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5b8e80941Smrg  <title>Mesa Release Notes</title>
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11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17b8e80941Smrg<h1>Mesa 10.5.7 Release Notes / June 07, 2015</h1>
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19b8e80941Smrg<p>
20b8e80941SmrgMesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release.
21b8e80941Smrg</p>
22b8e80941Smrg<p>
23b8e80941SmrgMesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by
24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3.  OpenGL
27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation
28b8e80941Smrgbecause compatibility contexts are not supported.
29b8e80941Smrg</p>
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31b8e80941Smrg
32b8e80941Smrg<h2>SHA256 checksums</h2>
33b8e80941Smrg<pre>
34b8e80941Smrg8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82  mesa-10.5.7.tar.gz
35b8e80941Smrg04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818  mesa-10.5.7.tar.xz
36b8e80941Smrg</pre>
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38b8e80941Smrg
39b8e80941Smrg<h2>New features</h2>
40b8e80941Smrg<p>None</p>
41b8e80941Smrg
42b8e80941Smrg<h2>Bug fixes</h2>
43b8e80941Smrg
44b8e80941Smrg<p>This list is likely incomplete.</p>
45b8e80941Smrg
46b8e80941Smrg<ul>
47b8e80941Smrg
48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston,  shows old framebuffer pieces</li>
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50b8e80941Smrg</ul>
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52b8e80941Smrg
53b8e80941Smrg<h2>Changes</h2>
54b8e80941Smrg
55b8e80941Smrg<p>Ben Widawsky (1):</p>
56b8e80941Smrg<ul>
57b8e80941Smrg  <li>i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)</li>
58b8e80941Smrg</ul>
59b8e80941Smrg
60b8e80941Smrg<p>Emil Velikov (4):</p>
61b8e80941Smrg<ul>
62b8e80941Smrg  <li>docs: Add sha256sums for the 10.5.6 release</li>
63b8e80941Smrg  <li>get-pick-list.sh: Require explicit "10.5" for nominating stable patches</li>
64b8e80941Smrg  <li>cherry-ignore: add clover build fix not applicable for 10.5</li>
65b8e80941Smrg  <li>Update version to 10.5.7</li>
66b8e80941Smrg</ul>
67b8e80941Smrg
68b8e80941Smrg<p>Ilia Mirkin (18):</p>
69b8e80941Smrg<ul>
70b8e80941Smrg  <li>nvc0/ir: set ftz when sources are floats, not just destinations</li>
71b8e80941Smrg  <li>nv50/ir: guess that the constant offset is the starting slot of array</li>
72b8e80941Smrg  <li>nvc0/ir: LOAD's can't be used for shader inputs</li>
73b8e80941Smrg  <li>nvc0: a geometry shader can have up to 1024 vertices output</li>
74b8e80941Smrg  <li>nv50/ir: avoid messing up arg1 of PFETCH</li>
75b8e80941Smrg  <li>nv30: don't leak fragprog consts</li>
76b8e80941Smrg  <li>nv30: avoid leaking render state and draw shaders</li>
77b8e80941Smrg  <li>nv30: fix clip plane uploads and enable changes</li>
78b8e80941Smrg  <li>nv30/draw: avoid leaving stale pointers in draw state</li>
79b8e80941Smrg  <li>nv30/draw: draw expects constbuf size in bytes, not vec4 units</li>
80b8e80941Smrg  <li>st/mesa: don't leak glsl_to_tgsi object on link failure</li>
81b8e80941Smrg  <li>glsl: avoid leaking linked gl_shader when there's a late linker error</li>
82b8e80941Smrg  <li>nv30/draw: fix indexed draws with swtnl path and a resource index buffer</li>
83b8e80941Smrg  <li>nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM</li>
84b8e80941Smrg  <li>nv30/draw: allocate vertex buffers in gart</li>
85b8e80941Smrg  <li>nv30/draw: switch varying hookup logic to know about texcoords</li>
86b8e80941Smrg  <li>nv30: falling back to draw path for edgeflag does no good</li>
87b8e80941Smrg  <li>nv30: avoid doing extra work on clear and hitting unexpected states</li>
88b8e80941Smrg</ul>
89b8e80941Smrg
90b8e80941Smrg<p>Jason Ekstrand (1):</p>
91b8e80941Smrg<ul>
92b8e80941Smrg  <li>i965/fs: Fix implied_mrf_writes for scratch writes</li>
93b8e80941Smrg</ul>
94b8e80941Smrg
95b8e80941Smrg<p>Marek Olšák (1):</p>
96b8e80941Smrg<ul>
97b8e80941Smrg  <li>st/dri: fix postprocessing crash when there's no depth buffer</li>
98b8e80941Smrg</ul>
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