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5b8e80941Smrg  <title>Mesa Release Notes</title>
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11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17b8e80941Smrg<h1>Mesa 10.5.6 Release Notes / May 23, 2015</h1>
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19b8e80941Smrg<p>
20b8e80941SmrgMesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5 release.
21b8e80941Smrg</p>
22b8e80941Smrg<p>
23b8e80941SmrgMesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by
24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3.  OpenGL
27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation
28b8e80941Smrgbecause compatibility contexts are not supported.
29b8e80941Smrg</p>
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31b8e80941Smrg
32b8e80941Smrg<h2>SHA256 checksums</h2>
33b8e80941Smrg<pre>
34b8e80941Smrg89ff9cb08d0f6e3f34154864c3071253057cd21020759457c8ae27e0f70985d3  mesa-10.5.6.tar.gz
35b8e80941Smrg66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595  mesa-10.5.6.tar.xz
36b8e80941Smrg</pre>
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38b8e80941Smrg
39b8e80941Smrg<h2>New features</h2>
40b8e80941Smrg<p>None</p>
41b8e80941Smrg
42b8e80941Smrg<h2>Bug fixes</h2>
43b8e80941Smrg
44b8e80941Smrg<p>This list is likely incomplete.</p>
45b8e80941Smrg
46b8e80941Smrg<ul>
47b8e80941Smrg
48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86792">Bug 86792</a> - [NVC0] Portal 2 Crashes in Wine</li>
49b8e80941Smrg
50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90147">Bug 90147</a> - swrast: build error undeclared _SC_PHYS_PAGES on osx</li>
51b8e80941Smrg
52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90350">Bug 90350</a> - [G96] Portal's portal are incorrectly rendered</li>
53b8e80941Smrg
54b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90363">Bug 90363</a> - [nv50] HW state is not reset correctly when using a new GL context</li>
55b8e80941Smrg
56b8e80941Smrg</ul>
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58b8e80941Smrg
59b8e80941Smrg<h2>Changes</h2>
60b8e80941Smrg
61b8e80941Smrg<p>Alex Deucher (1):</p>
62b8e80941Smrg<ul>
63b8e80941Smrg  <li>radeonsi: add new bonaire pci id</li>
64b8e80941Smrg</ul>
65b8e80941Smrg
66b8e80941Smrg<p>Axel Davy (2):</p>
67b8e80941Smrg<ul>
68b8e80941Smrg  <li>egl/wayland: properly destroy wayland objects</li>
69b8e80941Smrg  <li>glx/dri3: Add additional check for gpu offloading case</li>
70b8e80941Smrg</ul>
71b8e80941Smrg
72b8e80941Smrg<p>Emil Velikov (4):</p>
73b8e80941Smrg<ul>
74b8e80941Smrg  <li>docs: Add sha256 sums for the 10.5.5 release</li>
75b8e80941Smrg  <li>egl/main: fix EGL_KHR_get_all_proc_addresses</li>
76b8e80941Smrg  <li>targets/osmesa: drop the -module tag from LDFLAGS</li>
77b8e80941Smrg  <li>Update version to 10.5.6</li>
78b8e80941Smrg</ul>
79b8e80941Smrg
80b8e80941Smrg<p>Francisco Jerez (4):</p>
81b8e80941Smrg<ul>
82b8e80941Smrg  <li>clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues.</li>
83b8e80941Smrg  <li>clover: Wrap event::_status in a method to prevent unlocked access.</li>
84b8e80941Smrg  <li>clover: Implement locking of the wait_count, _chain and _status members of event.</li>
85b8e80941Smrg  <li>i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().</li>
86b8e80941Smrg</ul>
87b8e80941Smrg
88b8e80941Smrg<p>Fredrik Höglund (2):</p>
89b8e80941Smrg<ul>
90b8e80941Smrg  <li>main: Require that the texture exists in framebuffer_texture</li>
91b8e80941Smrg  <li>mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer &lt; 0</li>
92b8e80941Smrg</ul>
93b8e80941Smrg
94b8e80941Smrg<p>Ilia Mirkin (7):</p>
95b8e80941Smrg<ul>
96b8e80941Smrg  <li>nv50/ir: only propagate saturate up if some actual folding took place</li>
97b8e80941Smrg  <li>nv50: keep track of PGRAPH state in nv50_screen</li>
98b8e80941Smrg  <li>nvc0: keep track of PGRAPH state in nvc0_screen</li>
99b8e80941Smrg  <li>nvc0: reset the instanced elements state when doing blit using 3d engine</li>
100b8e80941Smrg  <li>nv50/ir: only enable mul saturate on G200+</li>
101b8e80941Smrg  <li>st/mesa: make sure to create a "clean" bool when doing i2b</li>
102b8e80941Smrg  <li>nvc0: switch mechanism for shader eviction to be a while loop</li>
103b8e80941Smrg</ul>
104b8e80941Smrg
105b8e80941Smrg<p>Jeremy Huddleston Sequoia (2):</p>
106b8e80941Smrg<ul>
107b8e80941Smrg  <li>swrast: Build fix for darwin</li>
108b8e80941Smrg  <li>darwin: Fix install name of libOSMesa</li>
109b8e80941Smrg</ul>
110b8e80941Smrg
111b8e80941Smrg<p>Laura Ekstrand (2):</p>
112b8e80941Smrg<ul>
113b8e80941Smrg  <li>main: Fix an error generated by FramebufferTexture</li>
114b8e80941Smrg  <li>main: Complete error conditions for glInvalidate*Framebuffer.</li>
115b8e80941Smrg</ul>
116b8e80941Smrg
117b8e80941Smrg<p>Marta Lofstedt (1):</p>
118b8e80941Smrg<ul>
119b8e80941Smrg  <li>main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE</li>
120b8e80941Smrg</ul>
121b8e80941Smrg
122b8e80941Smrg<p>Rob Clark (2):</p>
123b8e80941Smrg<ul>
124b8e80941Smrg  <li>freedreno: enable a306</li>
125b8e80941Smrg  <li>freedreno: fix bug in tile/slot calculation</li>
126b8e80941Smrg</ul>
127b8e80941Smrg
128b8e80941Smrg<p>Roland Scheidegger (1):</p>
129b8e80941Smrg<ul>
130b8e80941Smrg  <li>draw: (trivial) fix out-of-bounds vector initialization</li>
131b8e80941Smrg</ul>
132b8e80941Smrg
133b8e80941Smrg<p>Tim Rowley (1):</p>
134b8e80941Smrg<ul>
135b8e80941Smrg  <li>mesa: fix shininess check for ffvertex_prog v2</li>
136b8e80941Smrg</ul>
137b8e80941Smrg
138b8e80941Smrg<p>Tom Stellard (2):</p>
139b8e80941Smrg<ul>
140b8e80941Smrg  <li>clover: Add a mutex to guard queue::queued_events</li>
141b8e80941Smrg  <li>clover: Fix a bug with multi-threaded events v2</li>
142b8e80941Smrg</ul>
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