13.0.1.html revision b8e80941
1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 13.0.1 Release Notes / November 14, 2016</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.4. OpenGL 27b8e80941Smrg4.4 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrg7cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5 mesa-13.0.1.tar.gz 35b8e80941Smrg71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731 mesa-13.0.1.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg 43b8e80941Smrg<h2>Bug fixes</h2> 44b8e80941Smrg 45b8e80941Smrg<ul> 46b8e80941Smrg 47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li> 48b8e80941Smrg 49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li> 50b8e80941Smrg 51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li> 52b8e80941Smrg 53b8e80941Smrg</ul> 54b8e80941Smrg 55b8e80941Smrg 56b8e80941Smrg<h2>Changes</h2> 57b8e80941Smrg 58b8e80941Smrg<p>Adam Jackson (2):</p> 59b8e80941Smrg<ul> 60b8e80941Smrg <li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li> 61b8e80941Smrg <li>glx/glvnd: Fix dispatch function names and indices</li> 62b8e80941Smrg</ul> 63b8e80941Smrg 64b8e80941Smrg<p>Andreas Boll (1):</p> 65b8e80941Smrg<ul> 66b8e80941Smrg <li>glx/windows: Add wgl.h to the sources list</li> 67b8e80941Smrg</ul> 68b8e80941Smrg 69b8e80941Smrg<p>Anuj Phogat (1):</p> 70b8e80941Smrg<ul> 71b8e80941Smrg <li>i965: Fix GPU hang related to multiple render targets and alpha testing</li> 72b8e80941Smrg</ul> 73b8e80941Smrg 74b8e80941Smrg<p>Chih-Wei Huang (1):</p> 75b8e80941Smrg<ul> 76b8e80941Smrg <li>android: avoid using libdrm with host modules</li> 77b8e80941Smrg</ul> 78b8e80941Smrg 79b8e80941Smrg<p>Darren Salt (1):</p> 80b8e80941Smrg<ul> 81b8e80941Smrg <li>radv/pipeline: Don't dereference NULL dynamic state pointers</li> 82b8e80941Smrg</ul> 83b8e80941Smrg 84b8e80941Smrg<p>Dave Airlie (8):</p> 85b8e80941Smrg<ul> 86b8e80941Smrg <li>radv: expose xlib platform extension</li> 87b8e80941Smrg <li>radv: fix dual source blending</li> 88b8e80941Smrg <li>Revert "st/vdpau: use linear layout for output surfaces"</li> 89b8e80941Smrg <li>radv: emit correct last export when Z/stencil export is enabled</li> 90b8e80941Smrg <li>ac/nir: add support for discard_if intrinsic (v2)</li> 91b8e80941Smrg <li>nir: add conditional discard optimisation (v4)</li> 92b8e80941Smrg <li>radv: enable conditional discard optimisation on radv.</li> 93b8e80941Smrg <li>radv: fix GetFenceStatus for signaled fences</li> 94b8e80941Smrg</ul> 95b8e80941Smrg 96b8e80941Smrg<p>Emil Velikov (6):</p> 97b8e80941Smrg<ul> 98b8e80941Smrg <li>docs: add sha256 checksums for 13.0.0</li> 99b8e80941Smrg <li>amd/addrlib: limit fastcall/regparm to GCC i386</li> 100b8e80941Smrg <li>anv: use correct .specVersion for extensions</li> 101b8e80941Smrg <li>radv: use correct .specVersion for extensions</li> 102b8e80941Smrg <li>radv: Suffix the radeon_icd file with the host CPU</li> 103b8e80941Smrg <li>Update version to 13.0.1</li> 104b8e80941Smrg</ul> 105b8e80941Smrg 106b8e80941Smrg<p>Eric Anholt (1):</p> 107b8e80941Smrg<ul> 108b8e80941Smrg <li>vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.</li> 109b8e80941Smrg</ul> 110b8e80941Smrg 111b8e80941Smrg<p>Francisco Jerez (1):</p> 112b8e80941Smrg<ul> 113b8e80941Smrg <li>nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().</li> 114b8e80941Smrg</ul> 115b8e80941Smrg 116b8e80941Smrg<p>Fredrik Höglund (1):</p> 117b8e80941Smrg<ul> 118b8e80941Smrg <li>radv: add support for anisotropic filtering on VI+</li> 119b8e80941Smrg</ul> 120b8e80941Smrg 121b8e80941Smrg<p>Jason Ekstrand (21):</p> 122b8e80941Smrg<ul> 123b8e80941Smrg <li>anv/device: Return DEVICE_LOST if execbuf2 fails</li> 124b8e80941Smrg <li>vulkan/wsi/x11: Better handle wsi_x11_connection_create failure</li> 125b8e80941Smrg <li>vulkan/wsi/x11: Clean up connections in finish_wsi</li> 126b8e80941Smrg <li>anv: Better handle return codes from anv_physical_device_init</li> 127b8e80941Smrg <li>intel/blorp: Use wm_prog_data instead of hand-rolling our own</li> 128b8e80941Smrg <li>intel/blorp: Pass a brw_stage_prog_data to upload_shader</li> 129b8e80941Smrg <li>anv/pipeline: Put actual pointers in anv_shader_bin</li> 130b8e80941Smrg <li>anv/pipeline: Properly cache prog_data::param</li> 131b8e80941Smrg <li>intel/blorp: Emit all the binding tables</li> 132b8e80941Smrg <li>anv/device: Add an execbuf wrapper</li> 133b8e80941Smrg <li>anv: Add a cmd_buffer_execbuf helper</li> 134b8e80941Smrg <li>anv: Don't presume to know what address is in a surface relocation</li> 135b8e80941Smrg <li>anv: Add a new bo_pool_init helper</li> 136b8e80941Smrg <li>anv/allocator: Simplify anv_scratch_pool</li> 137b8e80941Smrg <li>anv: Initialize anv_bo::offset to -1</li> 138b8e80941Smrg <li>anv/batch_chain: Improve write_reloc</li> 139b8e80941Smrg <li>anv: Add an anv_execbuf helper struct</li> 140b8e80941Smrg <li>anv/batch: Move last_ss_pool_bo_offset to the command buffer</li> 141b8e80941Smrg <li>anv: Move relocation handling from EndCommandBuffer to QueueSubmit</li> 142b8e80941Smrg <li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li> 143b8e80941Smrg <li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li> 144b8e80941Smrg</ul> 145b8e80941Smrg 146b8e80941Smrg<p>Kenneth Graunke (2):</p> 147b8e80941Smrg<ul> 148b8e80941Smrg <li>glsl: Update deref types when resizing implicitly sized arrays.</li> 149b8e80941Smrg <li>mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.</li> 150b8e80941Smrg</ul> 151b8e80941Smrg 152b8e80941Smrg<p>Kristian Høgsberg (1):</p> 153b8e80941Smrg<ul> 154b8e80941Smrg <li>anv: Do relocations in userspace before execbuf ioctl</li> 155b8e80941Smrg</ul> 156b8e80941Smrg 157b8e80941Smrg<p>Marek Olšák (4):</p> 158b8e80941Smrg<ul> 159b8e80941Smrg <li>egl: use util/macros.h</li> 160b8e80941Smrg <li>egl: make interop ABI visible again</li> 161b8e80941Smrg <li>glx: make interop ABI visible again</li> 162b8e80941Smrg <li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li> 163b8e80941Smrg</ul> 164b8e80941Smrg 165b8e80941Smrg<p>Nicolai Hähnle (4):</p> 166b8e80941Smrg<ul> 167b8e80941Smrg <li>radeonsi: fix BFE/BFI lowering for GLSL semantics</li> 168b8e80941Smrg <li>glsl: fix lowering of UBO references of named blocks</li> 169b8e80941Smrg <li>st/glsl_to_tgsi: fix dvec[34] loads from SSBO</li> 170b8e80941Smrg <li>st/mesa: fix the layer of VDPAU surface samplers</li> 171b8e80941Smrg</ul> 172b8e80941Smrg 173b8e80941Smrg<p>Steven Toth (3):</p> 174b8e80941Smrg<ul> 175b8e80941Smrg <li>gallium/hud: fix a problem where objects are free'd while in use.</li> 176b8e80941Smrg <li>gallium/hud: close a previously opened handle</li> 177b8e80941Smrg <li>gallium/hud: protect against and initialization race</li> 178b8e80941Smrg</ul> 179b8e80941Smrg 180b8e80941Smrg<p>Timothy Arceri (1):</p> 181b8e80941Smrg<ul> 182b8e80941Smrg <li>mesa/glsl: delete previously linked shaders earlier when linking</li> 183b8e80941Smrg</ul> 184b8e80941Smrg 185b8e80941Smrg 186b8e80941Smrg</div> 187b8e80941Smrg</body> 188b8e80941Smrg</html> 189