1848b8605Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2848b8605Smrg<html lang="en"> 3848b8605Smrg<head> 4848b8605Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5848b8605Smrg <title>Mesa Release Notes</title> 6848b8605Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7848b8605Smrg</head> 8848b8605Smrg<body> 9848b8605Smrg 10848b8605Smrg<div class="header"> 11848b8605Smrg <h1>The Mesa 3D Graphics Library</h1> 12848b8605Smrg</div> 13848b8605Smrg 14848b8605Smrg<iframe src="../contents.html"></iframe> 15848b8605Smrg<div class="content"> 16848b8605Smrg 17848b8605Smrg<h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1> 18848b8605Smrg 19848b8605Smrg<p> 20848b8605SmrgMesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release. 21848b8605Smrg</p> 22848b8605Smrg 23848b8605Smrg<p> 24848b8605SmrgMesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by 25848b8605SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 26848b8605SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 27848b8605SmrgSome drivers don't support all the features required in OpenGL 3.3. OpenGL 28848b8605Smrg3.3 is <strong>only</strong> available if requested at context creation 29848b8605Smrgbecause compatibility contexts are not supported. 30848b8605Smrg</p> 31848b8605Smrg 32848b8605Smrg 33848b8605Smrg<h2>MD5 checksums</h2> 34848b8605Smrg<pre> 35848b8605Smrge934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz 36848b8605Smrg6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2 37848b8605Smrgba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip 38848b8605Smrg</pre> 39848b8605Smrg 40848b8605Smrg 41848b8605Smrg<h2>New features</h2> 42848b8605Smrg<p>None</p> 43848b8605Smrg 44848b8605Smrg<h2>Bug fixes</h2> 45848b8605Smrg 46848b8605Smrg<p>This list is likely incomplete.</p> 47848b8605Smrg 48848b8605Smrg<ul> 49848b8605Smrg 50848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li> 51848b8605Smrg 52848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li> 53848b8605Smrg 54848b8605Smrg</ul> 55848b8605Smrg 56848b8605Smrg<h2>Changes</h2> 57848b8605Smrg 58848b8605Smrg<p>Brian Paul (1):</p> 59848b8605Smrg<ul> 60848b8605Smrg <li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li> 61848b8605Smrg</ul> 62848b8605Smrg 63848b8605Smrg<p>Carl Worth (3):</p> 64848b8605Smrg<ul> 65848b8605Smrg <li>docs: Add MD5 sums for 10.1.3</li> 66848b8605Smrg <li>cherry-ignore: Roland and Michel agreed to drop these patches.</li> 67848b8605Smrg <li>VERSION: Update to 10.1.4</li> 68848b8605Smrg</ul> 69848b8605Smrg 70848b8605Smrg<p>Emil Velikov (1):</p> 71848b8605Smrg<ul> 72848b8605Smrg <li>configure: error out if building GBM without dri</li> 73848b8605Smrg</ul> 74848b8605Smrg 75848b8605Smrg<p>Eric Anholt (1):</p> 76848b8605Smrg<ul> 77848b8605Smrg <li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li> 78848b8605Smrg</ul> 79848b8605Smrg 80848b8605Smrg<p>Ilia Mirkin (3):</p> 81848b8605Smrg<ul> 82848b8605Smrg <li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li> 83848b8605Smrg <li>nv50: fix setting of texture ms info to be per-stage</li> 84848b8605Smrg <li>nv50/ir: fix integer mul lowering for u32 x u32 -> high u32</li> 85848b8605Smrg</ul> 86848b8605Smrg 87848b8605Smrg<p>Michel Dänzer (1):</p> 88848b8605Smrg<ul> 89848b8605Smrg <li>radeonsi: Fix anisotropic filtering state setup</li> 90848b8605Smrg</ul> 91848b8605Smrg 92848b8605Smrg<p>Tom Stellard (2):</p> 93848b8605Smrg<ul> 94848b8605Smrg <li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li> 95848b8605Smrg <li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li> 96848b8605Smrg</ul> 97848b8605Smrg 98848b8605Smrg</div> 99848b8605Smrg</body> 100848b8605Smrg</html> 101