1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 10.6.2 Release Notes / July 11, 2015</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3. OpenGL 27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrg9c7ab9300dda6c912faaaff97995ec1820ba21d114d9cf555f145cbad90995f4 mesa-10.6.2.tar.gz 35b8e80941Smrg05753d3db4212900927b9894221a1669a10f56786e86a7e818b6e18a0817dca9 mesa-10.6.2.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg<h2>Bug fixes</h2> 43b8e80941Smrg 44b8e80941Smrg<p>This list is likely incomplete.</p> 45b8e80941Smrg<ul> 46b8e80941Smrg 47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug 73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering</li> 48b8e80941Smrg 49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80500">Bug 80500</a> - Flickering shadows in unreleased title trace</li> 50b8e80941Smrg 51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82186">Bug 82186</a> - [r600g] BARTS GPU lockup with minecraft shaders</li> 52b8e80941Smrg 53b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84225">Bug 84225</a> - Allow constant-index-expression sampler array indexing with GLSL-ES < 300</li> 54b8e80941Smrg 55b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90537">Bug 90537</a> - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen->ws->buffer_from_handle returns NULL)</li> 56b8e80941Smrg 57b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90873">Bug 90873</a> - Kernel hang, TearFree On, Mate desktop environment</li> 58b8e80941Smrg 59b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91022">Bug 91022</a> - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix</li> 60b8e80941Smrg 61b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91047">Bug 91047</a> - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin</li> 62b8e80941Smrg 63b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91056">Bug 91056</a> - The Bard's Tale (2005, native) has rendering issues</li> 64b8e80941Smrg 65b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91117">Bug 91117</a> - Nimbus (running in wine) has rendering issues, objects are semi-transparent</li> 66b8e80941Smrg 67b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91124">Bug 91124</a> - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted</li> 68b8e80941Smrg 69b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91173">Bug 91173</a> - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors</li> 70b8e80941Smrg 71b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91226">Bug 91226</a> - Crash in glLinkProgram (NEW)</li> 72b8e80941Smrg 73b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91231">Bug 91231</a> - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled</li> 74b8e80941Smrg 75b8e80941Smrg</ul> 76b8e80941Smrg 77b8e80941Smrg 78b8e80941Smrg<h2>Changes</h2> 79b8e80941Smrg 80b8e80941Smrg<p>Chris Wilson (1):</p> 81b8e80941Smrg<ul> 82b8e80941Smrg <li>loader: Look for any version of currently linked libudev.so</li> 83b8e80941Smrg</ul> 84b8e80941Smrg 85b8e80941Smrg<p>Emil Velikov (2):</p> 86b8e80941Smrg<ul> 87b8e80941Smrg <li>docs: Add sha256 checksums for the 10.6.1 release</li> 88b8e80941Smrg <li>Update version to 10.6.2</li> 89b8e80941Smrg</ul> 90b8e80941Smrg 91b8e80941Smrg<p>Ilia Mirkin (8):</p> 92b8e80941Smrg<ul> 93b8e80941Smrg <li>nv50/ir: propagate modifier to right arg when const-folding mad</li> 94b8e80941Smrg <li>nv50/ir: fix emission of address reg in 3rd source</li> 95b8e80941Smrg <li>nv50/ir: copy joinAt when splitting both before and after</li> 96b8e80941Smrg <li>mesa: reset the source packing when creating temp transfer image</li> 97b8e80941Smrg <li>nv50/ir: don't emit src2 in immediate form</li> 98b8e80941Smrg <li>mesa/prog: relative offsets into constbufs are not constant</li> 99b8e80941Smrg <li>nv50/ir: UCMP arguments are float, so make sure modifiers are applied</li> 100b8e80941Smrg <li>nvc0: turn sample counts off during blit</li> 101b8e80941Smrg</ul> 102b8e80941Smrg 103b8e80941Smrg<p>Kenneth Graunke (5):</p> 104b8e80941Smrg<ul> 105b8e80941Smrg <li>i965/fs: Fix ir_txs in emit_texture_gen4_simd16().</li> 106b8e80941Smrg <li>i965: Reserve more batch space to accomodate Gen6 perfmonitors.</li> 107b8e80941Smrg <li>i965/vs: Fix matNxM vertex attributes where M != 4.</li> 108b8e80941Smrg <li>Revert "glsl: clone inputs and outputs during linking"</li> 109b8e80941Smrg <li>Revert "i965: Delete linked GLSL IR when using NIR."</li> 110b8e80941Smrg</ul> 111b8e80941Smrg 112b8e80941Smrg<p>Marek Olšák (3):</p> 113b8e80941Smrg<ul> 114b8e80941Smrg <li>r600g: disable single-sample fast color clear due to hangs</li> 115b8e80941Smrg <li>radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips</li> 116b8e80941Smrg <li>st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces</li> 117b8e80941Smrg</ul> 118b8e80941Smrg 119b8e80941Smrg<p>Mario Kleiner (2):</p> 120b8e80941Smrg<ul> 121b8e80941Smrg <li>nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li> 122b8e80941Smrg <li>winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li> 123b8e80941Smrg</ul> 124b8e80941Smrg 125b8e80941Smrg<p>Matt Turner (2):</p> 126b8e80941Smrg<ul> 127b8e80941Smrg <li>i965/fs: Don't mess up stride for uniform integer multiplication.</li> 128b8e80941Smrg <li>Revert SHA1 additions.</li> 129b8e80941Smrg</ul> 130b8e80941Smrg 131b8e80941Smrg<p>Michel Dänzer (1):</p> 132b8e80941Smrg<ul> 133b8e80941Smrg <li>winsys/radeon: Unmap GPU VM address range when destroying BO</li> 134b8e80941Smrg</ul> 135b8e80941Smrg 136b8e80941Smrg<p>Mike Stroyan (2):</p> 137b8e80941Smrg<ul> 138b8e80941Smrg <li>meta: Only change and restore viewport 0 in mesa meta mode</li> 139b8e80941Smrg <li>i965: allocate at least 1 BLEND_STATE element</li> 140b8e80941Smrg</ul> 141b8e80941Smrg 142b8e80941Smrg<p>Neil Roberts (4):</p> 143b8e80941Smrg<ul> 144b8e80941Smrg <li>i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA</li> 145b8e80941Smrg <li>glsl: Add missing check for whether an expression is an add operation</li> 146b8e80941Smrg <li>glsl: Make sure not to dereference NULL</li> 147b8e80941Smrg <li>i965: Don't try to print the GLSL IR if it has been freed</li> 148b8e80941Smrg</ul> 149b8e80941Smrg 150b8e80941Smrg<p>Tapani Pälli (8):</p> 151b8e80941Smrg<ul> 152b8e80941Smrg <li>glsl: clone inputs and outputs during linking</li> 153b8e80941Smrg <li>i965: Delete linked GLSL IR when using NIR.</li> 154b8e80941Smrg <li>glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00</li> 155b8e80941Smrg <li>mesa/glsl: new compiler option EmitNoIndirectSampler</li> 156b8e80941Smrg <li>i965: use EmitNoIndirectSampler for gen < 7</li> 157b8e80941Smrg <li>i915: use EmitNoIndirectSampler</li> 158b8e80941Smrg <li>mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5</li> 159b8e80941Smrg <li>glsl: validate sampler array indexing for 'constant-index-expression'</li> 160b8e80941Smrg</ul> 161b8e80941Smrg 162b8e80941Smrg 163b8e80941Smrg</div> 164b8e80941Smrg</body> 165b8e80941Smrg</html> 166