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5b8e80941Smrg  <title>Mesa Release Notes</title>
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11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17b8e80941Smrg<h1>Mesa 10.6.2 Release Notes / July 11, 2015</h1>
18b8e80941Smrg
19b8e80941Smrg<p>
20b8e80941SmrgMesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1 release.
21b8e80941Smrg</p>
22b8e80941Smrg<p>
23b8e80941SmrgMesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by
24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3.  OpenGL
27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation
28b8e80941Smrgbecause compatibility contexts are not supported.
29b8e80941Smrg</p>
30b8e80941Smrg
31b8e80941Smrg
32b8e80941Smrg<h2>SHA256 checksums</h2>
33b8e80941Smrg<pre>
34b8e80941Smrg9c7ab9300dda6c912faaaff97995ec1820ba21d114d9cf555f145cbad90995f4  mesa-10.6.2.tar.gz
35b8e80941Smrg05753d3db4212900927b9894221a1669a10f56786e86a7e818b6e18a0817dca9  mesa-10.6.2.tar.xz
36b8e80941Smrg</pre>
37b8e80941Smrg
38b8e80941Smrg
39b8e80941Smrg<h2>New features</h2>
40b8e80941Smrg<p>None</p>
41b8e80941Smrg
42b8e80941Smrg<h2>Bug fixes</h2>
43b8e80941Smrg
44b8e80941Smrg<p>This list is likely incomplete.</p>
45b8e80941Smrg<ul>
46b8e80941Smrg
47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug 73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering</li>
48b8e80941Smrg
49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80500">Bug 80500</a> - Flickering shadows in unreleased title trace</li>
50b8e80941Smrg
51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82186">Bug 82186</a> - [r600g] BARTS GPU lockup with minecraft shaders</li>
52b8e80941Smrg
53b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84225">Bug 84225</a> - Allow constant-index-expression sampler array indexing with GLSL-ES &lt; 300</li>
54b8e80941Smrg
55b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90537">Bug 90537</a> - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen-&gt;ws-&gt;buffer_from_handle returns NULL)</li>
56b8e80941Smrg
57b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90873">Bug 90873</a> - Kernel hang, TearFree On, Mate desktop environment</li>
58b8e80941Smrg
59b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91022">Bug 91022</a> - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix</li>
60b8e80941Smrg
61b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91047">Bug 91047</a> - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin</li>
62b8e80941Smrg
63b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91056">Bug 91056</a> - The Bard's Tale (2005, native)  has rendering issues</li>
64b8e80941Smrg
65b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91117">Bug 91117</a> - Nimbus (running in wine) has rendering issues, objects are semi-transparent</li>
66b8e80941Smrg
67b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91124">Bug 91124</a> - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted</li>
68b8e80941Smrg
69b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91173">Bug 91173</a> - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors</li>
70b8e80941Smrg
71b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91226">Bug 91226</a> - Crash in glLinkProgram (NEW)</li>
72b8e80941Smrg
73b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91231">Bug 91231</a> - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled</li>
74b8e80941Smrg
75b8e80941Smrg</ul>
76b8e80941Smrg
77b8e80941Smrg
78b8e80941Smrg<h2>Changes</h2>
79b8e80941Smrg
80b8e80941Smrg<p>Chris Wilson (1):</p>
81b8e80941Smrg<ul>
82b8e80941Smrg  <li>loader: Look for any version of currently linked libudev.so</li>
83b8e80941Smrg</ul>
84b8e80941Smrg
85b8e80941Smrg<p>Emil Velikov (2):</p>
86b8e80941Smrg<ul>
87b8e80941Smrg  <li>docs: Add sha256 checksums for the 10.6.1 release</li>
88b8e80941Smrg  <li>Update version to 10.6.2</li>
89b8e80941Smrg</ul>
90b8e80941Smrg
91b8e80941Smrg<p>Ilia Mirkin (8):</p>
92b8e80941Smrg<ul>
93b8e80941Smrg  <li>nv50/ir: propagate modifier to right arg when const-folding mad</li>
94b8e80941Smrg  <li>nv50/ir: fix emission of address reg in 3rd source</li>
95b8e80941Smrg  <li>nv50/ir: copy joinAt when splitting both before and after</li>
96b8e80941Smrg  <li>mesa: reset the source packing when creating temp transfer image</li>
97b8e80941Smrg  <li>nv50/ir: don't emit src2 in immediate form</li>
98b8e80941Smrg  <li>mesa/prog: relative offsets into constbufs are not constant</li>
99b8e80941Smrg  <li>nv50/ir: UCMP arguments are float, so make sure modifiers are applied</li>
100b8e80941Smrg  <li>nvc0: turn sample counts off during blit</li>
101b8e80941Smrg</ul>
102b8e80941Smrg
103b8e80941Smrg<p>Kenneth Graunke (5):</p>
104b8e80941Smrg<ul>
105b8e80941Smrg  <li>i965/fs: Fix ir_txs in emit_texture_gen4_simd16().</li>
106b8e80941Smrg  <li>i965: Reserve more batch space to accomodate Gen6 perfmonitors.</li>
107b8e80941Smrg  <li>i965/vs: Fix matNxM vertex attributes where M != 4.</li>
108b8e80941Smrg  <li>Revert "glsl: clone inputs and outputs during linking"</li>
109b8e80941Smrg  <li>Revert "i965: Delete linked GLSL IR when using NIR."</li>
110b8e80941Smrg</ul>
111b8e80941Smrg
112b8e80941Smrg<p>Marek Olšák (3):</p>
113b8e80941Smrg<ul>
114b8e80941Smrg  <li>r600g: disable single-sample fast color clear due to hangs</li>
115b8e80941Smrg  <li>radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips</li>
116b8e80941Smrg  <li>st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces</li>
117b8e80941Smrg</ul>
118b8e80941Smrg
119b8e80941Smrg<p>Mario Kleiner (2):</p>
120b8e80941Smrg<ul>
121b8e80941Smrg  <li>nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li>
122b8e80941Smrg  <li>winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li>
123b8e80941Smrg</ul>
124b8e80941Smrg
125b8e80941Smrg<p>Matt Turner (2):</p>
126b8e80941Smrg<ul>
127b8e80941Smrg  <li>i965/fs: Don't mess up stride for uniform integer multiplication.</li>
128b8e80941Smrg  <li>Revert SHA1 additions.</li>
129b8e80941Smrg</ul>
130b8e80941Smrg
131b8e80941Smrg<p>Michel Dänzer (1):</p>
132b8e80941Smrg<ul>
133b8e80941Smrg  <li>winsys/radeon: Unmap GPU VM address range when destroying BO</li>
134b8e80941Smrg</ul>
135b8e80941Smrg
136b8e80941Smrg<p>Mike Stroyan (2):</p>
137b8e80941Smrg<ul>
138b8e80941Smrg  <li>meta: Only change and restore viewport 0 in mesa meta mode</li>
139b8e80941Smrg  <li>i965: allocate at least 1 BLEND_STATE element</li>
140b8e80941Smrg</ul>
141b8e80941Smrg
142b8e80941Smrg<p>Neil Roberts (4):</p>
143b8e80941Smrg<ul>
144b8e80941Smrg  <li>i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA</li>
145b8e80941Smrg  <li>glsl: Add missing check for whether an expression is an add operation</li>
146b8e80941Smrg  <li>glsl: Make sure not to dereference NULL</li>
147b8e80941Smrg  <li>i965: Don't try to print the GLSL IR if it has been freed</li>
148b8e80941Smrg</ul>
149b8e80941Smrg
150b8e80941Smrg<p>Tapani Pälli (8):</p>
151b8e80941Smrg<ul>
152b8e80941Smrg  <li>glsl: clone inputs and outputs during linking</li>
153b8e80941Smrg  <li>i965: Delete linked GLSL IR when using NIR.</li>
154b8e80941Smrg  <li>glsl: Allow dynamic sampler array indexing with GLSL ES &lt; 3.00</li>
155b8e80941Smrg  <li>mesa/glsl: new compiler option EmitNoIndirectSampler</li>
156b8e80941Smrg  <li>i965: use EmitNoIndirectSampler for gen &lt; 7</li>
157b8e80941Smrg  <li>i915: use EmitNoIndirectSampler</li>
158b8e80941Smrg  <li>mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5</li>
159b8e80941Smrg  <li>glsl: validate sampler array indexing for 'constant-index-expression'</li>
160b8e80941Smrg</ul>
161b8e80941Smrg
162b8e80941Smrg
163b8e80941Smrg</div>
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