1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 10.5.7 Release Notes / June 07, 2015</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3. OpenGL 27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrg8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz 35b8e80941Smrg04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg<h2>Bug fixes</h2> 43b8e80941Smrg 44b8e80941Smrg<p>This list is likely incomplete.</p> 45b8e80941Smrg 46b8e80941Smrg<ul> 47b8e80941Smrg 48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces</li> 49b8e80941Smrg 50b8e80941Smrg</ul> 51b8e80941Smrg 52b8e80941Smrg 53b8e80941Smrg<h2>Changes</h2> 54b8e80941Smrg 55b8e80941Smrg<p>Ben Widawsky (1):</p> 56b8e80941Smrg<ul> 57b8e80941Smrg <li>i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)</li> 58b8e80941Smrg</ul> 59b8e80941Smrg 60b8e80941Smrg<p>Emil Velikov (4):</p> 61b8e80941Smrg<ul> 62b8e80941Smrg <li>docs: Add sha256sums for the 10.5.6 release</li> 63b8e80941Smrg <li>get-pick-list.sh: Require explicit "10.5" for nominating stable patches</li> 64b8e80941Smrg <li>cherry-ignore: add clover build fix not applicable for 10.5</li> 65b8e80941Smrg <li>Update version to 10.5.7</li> 66b8e80941Smrg</ul> 67b8e80941Smrg 68b8e80941Smrg<p>Ilia Mirkin (18):</p> 69b8e80941Smrg<ul> 70b8e80941Smrg <li>nvc0/ir: set ftz when sources are floats, not just destinations</li> 71b8e80941Smrg <li>nv50/ir: guess that the constant offset is the starting slot of array</li> 72b8e80941Smrg <li>nvc0/ir: LOAD's can't be used for shader inputs</li> 73b8e80941Smrg <li>nvc0: a geometry shader can have up to 1024 vertices output</li> 74b8e80941Smrg <li>nv50/ir: avoid messing up arg1 of PFETCH</li> 75b8e80941Smrg <li>nv30: don't leak fragprog consts</li> 76b8e80941Smrg <li>nv30: avoid leaking render state and draw shaders</li> 77b8e80941Smrg <li>nv30: fix clip plane uploads and enable changes</li> 78b8e80941Smrg <li>nv30/draw: avoid leaving stale pointers in draw state</li> 79b8e80941Smrg <li>nv30/draw: draw expects constbuf size in bytes, not vec4 units</li> 80b8e80941Smrg <li>st/mesa: don't leak glsl_to_tgsi object on link failure</li> 81b8e80941Smrg <li>glsl: avoid leaking linked gl_shader when there's a late linker error</li> 82b8e80941Smrg <li>nv30/draw: fix indexed draws with swtnl path and a resource index buffer</li> 83b8e80941Smrg <li>nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM</li> 84b8e80941Smrg <li>nv30/draw: allocate vertex buffers in gart</li> 85b8e80941Smrg <li>nv30/draw: switch varying hookup logic to know about texcoords</li> 86b8e80941Smrg <li>nv30: falling back to draw path for edgeflag does no good</li> 87b8e80941Smrg <li>nv30: avoid doing extra work on clear and hitting unexpected states</li> 88b8e80941Smrg</ul> 89b8e80941Smrg 90b8e80941Smrg<p>Jason Ekstrand (1):</p> 91b8e80941Smrg<ul> 92b8e80941Smrg <li>i965/fs: Fix implied_mrf_writes for scratch writes</li> 93b8e80941Smrg</ul> 94b8e80941Smrg 95b8e80941Smrg<p>Marek Olšák (1):</p> 96b8e80941Smrg<ul> 97b8e80941Smrg <li>st/dri: fix postprocessing crash when there's no depth buffer</li> 98b8e80941Smrg</ul> 99b8e80941Smrg 100b8e80941Smrg 101b8e80941Smrg</div> 102b8e80941Smrg</body> 103b8e80941Smrg</html> 104