1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 10.5.4 Release Notes / April 24, 2015</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3. OpenGL 27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrge1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11 mesa-10.5.4.tar.gz 35b8e80941Smrgb51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803 mesa-10.5.4.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg<h2>Bug fixes</h2> 43b8e80941Smrg 44b8e80941Smrg<p>This list is likely incomplete.</p> 45b8e80941Smrg 46b8e80941Smrg<ul> 47b8e80941Smrg 48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69226">Bug 69226</a> - Cannot enable basic shaders with Second Life aborts attempt</li> 49b8e80941Smrg 50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71591">Bug 71591</a> - Second Life shaders fail to compile (extension declared in middle of shader)</li> 51b8e80941Smrg 52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81025">Bug 81025</a> - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails</li> 53b8e80941Smrg 54b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89457">Bug 89457</a> - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li> 55b8e80941Smrg 56b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89957">Bug 89957</a> - vm protection faults in piglit lest: texsubimage cube_map_array pbo</li> 57b8e80941Smrg 58b8e80941Smrg</ul> 59b8e80941Smrg 60b8e80941Smrg 61b8e80941Smrg<h2>Changes</h2> 62b8e80941Smrg 63b8e80941Smrg<p>Brian Paul (1):</p> 64b8e80941Smrg<ul> 65b8e80941Smrg <li>glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow</li> 66b8e80941Smrg</ul> 67b8e80941Smrg 68b8e80941Smrg<p>Dave Airlie (2):</p> 69b8e80941Smrg<ul> 70b8e80941Smrg <li>st/mesa: convert sub image for cube map arrays to 2d arrays for upload</li> 71b8e80941Smrg <li>st/mesa: align cube map arrays layers</li> 72b8e80941Smrg</ul> 73b8e80941Smrg 74b8e80941Smrg<p>Emil Velikov (11):</p> 75b8e80941Smrg<ul> 76b8e80941Smrg <li>docs: Add 256 sums for the 10.5.3 release</li> 77b8e80941Smrg <li>radeonsi: remove unused si_dump_key()</li> 78b8e80941Smrg <li>android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS</li> 79b8e80941Smrg <li>android: add $(mesa_top)/src include to the whole of mesa</li> 80b8e80941Smrg <li>android: egl: add libsync_cflags to the build</li> 81b8e80941Smrg <li>android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_H</li> 82b8e80941Smrg <li>android: add HAVE__BUILTIN_* and HAVE_FUNC_ATTRIBUTE_* defines</li> 83b8e80941Smrg <li>android: add $(mesa_top)/src/mesa/main to the includes list</li> 84b8e80941Smrg <li>android: dri: link against libmesa_util</li> 85b8e80941Smrg <li>android: mesa: fix the path of the SSE4_1 optimisations</li> 86b8e80941Smrg <li>Update version to 10.5.4</li> 87b8e80941Smrg</ul> 88b8e80941Smrg 89b8e80941Smrg<p>Ian Romanick (1):</p> 90b8e80941Smrg<ul> 91b8e80941Smrg <li>nir: Fix typo in "ushr by 0" algebraic replacement</li> 92b8e80941Smrg</ul> 93b8e80941Smrg 94b8e80941Smrg<p>Kenneth Graunke (2):</p> 95b8e80941Smrg<ul> 96b8e80941Smrg <li>i965: Fix software primitive restart with indirect draws.</li> 97b8e80941Smrg <li>drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).</li> 98b8e80941Smrg</ul> 99b8e80941Smrg 100b8e80941Smrg<p>Kristian Høgsberg (1):</p> 101b8e80941Smrg<ul> 102b8e80941Smrg <li>i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders</li> 103b8e80941Smrg</ul> 104b8e80941Smrg 105b8e80941Smrg<p>Marek Olšák (2):</p> 106b8e80941Smrg<ul> 107b8e80941Smrg <li>glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms</li> 108b8e80941Smrg <li>glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels</li> 109b8e80941Smrg</ul> 110b8e80941Smrg 111b8e80941Smrg<p>Mathias Froehlich (1):</p> 112b8e80941Smrg<ul> 113b8e80941Smrg <li>i965: Flush batchbuffer containing the query on glQueryCounter.</li> 114b8e80941Smrg</ul> 115b8e80941Smrg 116b8e80941Smrg<p>Mauro Rossi (2):</p> 117b8e80941Smrg<ul> 118b8e80941Smrg <li>android: mesa: generate the format_{un,}pack.[ch] sources</li> 119b8e80941Smrg <li>android: add inital NIR build</li> 120b8e80941Smrg</ul> 121b8e80941Smrg 122b8e80941Smrg 123b8e80941Smrg</div> 124b8e80941Smrg</body> 125b8e80941Smrg</html> 126