1848b8605Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2848b8605Smrg<html lang="en"> 3848b8605Smrg<head> 4848b8605Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5848b8605Smrg <title>Mesa Release Notes</title> 6848b8605Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7848b8605Smrg</head> 8848b8605Smrg<body> 9848b8605Smrg 10848b8605Smrg<div class="header"> 11848b8605Smrg <h1>The Mesa 3D Graphics Library</h1> 12848b8605Smrg</div> 13848b8605Smrg 14848b8605Smrg<iframe src="../contents.html"></iframe> 15848b8605Smrg<div class="content"> 16848b8605Smrg 17848b8605Smrg<h1>Mesa 10.1.1 Release Notes / April 18, 2014</h1> 18848b8605Smrg 19848b8605Smrg<p> 20848b8605SmrgMesa 10.1.1 is a bug fix release which fixes bugs found since the 10.1 release. 21848b8605Smrg</p> 22848b8605Smrg<p> 23848b8605SmrgMesa 10.1.1 implements the OpenGL 3.3 API, but the version reported by 24848b8605SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25848b8605SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26848b8605SmrgSome drivers don't support all the features required in OpenGL 3.3. OpenGL 27848b8605Smrg3.3 is <strong>only</strong> available if requested at context creation 28848b8605Smrgbecause compatibility contexts are not supported. 29848b8605Smrg</p> 30848b8605Smrg 31848b8605Smrg 32848b8605Smrg<h2>MD5 checksums</h2> 33848b8605Smrg<pre> 34848b8605Smrg96e63674ccfa98e7ec6eb4fee3f770c3 MesaLib-10.1.1.tar.gz 35848b8605Smrg1fde7ed079df7aeb9b6a744ca033de8d MesaLib-10.1.1.tar.bz2 36848b8605Smrge64d0a562638664b13d2edf22321df59 MesaLib-10.1.1.zip 37848b8605Smrg</pre> 38848b8605Smrg 39848b8605Smrg 40848b8605Smrg<h2>New features</h2> 41848b8605Smrg<p>None</p> 42848b8605Smrg 43848b8605Smrg<h2>Bug fixes</h2> 44848b8605Smrg 45848b8605Smrg<ul> 46848b8605Smrg 47848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71547">Bug 71547</a> - compilation failure :#error "SSE4.1 instruction set not enabled"</li> 48848b8605Smrg 49848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74868">Bug 74868</a> - r600g: Diablo III Crashes After a few minutes</li> 50848b8605Smrg 51848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74988">Bug 74988</a> - Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark 3.0 Manhattan</li> 52848b8605Smrg 53848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75279">Bug 75279</a> - XCloseDisplay() takes one minute around nouveau_dri.so, freezing Firefox startup</li> 54848b8605Smrg 55848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75543">Bug 75543</a> - OSMesa Gallium OSMesaMakeCurrent</li> 56848b8605Smrg 57848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75660">Bug 75660</a> - u_inlines.h:277:pipe_buffer_map_range: Assertion `length' failed.</li> 58848b8605Smrg 59848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76323">Bug 76323</a> - GLSL compiler ignores layout(binding=N) on uniform blocks</li> 60848b8605Smrg 61848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76377">Bug 76377</a> - DRI3 should only be enabled on Linux due to a udev dependency</li> 62848b8605Smrg 63848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76749">Bug 76749</a> - [HSW] DOTA world lighting has no effect</li> 64848b8605Smrg 65848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77102">Bug 77102</a> - gallium nouveau has no profile in vdpau and libva</li> 66848b8605Smrg 67848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77207">Bug 77207</a> - [ivb/hsw] batch overwritten with garbage</li> 68848b8605Smrg 69848b8605Smrg</ul> 70848b8605Smrg 71848b8605Smrg<h2>Changes</h2> 72848b8605Smrg 73848b8605Smrg<p>Aaron Watry (1):</p> 74848b8605Smrg<ul> 75848b8605Smrg <li>gallium/util: Fix memory leak</li> 76848b8605Smrg</ul> 77848b8605Smrg 78848b8605Smrg<p>Alexander von Gluck IV (1):</p> 79848b8605Smrg<ul> 80848b8605Smrg <li>haiku: Fix build through scons corrections and viewport fixes</li> 81848b8605Smrg</ul> 82848b8605Smrg 83848b8605Smrg<p>Anuj Phogat (2):</p> 84848b8605Smrg<ul> 85848b8605Smrg <li>mesa: Set initial internal format of a texture to GL_RGBA</li> 86848b8605Smrg <li>mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D()</li> 87848b8605Smrg</ul> 88848b8605Smrg 89848b8605Smrg<p>Brian Paul (12):</p> 90848b8605Smrg<ul> 91848b8605Smrg <li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li> 92848b8605Smrg <li>mesa: don't call ctx->Driver.ClearBufferSubData() if size==0</li> 93848b8605Smrg <li>st/osmesa: check buffer size when searching for buffers</li> 94848b8605Smrg <li>mesa: fix copy & paste bugs in pack_ubyte_SARGB8()</li> 95848b8605Smrg <li>mesa: fix copy & paste bugs in pack_ubyte_SRGB8()</li> 96848b8605Smrg <li>c11/threads: don't include assert.h if the assert macro is already defined</li> 97848b8605Smrg <li>mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up</li> 98848b8605Smrg <li>st/mesa: add null pointer checking in query object functions</li> 99848b8605Smrg <li>mesa: fix glMultiDrawArrays inside a display list</li> 100848b8605Smrg <li>cso: fix sampler view count in cso_set_sampler_views()</li> 101848b8605Smrg <li>svga: replace sampler assertion with conditional</li> 102848b8605Smrg <li>svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()</li> 103848b8605Smrg</ul> 104848b8605Smrg 105848b8605Smrg<p>Carl Worth (3):</p> 106848b8605Smrg<ul> 107848b8605Smrg <li>cherry-ignore: Ignore a few patches</li> 108848b8605Smrg <li>glsl: Allow explicit binding on atomics again</li> 109848b8605Smrg <li>Update VERSION to 10.1.1</li> 110848b8605Smrg</ul> 111848b8605Smrg 112848b8605Smrg<p>Chia-I Wu (1):</p> 113848b8605Smrg<ul> 114848b8605Smrg <li>i965/vec4: fix record clearing in copy propagation</li> 115848b8605Smrg</ul> 116848b8605Smrg 117848b8605Smrg<p>Christian König (2):</p> 118848b8605Smrg<ul> 119848b8605Smrg <li>st/mesa: recreate sampler view on context change v3</li> 120848b8605Smrg <li>st/mesa: fix sampler view handling with shared textures v4</li> 121848b8605Smrg</ul> 122848b8605Smrg 123848b8605Smrg<p>Courtney Goeltzenleuchter (1):</p> 124848b8605Smrg<ul> 125848b8605Smrg <li>mesa: add bounds checking to eliminate buffer overrun</li> 126848b8605Smrg</ul> 127848b8605Smrg 128848b8605Smrg<p>Emil Velikov (5):</p> 129848b8605Smrg<ul> 130848b8605Smrg <li>nv50: add missing brackets when handling the samplers array</li> 131848b8605Smrg <li>mesa: return v.value_int64 when the requested type is TYPE_INT64</li> 132848b8605Smrg <li>configure: enable dri3 only for linux</li> 133848b8605Smrg <li>glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path</li> 134848b8605Smrg <li>configure: cleanup libudev handling</li> 135848b8605Smrg</ul> 136848b8605Smrg 137848b8605Smrg<p>Eric Anholt (1):</p> 138848b8605Smrg<ul> 139848b8605Smrg <li>i965: Fix buffer overruns in MSAA MCS buffer clearing.</li> 140848b8605Smrg</ul> 141848b8605Smrg 142848b8605Smrg<p>Hans (2):</p> 143848b8605Smrg<ul> 144848b8605Smrg <li>util: don't define isfinite(), isnan() for MSVC >= 1800</li> 145848b8605Smrg <li>mesa: don't define c99 math functions for MSVC >= 1800</li> 146848b8605Smrg</ul> 147848b8605Smrg 148848b8605Smrg<p>Ian Romanick (7):</p> 149848b8605Smrg<ul> 150848b8605Smrg <li>linker: Split set_uniform_binding into separate functions for blocks and samplers</li> 151848b8605Smrg <li>linker: Various trivial clean-ups in set_sampler_binding</li> 152848b8605Smrg <li>linker: Fold set_uniform_binding into call site</li> 153848b8605Smrg <li>linker: Clean up "unused parameter" warnings</li> 154848b8605Smrg <li>linker: Set block bindings based on UniformBlocks rather than UniformStorage</li> 155848b8605Smrg <li>linker: Set binding for all elements of UBO array</li> 156848b8605Smrg <li>glsl: Propagate explicit binding information from the AST all the way to the linker</li> 157848b8605Smrg</ul> 158848b8605Smrg 159848b8605Smrg<p>Ilia Mirkin (8):</p> 160848b8605Smrg<ul> 161848b8605Smrg <li>nouveau: fix fence waiting logic in screen destroy</li> 162848b8605Smrg <li>nv50: adjust blit_3d handling of ms output textures</li> 163848b8605Smrg <li>loader: add special logic to distinguish nouveau from nouveau_vieux</li> 164848b8605Smrg <li>mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture</li> 165848b8605Smrg <li>nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list</li> 166848b8605Smrg <li>nouveau: there may not have been a texture if the fbo was incomplete</li> 167848b8605Smrg <li>nvc0/ir: move sample id to second source arg to fix sampler2DMS</li> 168848b8605Smrg <li>nouveau: fix firmware check on nvd7/nvd9</li> 169848b8605Smrg</ul> 170848b8605Smrg 171848b8605Smrg<p>Johannes Nixdorf (1):</p> 172848b8605Smrg<ul> 173848b8605Smrg <li>configure.ac: fix the detection of expat with pkg-config</li> 174848b8605Smrg</ul> 175848b8605Smrg 176848b8605Smrg<p>Jonathan Gray (7):</p> 177848b8605Smrg<ul> 178848b8605Smrg <li>gallium: add endian detection for OpenBSD</li> 179848b8605Smrg <li>loader: use 0 instead of FALSE which isn't defined</li> 180848b8605Smrg <li>loader: don't limit the non-udev path to only android</li> 181848b8605Smrg <li>megadriver_stub.c: don't use _GNU_SOURCE to gate the compat code</li> 182848b8605Smrg <li>egl/dri2: don't require libudev to build drm/wayland platforms</li> 183848b8605Smrg <li>egl/dri2: use drm macros to construct device name</li> 184848b8605Smrg <li>configure: don't require libudev for gbm or egl drm/wayland</li> 185848b8605Smrg</ul> 186848b8605Smrg 187848b8605Smrg<p>José Fonseca (4):</p> 188848b8605Smrg<ul> 189848b8605Smrg <li>c11/threads: Fix nano to milisecond conversion.</li> 190848b8605Smrg <li>mapi/u_thread: Use GetCurrentThreadId</li> 191848b8605Smrg <li>c11/threads: Don't implement thrd_current on Windows.</li> 192848b8605Smrg <li>draw: Duplicate TGSI tokens in draw_pipe_pstipple module.</li> 193848b8605Smrg</ul> 194848b8605Smrg 195848b8605Smrg<p>Kenneth Graunke (4):</p> 196848b8605Smrg<ul> 197848b8605Smrg <li>i965/fs: Fix register comparisons in saturate propagation.</li> 198848b8605Smrg <li>glsl: Fix lack of i2u in lower_ubo_reference.</li> 199848b8605Smrg <li>i965: Stop advertising GL_MESA_ycbcr_texture.</li> 200848b8605Smrg <li>glsl: Try vectorizing when seeing a repeated assignment to a channel.</li> 201848b8605Smrg</ul> 202848b8605Smrg 203848b8605Smrg<p>Marek Olšák (13):</p> 204848b8605Smrg<ul> 205848b8605Smrg <li>r600g: fix texelFetchOffset GLSL functions</li> 206848b8605Smrg <li>r600g: fix blitting the last 2 mipmap levels for Evergreen</li> 207848b8605Smrg <li>mesa: fix the format of glEdgeFlagPointer</li> 208848b8605Smrg <li>r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits</li> 209848b8605Smrg <li>st/mesa: fix per-vertex edge flags and GLSL support (v2)</li> 210848b8605Smrg <li>mesa: mark GL_RGB9_E5 as not color-renderable</li> 211848b8605Smrg <li>mesa: fix texture border handling for cube arrays</li> 212848b8605Smrg <li>mesa: allow generating mipmaps for cube arrays</li> 213848b8605Smrg <li>mesa: fix software fallback for generating mipmaps for cube arrays</li> 214848b8605Smrg <li>mesa: fix software fallback for generating mipmaps for 3D textures</li> 215848b8605Smrg <li>st/mesa: fix generating mipmaps for cube arrays</li> 216848b8605Smrg <li>st/mesa: drop the lowering of quad strips to triangle strips</li> 217848b8605Smrg <li>r600g: implement edge flags</li> 218848b8605Smrg</ul> 219848b8605Smrg 220848b8605Smrg<p>Matt Turner (4):</p> 221848b8605Smrg<ul> 222848b8605Smrg <li>mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.</li> 223848b8605Smrg <li>i965/fs: Fix off-by-one in saturate propagation.</li> 224848b8605Smrg <li>i965/fs: Don't propagate saturate modifiers into partial writes.</li> 225848b8605Smrg <li>i965/fs: Don't propagate saturation modifiers if there are source modifiers.</li> 226848b8605Smrg</ul> 227848b8605Smrg 228848b8605Smrg<p>Michel Dänzer (1):</p> 229848b8605Smrg<ul> 230848b8605Smrg <li>r600g: Don't leak bytecode on shader compile failure</li> 231848b8605Smrg</ul> 232848b8605Smrg 233848b8605Smrg<p>Mike Stroyan (1):</p> 234848b8605Smrg<ul> 235848b8605Smrg <li>i965: Avoid dependency hints on math opcodes</li> 236848b8605Smrg</ul> 237848b8605Smrg 238848b8605Smrg<p>Thomas Hellstrom (5):</p> 239848b8605Smrg<ul> 240848b8605Smrg <li>winsys/svga: Replace the query mm buffer pool with a slab pool v3</li> 241848b8605Smrg <li>winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel</li> 242848b8605Smrg <li>winsys/svga: Fix prime surface references also for guest-backed surfaces</li> 243848b8605Smrg <li>st/xa: Bind destination before setting new state</li> 244848b8605Smrg <li>st/xa: Make sure unused samplers are set to NULL</li> 245848b8605Smrg</ul> 246848b8605Smrg 247848b8605Smrg<p>Tom Stellard (1):</p> 248848b8605Smrg<ul> 249848b8605Smrg <li>configure: Use LLVM shared libraries by default</li> 250848b8605Smrg</ul> 251848b8605Smrg 252848b8605Smrg</div> 253848b8605Smrg</body> 254848b8605Smrg</html> 255