1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 11.2.0 Release Notes / 4 April 2016</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 11.2.0 is a new development release. 21b8e80941SmrgPeople who are concerned with stability and reliability should stick 22b8e80941Smrgwith a previous release or wait for Mesa 11.2.1. 23b8e80941Smrg</p> 24b8e80941Smrg<p> 25b8e80941SmrgMesa 11.2.0 implements the OpenGL 4.1 API, but the version reported by 26b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 27b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 28b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.1. OpenGL 29b8e80941Smrg4.1 is <strong>only</strong> available if requested at context creation 30b8e80941Smrgbecause compatibility contexts are not supported. 31b8e80941Smrg</p> 32b8e80941Smrg 33b8e80941Smrg 34b8e80941Smrg<h2>SHA256 checksums</h2> 35b8e80941Smrg<pre> 36b8e80941Smrgdea3d8143929aad5c24ef0993ddb05807b30c284b488fc62903adfcc1c127887 mesa-11.2.0.tar.gz 37b8e80941Smrg1c1fed2674abf3f16ed2623e9a5694d6752c293194e18462ebc644a19cfaafb2 mesa-11.2.0.tar.xz 38b8e80941Smrg</pre> 39b8e80941Smrg 40b8e80941Smrg 41b8e80941Smrg<h2>New features</h2> 42b8e80941Smrg 43b8e80941Smrg<p> 44b8e80941SmrgNote: some of the new features are only available with certain drivers. 45b8e80941Smrg</p> 46b8e80941Smrg 47b8e80941Smrg<ul> 48b8e80941Smrg<li>GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30</li> 49b8e80941Smrg<li>GL_ARB_base_instance on freedreno/a4xx</li> 50b8e80941Smrg<li>GL_ARB_compute_shader on i965</li> 51b8e80941Smrg<li>GL_ARB_copy_image on r600</li> 52b8e80941Smrg<li>GL_ARB_indirect_parameters on nvc0</li> 53b8e80941Smrg<li>GL_ARB_query_buffer_object on nvc0</li> 54b8e80941Smrg<li>GL_ARB_shader_atomic_counters on nvc0</li> 55b8e80941Smrg<li>GL_ARB_shader_draw_parameters on i965, nvc0</li> 56b8e80941Smrg<li>GL_ARB_shader_storage_buffer_object on nvc0</li> 57b8e80941Smrg<li>GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)</li> 58b8e80941Smrg<li>GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx</li> 59b8e80941Smrg<li>GL_ARB_texture_buffer_range on freedreno/a4xx</li> 60b8e80941Smrg<li>GL_ARB_texture_query_lod on freedreno/a4xx</li> 61b8e80941Smrg<li>GL_ARB_texture_rgb10_a2ui on freedreno/a4xx</li> 62b8e80941Smrg<li>GL_ARB_texture_view on freedreno/a4xx</li> 63b8e80941Smrg<li>GL_ARB_vertex_type_10f_11f_11f_rev on freedreno/a4xx</li> 64b8e80941Smrg<li>GL_KHR_texture_compression_astc_ldr on freedreno/a4xx</li> 65b8e80941Smrg<li>GL_AMD_performance_monitor on radeonsi (CIK+ only)</li> 66b8e80941Smrg<li>GL_ATI_meminfo on r600, radeonsi</li> 67b8e80941Smrg<li>GL_NVX_gpu_memory_info on r600, radeonsi</li> 68b8e80941Smrg<li>New OSMesaCreateContextAttribs() function (for creating core profile 69b8e80941Smrg contexts)</li> 70b8e80941Smrg</ul> 71b8e80941Smrg 72b8e80941Smrg<h2>Bug fixes</h2> 73b8e80941Smrg 74b8e80941Smrg<ul> 75b8e80941Smrg 76b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27512">Bug 27512</a> - Illegal instruction _mesa_x86_64_transform_points4_general</li> 77b8e80941Smrg 78b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75165">Bug 75165</a> - compute.c:464:49: error: function definition is not allowed here</li> 79b8e80941Smrg 80b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79783">Bug 79783</a> - Distorted output in obs-studio where other vendors "work"</li> 81b8e80941Smrg 82b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89330">Bug 89330</a> - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression</li> 83b8e80941Smrg 84b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89969">Bug 89969</a> - nouveau: add support for chunk decoding in order to support vaapi (st/va)</li> 85b8e80941Smrg 86b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li> 87b8e80941Smrg 88b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li> 89b8e80941Smrg 90b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li> 91b8e80941Smrg 92b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li> 93b8e80941Smrg 94b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91927">Bug 91927</a> - [SKL] [regression] piglit compressed textures tests fail with kernel upgrade</li> 95b8e80941Smrg 96b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li> 97b8e80941Smrg 98b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li> 99b8e80941Smrg 100b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92233">Bug 92233</a> - Unigine Heaven 4.0 silhuette run</li> 101b8e80941Smrg 102b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li> 103b8e80941Smrg 104b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li> 105b8e80941Smrg 106b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92589">Bug 92589</a> - [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG</li> 107b8e80941Smrg 108b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92595">Bug 92595</a> - [HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the ES31-CTS.shader_bitfield_operation.* tests</li> 109b8e80941Smrg 110b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92609">Bug 92609</a> - [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails</li> 111b8e80941Smrg 112b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92687">Bug 92687</a> - Add support for ARB_internalformat_query2</li> 113b8e80941Smrg 114b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92706">Bug 92706</a> - glBlitFramebuffer refuses to blit RGBA to RGB with MSAA</li> 115b8e80941Smrg 116b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92709">Bug 92709</a> - "LLVM triggered Diagnostic Handler: unsupported call to function ldexpf in main" when starting race in stuntrally</li> 117b8e80941Smrg 118b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92743">Bug 92743</a> - Centroid shouldn't have to match between the FS and the VS</li> 119b8e80941Smrg 120b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92759">Bug 92759</a> - [Regression, bisected] Visuals without alpha bits are not sRGB-capable</li> 121b8e80941Smrg 122b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li> 123b8e80941Smrg 124b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li> 125b8e80941Smrg 126b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li> 127b8e80941Smrg 128b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93048">Bug 93048</a> - [CTS regression] mesa af2723 breaks GL Conformance for debug extension</li> 129b8e80941Smrg 130b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93063">Bug 93063</a> - drm_helper.h:227:1: error: static declaration of ‘pipe_virgl_create_screen’ follows non-static declaration</li> 131b8e80941Smrg 132b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93091">Bug 93091</a> - [opencl] segfault when running any opencl programs (like clinfo)</li> 133b8e80941Smrg 134b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93092">Bug 93092</a> - lp_test_format regression</li> 135b8e80941Smrg 136b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li> 137b8e80941Smrg 138b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93180">Bug 93180</a> - [regression] arb_separate_shader_objects.active sampler conflict fails</li> 139b8e80941Smrg 140b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93189">Bug 93189</a> - "./util/u_inlines.h", line 83: operands have incompatible types: void ":" int</li> 141b8e80941Smrg 142b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li> 143b8e80941Smrg 144b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93235">Bug 93235</a> - [regression] dispatch sanity broken by GetPointerv</li> 145b8e80941Smrg 146b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li> 147b8e80941Smrg 148b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93264">Bug 93264</a> - Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph builder.</li> 149b8e80941Smrg 150b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li> 151b8e80941Smrg 152b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93300">Bug 93300</a> - Two Worlds 2 renders water incorrectly</li> 153b8e80941Smrg 154b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93312">Bug 93312</a> - [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding* GPU_HANG</li> 155b8e80941Smrg 156b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93320">Bug 93320</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.vertex_attrib_binding.advanced-bindingUpdate fail</li> 157b8e80941Smrg 158b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93322">Bug 93322</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.resource-ubo fail</li> 159b8e80941Smrg 160b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93323">Bug 93323</a> - [HSW,BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.basic-allTargets-store-fs fail</li> 161b8e80941Smrg 162b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93325">Bug 93325</a> - [HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-* 2 tests fail</li> 163b8e80941Smrg 164b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93339">Bug 93339</a> - glLinkProgram() should fail when a varying is never written to in a previous stage</li> 165b8e80941Smrg 166b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93348">Bug 93348</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.* segfault</li> 167b8e80941Smrg 168b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93358">Bug 93358</a> - [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter</li> 169b8e80941Smrg 170b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93387">Bug 93387</a> - inverse() shouldn’t be exposed in GLSL 1.20 and 1.30</li> 171b8e80941Smrg 172b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93388">Bug 93388</a> - [i965, regression, bisection] MESA_FORMAT_B8G8R8X8_SRGB changes break kwin</li> 173b8e80941Smrg 174b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93407">Bug 93407</a> - [SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail</li> 175b8e80941Smrg 176b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93410">Bug 93410</a> - [BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail</li> 177b8e80941Smrg 178b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93418">Bug 93418</a> - Geometry Shaders output wrong vertices on Sandy Bridge</li> 179b8e80941Smrg 180b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93426">Bug 93426</a> - [SKL,BDW,BSW,BXT] CTS regression: es2-cts.gtf.gl2fixedtests.buffer_objects.buffer_object,s</li> 181b8e80941Smrg 182b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li> 183b8e80941Smrg 184b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93526">Bug 93526</a> - GfxBench 4 tessellation demos misrender</li> 185b8e80941Smrg 186b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93532">Bug 93532</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.*. Regression, bisected.</li> 187b8e80941Smrg 188b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93540">Bug 93540</a> - [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks)</li> 189b8e80941Smrg 190b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93560">Bug 93560</a> - opt_combine_constants failing fabsf(reg->f) == table.imm[i].val assertion</li> 191b8e80941Smrg 192b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93599">Bug 93599</a> - Strange green flashes with "Metro: Last Light Redux" + "Metro 2033 Redux" with Intel Mesa driver</li> 193b8e80941Smrg 194b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li> 195b8e80941Smrg 196b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li> 197b8e80941Smrg 198b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li> 199b8e80941Smrg 200b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93696">Bug 93696</a> - [HSW,BDW;SKL][GLES 3.1 CTS]ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-* fail</li> 201b8e80941Smrg 202b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93700">Bug 93700</a> - [SKL, regression] deqp-gles2.functional.texture.completeness</li> 203b8e80941Smrg 204b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li> 205b8e80941Smrg 206b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li> 207b8e80941Smrg 208b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93725">Bug 93725</a> - [HSW, regression, bisected] ES31-CTS.texture_gather.*depth*</li> 209b8e80941Smrg 210b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li> 211b8e80941Smrg 212b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li> 213b8e80941Smrg 214b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93790">Bug 93790</a> - [HSW] Use after free with compute programs</li> 215b8e80941Smrg 216b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93792">Bug 93792</a> - [HSW] intel_mipmap_tree.c:1325: intel_miptree_copy_slice: Assertion `src_mt->format == dst_mt->format</li> 217b8e80941Smrg 218b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93813">Bug 93813</a> - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT</li> 219b8e80941Smrg 220b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">Bug 93840</a> - [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled</li> 221b8e80941Smrg 222b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93862">Bug 93862</a> - [Bisected] "drm/amdgpu: fix amdgpu_bo_pin_restricted VRAM placing v2" is bad</li> 223b8e80941Smrg 224b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93878">Bug 93878</a> - [llvmpipe][softpipe] piglit arb_gpu_shader_fp64-double-gettransformfeedbackvarying regression</li> 225b8e80941Smrg 226b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93957">Bug 93957</a> - [HSW] Mishandling of sample count when using an attachment-less framebuffer (assertion error)</li> 227b8e80941Smrg 228b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93961">Bug 93961</a> - virgl build failure after 2016-02-01 changes - no previous prototype for 'virgl_drm_winsys_create'</li> 229b8e80941Smrg 230b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li> 231b8e80941Smrg 232b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93989">Bug 93989</a> - build: flex-2.5.39 seems to be failing for glsl_lexer.ll</li> 233b8e80941Smrg 234b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94016">Bug 94016</a> - make check MesaExtensionsTest.AlphabeticallySorted regression</li> 235b8e80941Smrg 236b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94019">Bug 94019</a> - [bisected] 3D acceleration broken with gallium/radeon: just get num_tile_pipes from the winsys</li> 237b8e80941Smrg 238b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94050">Bug 94050</a> - test_vec4_register_coalesce regression</li> 239b8e80941Smrg 240b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94073">Bug 94073</a> - Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance</li> 241b8e80941Smrg 242b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94081">Bug 94081</a> - [HSW] compute shader shared var + atomic op = fail</li> 243b8e80941Smrg 244b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94088">Bug 94088</a> - [llvmpipe] SIGFPE pthread_barrier_destroy.c:40</li> 245b8e80941Smrg 246b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94091">Bug 94091</a> - Tonga unreal elemental segfault since radeonsi: put image, fmask, and sampler descriptors into one array</li> 247b8e80941Smrg 248b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94100">Bug 94100</a> - [HSW] compute indirect dispatch with 0 work groups causes gpu hang</li> 249b8e80941Smrg 250b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94134">Bug 94134</a> - [regression] piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion</li> 251b8e80941Smrg 252b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94139">Bug 94139</a> - [regression, HSW, IVB] piglit.spec.arb_compute_shader.minmax</li> 253b8e80941Smrg 254b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94150">Bug 94150</a> - UE4 Suntemple rendering errors</li> 255b8e80941Smrg 256b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94186">Bug 94186</a> - Crash when launching glxinfo and World of Warcraft with RV790</li> 257b8e80941Smrg 258b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94188">Bug 94188</a> - define (or undef) defined behaves stupidly</li> 259b8e80941Smrg 260b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li> 261b8e80941Smrg 262b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94199">Bug 94199</a> - Shader abort/crash</li> 263b8e80941Smrg 264b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94253">Bug 94253</a> - [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression</li> 265b8e80941Smrg 266b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94254">Bug 94254</a> - [llvmpipe] [softpipe] piglit read-front regression</li> 267b8e80941Smrg 268b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94257">Bug 94257</a> - [softpipe] piglit glx-copy-sub-buffer regression</li> 269b8e80941Smrg 270b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94274">Bug 94274</a> - [swrast] piglit arb_occlusion_query2-render regression</li> 271b8e80941Smrg 272b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94284">Bug 94284</a> - [radeonsi] outlast segfault on start</li> 273b8e80941Smrg 274b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex->is_depth && !tex->is_flushing_texture' failed.</li> 275b8e80941Smrg 276b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li> 277b8e80941Smrg 278b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li> 279b8e80941Smrg 280b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94524">Bug 94524</a> - Wrong gl_TessLevelOuter interpretation for isolines</li> 281b8e80941Smrg 282b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li> 283b8e80941Smrg 284b8e80941Smrg</ul> 285b8e80941Smrg 286b8e80941Smrg<h2>Changes</h2> 287b8e80941Smrg 288b8e80941SmrgMicrosoft Visual Studio 2013 or later is now required for building 289b8e80941Smrgon Windows. 290b8e80941SmrgPreviously, Visual Studio 2008 and later were supported. 291b8e80941Smrg 292b8e80941Smrg 293b8e80941Smrg 294b8e80941Smrg</div> 295b8e80941Smrg</body> 296b8e80941Smrg</html> 297