1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 11.0.1 Release Notes / September 26, 2015</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.1. OpenGL 27b8e80941Smrg4.1 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrg6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867 mesa-11.0.1.tar.gz 35b8e80941Smrg43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6 mesa-11.0.1.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg<h2>Bug fixes</h2> 43b8e80941Smrg 44b8e80941Smrg<p>This list is likely incomplete.</p> 45b8e80941Smrg 46b8e80941Smrg<ul> 47b8e80941Smrg 48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li> 49b8e80941Smrg 50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li> 51b8e80941Smrg 52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li> 53b8e80941Smrg 54b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li> 55b8e80941Smrg 56b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li> 57b8e80941Smrg 58b8e80941Smrg</ul> 59b8e80941Smrg 60b8e80941Smrg 61b8e80941Smrg<h2>Changes</h2> 62b8e80941Smrg 63b8e80941Smrg<p>Antia Puentes (2):</p> 64b8e80941Smrg<ul> 65b8e80941Smrg <li>i965/vec4: Fix saturation errors when coalescing registers</li> 66b8e80941Smrg <li>i965/vec4_nir: Load constants as integers</li> 67b8e80941Smrg</ul> 68b8e80941Smrg 69b8e80941Smrg<p>Anuj Phogat (1):</p> 70b8e80941Smrg<ul> 71b8e80941Smrg <li>meta: Abort meta pbo path if TexSubImage need signed unsigned conversion</li> 72b8e80941Smrg</ul> 73b8e80941Smrg 74b8e80941Smrg<p>Emil Velikov (2):</p> 75b8e80941Smrg<ul> 76b8e80941Smrg <li>docs: add sha256 checksums for 11.0.0</li> 77b8e80941Smrg <li>Update version to 11.0.1</li> 78b8e80941Smrg</ul> 79b8e80941Smrg 80b8e80941Smrg<p>Iago Toral Quiroga (1):</p> 81b8e80941Smrg<ul> 82b8e80941Smrg <li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li> 83b8e80941Smrg</ul> 84b8e80941Smrg 85b8e80941Smrg<p>Ian Romanick (5):</p> 86b8e80941Smrg<ul> 87b8e80941Smrg <li>t_dd_dmatmp: Make "count" actually be the count</li> 88b8e80941Smrg <li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li> 89b8e80941Smrg <li>t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere</li> 90b8e80941Smrg <li>t_dd_dmatmp: Pull out common 'count -= count & 3' code</li> 91b8e80941Smrg <li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li> 92b8e80941Smrg</ul> 93b8e80941Smrg 94b8e80941Smrg<p>Ilia Mirkin (6):</p> 95b8e80941Smrg<ul> 96b8e80941Smrg <li>st/mesa: avoid integer overflows with buffers >= 512MB</li> 97b8e80941Smrg <li>nv50, nvc0: fix max texture buffer size to 128M elements</li> 98b8e80941Smrg <li>freedreno/a3xx: fix blending of L8 format</li> 99b8e80941Smrg <li>nv50,nvc0: detect underlying resource changes and update tic</li> 100b8e80941Smrg <li>nv50,nvc0: flush texture cache in presence of coherent bufs</li> 101b8e80941Smrg <li>radeonsi: load fmask ptr relative to the resources array</li> 102b8e80941Smrg</ul> 103b8e80941Smrg 104b8e80941Smrg<p>Jason Ekstrand (2):</p> 105b8e80941Smrg<ul> 106b8e80941Smrg <li>nir: Fix a bunch of ralloc parenting errors</li> 107b8e80941Smrg <li>i965/vec4: Don't reswizzle hardware registers</li> 108b8e80941Smrg</ul> 109b8e80941Smrg 110b8e80941Smrg<p>Jeremy Huddleston (1):</p> 111b8e80941Smrg<ul> 112b8e80941Smrg <li>configure.ac: Add support to enable read-only text segment on x86.</li> 113b8e80941Smrg</ul> 114b8e80941Smrg 115b8e80941Smrg<p>Ray Strode (1):</p> 116b8e80941Smrg<ul> 117b8e80941Smrg <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li> 118b8e80941Smrg</ul> 119b8e80941Smrg 120b8e80941Smrg<p>Tapani Pälli (2):</p> 121b8e80941Smrg<ul> 122b8e80941Smrg <li>mesa: fix errors when reading depth with glReadPixels</li> 123b8e80941Smrg <li>i965: fix textureGrad for cubemaps</li> 124b8e80941Smrg</ul> 125b8e80941Smrg 126b8e80941Smrg<p>Ulrich Weigand (1):</p> 127b8e80941Smrg<ul> 128b8e80941Smrg <li>mesa: Fix texture compression on big-endian systems</li> 129b8e80941Smrg</ul> 130b8e80941Smrg 131b8e80941Smrg 132b8e80941Smrg</div> 133b8e80941Smrg</body> 134b8e80941Smrg</html> 135