1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 17.1.5 Release Notes / July 14, 2017</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 17.1.5 is a bug fix release which fixes bugs found since the 17.1.4 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 17.1.5 implements the OpenGL 4.5 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.5. OpenGL 27b8e80941Smrg4.5 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrg7e3eeee8f9c28052796eb18133c2be12c38ba34864cc496382a2fa20c29b0317 mesa-17.1.5.tar.gz 35b8e80941Smrg378516b171712687aace4c7ea8b37c85895231d7a6d61e1e27362cf6034fded9 mesa-17.1.5.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg 43b8e80941Smrg<h2>Bug fixes</h2> 44b8e80941Smrg 45b8e80941Smrg<ul> 46b8e80941Smrg 47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100242">Bug 100242</a> - radeon buffer allocation failure during startup of Factorio</li> 48b8e80941Smrg 49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101657">Bug 101657</a> - strtod.c:32:10: fatal error: xlocale.h: No such file or directory</li> 50b8e80941Smrg 51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101666">Bug 101666</a> - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1</li> 52b8e80941Smrg 53b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101703">Bug 101703</a> - No stencil buffer allocated when requested by GLUT</li> 54b8e80941Smrg 55b8e80941Smrg</ul> 56b8e80941Smrg 57b8e80941Smrg 58b8e80941Smrg<h2>Changes</h2> 59b8e80941Smrg 60b8e80941Smrg<p>Aaron Watry (1):</p> 61b8e80941Smrg<ul> 62b8e80941Smrg <li>radeon/winsys: Limit max allocation size to 70% of VRAM</li> 63b8e80941Smrg</ul> 64b8e80941Smrg 65b8e80941Smrg<p>Aleksander Morgado (2):</p> 66b8e80941Smrg<ul> 67b8e80941Smrg <li>etnaviv: fix refcnt initialization in etna_screen</li> 68b8e80941Smrg <li>etnaviv: don't dereference etna_resource pointer if allocation fails</li> 69b8e80941Smrg</ul> 70b8e80941Smrg 71b8e80941Smrg<p>Alex Smith (2):</p> 72b8e80941Smrg<ul> 73b8e80941Smrg <li>ac/nir: Use correct LLVM intrinsics for atomic ops on imageBuffers</li> 74b8e80941Smrg <li>ac/nir: Fix ordering of parameters for image atomic cmpswap intrinsics</li> 75b8e80941Smrg</ul> 76b8e80941Smrg 77b8e80941Smrg<p>Andres Gomez (3):</p> 78b8e80941Smrg<ul> 79b8e80941Smrg <li>docs: add sha256 checksums for 17.1.4</li> 80b8e80941Smrg <li>cherry-ignore: i965: Fix anisotropic filtering for mag filter</li> 81b8e80941Smrg <li>Update version to 17.1.5</li> 82b8e80941Smrg</ul> 83b8e80941Smrg 84b8e80941Smrg<p>Anuj Phogat (2):</p> 85b8e80941Smrg<ul> 86b8e80941Smrg <li>intel/isl: Use uint64_t to store total surface size</li> 87b8e80941Smrg <li>intel/isl: Add the maximum surface size limit</li> 88b8e80941Smrg</ul> 89b8e80941Smrg 90b8e80941Smrg<p>Brian Paul (3):</p> 91b8e80941Smrg<ul> 92b8e80941Smrg <li>draw: check for line_width != 1.0f in validate_pipeline()</li> 93b8e80941Smrg <li>svga: clamp device line width to at least 1 to fix HWv8 line stippling</li> 94b8e80941Smrg <li>svga: fix PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE value</li> 95b8e80941Smrg</ul> 96b8e80941Smrg 97b8e80941Smrg<p>Bruce Cherniak (1):</p> 98b8e80941Smrg<ul> 99b8e80941Smrg <li>swr: Limit memory held by defer deleted resources.</li> 100b8e80941Smrg</ul> 101b8e80941Smrg 102b8e80941Smrg<p>Chandu Babu N (1):</p> 103b8e80941Smrg<ul> 104b8e80941Smrg <li>st/va: Fix leak in VAAPI subpictures</li> 105b8e80941Smrg</ul> 106b8e80941Smrg 107b8e80941Smrg<p>Charmaine Lee (1):</p> 108b8e80941Smrg<ul> 109b8e80941Smrg <li>svga: fixed surface size to include array size</li> 110b8e80941Smrg</ul> 111b8e80941Smrg 112b8e80941Smrg<p>Connor Abbott (2):</p> 113b8e80941Smrg<ul> 114b8e80941Smrg <li>spirv: fix OpBitcast when the src and dst bitsize are different (v3)</li> 115b8e80941Smrg <li>ac/nir: implement 64-bit packing and unpacking</li> 116b8e80941Smrg</ul> 117b8e80941Smrg 118b8e80941Smrg<p>Iago Toral Quiroga (1):</p> 119b8e80941Smrg<ul> 120b8e80941Smrg <li>glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions</li> 121b8e80941Smrg</ul> 122b8e80941Smrg 123b8e80941Smrg<p>Ilia Mirkin (1):</p> 124b8e80941Smrg<ul> 125b8e80941Smrg <li>glsl: check if any of the named builtins are available first</li> 126b8e80941Smrg</ul> 127b8e80941Smrg 128b8e80941Smrg<p>James Legg (2):</p> 129b8e80941Smrg<ul> 130b8e80941Smrg <li>ac/nir: Make intrinsic_name buffer long enough</li> 131b8e80941Smrg <li>spirv: Fix reaching unreachable for compare exchange on images</li> 132b8e80941Smrg</ul> 133b8e80941Smrg 134b8e80941Smrg<p>Jason Ekstrand (1):</p> 135b8e80941Smrg<ul> 136b8e80941Smrg <li>nir/spirv: Use the type from the deref for atomics</li> 137b8e80941Smrg</ul> 138b8e80941Smrg 139b8e80941Smrg<p>Juan A. Suarez Romero (1):</p> 140b8e80941Smrg<ul> 141b8e80941Smrg <li>glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders</li> 142b8e80941Smrg</ul> 143b8e80941Smrg 144b8e80941Smrg<p>Kenneth Graunke (2):</p> 145b8e80941Smrg<ul> 146b8e80941Smrg <li>i965: Use true AA line distance on G45/Ironlake.</li> 147b8e80941Smrg <li>i965: Always set AALINEDISTANCE_TRUE on Sandybridge.</li> 148b8e80941Smrg</ul> 149b8e80941Smrg 150b8e80941Smrg<p>Lucas Stach (1):</p> 151b8e80941Smrg<ul> 152b8e80941Smrg <li>etnaviv: fix shader miscompilation with more than 16 labels</li> 153b8e80941Smrg</ul> 154b8e80941Smrg 155b8e80941Smrg<p>Marek Olšák (1):</p> 156b8e80941Smrg<ul> 157b8e80941Smrg <li>gallium/radeon: fix a possible crash for buffer exports</li> 158b8e80941Smrg</ul> 159b8e80941Smrg 160b8e80941Smrg<p>Neha Bhende (1):</p> 161b8e80941Smrg<ul> 162b8e80941Smrg <li>svga: loop over box.depth for ReadBack_image on each slice</li> 163b8e80941Smrg</ul> 164b8e80941Smrg 165b8e80941Smrg<p>Nicolai Hähnle (1):</p> 166b8e80941Smrg<ul> 167b8e80941Smrg <li>winsys/radeon: only call pb_slabs_reclaim when slabs are actually used</li> 168b8e80941Smrg</ul> 169b8e80941Smrg 170b8e80941Smrg<p>Olivier Lauffenburger (1):</p> 171b8e80941Smrg<ul> 172b8e80941Smrg <li>st/wgl: improve selection of pixel format</li> 173b8e80941Smrg</ul> 174b8e80941Smrg 175b8e80941Smrg<p>Philipp Zabel (1):</p> 176b8e80941Smrg<ul> 177b8e80941Smrg <li>st/mesa: release EGLImage on EGLImageTarget* error</li> 178b8e80941Smrg</ul> 179b8e80941Smrg 180b8e80941Smrg<p>Plamena Manolova (1):</p> 181b8e80941Smrg<ul> 182b8e80941Smrg <li>mesa/main: Move NULL pointer check.</li> 183b8e80941Smrg</ul> 184b8e80941Smrg 185b8e80941Smrg<p>Tim Rowley (2):</p> 186b8e80941Smrg<ul> 187b8e80941Smrg <li>swr/rast: _mm*_undefined_* implementations for gcc<4.9</li> 188b8e80941Smrg <li>swr/rast: Correctly allocate SWR_STATS memory as cacheline aligned</li> 189b8e80941Smrg</ul> 190b8e80941Smrg 191b8e80941Smrg<p>Tomasz Figa (1):</p> 192b8e80941Smrg<ul> 193b8e80941Smrg <li>intel: common: Fix link failure with standalone Android build</li> 194b8e80941Smrg</ul> 195b8e80941Smrg 196b8e80941Smrg<p>Vinson Lee (1):</p> 197b8e80941Smrg<ul> 198b8e80941Smrg <li>scons: Check for xlocale.h before defining HAVE_XLOCALE_H.</li> 199b8e80941Smrg</ul> 200b8e80941Smrg 201b8e80941Smrg</div> 202b8e80941Smrg</body> 203b8e80941Smrg</html> 204