1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 11.1.2 Release Notes / February 10, 2016</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.1. OpenGL 27b8e80941Smrg4.1 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrgba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz 35b8e80941Smrg8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg<h2>Bug fixes</h2> 43b8e80941Smrg 44b8e80941Smrg<p>This list is likely incomplete.</p> 45b8e80941Smrg 46b8e80941Smrg<ul> 47b8e80941Smrg 48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li> 49b8e80941Smrg 50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug 93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows</li> 51b8e80941Smrg 52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li> 53b8e80941Smrg 54b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li> 55b8e80941Smrg 56b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li> 57b8e80941Smrg 58b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li> 59b8e80941Smrg 60b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li> 61b8e80941Smrg 62b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li> 63b8e80941Smrg 64b8e80941Smrg</ul> 65b8e80941Smrg 66b8e80941Smrg 67b8e80941Smrg<h2>Changes</h2> 68b8e80941Smrg 69b8e80941Smrg<p>Ben Widawsky (1):</p> 70b8e80941Smrg<ul> 71b8e80941Smrg <li>i965/bxt: Fix conservative wm thread counts.</li> 72b8e80941Smrg</ul> 73b8e80941Smrg 74b8e80941Smrg<p>Dave Airlie (1):</p> 75b8e80941Smrg<ul> 76b8e80941Smrg <li>glsl: fix subroutine lowering reusing actual parmaters</li> 77b8e80941Smrg</ul> 78b8e80941Smrg 79b8e80941Smrg<p>Emil Velikov (6):</p> 80b8e80941Smrg<ul> 81b8e80941Smrg <li>docs: add sha256 checksums for 11.1.1</li> 82b8e80941Smrg <li>cherry-ignore: drop the i965/kbl .num_slices patch</li> 83b8e80941Smrg <li>i915: correctly parse/set the context flags</li> 84b8e80941Smrg <li>targets/dri: android: use WHOLE static libraries</li> 85b8e80941Smrg <li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li> 86b8e80941Smrg <li>Update version to 11.1.2</li> 87b8e80941Smrg</ul> 88b8e80941Smrg 89b8e80941Smrg<p>Eric Anholt (2):</p> 90b8e80941Smrg<ul> 91b8e80941Smrg <li>vc4: Don't record the seqno of a failed job submit.</li> 92b8e80941Smrg <li>vc4: Throttle outstanding rendering after submission.</li> 93b8e80941Smrg</ul> 94b8e80941Smrg 95b8e80941Smrg<p>François Tigeot (1):</p> 96b8e80941Smrg<ul> 97b8e80941Smrg <li>gallium: Add DragonFly support</li> 98b8e80941Smrg</ul> 99b8e80941Smrg 100b8e80941Smrg<p>Grazvydas Ignotas (1):</p> 101b8e80941Smrg<ul> 102b8e80941Smrg <li>r600g: don't leak driver const buffers</li> 103b8e80941Smrg</ul> 104b8e80941Smrg 105b8e80941Smrg<p>Ian Romanick (2):</p> 106b8e80941Smrg<ul> 107b8e80941Smrg <li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE</li> 108b8e80941Smrg <li>meta: Use internal functions to set texture parameters</li> 109b8e80941Smrg</ul> 110b8e80941Smrg 111b8e80941Smrg<p>Ilia Mirkin (6):</p> 112b8e80941Smrg<ul> 113b8e80941Smrg <li>st/mesa: use surface format to generate mipmaps when available</li> 114b8e80941Smrg <li>glsl: always compute proper varying type, irrespective of varying packing</li> 115b8e80941Smrg <li>nvc0: avoid crashing when there are holes in vertex array bindings</li> 116b8e80941Smrg <li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements</li> 117b8e80941Smrg <li>nv50/ir: fix false global CSE on instructions with multiple defs</li> 118b8e80941Smrg <li>st/mesa: treat a write as a read for range purposes</li> 119b8e80941Smrg</ul> 120b8e80941Smrg 121b8e80941Smrg<p>Jason Ekstrand (3):</p> 122b8e80941Smrg<ul> 123b8e80941Smrg <li>i965/vec4: Use UW type for multiply into accumulator on GEN8+</li> 124b8e80941Smrg <li>i965/fs/generator: Take an actual shader stage rather than a string</li> 125b8e80941Smrg <li>i965/fs: Always set channel 2 of texture headers in some stages</li> 126b8e80941Smrg</ul> 127b8e80941Smrg 128b8e80941Smrg<p>Jose Fonseca (2):</p> 129b8e80941Smrg<ul> 130b8e80941Smrg <li>scons: Conditionally use DRM module on pipe-loader.</li> 131b8e80941Smrg <li>pipe-loader: Fix PATH_MAX define on MSVC.</li> 132b8e80941Smrg</ul> 133b8e80941Smrg 134b8e80941Smrg<p>Karol Herbst (1):</p> 135b8e80941Smrg<ul> 136b8e80941Smrg <li>nv50/ir: fix memory corruption when spilling and redoing RA</li> 137b8e80941Smrg</ul> 138b8e80941Smrg 139b8e80941Smrg<p>Kenneth Graunke (2):</p> 140b8e80941Smrg<ul> 141b8e80941Smrg <li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.</li> 142b8e80941Smrg <li>glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).</li> 143b8e80941Smrg</ul> 144b8e80941Smrg 145b8e80941Smrg<p>Leo Liu (2):</p> 146b8e80941Smrg<ul> 147b8e80941Smrg <li>vl: add zig zag scan for list 4x4</li> 148b8e80941Smrg <li>st/omx/dec/h264: fix corruption when scaling matrix present flag set</li> 149b8e80941Smrg</ul> 150b8e80941Smrg 151b8e80941Smrg<p>Marek Olšák (1):</p> 152b8e80941Smrg<ul> 153b8e80941Smrg <li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li> 154b8e80941Smrg</ul> 155b8e80941Smrg 156b8e80941Smrg<p>Nicolai Hähnle (11):</p> 157b8e80941Smrg<ul> 158b8e80941Smrg <li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li> 159b8e80941Smrg <li>st/mesa: use _mesa_delete_buffer_object</li> 160b8e80941Smrg <li>radeon: use _mesa_delete_buffer_object</li> 161b8e80941Smrg <li>i915: use _mesa_delete_buffer_object</li> 162b8e80941Smrg <li>i965: use _mesa_delete_buffer_object</li> 163b8e80941Smrg <li>util/u_pstipple.c: copy immediates during transformation</li> 164b8e80941Smrg <li>radeonsi: extract the VGT_GS_MODE calculation into its own function</li> 165b8e80941Smrg <li>radeonsi: ensure that VGT_GS_MODE is sent when necessary</li> 166b8e80941Smrg <li>radeonsi: add DCC buffer for sampler views on new CS</li> 167b8e80941Smrg <li>st/mesa: use the correct address generation functions in st_TexSubImage blit</li> 168b8e80941Smrg <li>radeonsi: fix discard-only fragment shaders (11.1 version)</li> 169b8e80941Smrg</ul> 170b8e80941Smrg 171b8e80941Smrg<p>Timothy Arceri (4):</p> 172b8e80941Smrg<ul> 173b8e80941Smrg <li>glsl: fix segfault linking subroutine uniform with explicit location</li> 174b8e80941Smrg <li>mesa: fix segfault in glUniformSubroutinesuiv()</li> 175b8e80941Smrg <li>glsl: fix interface block error message</li> 176b8e80941Smrg <li>glsl: create helper to remove outer vertex index array used by some stages</li> 177b8e80941Smrg</ul> 178b8e80941Smrg 179b8e80941Smrg 180b8e80941Smrg</div> 181b8e80941Smrg</body> 182b8e80941Smrg</html> 183