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5b8e80941Smrg  <title>Mesa Release Notes</title>
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10b8e80941Smrg<div class="header">
11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17b8e80941Smrg<h1>Mesa 10.4.1 Release Notes / December 29, 2014</h1>
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19b8e80941Smrg<p>
20b8e80941SmrgMesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release.
21b8e80941Smrg</p>
22b8e80941Smrg<p>
23b8e80941SmrgMesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by
24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3.  OpenGL
27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation
28b8e80941Smrgbecause compatibility contexts are not supported.
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30b8e80941Smrg
31b8e80941Smrg<h2>SHA256 checksums</h2>
32b8e80941Smrg<pre>
33b8e80941Smrg5311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d  MesaLib-10.4.1.tar.gz
34b8e80941Smrg91e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca  MesaLib-10.4.1.tar.bz2
35b8e80941Smrge09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8  MesaLib-10.4.1.zip
36b8e80941Smrg</pre>
37b8e80941Smrg
38b8e80941Smrg<h2>New features</h2>
39b8e80941Smrg<p>None</p>
40b8e80941Smrg
41b8e80941Smrg<h2>Bug fixes</h2>
42b8e80941Smrg
43b8e80941Smrg<p>This list is likely incomplete.</p>
44b8e80941Smrg
45b8e80941Smrg<ul>
46b8e80941Smrg
47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
48b8e80941Smrg
49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
50b8e80941Smrg
51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li>
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53b8e80941Smrg</ul>
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55b8e80941Smrg
56b8e80941Smrg<h2>Changes</h2>
57b8e80941Smrg
58b8e80941Smrg<p>Andres Gomez (1):</p>
59b8e80941Smrg<ul>
60b8e80941Smrg  <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li>
61b8e80941Smrg</ul>
62b8e80941Smrg
63b8e80941Smrg<p>Cody Northrop (1):</p>
64b8e80941Smrg<ul>
65b8e80941Smrg  <li>i965: Require pixel alignment for GPU copy blit</li>
66b8e80941Smrg</ul>
67b8e80941Smrg
68b8e80941Smrg<p>Emil Velikov (3):</p>
69b8e80941Smrg<ul>
70b8e80941Smrg  <li>docs: Add 10.4 sha256 sums, news item and link release notes</li>
71b8e80941Smrg  <li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
72b8e80941Smrg  <li>Update version to 10.4.1</li>
73b8e80941Smrg</ul>
74b8e80941Smrg
75b8e80941Smrg<p>Ian Romanick (2):</p>
76b8e80941Smrg<ul>
77b8e80941Smrg  <li>linker: Wrap access of producer_var with a NULL check</li>
78b8e80941Smrg  <li>linker: Assign varying locations geometry shader inputs for SSO</li>
79b8e80941Smrg</ul>
80b8e80941Smrg
81b8e80941Smrg<p>Mario Kleiner (4):</p>
82b8e80941Smrg<ul>
83b8e80941Smrg  <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li>
84b8e80941Smrg  <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li>
85b8e80941Smrg  <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
86b8e80941Smrg  <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
87b8e80941Smrg</ul>
88b8e80941Smrg
89b8e80941Smrg<p>Maxence Le Doré (1):</p>
90b8e80941Smrg<ul>
91b8e80941Smrg  <li>glsl: Add gl_MaxViewports to available builtin constants</li>
92b8e80941Smrg</ul>
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