17.3.2.html revision b8e80941
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5b8e80941Smrg  <title>Mesa Release Notes</title>
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11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17b8e80941Smrg<h1>Mesa 17.3.2 Release Notes / January 8, 2018</h1>
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19b8e80941Smrg<p>
20b8e80941SmrgMesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 release.
21b8e80941Smrg</p>
22b8e80941Smrg<p>
23b8e80941SmrgMesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by
24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.5.  OpenGL
27b8e80941Smrg4.5 is <strong>only</strong> available if requested at context creation
28b8e80941Smrgbecause compatibility contexts are not supported.
29b8e80941Smrg</p>
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31b8e80941Smrg
32b8e80941Smrg<h2>SHA256 checksums</h2>
33b8e80941Smrg<pre>
34b8e80941Smrgf997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4  mesa-17.3.2.tar.gz
35b8e80941Smrge2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6  mesa-17.3.2.tar.xz
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38b8e80941Smrg
39b8e80941Smrg<h2>New features</h2>
40b8e80941Smrg<p>None</p>
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42b8e80941Smrg
43b8e80941Smrg<h2>Bug fixes</h2>
44b8e80941Smrg
45b8e80941Smrg<ul>
46b8e80941Smrg
47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97852">Bug 97852</a> - Unreal Engine corrupted preview viewport</li>
48b8e80941Smrg
49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103801">Bug 103801</a> - [i965] &gt;Observer_ issue</li>
50b8e80941Smrg
51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104288">Bug 104288</a> - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true</li>
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53b8e80941Smrg</ul>
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55b8e80941Smrg
56b8e80941Smrg<h2>Changes</h2>
57b8e80941Smrg
58b8e80941Smrg<p>Bas Nieuwenhuizen (1):</p>
59b8e80941Smrg<ul>
60b8e80941Smrg  <li>radv: Fix DCC compatible formats.</li>
61b8e80941Smrg</ul>
62b8e80941Smrg
63b8e80941Smrg<p>Brendan King (1):</p>
64b8e80941Smrg<ul>
65b8e80941Smrg  <li>egl: link libEGL against the dynamic version of libglapi</li>
66b8e80941Smrg</ul>
67b8e80941Smrg
68b8e80941Smrg<p>Dave Airlie (6):</p>
69b8e80941Smrg<ul>
70b8e80941Smrg  <li>radv/gfx9: add support for 3d images to blit 2d paths</li>
71b8e80941Smrg  <li>radv: handle depth/stencil image copy with layouts better. (v3.1)</li>
72b8e80941Smrg  <li>radv/meta: fix blit paths for depth/stencil (v2.1)</li>
73b8e80941Smrg  <li>radv: fix issue with multisample positions and interp_var_at_sample.</li>
74b8e80941Smrg  <li>radv/gfx9: add 3d sampler image-&gt;buffer copy shader. (v3)</li>
75b8e80941Smrg  <li>radv: don't do format replacement on tc compat htile surfaces.</li>
76b8e80941Smrg</ul>
77b8e80941Smrg
78b8e80941Smrg<p>Emil Velikov (2):</p>
79b8e80941Smrg<ul>
80b8e80941Smrg  <li>docs: add sha256 checksums for 17.3.1</li>
81b8e80941Smrg  <li>Update version to 17.3.2</li>
82b8e80941Smrg</ul>
83b8e80941Smrg
84b8e80941Smrg<p>Eric Engestrom (1):</p>
85b8e80941Smrg<ul>
86b8e80941Smrg  <li>egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE</li>
87b8e80941Smrg</ul>
88b8e80941Smrg
89b8e80941Smrg<p>Rob Herring (1):</p>
90b8e80941Smrg<ul>
91b8e80941Smrg  <li>egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter</li>
92b8e80941Smrg</ul>
93b8e80941Smrg
94b8e80941Smrg<p>Samuel Pitoiset (2):</p>
95b8e80941Smrg<ul>
96b8e80941Smrg  <li>radv/gfx9: fix primitive topology when adjacency is used</li>
97b8e80941Smrg  <li>radv: use a faster version for nir_op_pack_half_2x16</li>
98b8e80941Smrg</ul>
99b8e80941Smrg
100b8e80941Smrg<p>Tapani Pälli (2):</p>
101b8e80941Smrg<ul>
102b8e80941Smrg  <li>mesa: add AllowGLSLCrossStageInterpolationMismatch workaround</li>
103b8e80941Smrg  <li>drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games</li>
104b8e80941Smrg</ul>
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