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5b8e80941Smrg  <title>Mesa Release Notes</title>
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11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17b8e80941Smrg<h1>Mesa 11.0.1 Release Notes / September 26, 2015</h1>
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19b8e80941Smrg<p>
20b8e80941SmrgMesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release.
21b8e80941Smrg</p>
22b8e80941Smrg<p>
23b8e80941SmrgMesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by
24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.1.  OpenGL
27b8e80941Smrg4.1 is <strong>only</strong> available if requested at context creation
28b8e80941Smrgbecause compatibility contexts are not supported.
29b8e80941Smrg</p>
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31b8e80941Smrg
32b8e80941Smrg<h2>SHA256 checksums</h2>
33b8e80941Smrg<pre>
34b8e80941Smrg6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867  mesa-11.0.1.tar.gz
35b8e80941Smrg43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6  mesa-11.0.1.tar.xz
36b8e80941Smrg</pre>
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38b8e80941Smrg
39b8e80941Smrg<h2>New features</h2>
40b8e80941Smrg<p>None</p>
41b8e80941Smrg
42b8e80941Smrg<h2>Bug fixes</h2>
43b8e80941Smrg
44b8e80941Smrg<p>This list is likely incomplete.</p>
45b8e80941Smrg
46b8e80941Smrg<ul>
47b8e80941Smrg
48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
49b8e80941Smrg
50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
51b8e80941Smrg
52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
53b8e80941Smrg
54b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
55b8e80941Smrg
56b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
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58b8e80941Smrg</ul>
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60b8e80941Smrg
61b8e80941Smrg<h2>Changes</h2>
62b8e80941Smrg
63b8e80941Smrg<p>Antia Puentes (2):</p>
64b8e80941Smrg<ul>
65b8e80941Smrg  <li>i965/vec4: Fix saturation errors when coalescing registers</li>
66b8e80941Smrg  <li>i965/vec4_nir: Load constants as integers</li>
67b8e80941Smrg</ul>
68b8e80941Smrg
69b8e80941Smrg<p>Anuj Phogat (1):</p>
70b8e80941Smrg<ul>
71b8e80941Smrg  <li>meta: Abort meta pbo path if TexSubImage need signed unsigned conversion</li>
72b8e80941Smrg</ul>
73b8e80941Smrg
74b8e80941Smrg<p>Emil Velikov (2):</p>
75b8e80941Smrg<ul>
76b8e80941Smrg  <li>docs: add sha256 checksums for 11.0.0</li>
77b8e80941Smrg  <li>Update version to 11.0.1</li>
78b8e80941Smrg</ul>
79b8e80941Smrg
80b8e80941Smrg<p>Iago Toral Quiroga (1):</p>
81b8e80941Smrg<ul>
82b8e80941Smrg  <li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li>
83b8e80941Smrg</ul>
84b8e80941Smrg
85b8e80941Smrg<p>Ian Romanick (5):</p>
86b8e80941Smrg<ul>
87b8e80941Smrg  <li>t_dd_dmatmp: Make "count" actually be the count</li>
88b8e80941Smrg  <li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li>
89b8e80941Smrg  <li>t_dd_dmatmp: Use '&amp; 3' instead of '% 4' everywhere</li>
90b8e80941Smrg  <li>t_dd_dmatmp: Pull out common 'count -= count &amp; 3' code</li>
91b8e80941Smrg  <li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li>
92b8e80941Smrg</ul>
93b8e80941Smrg
94b8e80941Smrg<p>Ilia Mirkin (6):</p>
95b8e80941Smrg<ul>
96b8e80941Smrg  <li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
97b8e80941Smrg  <li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
98b8e80941Smrg  <li>freedreno/a3xx: fix blending of L8 format</li>
99b8e80941Smrg  <li>nv50,nvc0: detect underlying resource changes and update tic</li>
100b8e80941Smrg  <li>nv50,nvc0: flush texture cache in presence of coherent bufs</li>
101b8e80941Smrg  <li>radeonsi: load fmask ptr relative to the resources array</li>
102b8e80941Smrg</ul>
103b8e80941Smrg
104b8e80941Smrg<p>Jason Ekstrand (2):</p>
105b8e80941Smrg<ul>
106b8e80941Smrg  <li>nir: Fix a bunch of ralloc parenting errors</li>
107b8e80941Smrg  <li>i965/vec4: Don't reswizzle hardware registers</li>
108b8e80941Smrg</ul>
109b8e80941Smrg
110b8e80941Smrg<p>Jeremy Huddleston (1):</p>
111b8e80941Smrg<ul>
112b8e80941Smrg  <li>configure.ac: Add support to enable read-only text segment on x86.</li>
113b8e80941Smrg</ul>
114b8e80941Smrg
115b8e80941Smrg<p>Ray Strode (1):</p>
116b8e80941Smrg<ul>
117b8e80941Smrg  <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
118b8e80941Smrg</ul>
119b8e80941Smrg
120b8e80941Smrg<p>Tapani Pälli (2):</p>
121b8e80941Smrg<ul>
122b8e80941Smrg  <li>mesa: fix errors when reading depth with glReadPixels</li>
123b8e80941Smrg  <li>i965: fix textureGrad for cubemaps</li>
124b8e80941Smrg</ul>
125b8e80941Smrg
126b8e80941Smrg<p>Ulrich Weigand (1):</p>
127b8e80941Smrg<ul>
128b8e80941Smrg  <li>mesa: Fix texture compression on big-endian systems</li>
129b8e80941Smrg</ul>
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