10.6.5.html revision b8e80941
1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 10.6.5 Release Notes / August 22, 2015</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 10.6.5 is a bug fix release which fixes bugs found since the 10.6.4 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 10.6.5 implements the OpenGL 3.3 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3. OpenGL 27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrgafe290fc7af75a25df5ee52396a9f09e5dba85fb3e159304bdda265b8564b0d4 mesa-10.6.5.tar.gz 35b8e80941Smrgfb6fac3c85bcfa9d06b8dd439169f23f0c0924a88e44362e738b99b1feff762f mesa-10.6.5.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg<h2>Bug fixes</h2> 43b8e80941Smrg 44b8e80941Smrg<p>This list is likely incomplete.</p> 45b8e80941Smrg 46b8e80941Smrg<ul> 47b8e80941Smrg 48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85252">Bug 85252</a> - Segfault in compiler while processing ternary operator with void arguments</li> 49b8e80941Smrg 50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91570">Bug 91570</a> - Upgrading mesa to 10.6 causes segfault in OpenGL applications with GeForce4 MX 440 / AGP 8X</li> 51b8e80941Smrg 52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91610">Bug 91610</a> - [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor</li> 53b8e80941Smrg 54b8e80941Smrg</ul> 55b8e80941Smrg 56b8e80941Smrg 57b8e80941Smrg<h2>Changes</h2> 58b8e80941Smrg 59b8e80941Smrg<p>Adam Jackson (1):</p> 60b8e80941Smrg<ul> 61b8e80941Smrg <li>glx: Fix __glXWireToEvent for BufferSwapComplete</li> 62b8e80941Smrg</ul> 63b8e80941Smrg 64b8e80941Smrg<p>Alex Deucher (2):</p> 65b8e80941Smrg<ul> 66b8e80941Smrg <li>radeonsi: add new OLAND pci id</li> 67b8e80941Smrg <li>radeonsi: properly set the raster_config for KV</li> 68b8e80941Smrg</ul> 69b8e80941Smrg 70b8e80941Smrg<p>Emil Velikov (4):</p> 71b8e80941Smrg<ul> 72b8e80941Smrg <li>docs: add sha256 checksums for 10.6.4</li> 73b8e80941Smrg <li>vc4: add missing nir include, to fix the build</li> 74b8e80941Smrg <li>Revert "radeonsi: properly set the raster_config for KV"</li> 75b8e80941Smrg <li>Update version to 10.6.5</li> 76b8e80941Smrg</ul> 77b8e80941Smrg 78b8e80941Smrg<p>Frank Binns (1):</p> 79b8e80941Smrg<ul> 80b8e80941Smrg <li>egl/x11: don't abort when creating a DRI2 drawable fails</li> 81b8e80941Smrg</ul> 82b8e80941Smrg 83b8e80941Smrg<p>Ilia Mirkin (3):</p> 84b8e80941Smrg<ul> 85b8e80941Smrg <li>nouveau: no need to do tnl wakeup, state updates are always hooked up</li> 86b8e80941Smrg <li>gm107/ir: indirect handle goes first on maxwell also</li> 87b8e80941Smrg <li>nv50,nvc0: take level into account when doing eng2d multi-layer blits</li> 88b8e80941Smrg</ul> 89b8e80941Smrg 90b8e80941Smrg<p>Jason Ekstrand (4):</p> 91b8e80941Smrg<ul> 92b8e80941Smrg <li>meta/copy_image: Stash off the scissor</li> 93b8e80941Smrg <li>mesa/formats: Only do byteswapping for packed formats</li> 94b8e80941Smrg <li>mesa/formats: Fix swizzle flipping for big-endian targets</li> 95b8e80941Smrg <li>mesa/formats: Don't flip channels of null array formats</li> 96b8e80941Smrg</ul> 97b8e80941Smrg 98b8e80941Smrg<p>Marek Olšák (3):</p> 99b8e80941Smrg<ul> 100b8e80941Smrg <li>radeonsi: fix polygon offset scale</li> 101b8e80941Smrg <li>r600g: fix polygon offset scale</li> 102b8e80941Smrg <li>r600g: allow setting geometry shader sampler states</li> 103b8e80941Smrg</ul> 104b8e80941Smrg 105b8e80941Smrg<p>Neil Roberts (1):</p> 106b8e80941Smrg<ul> 107b8e80941Smrg <li>i965/bdw: Fix setting the instancing state for the SGVS element</li> 108b8e80941Smrg</ul> 109b8e80941Smrg 110b8e80941Smrg<p>Oded Gabbay (2):</p> 111b8e80941Smrg<ul> 112b8e80941Smrg <li>mesa: clear existing swizzle info before bitwise-OR</li> 113b8e80941Smrg <li>mesa/formats: don't byteswap when building array formats</li> 114b8e80941Smrg</ul> 115b8e80941Smrg 116b8e80941Smrg<p>Renaud Gaubert (1):</p> 117b8e80941Smrg<ul> 118b8e80941Smrg <li>glsl: avoid compiler's segfault when processing operators with void arguments</li> 119b8e80941Smrg</ul> 120b8e80941Smrg 121b8e80941Smrg 122b8e80941Smrg</div> 123b8e80941Smrg</body> 124b8e80941Smrg</html> 125