1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 17.2.8 Release Notes / December 22, 2017</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.5. OpenGL 27b8e80941Smrg4.5 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrgc715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz 35b8e80941Smrg6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg 43b8e80941Smrg<h2>Bug fixes</h2> 44b8e80941Smrg 45b8e80941Smrg<ul> 46b8e80941Smrg 47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers > 1 fails</li> 48b8e80941Smrg 49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li> 50b8e80941Smrg 51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li> 52b8e80941Smrg 53b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li> 54b8e80941Smrg 55b8e80941Smrg</ul> 56b8e80941Smrg 57b8e80941Smrg 58b8e80941Smrg<h2>Changes</h2> 59b8e80941Smrg 60b8e80941Smrg<p>Andres Gomez (6):</p> 61b8e80941Smrg<ul> 62b8e80941Smrg <li>cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li> 63b8e80941Smrg <li>cherry-ignore: added 17.3 nominations.</li> 64b8e80941Smrg <li>cherry-ignore: radv: port merge tess info from anv</li> 65b8e80941Smrg <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li> 66b8e80941Smrg <li>cherry-ignore: r600: set DX10_CLAMP for compute shader too</li> 67b8e80941Smrg <li>Update version to 17.2.8</li> 68b8e80941Smrg</ul> 69b8e80941Smrg 70b8e80941Smrg<p>Bas Nieuwenhuizen (2):</p> 71b8e80941Smrg<ul> 72b8e80941Smrg <li>spirv: Fix loading an entire block at once.</li> 73b8e80941Smrg <li>radv: Fix multi-layer blits.</li> 74b8e80941Smrg</ul> 75b8e80941Smrg 76b8e80941Smrg<p>Brian Paul (2):</p> 77b8e80941Smrg<ul> 78b8e80941Smrg <li>xlib: call _mesa_warning() instead of fprintf()</li> 79b8e80941Smrg <li>gallium/aux: include nr_samples in util_resource_size() computation</li> 80b8e80941Smrg</ul> 81b8e80941Smrg 82b8e80941Smrg<p>Emil Velikov (1):</p> 83b8e80941Smrg<ul> 84b8e80941Smrg <li>docs: add sha256 checksums for 17.2.7</li> 85b8e80941Smrg</ul> 86b8e80941Smrg 87b8e80941Smrg<p>Iago Toral Quiroga (1):</p> 88b8e80941Smrg<ul> 89b8e80941Smrg <li>i965/vec4: use a temp register to compute offsets for pull loads</li> 90b8e80941Smrg</ul> 91b8e80941Smrg 92b8e80941Smrg<p>Leo Liu (1):</p> 93b8e80941Smrg<ul> 94b8e80941Smrg <li>radeon/vce: move destroy command before feedback command</li> 95b8e80941Smrg</ul> 96b8e80941Smrg 97b8e80941Smrg<p>Matt Turner (2):</p> 98b8e80941Smrg<ul> 99b8e80941Smrg <li>util: Assume little endian in the absence of platform-specific handling</li> 100b8e80941Smrg <li>util: Add a SHA1 unit test program</li> 101b8e80941Smrg</ul> 102b8e80941Smrg 103b8e80941Smrg<p>Roland Scheidegger (2):</p> 104b8e80941Smrg<ul> 105b8e80941Smrg <li>r600: use min_dx10/max_dx10 instead of min/max</li> 106b8e80941Smrg <li>r600: use DX10_CLAMP bit in shader setup</li> 107b8e80941Smrg</ul> 108b8e80941Smrg 109b8e80941Smrg 110b8e80941Smrg</div> 111b8e80941Smrg</body> 112b8e80941Smrg</html> 113