1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 11.2.2 Release Notes / May 9, 2016</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 11.2.2 is a bug fix release which fixes bugs found since the 11.2.1 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 11.2.2 implements the OpenGL 4.1 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.1. OpenGL 27b8e80941Smrg4.1 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrge2453014cd2cc5337a5180cdeffe8cf24fffbb83e20a96888e2b01df868eaae6 mesa-11.2.2.tar.gz 35b8e80941Smrg40e148812388ec7c6d7b6657d5a16e2e8dabba8b97ddfceea5197947647bdfb4 mesa-11.2.2.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg<h2>Bug fixes</h2> 43b8e80941Smrg 44b8e80941Smrg<p>This list is likely incomplete.</p> 45b8e80941Smrg 46b8e80941Smrg<ul> 47b8e80941Smrg 48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">Bug 92850</a> - Segfault loading War Thunder</li> 49b8e80941Smrg 50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93767">Bug 93767</a> - Glitches with soft shadows and MSAA in Knights of the Old Republic 2</li> 51b8e80941Smrg 52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94955">Bug 94955</a> - Uninitialized variables leads to random segfaults (valgrind log, apitrace attached)</li> 53b8e80941Smrg 54b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94994">Bug 94994</a> - OSMesaGetProcAdress always fails on mangled OSMesa</li> 55b8e80941Smrg 56b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">Bug 95026</a> - Alien Isolation segfault after initial loading screen/video</li> 57b8e80941Smrg 58b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95133">Bug 95133</a> - X-COM Enemy Within crashes when entering tactical mission with Bonaire</li> 59b8e80941Smrg 60b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95164">Bug 95164</a> - GLSL compiler (linker I think) emits assertion upon call to glAttachShader</li> 61b8e80941Smrg 62b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95251">Bug 95251</a> - vdpau decoder capabilities: not supported</li> 63b8e80941Smrg 64b8e80941Smrg</ul> 65b8e80941Smrg 66b8e80941Smrg 67b8e80941Smrg<h2>Changes</h2> 68b8e80941Smrg 69b8e80941Smrg<p>Boyuan Zhang (1):</p> 70b8e80941Smrg<ul> 71b8e80941Smrg <li>radeon/uvd: alignment fix for decode message buffer</li> 72b8e80941Smrg</ul> 73b8e80941Smrg 74b8e80941Smrg<p>Brian Paul (2):</p> 75b8e80941Smrg<ul> 76b8e80941Smrg <li>st/mesa: fix sampler view leak in st_DrawAtlasBitmaps()</li> 77b8e80941Smrg <li>gallium/util: initialize pipe_framebuffer_state to zeros</li> 78b8e80941Smrg</ul> 79b8e80941Smrg 80b8e80941Smrg<p>Chad Versace (1):</p> 81b8e80941Smrg<ul> 82b8e80941Smrg <li>dri: Fix robust context creation via EGL attribute</li> 83b8e80941Smrg</ul> 84b8e80941Smrg 85b8e80941Smrg<p>Egbert Eich (1):</p> 86b8e80941Smrg<ul> 87b8e80941Smrg <li>dri2: Check for dummyContext to see if the glx_context is valid</li> 88b8e80941Smrg</ul> 89b8e80941Smrg 90b8e80941Smrg<p>Emil Velikov (5):</p> 91b8e80941Smrg<ul> 92b8e80941Smrg <li>docs: add sha256 checksums for 11.2.1</li> 93b8e80941Smrg <li>docs: update the sha256 checksums for 11.2.1</li> 94b8e80941Smrg <li>cherry-ignore: remove duplicate commit</li> 95b8e80941Smrg <li>cherry-ignore: ignore the GetSamplerParameterIuiv{EXT,OES} fixups</li> 96b8e80941Smrg <li>Update version to 11.2.2</li> 97b8e80941Smrg</ul> 98b8e80941Smrg 99b8e80941Smrg<p>Eric Anholt (4):</p> 100b8e80941Smrg<ul> 101b8e80941Smrg <li>vc4: Fix subimage accesses to LT textures.</li> 102b8e80941Smrg <li>vc4: Add support for rendering to cube map surfaces.</li> 103b8e80941Smrg <li>vc4: Fix tests for format supported with nr_samples == 1.</li> 104b8e80941Smrg <li>vc4: Make sure we recompile when sample_mask changes.</li> 105b8e80941Smrg</ul> 106b8e80941Smrg 107b8e80941Smrg<p>Frederic Devernay (1):</p> 108b8e80941Smrg<ul> 109b8e80941Smrg <li>glapi: fix _glapi_get_proc_address() for mangled function names</li> 110b8e80941Smrg</ul> 111b8e80941Smrg 112b8e80941Smrg<p>Ilia Mirkin (2):</p> 113b8e80941Smrg<ul> 114b8e80941Smrg <li>nvc0: fix retrieving query results into buffer for timestamps</li> 115b8e80941Smrg <li>nouveau/video: properly detect the decoder class for availability checks</li> 116b8e80941Smrg</ul> 117b8e80941Smrg 118b8e80941Smrg<p>Jason Ekstrand (1):</p> 119b8e80941Smrg<ul> 120b8e80941Smrg <li>i965/fs: Properly report regs_written from SAMPLEINFO</li> 121b8e80941Smrg</ul> 122b8e80941Smrg 123b8e80941Smrg<p>Jonathan Gray (1):</p> 124b8e80941Smrg<ul> 125b8e80941Smrg <li>egl/x11: authenticate before doing chipset id ioctls</li> 126b8e80941Smrg</ul> 127b8e80941Smrg 128b8e80941Smrg<p>Jose Fonseca (1):</p> 129b8e80941Smrg<ul> 130b8e80941Smrg <li>winsys/sw/xlib: use correct free function for xlib_dt->data</li> 131b8e80941Smrg</ul> 132b8e80941Smrg 133b8e80941Smrg<p>Kenneth Graunke (3):</p> 134b8e80941Smrg<ul> 135b8e80941Smrg <li>i965: Fix clear code for ignoring colormask for XRGB formats on Gen9+.</li> 136b8e80941Smrg <li>glsl: Convert lower_vec_index_to_swizzle to a rvalue visitor.</li> 137b8e80941Smrg <li>glsl: Lower vector_extracts to swizzles after lower_vector_derefs.</li> 138b8e80941Smrg</ul> 139b8e80941Smrg 140b8e80941Smrg<p>Leo Liu (1):</p> 141b8e80941Smrg<ul> 142b8e80941Smrg <li>radeon/uvd: fix tonga feedback buffer size</li> 143b8e80941Smrg</ul> 144b8e80941Smrg 145b8e80941Smrg<p>Marek Olšák (1):</p> 146b8e80941Smrg<ul> 147b8e80941Smrg <li>st/mesa: fix blit-based GetTexImage for non-finalized textures</li> 148b8e80941Smrg</ul> 149b8e80941Smrg 150b8e80941Smrg<p>Nicolai Hähnle (5):</p> 151b8e80941Smrg<ul> 152b8e80941Smrg <li>gallium/radeon: handle failure when mapping staging buffer</li> 153b8e80941Smrg <li>st/glsl_to_tgsi: reduce stack explosion in recursive expression visitor</li> 154b8e80941Smrg <li>gallium/radeon: fix crash in r600_set_streamout_targets</li> 155b8e80941Smrg <li>radeonsi: correct NULL-pointer check in si_upload_const_buffer</li> 156b8e80941Smrg <li>radeonsi: work around an MSAA fast stencil clear problem</li> 157b8e80941Smrg</ul> 158b8e80941Smrg 159b8e80941Smrg<p>Oded Gabbay (4):</p> 160b8e80941Smrg<ul> 161b8e80941Smrg <li>r600g/radeonsi: send endian info to format translation functions</li> 162b8e80941Smrg <li>r600g: set endianess of 16/32-bit buffers according to do_endian_swap</li> 163b8e80941Smrg <li>r600g: use do_endian_swap in color swapping functions</li> 164b8e80941Smrg <li>r600g: use do_endian_swap in texture swapping function</li> 165b8e80941Smrg</ul> 166b8e80941Smrg 167b8e80941Smrg<p>Patrick Rudolph (1):</p> 168b8e80941Smrg<ul> 169b8e80941Smrg <li>r600g: fix and optimize tgsi_cmp when using ABS and NEG modifier</li> 170b8e80941Smrg</ul> 171b8e80941Smrg 172b8e80941Smrg<p>Roland Scheidegger (3):</p> 173b8e80941Smrg<ul> 174b8e80941Smrg <li>llvmpipe: (trivial) initialize src1_alpha var to NULL</li> 175b8e80941Smrg <li>gallivm: fix bogus argument order to lp_build_sample_mipmap function</li> 176b8e80941Smrg <li>gallivm: make sampling more robust against bogus coordinates</li> 177b8e80941Smrg</ul> 178b8e80941Smrg 179b8e80941Smrg<p>Samuel Pitoiset (6):</p> 180b8e80941Smrg<ul> 181b8e80941Smrg <li>gk110/ir: do not overwrite def value with zero for EXCH ops</li> 182b8e80941Smrg <li>gk110/ir: make use of IMUL32I for all immediates</li> 183b8e80941Smrg <li>nvc0/ir: fix wrong emission of (a OP b) OP c</li> 184b8e80941Smrg <li>gk110/ir: add emission for (a OP b) OP c</li> 185b8e80941Smrg <li>nvc0: reduce GL_MAX_3D_TEXTURE_SIZE to 2048 on Kepler+</li> 186b8e80941Smrg <li>st/glsl_to_tgsi: fix potential crash when allocating temporaries</li> 187b8e80941Smrg</ul> 188b8e80941Smrg 189b8e80941Smrg<p>Stefan Dirsch (1):</p> 190b8e80941Smrg<ul> 191b8e80941Smrg <li>dri3: Check for dummyContext to see if the glx_context is valid</li> 192b8e80941Smrg</ul> 193b8e80941Smrg 194b8e80941Smrg<p>Topi Pohjolainen (2):</p> 195b8e80941Smrg<ul> 196b8e80941Smrg <li>i965/blorp/gen7: Prepare re-using for gen8</li> 197b8e80941Smrg <li>i965/blorp: Use 8k chunk size for urb allocation</li> 198b8e80941Smrg</ul> 199b8e80941Smrg 200b8e80941Smrg<p>WuZhen (3):</p> 201b8e80941Smrg<ul> 202b8e80941Smrg <li>tgsi: initialize stack allocated struct</li> 203b8e80941Smrg <li>winsys/sw/dri: use correct free function for dri_sw_dt->data</li> 204b8e80941Smrg <li>android: enable dlopen() on all architectures</li> 205b8e80941Smrg</ul> 206b8e80941Smrg 207b8e80941Smrg 208b8e80941Smrg</div> 209b8e80941Smrg</body> 210b8e80941Smrg</html> 211