envvars.html revision 848b8605
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Environment Variables</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="contents.html"></iframe> 15<div class="content"> 16 17<h1>Environment Variables</h1> 18 19<p> 20Normally, no environment variables need to be set. Most of the environment 21variables used by Mesa/Gallium are for debugging purposes, but they can 22sometimes be useful for debugging end-user issues. 23</p> 24 25 26<h2>LibGL environment variables</h2> 27 28<ul> 29<li>LIBGL_DEBUG - If defined debug information will be printed to stderr. 30 If set to 'verbose' additional information will be printed. 31<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers 32<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection. 33<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering 34<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) 35<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers 36 calls per second. 37</ul> 38 39 40 41<h2>Core Mesa environment variables</h2> 42 43<ul> 44<li>MESA_NO_ASM - if set, disables all assembly language optimizations 45<li>MESA_NO_MMX - if set, disables Intel MMX optimizations 46<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations 47<li>MESA_NO_SSE - if set, disables Intel SSE optimizations 48<li>MESA_DEBUG - if set, error messages are printed to stderr. For example, 49 if the application generates a GL_INVALID_ENUM error, a corresponding error 50 message indicating where the error occurred, and possibly why, will be 51 printed to stderr.<br> 52 If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will 53 generate exceptions. 54<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings, 55etc., rather than stderr 56<li>MESA_TEX_PROG - if set, implement conventional texture env modes with 57fragment programs (intended for developers only) 58<li>MESA_TNL_PROG - if set, implement conventional vertex transformation 59operations with vertex programs (intended for developers only). 60Setting this variable automatically sets the MESA_TEX_PROG variable as well. 61<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. 62A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension 63and disable the GL_EXT_bar extension. 64<li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted 65by extension year. 66If this variable is set to year X, only extensions defined on or before year 67X will be reported. 68This is to work-around a bug in some games where the extension string is 69copied into a fixed-size buffer without truncating. 70If the extension string is too long, the buffer overrun can cause the game 71to crash. 72This is a work-around for that. 73<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by 74glGetString(GL_VERSION) and possibly the GL API type. 75<ul> 76<li> The format should be MAJOR.MINOR[FC] 77<li> FC is an optional suffix that indicates a forward compatible context. 78This is only valid for versions >= 3.0. 79<li> GL versions < 3.0 are set to a compatibility (non-Core) profile 80<li> GL versions = 3.0, see below 81<li> GL versions > 3.0 are set to a Core profile 82<li> Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC 83<ul> 84<li> 2.1 - select a compatibility (non-Core) profile with GL version 2.1 85<li> 3.0 - select a compatibility (non-Core) profile with GL version 3.0 86<li> 3.0FC - select a Core+Forward Compatible profile with GL version 3.0 87<li> 3.1 - select a Core profile with GL version 3.1 88<li> 3.1FC - select a Core+Forward Compatible profile with GL version 3.1 89</ul> 90<li> Mesa may not really implement all the features of the given version. 91(for developers only) 92</ul> 93<li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by 94glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as 95"130". Mesa will not really implement all the features of the given language version 96if it's higher than what's normally reported. (for developers only) 97<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a> 98</ul> 99 100 101<h2>Mesa Xlib driver environment variables</h2> 102 103<p> 104The following are only applicable to the Mesa Xlib software driver. 105See the <a href="xlibdriver.html">Xlib software driver page</a> for details. 106</p> 107<ul> 108<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode 109<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode 110<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer, 111 either "pixmap" or "ximage" 112<li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels 113<li>MESA_XSYNC - enable synchronous X behavior (for debugging only) 114<li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals 115<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel. 116<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer. 117<li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel. 118</ul> 119 120 121<h2>i945/i965 driver environment variables (non-Gallium)</h2> 122 123<ul> 124<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware. 125 This is useful for debugging hangs, etc.</li> 126<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things: 127<ul> 128 <li>tex - emit messages about textures.</li> 129 <li>state - emit messages about state flag tracking</li> 130 <li>blit - emit messages about blit operations</li> 131 <li>miptree - emit messages about miptrees</li> 132 <li>perf - emit messages about performance issues</li> 133 <li>perfmon - emit messages about AMD_performance_monitor</li> 134 <li>bat - emit batch information</li> 135 <li>pix - emit messages about pixel operations</li> 136 <li>buf - emit messages about buffer objects</li> 137 <li>reg - emit messages about regions</li> 138 <li>fbo - emit messages about framebuffers</li> 139 <li>fs - dump shader assembly for fragment shaders</li> 140 <li>gs - dump shader assembly for geometry shaders</li> 141 <li>sync - emit messages about synchronization</li> 142 <li>prim - emit messages about drawing primitives</li> 143 <li>vert - emit messages about vertex assembly</li> 144 <li>dri - emit messages about the DRI interface</li> 145 <li>sf - emit messages about the strips & fans unit (for old gens, includes the SF program)</li> 146 <li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li> 147 <li>urb - emit messages about URB setup</li> 148 <li>vs - dump shader assembly for vertex shaders</li> 149 <li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li> 150 <li>aub - dump batches into an AUB trace for use with simulation tools</li> 151 <li>shader_time - record how much GPU time is spent in each shader</li> 152 <li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li> 153 <li>blorp - emit messages about the blorp operations (blits & clears)</li> 154 <li>nodualobj - suppress generation of dual-object geometry shader code</li> 155</ul> 156</ul> 157 158 159<h2>Radeon driver environment variables (radeon, r200, and r300g)</h2> 160 161<ul> 162<li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting. 163</ul> 164 165 166<h2>EGL environment variables</h2> 167 168<p> 169Mesa EGL supports different sets of environment variables. See the 170<a href="egl.html">Mesa EGL</a> page for the details. 171</p> 172 173 174<h2>Gallium environment variables</h2> 175 176<ul> 177<li>GALLIUM_HUD - draws various information on the screen, like framerate, 178 cpu load, driver statistics, performance counters, etc. 179 Set GALLIUM_HUD=help and run e.g. glxgears for more info. 180<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc. 181 rather than stderr. 182<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment 183 variables which are used, and their current values. 184<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up 185<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and 186 print any errors to stderr. 187<LI>DRAW_FSE - ??? 188<LI>DRAW_NO_FSE - ??? 189<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute 190 shaders, vertex fetch, etc. 191<li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker. 192Setting to "tgsi", for example, will print all the TGSI shaders. 193See src/mesa/state_tracker/st_debug.c for other options. 194</ul> 195 196<h3>Softpipe driver environment variables</h3> 197<ul> 198<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders 199 to stderr 200<li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders 201 to stderr 202<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes. 203<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for 204 vertex shading processing. 205</ul> 206 207 208<h3>LLVMpipe driver environment variables</h3> 209<ul> 210<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization 211<li>LP_DEBUG - a comma-separated list of debug options is accepted. See the 212 source code for details. 213<li>LP_PERF - a comma-separated list of options to selectively no-op various 214 parts of the driver. See the source code for details. 215<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering. 216 Zero turns of threading completely. The default value is the number of CPU 217 cores present. 218</ul> 219 220<h3>VMware SVGA driver environment variables</h3> 221<ul> 222<li>SVGA_FORCE_SWTNL - force use of software vertex transformation 223<li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks 224(will often result in incorrect rendering). 225<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code 226for details. 227<li>See the driver code for other, lesser-used variables. 228</ul> 229 230 231<p> 232Other Gallium drivers have their own environment variables. These may change 233frequently so the source code should be consulted for details. 234</p> 235 236</div> 237</body> 238</html> 239