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5848b8605Smrg  <title>Mesa Release Notes</title>
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11848b8605Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17848b8605Smrg<h1>Mesa 10.0.4 Release Notes / (March 12, 2014)</h1>
18848b8605Smrg
19848b8605Smrg<p>
20848b8605SmrgMesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3 release.
21848b8605Smrg</p>
22848b8605Smrg<p>
23848b8605SmrgMesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
24848b8605SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25848b8605SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26848b8605SmrgSome drivers don't support all the features required in OpenGL 3.3.  OpenGL
27848b8605Smrg3.3 is <strong>only</strong> available if requested at context creation
28848b8605Smrgbecause compatibility contexts not supported.
29848b8605Smrg</p>
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31848b8605Smrg
32848b8605Smrg<h2>MD5 checksums</h2>
33848b8605Smrg<pre>
34848b8605Smrg5a3c5b90776ec8a9fcd777c99e0607e2  MesaLib-10.0.4.tar.gz
35848b8605Smrg8b148869d2620b0720c8a8d2b7eb3e38  MesaLib-10.0.4.tar.bz2
36848b8605Smrgda2418d25bfbc273660af7e755fb367e  MesaLib-10.0.4.zip
37848b8605Smrg</pre>
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39848b8605Smrg
40848b8605Smrg<h2>New features</h2>
41848b8605Smrg<p>None</p>
42848b8605Smrg
43848b8605Smrg<h2>Bug fixes</h2>
44848b8605Smrg
45848b8605Smrg<p>This list is likely incomplete.</p>
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47848b8605Smrg<ul>
48848b8605Smrg
49848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71870">Bug 71870</a> - Metro: Last Light rendering issues</li>
50848b8605Smrg
51848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72895">Bug 72895</a> - Missing trees in flightgear 2.12.1 with mesa 10.0.1</li>
52848b8605Smrg
53848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74251">Bug 74251</a> - Segfault in st_finalize_texture with Texture Buffer</li>
54848b8605Smrg
55848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74723">Bug 74723</a> - main/shaderapi.c:407: detach_shader: Assertion `shProg-&gt;Shaders[j]-&gt;Type == 0x8B31 || shProg-&gt;Shaders[j]-&gt;Type == 0x8B30' failed.</li>
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57848b8605Smrg</ul>
58848b8605Smrg
59848b8605Smrg<h2>Changes</h2>
60848b8605Smrg
61848b8605Smrg<p>The full set of changes can be viewed by using the following git command:</p>
62848b8605Smrg
63848b8605Smrg<pre>
64848b8605Smrg  git log mesa-10.0.3..mesa-10.0.4
65848b8605Smrg</pre>
66848b8605Smrg
67848b8605Smrg<p>Anuj Phogat (4):</p>
68848b8605Smrg<ul>
69848b8605Smrg  <li>mesa: Generate correct error code in glDrawBuffers()</li>
70848b8605Smrg  <li>mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()</li>
71848b8605Smrg  <li>glsl: Fix condition to generate shader link error</li>
72848b8605Smrg  <li>i965: Fix the region's pitch condition to use blitter</li>
73848b8605Smrg</ul>
74848b8605Smrg
75848b8605Smrg<p>Brian Paul (8):</p>
76848b8605Smrg<ul>
77848b8605Smrg  <li>r200: move driContextSetFlags(ctx) call after ctx var is initialized</li>
78848b8605Smrg  <li>radeon: move driContextSetFlags(ctx) call after ctx var is initialized</li>
79848b8605Smrg  <li>gallium/auxiliary/indices: replace free() with FREE()</li>
80848b8605Smrg  <li>draw: fix incorrect color of flat-shaded clipped lines</li>
81848b8605Smrg  <li>st/mesa: avoid sw fallback for getting/decompressing textures</li>
82848b8605Smrg  <li>mesa: update assertion in detach_shader() for geom shaders</li>
83848b8605Smrg  <li>mesa: do depth/stencil format conversion in glGetTexImage</li>
84848b8605Smrg  <li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li>
85848b8605Smrg</ul>
86848b8605Smrg
87848b8605Smrg<p>Carl Worth (4):</p>
88848b8605Smrg<ul>
89848b8605Smrg  <li>docs: Add md5sums for 10.0.3 release</li>
90848b8605Smrg  <li>main: Avoid double-free of shader Label</li>
91848b8605Smrg  <li>get-pick-list: Update to only find patches nominated for the 10.0 branch</li>
92848b8605Smrg  <li>Update version to 10.0.4</li>
93848b8605Smrg</ul>
94848b8605Smrg
95848b8605Smrg<p>Chris Forbes (1):</p>
96848b8605Smrg<ul>
97848b8605Smrg  <li>i965: Validate (and resolve) all the bound textures.</li>
98848b8605Smrg</ul>
99848b8605Smrg
100848b8605Smrg<p>Christian König (1):</p>
101848b8605Smrg<ul>
102848b8605Smrg  <li>radeon/uvd: fix feedback buffer handling v2</li>
103848b8605Smrg</ul>
104848b8605Smrg
105848b8605Smrg<p>Daniel Kurtz (1):</p>
106848b8605Smrg<ul>
107848b8605Smrg  <li>glsl: Add locking to builtin_builder singleton</li>
108848b8605Smrg</ul>
109848b8605Smrg
110848b8605Smrg<p>Emil Velikov (3):</p>
111848b8605Smrg<ul>
112848b8605Smrg  <li>dri/nouveau: Pass the API into _mesa_initialize_context</li>
113848b8605Smrg  <li>nv50: correctly calculate the number of vertical blocks during transfer map</li>
114848b8605Smrg  <li>dri/i9*5: correctly calculate the amount of system memory</li>
115848b8605Smrg</ul>
116848b8605Smrg
117848b8605Smrg<p>Fredrik Höglund (3):</p>
118848b8605Smrg<ul>
119848b8605Smrg  <li>mesa: Preserve the NewArrays state when copying a VAO</li>
120848b8605Smrg  <li>glx: Fix the default values for GLXFBConfig attributes</li>
121848b8605Smrg  <li>glx: Fix the GLXFBConfig attrib sort priorities</li>
122848b8605Smrg</ul>
123848b8605Smrg
124848b8605Smrg<p>Hans (2):</p>
125848b8605Smrg<ul>
126848b8605Smrg  <li>util: don't define isfinite(), isnan() for MSVC &gt;= 1800</li>
127848b8605Smrg  <li>mesa: don't define c99 math functions for MSVC &gt;= 1800</li>
128848b8605Smrg</ul>
129848b8605Smrg
130848b8605Smrg<p>Ian Romanick (6):</p>
131848b8605Smrg<ul>
132848b8605Smrg  <li>meta: Release resources used by decompress_texture_image</li>
133848b8605Smrg  <li>meta: Release resources used by _mesa_meta_DrawPixels</li>
134848b8605Smrg  <li>meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY</li>
135848b8605Smrg  <li>meta: Consistenly use non-Apple VAO functions</li>
136848b8605Smrg  <li>glcpp: Only warn for macro names containing __</li>
137848b8605Smrg  <li>glsl: Only warn for macro names containing __</li>
138848b8605Smrg</ul>
139848b8605Smrg
140848b8605Smrg<p>Ilia Mirkin (3):</p>
141848b8605Smrg<ul>
142848b8605Smrg  <li>nv30: report 8 maximum inputs</li>
143848b8605Smrg  <li>nouveau/video: make sure that firmware is present when checking caps</li>
144848b8605Smrg  <li>nouveau: fix chipset checks for nv1a by using the oclass instead</li>
145848b8605Smrg</ul>
146848b8605Smrg
147848b8605Smrg<p>Julien Cristau (1):</p>
148848b8605Smrg<ul>
149848b8605Smrg  <li>glx/dri2: fix build failure on HURD</li>
150848b8605Smrg</ul>
151848b8605Smrg
152848b8605Smrg<p>Kenneth Graunke (2):</p>
153848b8605Smrg<ul>
154848b8605Smrg  <li>glsl: Don't lose precision qualifiers when encountering "centroid".</li>
155848b8605Smrg  <li>i965: Create a hardware context before initializing state module.</li>
156848b8605Smrg</ul>
157848b8605Smrg
158848b8605Smrg<p>Kusanagi Kouichi (1):</p>
159848b8605Smrg<ul>
160848b8605Smrg  <li>targets/vdpau: Always use c++ to link</li>
161848b8605Smrg</ul>
162848b8605Smrg
163848b8605Smrg<p>Marek Olšák (1):</p>
164848b8605Smrg<ul>
165848b8605Smrg  <li>st/mesa: fix crash when a shader uses a TBO and it's not bound</li>
166848b8605Smrg</ul>
167848b8605Smrg
168848b8605Smrg<p>Matt Turner (1):</p>
169848b8605Smrg<ul>
170848b8605Smrg  <li>glsl: Initialize ubo_binding_mask flags to zero.</li>
171848b8605Smrg</ul>
172848b8605Smrg
173848b8605Smrg<p>Paul Berry (2):</p>
174848b8605Smrg<ul>
175848b8605Smrg  <li>glsl: Make condition_to_hir() callable from outside ast_iteration_statement.</li>
176848b8605Smrg  <li>glsl: Fix continue statements in do-while loops.</li>
177848b8605Smrg</ul>
178848b8605Smrg
179848b8605Smrg<p>Tom Stellard (1):</p>
180848b8605Smrg<ul>
181848b8605Smrg  <li>r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs</li>
182848b8605Smrg</ul>
183848b8605Smrg
184848b8605Smrg<p>Topi Pohjolainen (1):</p>
185848b8605Smrg<ul>
186848b8605Smrg  <li>i965/blorp: do not use unnecessary hw-blending support</li>
187848b8605Smrg</ul>
188848b8605Smrg
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