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5b8e80941Smrg  <title>Mesa Release Notes</title>
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11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17b8e80941Smrg<h1>Mesa 10.5.4 Release Notes / April 24, 2015</h1>
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19b8e80941Smrg<p>
20b8e80941SmrgMesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3 release.
21b8e80941Smrg</p>
22b8e80941Smrg<p>
23b8e80941SmrgMesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by
24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3.  OpenGL
27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation
28b8e80941Smrgbecause compatibility contexts are not supported.
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31b8e80941Smrg
32b8e80941Smrg<h2>SHA256 checksums</h2>
33b8e80941Smrg<pre>
34b8e80941Smrge1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11  mesa-10.5.4.tar.gz
35b8e80941Smrgb51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803  mesa-10.5.4.tar.xz
36b8e80941Smrg</pre>
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38b8e80941Smrg
39b8e80941Smrg<h2>New features</h2>
40b8e80941Smrg<p>None</p>
41b8e80941Smrg
42b8e80941Smrg<h2>Bug fixes</h2>
43b8e80941Smrg
44b8e80941Smrg<p>This list is likely incomplete.</p>
45b8e80941Smrg
46b8e80941Smrg<ul>
47b8e80941Smrg
48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69226">Bug 69226</a> - Cannot enable basic shaders with Second Life aborts attempt</li>
49b8e80941Smrg
50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71591">Bug 71591</a> - Second Life shaders fail to compile (extension declared in middle of shader)</li>
51b8e80941Smrg
52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81025">Bug 81025</a> - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails</li>
53b8e80941Smrg
54b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89457">Bug 89457</a> - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
55b8e80941Smrg
56b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89957">Bug 89957</a> - vm protection faults in piglit lest: texsubimage cube_map_array pbo</li>
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58b8e80941Smrg</ul>
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60b8e80941Smrg
61b8e80941Smrg<h2>Changes</h2>
62b8e80941Smrg
63b8e80941Smrg<p>Brian Paul (1):</p>
64b8e80941Smrg<ul>
65b8e80941Smrg  <li>glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow</li>
66b8e80941Smrg</ul>
67b8e80941Smrg
68b8e80941Smrg<p>Dave Airlie (2):</p>
69b8e80941Smrg<ul>
70b8e80941Smrg  <li>st/mesa: convert sub image for cube map arrays to 2d arrays for upload</li>
71b8e80941Smrg  <li>st/mesa: align cube map arrays layers</li>
72b8e80941Smrg</ul>
73b8e80941Smrg
74b8e80941Smrg<p>Emil Velikov (11):</p>
75b8e80941Smrg<ul>
76b8e80941Smrg  <li>docs: Add 256 sums for the 10.5.3 release</li>
77b8e80941Smrg  <li>radeonsi: remove unused si_dump_key()</li>
78b8e80941Smrg  <li>android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS</li>
79b8e80941Smrg  <li>android: add $(mesa_top)/src include to the whole of mesa</li>
80b8e80941Smrg  <li>android: egl: add libsync_cflags to the build</li>
81b8e80941Smrg  <li>android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_H</li>
82b8e80941Smrg  <li>android: add HAVE__BUILTIN_* and HAVE_FUNC_ATTRIBUTE_* defines</li>
83b8e80941Smrg  <li>android: add $(mesa_top)/src/mesa/main to the includes list</li>
84b8e80941Smrg  <li>android: dri: link against libmesa_util</li>
85b8e80941Smrg  <li>android: mesa: fix the path of the SSE4_1 optimisations</li>
86b8e80941Smrg  <li>Update version to 10.5.4</li>
87b8e80941Smrg</ul>
88b8e80941Smrg
89b8e80941Smrg<p>Ian Romanick (1):</p>
90b8e80941Smrg<ul>
91b8e80941Smrg  <li>nir: Fix typo in "ushr by 0" algebraic replacement</li>
92b8e80941Smrg</ul>
93b8e80941Smrg
94b8e80941Smrg<p>Kenneth Graunke (2):</p>
95b8e80941Smrg<ul>
96b8e80941Smrg  <li>i965: Fix software primitive restart with indirect draws.</li>
97b8e80941Smrg  <li>drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).</li>
98b8e80941Smrg</ul>
99b8e80941Smrg
100b8e80941Smrg<p>Kristian Høgsberg (1):</p>
101b8e80941Smrg<ul>
102b8e80941Smrg  <li>i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders</li>
103b8e80941Smrg</ul>
104b8e80941Smrg
105b8e80941Smrg<p>Marek Olšák (2):</p>
106b8e80941Smrg<ul>
107b8e80941Smrg  <li>glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms</li>
108b8e80941Smrg  <li>glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels</li>
109b8e80941Smrg</ul>
110b8e80941Smrg
111b8e80941Smrg<p>Mathias Froehlich (1):</p>
112b8e80941Smrg<ul>
113b8e80941Smrg  <li>i965: Flush batchbuffer containing the query on glQueryCounter.</li>
114b8e80941Smrg</ul>
115b8e80941Smrg
116b8e80941Smrg<p>Mauro Rossi (2):</p>
117b8e80941Smrg<ul>
118b8e80941Smrg  <li>android: mesa: generate the format_{un,}pack.[ch] sources</li>
119b8e80941Smrg  <li>android: add inital NIR build</li>
120b8e80941Smrg</ul>
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