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5b8e80941Smrg  <title>Mesa Release Notes</title>
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11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17b8e80941Smrg<h1>Mesa 13.0.1 Release Notes / November 14, 2016</h1>
18b8e80941Smrg
19b8e80941Smrg<p>
20b8e80941SmrgMesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 release.
21b8e80941Smrg</p>
22b8e80941Smrg<p>
23b8e80941SmrgMesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by
24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.4.  OpenGL
27b8e80941Smrg4.4 is <strong>only</strong> available if requested at context creation
28b8e80941Smrgbecause compatibility contexts are not supported.
29b8e80941Smrg</p>
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31b8e80941Smrg
32b8e80941Smrg<h2>SHA256 checksums</h2>
33b8e80941Smrg<pre>
34b8e80941Smrg7cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5  mesa-13.0.1.tar.gz
35b8e80941Smrg71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731  mesa-13.0.1.tar.xz
36b8e80941Smrg</pre>
37b8e80941Smrg
38b8e80941Smrg
39b8e80941Smrg<h2>New features</h2>
40b8e80941Smrg<p>None</p>
41b8e80941Smrg
42b8e80941Smrg
43b8e80941Smrg<h2>Bug fixes</h2>
44b8e80941Smrg
45b8e80941Smrg<ul>
46b8e80941Smrg
47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li>
48b8e80941Smrg
49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li>
50b8e80941Smrg
51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li>
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53b8e80941Smrg</ul>
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55b8e80941Smrg
56b8e80941Smrg<h2>Changes</h2>
57b8e80941Smrg
58b8e80941Smrg<p>Adam Jackson (2):</p>
59b8e80941Smrg<ul>
60b8e80941Smrg  <li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li>
61b8e80941Smrg  <li>glx/glvnd: Fix dispatch function names and indices</li>
62b8e80941Smrg</ul>
63b8e80941Smrg
64b8e80941Smrg<p>Andreas Boll (1):</p>
65b8e80941Smrg<ul>
66b8e80941Smrg  <li>glx/windows: Add wgl.h to the sources list</li>
67b8e80941Smrg</ul>
68b8e80941Smrg
69b8e80941Smrg<p>Anuj Phogat (1):</p>
70b8e80941Smrg<ul>
71b8e80941Smrg  <li>i965: Fix GPU hang related to multiple render targets and alpha testing</li>
72b8e80941Smrg</ul>
73b8e80941Smrg
74b8e80941Smrg<p>Chih-Wei Huang (1):</p>
75b8e80941Smrg<ul>
76b8e80941Smrg  <li>android: avoid using libdrm with host modules</li>
77b8e80941Smrg</ul>
78b8e80941Smrg
79b8e80941Smrg<p>Darren Salt (1):</p>
80b8e80941Smrg<ul>
81b8e80941Smrg  <li>radv/pipeline: Don't dereference NULL dynamic state pointers</li>
82b8e80941Smrg</ul>
83b8e80941Smrg
84b8e80941Smrg<p>Dave Airlie (8):</p>
85b8e80941Smrg<ul>
86b8e80941Smrg  <li>radv: expose xlib platform extension</li>
87b8e80941Smrg  <li>radv: fix dual source blending</li>
88b8e80941Smrg  <li>Revert "st/vdpau: use linear layout for output surfaces"</li>
89b8e80941Smrg  <li>radv: emit correct last export when Z/stencil export is enabled</li>
90b8e80941Smrg  <li>ac/nir: add support for discard_if intrinsic (v2)</li>
91b8e80941Smrg  <li>nir: add conditional discard optimisation (v4)</li>
92b8e80941Smrg  <li>radv: enable conditional discard optimisation on radv.</li>
93b8e80941Smrg  <li>radv: fix GetFenceStatus for signaled fences</li>
94b8e80941Smrg</ul>
95b8e80941Smrg
96b8e80941Smrg<p>Emil Velikov (6):</p>
97b8e80941Smrg<ul>
98b8e80941Smrg  <li>docs: add sha256 checksums for 13.0.0</li>
99b8e80941Smrg  <li>amd/addrlib: limit fastcall/regparm to GCC i386</li>
100b8e80941Smrg  <li>anv: use correct .specVersion for extensions</li>
101b8e80941Smrg  <li>radv: use correct .specVersion for extensions</li>
102b8e80941Smrg  <li>radv: Suffix the radeon_icd file with the host CPU</li>
103b8e80941Smrg  <li>Update version to 13.0.1</li>
104b8e80941Smrg</ul>
105b8e80941Smrg
106b8e80941Smrg<p>Eric Anholt (1):</p>
107b8e80941Smrg<ul>
108b8e80941Smrg  <li>vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.</li>
109b8e80941Smrg</ul>
110b8e80941Smrg
111b8e80941Smrg<p>Francisco Jerez (1):</p>
112b8e80941Smrg<ul>
113b8e80941Smrg  <li>nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().</li>
114b8e80941Smrg</ul>
115b8e80941Smrg
116b8e80941Smrg<p>Fredrik Höglund (1):</p>
117b8e80941Smrg<ul>
118b8e80941Smrg  <li>radv: add support for anisotropic filtering on VI+</li>
119b8e80941Smrg</ul>
120b8e80941Smrg
121b8e80941Smrg<p>Jason Ekstrand (21):</p>
122b8e80941Smrg<ul>
123b8e80941Smrg  <li>anv/device: Return DEVICE_LOST if execbuf2 fails</li>
124b8e80941Smrg  <li>vulkan/wsi/x11: Better handle wsi_x11_connection_create failure</li>
125b8e80941Smrg  <li>vulkan/wsi/x11: Clean up connections in finish_wsi</li>
126b8e80941Smrg  <li>anv: Better handle return codes from anv_physical_device_init</li>
127b8e80941Smrg  <li>intel/blorp: Use wm_prog_data instead of hand-rolling our own</li>
128b8e80941Smrg  <li>intel/blorp: Pass a brw_stage_prog_data to upload_shader</li>
129b8e80941Smrg  <li>anv/pipeline: Put actual pointers in anv_shader_bin</li>
130b8e80941Smrg  <li>anv/pipeline: Properly cache prog_data::param</li>
131b8e80941Smrg  <li>intel/blorp: Emit all the binding tables</li>
132b8e80941Smrg  <li>anv/device: Add an execbuf wrapper</li>
133b8e80941Smrg  <li>anv: Add a cmd_buffer_execbuf helper</li>
134b8e80941Smrg  <li>anv: Don't presume to know what address is in a surface relocation</li>
135b8e80941Smrg  <li>anv: Add a new bo_pool_init helper</li>
136b8e80941Smrg  <li>anv/allocator: Simplify anv_scratch_pool</li>
137b8e80941Smrg  <li>anv: Initialize anv_bo::offset to -1</li>
138b8e80941Smrg  <li>anv/batch_chain: Improve write_reloc</li>
139b8e80941Smrg  <li>anv: Add an anv_execbuf helper struct</li>
140b8e80941Smrg  <li>anv/batch: Move last_ss_pool_bo_offset to the command buffer</li>
141b8e80941Smrg  <li>anv: Move relocation handling from EndCommandBuffer to QueueSubmit</li>
142b8e80941Smrg  <li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li>
143b8e80941Smrg  <li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li>
144b8e80941Smrg</ul>
145b8e80941Smrg
146b8e80941Smrg<p>Kenneth Graunke (2):</p>
147b8e80941Smrg<ul>
148b8e80941Smrg  <li>glsl: Update deref types when resizing implicitly sized arrays.</li>
149b8e80941Smrg  <li>mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.</li>
150b8e80941Smrg</ul>
151b8e80941Smrg
152b8e80941Smrg<p>Kristian Høgsberg (1):</p>
153b8e80941Smrg<ul>
154b8e80941Smrg  <li>anv: Do relocations in userspace before execbuf ioctl</li>
155b8e80941Smrg</ul>
156b8e80941Smrg
157b8e80941Smrg<p>Marek Olšák (4):</p>
158b8e80941Smrg<ul>
159b8e80941Smrg  <li>egl: use util/macros.h</li>
160b8e80941Smrg  <li>egl: make interop ABI visible again</li>
161b8e80941Smrg  <li>glx: make interop ABI visible again</li>
162b8e80941Smrg  <li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li>
163b8e80941Smrg</ul>
164b8e80941Smrg
165b8e80941Smrg<p>Nicolai Hähnle (4):</p>
166b8e80941Smrg<ul>
167b8e80941Smrg  <li>radeonsi: fix BFE/BFI lowering for GLSL semantics</li>
168b8e80941Smrg  <li>glsl: fix lowering of UBO references of named blocks</li>
169b8e80941Smrg  <li>st/glsl_to_tgsi: fix dvec[34] loads from SSBO</li>
170b8e80941Smrg  <li>st/mesa: fix the layer of VDPAU surface samplers</li>
171b8e80941Smrg</ul>
172b8e80941Smrg
173b8e80941Smrg<p>Steven Toth (3):</p>
174b8e80941Smrg<ul>
175b8e80941Smrg  <li>gallium/hud: fix a problem where objects are free'd while in use.</li>
176b8e80941Smrg  <li>gallium/hud: close a previously opened handle</li>
177b8e80941Smrg  <li>gallium/hud: protect against and initialization race</li>
178b8e80941Smrg</ul>
179b8e80941Smrg
180b8e80941Smrg<p>Timothy Arceri (1):</p>
181b8e80941Smrg<ul>
182b8e80941Smrg  <li>mesa/glsl: delete previously linked shaders earlier when linking</li>
183b8e80941Smrg</ul>
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