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5b8e80941Smrg  <title>Mesa Release Notes</title>
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10b8e80941Smrg<div class="header">
11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17b8e80941Smrg<h1>Mesa 10.3.6 Release Notes / December 29, 2014</h1>
18b8e80941Smrg
19b8e80941Smrg<p>
20b8e80941SmrgMesa 10.3.6 is a bug fix release which fixes bugs found since the 10.3.5 release.
21b8e80941Smrg</p>
22b8e80941Smrg<p>
23b8e80941SmrgMesa 10.3.6 implements the OpenGL 3.3 API, but the version reported by
24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3.  OpenGL
27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation
28b8e80941Smrgbecause compatibility contexts are not supported.
29b8e80941Smrg</p>
30b8e80941Smrg
31b8e80941Smrg<h2>SHA256 checksums</h2>
32b8e80941Smrg<pre>
33b8e80941Smrgc4d053d6bc6604cb5c93c99e0ef2e815c539f26dc5a03737eb3809bc1767d12f  MesaLib-10.3.6.tar.gz
34b8e80941Smrg8d43673c6788fbf85f9c36c3a95c61ccf46f8835fc9c0d85d34474490d80572b  MesaLib-10.3.6.tar.bz2
35b8e80941Smrg6b5b1e9a13949cfdb76fe51e8dcc3ea71e464a5ca73d11fdc29c20c4ba3f411a  MesaLib-10.3.6.zip
36b8e80941Smrg</pre>
37b8e80941Smrg
38b8e80941Smrg<h2>New features</h2>
39b8e80941Smrg<p>None</p>
40b8e80941Smrg
41b8e80941Smrg<h2>Bug fixes</h2>
42b8e80941Smrg
43b8e80941Smrg<p>This list is likely incomplete.</p>
44b8e80941Smrg
45b8e80941Smrg<ul>
46b8e80941Smrg
47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't start with acceleration enabled</li>
48b8e80941Smrg
49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
50b8e80941Smrg
51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
52b8e80941Smrg
53b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug 84777</a> - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails</li>
54b8e80941Smrg
55b8e80941Smrg</ul>
56b8e80941Smrg
57b8e80941Smrg<h2>Changes</h2>
58b8e80941Smrg
59b8e80941Smrg<p>Andres Gomez (1):</p>
60b8e80941Smrg<ul>
61b8e80941Smrg  <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li>
62b8e80941Smrg</ul>
63b8e80941Smrg
64b8e80941Smrg<p>Ben Widawsky (1):</p>
65b8e80941Smrg<ul>
66b8e80941Smrg  <li>i965/gs: Avoid DW * DW mul</li>
67b8e80941Smrg</ul>
68b8e80941Smrg
69b8e80941Smrg<p>Dave Airlie (1):</p>
70b8e80941Smrg<ul>
71b8e80941Smrg  <li>r600g: only init GS_VERT_ITEMSIZE on r600</li>
72b8e80941Smrg</ul>
73b8e80941Smrg
74b8e80941Smrg<p>Emil Velikov (3):</p>
75b8e80941Smrg<ul>
76b8e80941Smrg  <li>docs: Add sha256 sums for the 10.3.5 release</li>
77b8e80941Smrg  <li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
78b8e80941Smrg  <li>Update version to 10.3.6</li>
79b8e80941Smrg</ul>
80b8e80941Smrg
81b8e80941Smrg<p>Ian Romanick (2):</p>
82b8e80941Smrg<ul>
83b8e80941Smrg  <li>linker: Wrap access of producer_var with a NULL check</li>
84b8e80941Smrg  <li>linker: Assign varying locations geometry shader inputs for SSO</li>
85b8e80941Smrg</ul>
86b8e80941Smrg
87b8e80941Smrg<p>Ilia Mirkin (3):</p>
88b8e80941Smrg<ul>
89b8e80941Smrg  <li>util/primconvert: pass index bias through</li>
90b8e80941Smrg  <li>util/primconvert: support instanced rendering</li>
91b8e80941Smrg  <li>util/primconvert: take ib offset into account</li>
92b8e80941Smrg</ul>
93b8e80941Smrg
94b8e80941Smrg<p>José Fonseca (1):</p>
95b8e80941Smrg<ul>
96b8e80941Smrg  <li>util/primconvert: Avoid point arithmetic; apply offset on all cases.</li>
97b8e80941Smrg</ul>
98b8e80941Smrg
99b8e80941Smrg<p>Marek Olšák (1):</p>
100b8e80941Smrg<ul>
101b8e80941Smrg  <li>docs/relnotes: document the removal of GALLIUM_MSAA</li>
102b8e80941Smrg</ul>
103b8e80941Smrg
104b8e80941Smrg<p>Mario Kleiner (4):</p>
105b8e80941Smrg<ul>
106b8e80941Smrg  <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li>
107b8e80941Smrg  <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li>
108b8e80941Smrg  <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
109b8e80941Smrg  <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
110b8e80941Smrg</ul>
111b8e80941Smrg
112b8e80941Smrg<p>Maxence Le Doré (1):</p>
113b8e80941Smrg<ul>
114b8e80941Smrg  <li>glsl: Add gl_MaxViewports to available builtin constants</li>
115b8e80941Smrg</ul>
116b8e80941Smrg
117b8e80941Smrg<p>Tom Stellard (1):</p>
118b8e80941Smrg<ul>
119b8e80941Smrg  <li>radeonsi: Program RASTER_CONFIG for harvested GPUs v5</li>
120b8e80941Smrg</ul>
121b8e80941Smrg
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