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5b8e80941Smrg  <title>Mesa Release Notes</title>
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11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17b8e80941Smrg<h1>Mesa 11.0.4 Release Notes / October 24, 2015</h1>
18b8e80941Smrg
19b8e80941Smrg<p>
20b8e80941SmrgMesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 release.
21b8e80941Smrg</p>
22b8e80941Smrg<p>
23b8e80941SmrgMesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by
24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.1.  OpenGL
27b8e80941Smrg4.1 is <strong>only</strong> available if requested at context creation
28b8e80941Smrgbecause compatibility contexts are not supported.
29b8e80941Smrg</p>
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31b8e80941Smrg
32b8e80941Smrg<h2>SHA256 checksums</h2>
33b8e80941Smrg<pre>
34b8e80941Smrged412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf  mesa-11.0.4.tar.gz
35b8e80941Smrg40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d  mesa-11.0.4.tar.xz
36b8e80941Smrg</pre>
37b8e80941Smrg
38b8e80941Smrg
39b8e80941Smrg<h2>New features</h2>
40b8e80941Smrg<p>None</p>
41b8e80941Smrg
42b8e80941Smrg<h2>Bug fixes</h2>
43b8e80941Smrg
44b8e80941Smrg<p>This list is likely incomplete.</p>
45b8e80941Smrg
46b8e80941Smrg<ul>
47b8e80941Smrg
48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
49b8e80941Smrg
50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug 86720</a> - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)</li>
51b8e80941Smrg
52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug 91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%</li>
53b8e80941Smrg
54b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug 92304</a> - [cts] cts.shaders.negative conformance tests fail</li>
55b8e80941Smrg
56b8e80941Smrg</ul>
57b8e80941Smrg
58b8e80941Smrg
59b8e80941Smrg<h2>Changes</h2>
60b8e80941Smrg
61b8e80941Smrg<p>Alejandro Piñeiro (2):</p>
62b8e80941Smrg<ul>
63b8e80941Smrg  <li>i965/vec4: check writemask when bailing out at register coalesce</li>
64b8e80941Smrg  <li>i965/vec4: fill src_reg type using the constructor type parameter</li>
65b8e80941Smrg</ul>
66b8e80941Smrg
67b8e80941Smrg<p>Brian Paul (2):</p>
68b8e80941Smrg<ul>
69b8e80941Smrg  <li>vbo: fix incorrect switch statement in init_mat_currval()</li>
70b8e80941Smrg  <li>mesa: fix incorrect opcode in save_BlendFunci()</li>
71b8e80941Smrg</ul>
72b8e80941Smrg
73b8e80941Smrg<p>Chih-Wei Huang (3):</p>
74b8e80941Smrg<ul>
75b8e80941Smrg  <li>mesa: android: Fix the incorrect path of sse_minmax.c</li>
76b8e80941Smrg  <li>nv50/ir: use C++11 standard std::unordered_map if possible</li>
77b8e80941Smrg  <li>nv30: include the header of ffs prototype</li>
78b8e80941Smrg</ul>
79b8e80941Smrg
80b8e80941Smrg<p>Chris Wilson (1):</p>
81b8e80941Smrg<ul>
82b8e80941Smrg  <li>i965: Remove early release of DRI2 miptree</li>
83b8e80941Smrg</ul>
84b8e80941Smrg
85b8e80941Smrg<p>Dave Airlie (1):</p>
86b8e80941Smrg<ul>
87b8e80941Smrg  <li>mesa/uniforms: fix get_uniform for doubles (v2)</li>
88b8e80941Smrg</ul>
89b8e80941Smrg
90b8e80941Smrg<p>Emil Velikov (1):</p>
91b8e80941Smrg<ul>
92b8e80941Smrg  <li>docs: add sha256 checksums for 11.0.3</li>
93b8e80941Smrg</ul>
94b8e80941Smrg
95b8e80941Smrg<p>Francisco Jerez (5):</p>
96b8e80941Smrg<ul>
97b8e80941Smrg  <li>i965: Don't tell the hardware about our UAV access.</li>
98b8e80941Smrg  <li>mesa: Expose function to calculate whether a shader image unit is valid.</li>
99b8e80941Smrg  <li>mesa: Skip redundant texture completeness checking during image validation.</li>
100b8e80941Smrg  <li>i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.</li>
101b8e80941Smrg  <li>mesa: Get rid of texture-dependent image unit derived state.</li>
102b8e80941Smrg</ul>
103b8e80941Smrg
104b8e80941Smrg<p>Ian Romanick (8):</p>
105b8e80941Smrg<ul>
106b8e80941Smrg  <li>glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00</li>
107b8e80941Smrg  <li>ff_fragment_shader: Use binding to set the sampler unit</li>
108b8e80941Smrg  <li>glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms</li>
109b8e80941Smrg  <li>glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform</li>
110b8e80941Smrg  <li>glsl: Only set ir_variable::constant_value for const-decorated variables</li>
111b8e80941Smrg  <li>glsl: Restrict initializers for global variables to constant expression in ES</li>
112b8e80941Smrg  <li>glsl: Add method to determine whether an expression contains the sequence operator</li>
113b8e80941Smrg  <li>glsl: In later GLSL versions, sequence operator is cannot be a constant expression</li>
114b8e80941Smrg</ul>
115b8e80941Smrg
116b8e80941Smrg<p>Ilia Mirkin (1):</p>
117b8e80941Smrg<ul>
118b8e80941Smrg  <li>nouveau: make sure there's always room to emit a fence</li>
119b8e80941Smrg</ul>
120b8e80941Smrg
121b8e80941Smrg<p>Indrajit Das (1):</p>
122b8e80941Smrg<ul>
123b8e80941Smrg  <li>st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage</li>
124b8e80941Smrg</ul>
125b8e80941Smrg
126b8e80941Smrg<p>Jonathan Gray (1):</p>
127b8e80941Smrg<ul>
128b8e80941Smrg  <li>configure.ac: ensure RM is set</li>
129b8e80941Smrg</ul>
130b8e80941Smrg
131b8e80941Smrg<p>Krzysztof Sobiecki (1):</p>
132b8e80941Smrg<ul>
133b8e80941Smrg  <li>st/fbo: use pipe_surface_release instead of pipe_surface_reference</li>
134b8e80941Smrg</ul>
135b8e80941Smrg
136b8e80941Smrg<p>Leo Liu (1):</p>
137b8e80941Smrg<ul>
138b8e80941Smrg  <li>st/omx/dec/h264: fix field picture type 0 poc disorder</li>
139b8e80941Smrg</ul>
140b8e80941Smrg
141b8e80941Smrg<p>Marek Olšák (3):</p>
142b8e80941Smrg<ul>
143b8e80941Smrg  <li>st/mesa: fix clip state dependencies</li>
144b8e80941Smrg  <li>radeonsi: fix a GS copy shader leak</li>
145b8e80941Smrg  <li>gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT</li>
146b8e80941Smrg</ul>
147b8e80941Smrg
148b8e80941Smrg<p>Nicolai Hähnle (1):</p>
149b8e80941Smrg<ul>
150b8e80941Smrg  <li>u_vbuf: fix vb slot assignment for translated buffers</li>
151b8e80941Smrg</ul>
152b8e80941Smrg
153b8e80941Smrg<p>Rob Clark (1):</p>
154b8e80941Smrg<ul>
155b8e80941Smrg  <li>freedreno/a3xx: cache-flush is needed after MEM_WRITE</li>
156b8e80941Smrg</ul>
157b8e80941Smrg
158b8e80941Smrg<p>Tapani Pälli (3):</p>
159b8e80941Smrg<ul>
160b8e80941Smrg  <li>mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span</li>
161b8e80941Smrg  <li>mesa: Set api prefix to version string when overriding version</li>
162b8e80941Smrg  <li>mesa: fix ARRAY_SIZE query for GetProgramResourceiv</li>
163b8e80941Smrg</ul>
164b8e80941Smrg
165b8e80941Smrg
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