1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 10.6.9 Release Notes / Octover 03, 2015</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 10.6.9 is a bug fix release which fixes bugs found since the 10.6.8 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 10.6.9 implements the OpenGL 3.3 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3. OpenGL 27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrg3406876aac67546d0c3e2cb97da330b62644c313e7992b95618662e13c54296a mesa-10.6.9.tar.gz 35b8e80941Smrgb04c4de6280b863babc2929573da17218d92e9e4ba6272d548d135415723e8c3 mesa-10.6.9.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg<h2>Bug fixes</h2> 43b8e80941Smrg 44b8e80941Smrg<p>This list is likely incomplete.</p> 45b8e80941Smrg 46b8e80941Smrg<ul> 47b8e80941Smrg 48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li> 49b8e80941Smrg 50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li> 51b8e80941Smrg 52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw@entry=0x7fffd4097a08, fb=fb@entry=0x7fffd40fa900, buffers=buffers@entry=2, partial_clear=partial_clear@entry=false)</li> 53b8e80941Smrg 54b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">Bug 91970</a> - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex</li> 55b8e80941Smrg 56b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li> 57b8e80941Smrg 58b8e80941Smrg</ul> 59b8e80941Smrg 60b8e80941Smrg 61b8e80941Smrg<h2>Changes</h2> 62b8e80941Smrg 63b8e80941Smrg<p>Brian Paul (1):</p> 64b8e80941Smrg<ul> 65b8e80941Smrg <li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li> 66b8e80941Smrg</ul> 67b8e80941Smrg 68b8e80941Smrg<p>Chris Wilson (1):</p> 69b8e80941Smrg<ul> 70b8e80941Smrg <li>i965: Remove early release of DRI2 miptree</li> 71b8e80941Smrg</ul> 72b8e80941Smrg 73b8e80941Smrg<p>Emil Velikov (4):</p> 74b8e80941Smrg<ul> 75b8e80941Smrg <li>docs: add sha256 checksums for 10.6.8</li> 76b8e80941Smrg <li>cherry-ignore: add commit non applicable for 10.6</li> 77b8e80941Smrg <li>cherry-ignore: add commit non applicable for 10.6</li> 78b8e80941Smrg <li>Update version to 10.6.9</li> 79b8e80941Smrg</ul> 80b8e80941Smrg 81b8e80941Smrg<p>Iago Toral Quiroga (1):</p> 82b8e80941Smrg<ul> 83b8e80941Smrg <li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li> 84b8e80941Smrg</ul> 85b8e80941Smrg 86b8e80941Smrg<p>Ian Romanick (5):</p> 87b8e80941Smrg<ul> 88b8e80941Smrg <li>t_dd_dmatmp: Make "count" actually be the count</li> 89b8e80941Smrg <li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li> 90b8e80941Smrg <li>t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere</li> 91b8e80941Smrg <li>t_dd_dmatmp: Pull out common 'count -= count & 3' code</li> 92b8e80941Smrg <li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li> 93b8e80941Smrg</ul> 94b8e80941Smrg 95b8e80941Smrg<p>Jeremy Huddleston (1):</p> 96b8e80941Smrg<ul> 97b8e80941Smrg <li>configure.ac: Add support to enable read-only text segment on x86.</li> 98b8e80941Smrg</ul> 99b8e80941Smrg 100b8e80941Smrg<p>Kristian Høgsberg Kristensen (1):</p> 101b8e80941Smrg<ul> 102b8e80941Smrg <li>i965: Respect stride and subreg_offset for ATTR registers</li> 103b8e80941Smrg</ul> 104b8e80941Smrg 105b8e80941Smrg<p>Kyle Brenneman (3):</p> 106b8e80941Smrg<ul> 107b8e80941Smrg <li>glx: Fix build errors with --enable-mangling (v2)</li> 108b8e80941Smrg <li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li> 109b8e80941Smrg <li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li> 110b8e80941Smrg</ul> 111b8e80941Smrg 112b8e80941Smrg<p>Leo Liu (1):</p> 113b8e80941Smrg<ul> 114b8e80941Smrg <li>radeon/vce: fix vui time_scale zero error</li> 115b8e80941Smrg</ul> 116b8e80941Smrg 117b8e80941Smrg<p>Marek Olšák (1):</p> 118b8e80941Smrg<ul> 119b8e80941Smrg <li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li> 120b8e80941Smrg</ul> 121b8e80941Smrg 122b8e80941Smrg<p>Roland Scheidegger (1):</p> 123b8e80941Smrg<ul> 124b8e80941Smrg <li>mesa: fix mipmap generation for immutable, compressed textures</li> 125b8e80941Smrg</ul> 126b8e80941Smrg 127b8e80941Smrg 128b8e80941Smrg</div> 129b8e80941Smrg</body> 130b8e80941Smrg</html> 131