1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 17.1.4 Release Notes / June 30, 2017</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 17.1.4 is a bug fix release which fixes bugs found since the 17.1.3 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 17.1.4 implements the OpenGL 4.5 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.5. OpenGL 27b8e80941Smrg4.5 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrgf82fbbdf2dcec0e7e5aa3a8fe4bacd50bf4b7293cc6e1a56658ae6504d732362 mesa-17.1.4.tar.gz 35b8e80941Smrg06f3b0e6a28f0d20b7f3391cf67fe89ae98ecd0a686cd545da76557b6cec9cad mesa-17.1.4.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg 43b8e80941Smrg<h2>Bug fixes</h2> 44b8e80941Smrg 45b8e80941Smrg<ul> 46b8e80941Smrg 47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77240">Bug 77240</a> - khrplatform.h not installed if EGL is disabled</li> 48b8e80941Smrg 49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95530">Bug 95530</a> - Stellaris - colored overlay of sectors doesn't render on i965</li> 50b8e80941Smrg 51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96958">Bug 96958</a> - [SKL] Improper rendering in Europa Universalis IV</li> 52b8e80941Smrg 53b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99467">Bug 99467</a> - [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)</li> 54b8e80941Smrg 55b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101071">Bug 101071</a> - compiling glsl fails with undefined reference to `pthread_create'</li> 56b8e80941Smrg 57b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101252">Bug 101252</a> - eglGetDisplay() is not thread safe</li> 58b8e80941Smrg 59b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101294">Bug 101294</a> - radeonsi minecraft forge splash freeze since 17.1</li> 60b8e80941Smrg 61b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101451">Bug 101451</a> - [G33] ES2-CTS.functional.clipping.polygon regression</li> 62b8e80941Smrg 63b8e80941Smrg</ul> 64b8e80941Smrg 65b8e80941Smrg 66b8e80941Smrg<h2>Changes</h2> 67b8e80941Smrg 68b8e80941Smrg<p>Alex Deucher (1):</p> 69b8e80941Smrg<ul> 70b8e80941Smrg <li>radeonsi: add new polaris12 pci id</li> 71b8e80941Smrg</ul> 72b8e80941Smrg 73b8e80941Smrg<p>Andres Gomez (3):</p> 74b8e80941Smrg<ul> 75b8e80941Smrg <li>cherry-ignore: 17.1.4 rejected commits</li> 76b8e80941Smrg <li>cherry-ignore: bin/get-fixes-pick-list.sh: better identify multiple "fixes:" tags</li> 77b8e80941Smrg <li>Update version to 17.1.4</li> 78b8e80941Smrg</ul> 79b8e80941Smrg 80b8e80941Smrg<p>Anuj Phogat (2):</p> 81b8e80941Smrg<ul> 82b8e80941Smrg <li>i965: Add and initialize l3_banks field for gen7+</li> 83b8e80941Smrg <li>i965: Fix broxton 2x6 l3 config</li> 84b8e80941Smrg</ul> 85b8e80941Smrg 86b8e80941Smrg<p>Ben Crocker (1):</p> 87b8e80941Smrg<ul> 88b8e80941Smrg <li>egl_dri2: swrastGetDrawableInfo: set *x, common.py [v2]</li> 89b8e80941Smrg</ul> 90b8e80941Smrg 91b8e80941Smrg<p>Brian Paul (2):</p> 92b8e80941Smrg<ul> 93b8e80941Smrg <li>svga: check return value from svga_set_shader( SVGA3D_SHADERTYPE_GS, NULL)</li> 94b8e80941Smrg <li>gallium/vbuf: avoid segfault when we get invalid glDrawRangeElements()</li> 95b8e80941Smrg</ul> 96b8e80941Smrg 97b8e80941Smrg<p>Chad Versace (1):</p> 98b8e80941Smrg<ul> 99b8e80941Smrg <li>egl/android: Change order of EGLConfig generation (v2)</li> 100b8e80941Smrg</ul> 101b8e80941Smrg 102b8e80941Smrg<p>Chandu Babu N (1):</p> 103b8e80941Smrg<ul> 104b8e80941Smrg <li>change va max_entrypoints</li> 105b8e80941Smrg</ul> 106b8e80941Smrg 107b8e80941Smrg<p>Charmaine Lee (1):</p> 108b8e80941Smrg<ul> 109b8e80941Smrg <li>svga: use the winsys interface to invalidate surface</li> 110b8e80941Smrg</ul> 111b8e80941Smrg 112b8e80941Smrg<p>Emil Velikov (3):</p> 113b8e80941Smrg<ul> 114b8e80941Smrg <li>docs: add sha256 checksums for 17.1.3</li> 115b8e80941Smrg <li>configure.ac: add -pthread to PTHREAD_LIBS</li> 116b8e80941Smrg <li>radeonsi: include ac_binary.h for struct ac_shader_binary</li> 117b8e80941Smrg</ul> 118b8e80941Smrg 119b8e80941Smrg<p>Eric Engestrom (3):</p> 120b8e80941Smrg<ul> 121b8e80941Smrg <li>egl: properly count configs</li> 122b8e80941Smrg <li>egl/display: only detect the platform once</li> 123b8e80941Smrg <li>egl/display: make platform detection thread-safe</li> 124b8e80941Smrg</ul> 125b8e80941Smrg 126b8e80941Smrg<p>Eric Le Bihan (1):</p> 127b8e80941Smrg<ul> 128b8e80941Smrg <li>Fix khrplatform.h not installed if EGL is disabled.</li> 129b8e80941Smrg</ul> 130b8e80941Smrg 131b8e80941Smrg<p>Iago Toral Quiroga (1):</p> 132b8e80941Smrg<ul> 133b8e80941Smrg <li>i965: update MaxTextureRectSize to match PRMs and comply with OpenGL 4.1+</li> 134b8e80941Smrg</ul> 135b8e80941Smrg 136b8e80941Smrg<p>Ilia Mirkin (2):</p> 137b8e80941Smrg<ul> 138b8e80941Smrg <li>nv50/ir: fetch indirect sources BEFORE the op that uses them</li> 139b8e80941Smrg <li>nv50/ir: fix combineLd/St to update existing records as necessary</li> 140b8e80941Smrg</ul> 141b8e80941Smrg 142b8e80941Smrg<p>Jason Ekstrand (10):</p> 143b8e80941Smrg<ul> 144b8e80941Smrg <li>i965: Flush around state base address</li> 145b8e80941Smrg <li>i965: Take a uint64_t immediate in emit_pipe_control_write</li> 146b8e80941Smrg <li>i965: Unify the two emit_pipe_control functions</li> 147b8e80941Smrg <li>i965: Do an end-of-pipe sync prior to STATE_BASE_ADDRESS</li> 148b8e80941Smrg <li>i965/blorp: Do an end-of-pipe sync around CCS ops</li> 149b8e80941Smrg <li>i965: Do an end-of-pipe sync after flushes</li> 150b8e80941Smrg <li>i965: Disable the interleaved vertex optimization when instancing</li> 151b8e80941Smrg <li>i965: Set step_rate = 0 for interleaved vertex buffers</li> 152b8e80941Smrg <li>spirv: Work around the Doom shader bug</li> 153b8e80941Smrg <li>i965: Clamp clear colors to the representable range</li> 154b8e80941Smrg</ul> 155b8e80941Smrg 156b8e80941Smrg<p>Jonas Kulla (1):</p> 157b8e80941Smrg<ul> 158b8e80941Smrg <li>anv: Fix L3 cache programming on Bay Trail</li> 159b8e80941Smrg</ul> 160b8e80941Smrg 161b8e80941Smrg<p>Kenneth Graunke (1):</p> 162b8e80941Smrg<ul> 163b8e80941Smrg <li>i965: Ignore anisotropic filtering in nearest mode.</li> 164b8e80941Smrg</ul> 165b8e80941Smrg 166b8e80941Smrg<p>Lucas Stach (7):</p> 167b8e80941Smrg<ul> 168b8e80941Smrg <li>etnaviv: don't try RS blit if blit region is unaligned</li> 169b8e80941Smrg <li>etnaviv: use padded width/height for resource copies</li> 170b8e80941Smrg <li>etnaviv: remove bogus assert</li> 171b8e80941Smrg <li>etnaviv: replace translate_clear_color with util_pack_color</li> 172b8e80941Smrg <li>etnaviv: mask correct channel for RB swapped rendertargets</li> 173b8e80941Smrg <li>etnaviv: advertise correct max LOD bias</li> 174b8e80941Smrg <li>etnaviv: only flush resource to self if no scanout buffer exists</li> 175b8e80941Smrg</ul> 176b8e80941Smrg 177b8e80941Smrg<p>Marek Olšák (4):</p> 178b8e80941Smrg<ul> 179b8e80941Smrg <li>winsys/amdgpu: fix a deadlock when waiting for submission_in_progress</li> 180b8e80941Smrg <li>mesa: flush vertices before changing viewports</li> 181b8e80941Smrg <li>mesa: flush vertices before updating ctx->_Shader</li> 182b8e80941Smrg <li>st/mesa: fix pipe_rasterizer_state::scissor with multiple viewports</li> 183b8e80941Smrg</ul> 184b8e80941Smrg 185b8e80941Smrg<p>Michel Dänzer (1):</p> 186b8e80941Smrg<ul> 187b8e80941Smrg <li>gallium/util: Break recursion in pipe_resource_reference</li> 188b8e80941Smrg</ul> 189b8e80941Smrg 190b8e80941Smrg<p>Nicolai Hähnle (2):</p> 191b8e80941Smrg<ul> 192b8e80941Smrg <li>gallium/radeon/gfx9: fix PBO texture uploads to compressed textures</li> 193b8e80941Smrg <li>amd/common: fix off-by-one in sid_tables.py</li> 194b8e80941Smrg</ul> 195b8e80941Smrg 196b8e80941Smrg<p>Pierre Moreau (1):</p> 197b8e80941Smrg<ul> 198b8e80941Smrg <li>nv50/ir: Properly fold constants in SPLIT operation</li> 199b8e80941Smrg</ul> 200b8e80941Smrg 201b8e80941Smrg<p>Rob Herring (1):</p> 202b8e80941Smrg<ul> 203b8e80941Smrg <li>Android: major/minor/makedev live in <sys/sysmacros.h></li> 204b8e80941Smrg</ul> 205b8e80941Smrg 206b8e80941Smrg<p>Topi Pohjolainen (2):</p> 207b8e80941Smrg<ul> 208b8e80941Smrg <li>i965: Add an end-of-pipe sync helper</li> 209b8e80941Smrg <li>i965/gen4: Set depth offset when there is stencil attachment only</li> 210b8e80941Smrg</ul> 211b8e80941Smrg 212b8e80941Smrg<p>Ville Syrjälä (2):</p> 213b8e80941Smrg<ul> 214b8e80941Smrg <li>i915: Fix gl_Fragcoord interpolation</li> 215b8e80941Smrg <li>i915: Fix wpos_tex vs. -1 comparison</li> 216b8e80941Smrg</ul> 217b8e80941Smrg 218b8e80941Smrg</div> 219b8e80941Smrg</body> 220b8e80941Smrg</html> 221