardware. For example</p>
38 1.1 mrg
39 1.1 mrg <pre>
40 1.1 mrg $ ./configure --enable-gles1 --enable-gles2 \
41 1.1 mrg --with-dri-drivers=... \
42 1.1 mrg --with-gallium-drivers=...
43 1.1 mrg </pre>
44 1.1 mrg
45 1.1 mrg <p>The main library and OpenGL is enabled by default. The first two options
46 1.1 mrg above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two
47 1.1 mrg options enables the listed classic and and Gallium drivers respectively.</p>
48 1.1 mrg
49 1.1 mrg </li>
50 1.1 mrg
51 1.1 mrg <li>Build and install Mesa as usual.</li>
52 1.1 mrg </ol>
53 1.1 mrg
54 1.1 mrg <p>In the given example, it will build and install <code>libEGL</code>,
55 1.1 mrg <code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>, and one
56 1.1 mrg or more EGL drivers.</p>
57 1.1 mrg
58 1.1 mrg <h3>Configure Options</h3>
59 1.1 mrg
60 1.1 mrg <p>There are several options that control the build of EGL at configuration
61 1.1 mrg time</p>
62 1.1 mrg
63 1.1 mrg <dl>
64 1.1 mrg <dt><code>--enable-egl</code></dt>
65 1.1 mrg <dd>
66 1.1 mrg
67 1.1 mrg <p>By default, EGL is enabled. When disabled, the main library and the drivers
68 1.1 mrg will not be built.</p>
69 1.1 mrg
70 1.1 mrg </dd>
71 1.1 mrg
72 1.1 mrg <dt><code>--with-egl-driver-dir</code></dt>
73 1.1 mrg <dd>
74 1.1 mrg
75 1.1 mrg <p>The directory EGL drivers should be installed to. If not specified, EGL
76 1.1 mrg drivers will be installed to <code>${libdir}/egl</code>.</p>
77 1.1 mrg
78 1.1 mrg </dd>
79 1.1 mrg
80 1.1 mrg <dt><code>--enable-gallium-egl</code></dt>
81 1.1 mrg <dd>
82 1.1 mrg
83 1.1 mrg <p>Enable the optional <code>egl_gallium</code> driver.</p>
84 1.1 mrg
85 1.1 mrg </dd>
86 1.1 mrg
87 1.1 mrg <dt><code>--with-egl-platforms</code></dt>
88 1.1 mrg <dd>
89 1.1 mrg
90 1.1 mrg <p>List the platforms (window systems) to support. Its argument is a comma
91 1.1 mrg separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
92 1.1 mrg the platforms a driver may support. The first listed platform is also used by
93 1.1 mrg the main library to decide the native platform: the platform the EGL native
94 1.1 mrg types such as <code>EGLNativeDisplayType</code> or
95 1.1 mrg <code>EGLNativeWindowType</code> defined for.</p>
96 1.1 mrg
97 1.1 mrg <p>The available platforms are <code>x11</code>, <code>drm</code>,
98 1.1 mrg <code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
99 1.1 mrg only be built with SCons. Unless for special needs, the build system should
100 1.1 mrg select the right platforms automatically.</p>
101 1.1 mrg
102 1.1 mrg </dd>
103 1.1 mrg
104 1.1 mrg <dt><code>--enable-gles1</code></dt>
105 1.1 mrg <dt><code>--enable-gles2</code></dt>
106 1.1 mrg <dd>
107 1.1 mrg
108 1.1 mrg <p>These options enable OpenGL ES support in OpenGL. The result is one big
109 1.1 mrg internal library that supports multiple APIs.</p>
110 1.1 mrg
111 1.1 mrg </dd>
112 1.1 mrg
113 1.1 mrg <dt><code>--enable-shared-glapi</code></dt>
114 1.1 mrg <dd>
115 1.1 mrg
116 1.1 mrg <p>By default, <code>libGL</code> has its own copy of <code>libglapi</code>.
117 1.1 mrg This options makes <code>libGL</code> use the shared <code>libglapi</code>. This
118 1.1 mrg is required if applications mix OpenGL and OpenGL ES.</p>
119 1.1 mrg
120 1.1 mrg </dd>
121 1.1 mrg
122 1.1 mrg <dt><code>--enable-openvg</code></dt>
123 1.1 mrg <dd>
124 1.1 mrg
125 1.1 mrg <p>OpenVG must be explicitly enabled by this option.</p>
126 1.1 mrg
127 1.1 mrg </dd>
128 1.1 mrg
129 1.1 mrg </dl>
130 1.1 mrg
131 1.1 mrg <h2>Use EGL</h2>
132 1.1 mrg
133 1.1 mrg <h3>Demos</h3>
134 1.1 mrg
135 1.1 mrg <p>There are demos for the client APIs supported by EGL. They can be found in
136 1.1 mrg mesa/demos repository.</p>
137 1.1 mrg
138 1.1 mrg <h3>Environment Variables</h3>
139 1.1 mrg
140 1.1 mrg <p>There are several environment variables that control the behavior of EGL at
141 1.1 mrg runtime</p>
142 1.1 mrg
143 1.1 mrg <dl>
144 1.1 mrg <dt><code>EGL_DRIVERS_PATH</code></dt>
145 1.1 mrg <dd>
146 1.1 mrg
147 1.1 mrg <p>By default, the main library will look for drivers in the directory where
148 1.1 mrg the drivers are installed to. This variable specifies a list of
149 1.1 mrg colon-separated directories where the main library will look for drivers, in
150 1.1 mrg addition to the default directory. This variable is ignored for setuid/setgid
151 1.1 mrg binaries.</p>
152 1.1 mrg
153 1.1 mrg <p>This variable is usually set to test an uninstalled build. For example, one
154 1.1 mrg may set</p>
155 1.1 mrg
156 1.1 mrg <pre>
157 1.1 mrg $ export LD_LIBRARY_PATH=$mesa/lib
158 1.1 mrg $ export EGL_DRIVERS_PATH=$mesa/lib/egl
159 1.1 mrg </pre>
160 1.1 mrg
161 1.1 mrg <p>to test a build without installation</p>
162 1.1 mrg
163 1.1 mrg </dd>
164 1.1 mrg
165 1.1 mrg <dt><code>EGL_DRIVER</code></dt>
166 1.1 mrg <dd>
167 1.1 mrg
168 1.1 mrg <p>This variable specifies a full path to or the name of an EGL driver. It
169 1.1 mrg forces the specified EGL driver to be loaded. It comes in handy when one wants
170 1.1 mrg to test a specific driver. This variable is ignored for setuid/setgid
171 1.1 mrg binaries.</p>
172 1.1 mrg
173 1.1 mrg </dd>
174 1.1 mrg
175 1.1 mrg <dt><code>EGL_PLATFORM</code></dt>
176 1.1 mrg <dd>
177 1.1 mrg
178 1.1 mrg <p>This variable specifies the native platform. The valid values are the same
179 1.1 mrg as those for <code>--with-egl-platforms</code>. When the variable is not set,
180 1.1 mrg the main library uses the first platform listed in
181 1.1 mrg <code>--with-egl-platforms</code> as the native platform.</p>
182 1.1 mrg
183 1.1 mrg <p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
184 1.1 mrg create displays for non-native platforms. These extensions are usually used by
185 1.1 mrg applications that support non-native platforms. Setting this variable is
186 1.1 mrg probably required only for some of the demos found in mesa/demo repository.</p>
187 1.1 mrg
188 1.1 mrg </dd>
189 1.1 mrg
190 1.1 mrg <dt><code>EGL_LOG_LEVEL</code></dt>
191 1.1 mrg <dd>
192 1.1 mrg
193 1.1 mrg <p>This changes the log level of the main library and the drivers. The valid
194 1.1 mrg values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and
195 1.1 mrg <code>fatal</code>.</p>
196 1.1 mrg
197 1.1 mrg </dd>
198 1.1 mrg
199 1.1 mrg <dt><code>EGL_SOFTWARE</code></dt>
200 1.1 mrg <dd>
201 1.1 mrg
202 1.1 mrg <p>For drivers that support both hardware and software rendering, setting this
203 1.1 mrg variable to true forces the use of software rendering.</p>
204 1.1 mrg
205 1.1 mrg </dd>
206 1.1 mrg </dl>
207 1.1 mrg
208 1.1 mrg <h2>EGL Drivers</h2>
209 1.1 mrg
210 1.1 mrg <dl>
211 1.1 mrg <dt><code>egl_dri2</code></dt>
212 1.1 mrg <dd>
213 1.1 mrg
214 1.1 mrg <p>This driver supports both <code>x11</code> and <code>drm</code> platforms.
215 1.1 mrg It functions as a DRI driver loader. For <code>x11</code> support, it talks to
216 1.1 mrg the X server directly using (XCB-)DRI2 protocol.</p>
217 1.1 mrg
218 1.1 mrg <p>This driver can share DRI drivers with <code>libGL</code>.</p>
219 1.1 mrg
220 1.1 mrg </dd>
221 1.1 mrg
222 1.1 mrg <dt><code>egl_gallium</code></dt>
223 1.1 mrg <dd>
224 1.1 mrg
225 1.1 mrg <p>This driver is based on Gallium3D. It supports all rendering APIs and
226 1.1 mrg hardware supported by Gallium3D. It is the only driver that supports OpenVG.
227 1.1 mrg The supported platforms are X11, DRM, FBDEV, and GDI.</p>
228 1.1 mrg
229 1.1 mrg <p>This driver comes with its own hardware drivers
230 1.1 mrg (<code>pipe_<hw></code>) and client API modules
231 1.1 mrg (<code>st_<api></code>).</p>
232 1.1 mrg
233 1.1 mrg </dd>
234 1.1 mrg
235 1.1 mrg <h2>Packaging</h2>
236 1.1 mrg
237 1.1 mrg <p>The ABI between the main library and its drivers are not stable. Nor is
238 1.1 mrg there a plan to stabilize it at the moment. Of the EGL drivers,
239 1.1 mrg <code>egl_gallium</code> has its own hardware drivers and client API modules.
240 1.1 mrg They are considered internal to <code>egl_gallium</code> and there is also no
241 1.1 mrg stable ABI between them. These should be kept in mind when packaging for
242 1.1 mrg distribution.</p>
243 1.1 mrg
244 1.1 mrg <p>Generally, <code>egl_dri2</code> is preferred over <code>egl_gallium</code>
245 1.1 mrg when the system already has DRI drivers. As <code>egl_gallium</code> is loaded
246 1.1 mrg before <code>egl_dri2</code> when both are available, <code>egl_gallium</code>
247 1.1 mrg is disabled by default.</p>
248 1.1 mrg
249 1.1 mrg <h2>Developers</h2>
250 1.1 mrg
251 1.1 mrg <p>The sources of the main library and the classic drivers can be found at
252 1.1 mrg <code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
253 1.1 mrg be found at <code>src/gallium/state_trackers/egl/</code>.</p>
254 1.1 mrg
255 1.1 mrg <h3>Lifetime of Display Resources</h3>
256 1.1 mrg
257 1.1 mrg <p>Contexts and surfaces are examples of display resources. They might live
258 1.1 mrg longer than the display that creates them.</p>
259 1.1 mrg
260 1.1 mrg <p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
261 1.1 mrg display resources should be destroyed. Similarly, when a thread is released
262 1.1 mrg through <code>eglReleaseThread</code>, all current display resources should be
263 1.1 mrg released. Another way to destroy or release resources is through functions
264 1.1 mrg such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
265 1.1 mrg
266 1.1 mrg <p>When a resource that is current to some thread is destroyed, the resource
267 1.1 mrg should not be destroyed immediately. EGL requires the resource to live until
268 1.1 mrg it is no longer current. A driver usually calls
269 1.1 mrg <code>eglIs<Resource>Bound</code> to check if a resource is bound
270 1.1 mrg (current) to any thread in the destroy callbacks. If it is still bound, the
271 1.1 mrg resource is not destroyed.</p>
272 1.1 mrg
273 1.1 mrg <p>The main library will mark destroyed current resources as unlinked. In a
274 1.1 mrg driver's <code>MakeCurrent</code> callback,
275 1.1 mrg <code>eglIs<Resource>Linked</code> can then be called to check if a newly
276 1.1 mrg released resource is linked to a display. If it is not, the last reference to
277 1.1 mrg the resource is removed and the driver should destroy the resource. But it
278 1.1 mrg should be careful here because <code>MakeCurrent</code> might be called with an
279 1.1 mrg uninitialized display.</p>
280 1.1 mrg
281 1.1 mrg <p>This is the only mechanism provided by the main library to help manage the
282 1.1 mrg resources. The drivers are responsible to the correct behavior as defined by
283 1.1 mrg EGL.</p>
284 1.1 mrg
285 1.1 mrg <h3><code>EGL_RENDER_BUFFER</code></h3>
286 1.1 mrg
287 1.1 mrg <p>In EGL, the color buffer a context should try to render to is decided by the
288 1.1 mrg binding surface. It should try to render to the front buffer if the binding
289 1.1 mrg surface has <code>EGL_RENDER_BUFFER</code> set to
290 1.1 mrg <code>EGL_SINGLE_BUFFER</code>; If the same context is later bound to a
291 1.1 mrg surface with <code>EGL_RENDER_BUFFER</code> set to
292 1.1 mrg <code>EGL_BACK_BUFFER</code>, the context should try to render to the back
293 1.1 mrg buffer. However, the context is allowed to make the final decision as to which
294 1.1 mrg color buffer it wants to or is able to render to.</p>
295 1.1 mrg
296 1.1 mrg <p>For pbuffer surfaces, the render buffer is always
297 1.1 mrg <code>EGL_BACK_BUFFER</code>. And for pixmap surfaces, the render buffer is
298 1.1 mrg always <code>EGL_SINGLE_BUFFER</code>. Unlike window surfaces, EGL spec
299 1.1 mrg requires their <code>EGL_RENDER_BUFFER</code> values to be honored. As a
300 1.1 mrg result, a driver should never set <code>EGL_PIXMAP_BIT</code> or
301 1.1 mrg <code>EGL_PBUFFER_BIT</code> bits of a config if the contexts created with the
302 1.1 mrg config won't be able to honor the <code>EGL_RENDER_BUFFER</code> of pixmap or
303 1.1 mrg pbuffer surfaces.</p>
304 1.1 mrg
305 1.1 mrg <p>It should also be noted that pixmap and pbuffer surfaces are assumed to be
306 1.1 mrg single-buffered, in that <code>eglSwapBuffers</code> has no effect on them. It
307 1.1 mrg is desirable that a driver allocates a private color buffer for each pbuffer
308 1.1 mrg surface created. If the window system the driver supports has native pbuffers,
309 1.1 mrg or if the native pixmaps have more than one color buffers, the driver should
310 1.1 mrg carefully attach the native color buffers to the EGL surfaces, re-route them if
311 1.1 mrg required.</p>
312 1.1 mrg
313 1.1 mrg <p>There is no defined behavior as to, for example, how
314 1.1 mrg <code>glDrawBuffer</code> interacts with <code>EGL_RENDER_BUFFER</code>. Right
315 1.1 mrg now, it is desired that the draw buffer in a client API be fixed for pixmap and
316 1.1 mrg pbuffer surfaces. Therefore, the driver is responsible to guarantee that the
317 1.1 mrg client API renders to the specified render buffer for pixmap and pbuffer
318 1.1 mrg surfaces.</p>
319 1.1 mrg
320 1.1 mrg <h3><code>EGLDisplay</code> Mutex</h3>
321 1.1 mrg
322 1.1 mrg The <code>EGLDisplay</code> will be locked before calling any of the dispatch
323 1.1 mrg functions (well, except for GetProcAddress which does not take an
324 1.1 mrg <code>EGLDisplay</code>). This guarantees that the same dispatch function will
325 1.1 mrg not be called with the sample display at the same time. If a driver has access
326 1.1 mrg to an <code>EGLDisplay</code> without going through the EGL APIs, the driver
327 1.1 mrg should as well lock the display before using it.
328 1.1 mrg
329 1.1 mrg </div>
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