1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 10.4.1 Release Notes / December 29, 2014</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3. OpenGL 27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg<h2>SHA256 checksums</h2> 32b8e80941Smrg<pre> 33b8e80941Smrg5311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d MesaLib-10.4.1.tar.gz 34b8e80941Smrg91e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca MesaLib-10.4.1.tar.bz2 35b8e80941Smrge09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8 MesaLib-10.4.1.zip 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg<h2>New features</h2> 39b8e80941Smrg<p>None</p> 40b8e80941Smrg 41b8e80941Smrg<h2>Bug fixes</h2> 42b8e80941Smrg 43b8e80941Smrg<p>This list is likely incomplete.</p> 44b8e80941Smrg 45b8e80941Smrg<ul> 46b8e80941Smrg 47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li> 48b8e80941Smrg 49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li> 50b8e80941Smrg 51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li> 52b8e80941Smrg 53b8e80941Smrg</ul> 54b8e80941Smrg 55b8e80941Smrg 56b8e80941Smrg<h2>Changes</h2> 57b8e80941Smrg 58b8e80941Smrg<p>Andres Gomez (1):</p> 59b8e80941Smrg<ul> 60b8e80941Smrg <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li> 61b8e80941Smrg</ul> 62b8e80941Smrg 63b8e80941Smrg<p>Cody Northrop (1):</p> 64b8e80941Smrg<ul> 65b8e80941Smrg <li>i965: Require pixel alignment for GPU copy blit</li> 66b8e80941Smrg</ul> 67b8e80941Smrg 68b8e80941Smrg<p>Emil Velikov (3):</p> 69b8e80941Smrg<ul> 70b8e80941Smrg <li>docs: Add 10.4 sha256 sums, news item and link release notes</li> 71b8e80941Smrg <li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li> 72b8e80941Smrg <li>Update version to 10.4.1</li> 73b8e80941Smrg</ul> 74b8e80941Smrg 75b8e80941Smrg<p>Ian Romanick (2):</p> 76b8e80941Smrg<ul> 77b8e80941Smrg <li>linker: Wrap access of producer_var with a NULL check</li> 78b8e80941Smrg <li>linker: Assign varying locations geometry shader inputs for SSO</li> 79b8e80941Smrg</ul> 80b8e80941Smrg 81b8e80941Smrg<p>Mario Kleiner (4):</p> 82b8e80941Smrg<ul> 83b8e80941Smrg <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li> 84b8e80941Smrg <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li> 85b8e80941Smrg <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li> 86b8e80941Smrg <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li> 87b8e80941Smrg</ul> 88b8e80941Smrg 89b8e80941Smrg<p>Maxence Le Doré (1):</p> 90b8e80941Smrg<ul> 91b8e80941Smrg <li>glsl: Add gl_MaxViewports to available builtin constants</li> 92b8e80941Smrg</ul> 93b8e80941Smrg 94b8e80941Smrg 95b8e80941Smrg</div> 96b8e80941Smrg</body> 97b8e80941Smrg</html> 98