1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 17.3.3 Release Notes / January 18, 2018</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.5. OpenGL 27b8e80941Smrg4.5 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrgc733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772 mesa-17.3.3.tar.gz 35b8e80941Smrg41bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b mesa-17.3.3.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg 43b8e80941Smrg<h2>Bug fixes</h2> 44b8e80941Smrg 45b8e80941Smrg<ul> 46b8e80941Smrg 47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104214">Bug 104214</a> - Dota crashes when switching from game to desktop</li> 48b8e80941Smrg 49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104492">Bug 104492</a> - Compute Shader: Wrong alignment when assigning struct value to structured SSBO</li> 50b8e80941Smrg 51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104551">Bug 104551</a> - Check if Mako templates for Python are installed</li> 52b8e80941Smrg 53b8e80941Smrg</ul> 54b8e80941Smrg 55b8e80941Smrg 56b8e80941Smrg<h2>Changes</h2> 57b8e80941Smrg 58b8e80941Smrg<p>Alex Smith (3):</p> 59b8e80941Smrg<ul> 60b8e80941Smrg <li>anv: Add missing unlock in anv_scratch_pool_alloc</li> 61b8e80941Smrg <li>anv: Take write mask into account in has_color_buffer_write_enabled</li> 62b8e80941Smrg <li>anv: Make sure state on primary is correct after CmdExecuteCommands</li> 63b8e80941Smrg</ul> 64b8e80941Smrg 65b8e80941Smrg<p>Andres Gomez (1):</p> 66b8e80941Smrg<ul> 67b8e80941Smrg <li>anv: Import mako templates only during execution of anv_extensions</li> 68b8e80941Smrg</ul> 69b8e80941Smrg 70b8e80941Smrg<p>Bas Nieuwenhuizen (11):</p> 71b8e80941Smrg<ul> 72b8e80941Smrg <li>radv: Invert condition for all samples identical during resolve.</li> 73b8e80941Smrg <li>radv: Flush caches before subpass resolve.</li> 74b8e80941Smrg <li>radv: Fix fragment resolve destination offset.</li> 75b8e80941Smrg <li>radv: Use correct framebuffer size for partial FS resolves.</li> 76b8e80941Smrg <li>radv: Always use fragment resolve if dest uses DCC.</li> 77b8e80941Smrg <li>Revert "radv/gfx9: fix block compression texture views."</li> 78b8e80941Smrg <li>radv: Use correct HTILE expanded words.</li> 79b8e80941Smrg <li>radv: Allow writing 0 scissors.</li> 80b8e80941Smrg <li>ac/nir: Handle loading data from compact arrays.</li> 81b8e80941Smrg <li>radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.</li> 82b8e80941Smrg <li>ac/nir: Sanitize location_frac for local variables.</li> 83b8e80941Smrg</ul> 84b8e80941Smrg 85b8e80941Smrg<p>Dave Airlie (8):</p> 86b8e80941Smrg<ul> 87b8e80941Smrg <li>radv: fix events on compute queues.</li> 88b8e80941Smrg <li>radv: fix pipeline statistics end query on compute queue</li> 89b8e80941Smrg <li>radv/gfx9: fix 3d image to image transfers on compute queues.</li> 90b8e80941Smrg <li>radv/gfx9: fix 3d image clears on compute queues</li> 91b8e80941Smrg <li>radv/gfx9: fix buffer to image for 3d images on compute queues</li> 92b8e80941Smrg <li>radv/gfx9: fix block compression texture views.</li> 93b8e80941Smrg <li>radv/gfx9: use a bigger hammer to flush cb/db caches.</li> 94b8e80941Smrg <li>radv/gfx9: use correct swizzle parameter to work out border swizzle.</li> 95b8e80941Smrg</ul> 96b8e80941Smrg 97b8e80941Smrg<p>Emil Velikov (1):</p> 98b8e80941Smrg<ul> 99b8e80941Smrg <li>docs: add sha256 checksums for 17.3.2</li> 100b8e80941Smrg</ul> 101b8e80941Smrg 102b8e80941Smrg<p>Florian Will (1):</p> 103b8e80941Smrg<ul> 104b8e80941Smrg <li>glsl: Respect std430 layout in lower_buffer_access</li> 105b8e80941Smrg</ul> 106b8e80941Smrg 107b8e80941Smrg<p>Juan A. Suarez Romero (6):</p> 108b8e80941Smrg<ul> 109b8e80941Smrg <li>cherry-ignore: intel/fs: Use the original destination region for int MUL lowering</li> 110b8e80941Smrg <li>cherry-ignore: i965/fs: Use UW types when using V immediates</li> 111b8e80941Smrg <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li> 112b8e80941Smrg <li>cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions</li> 113b8e80941Smrg <li>cherry-ignore: vulkan/wsi: free cmd pools</li> 114b8e80941Smrg <li>Update version to 17.3.3</li> 115b8e80941Smrg</ul> 116b8e80941Smrg 117b8e80941Smrg<p>Józef Kucia (1):</p> 118b8e80941Smrg<ul> 119b8e80941Smrg <li>radeonsi: fix alpha-to-coverage if color writes are disabled</li> 120b8e80941Smrg</ul> 121b8e80941Smrg 122b8e80941Smrg<p>Kenneth Graunke (2):</p> 123b8e80941Smrg<ul> 124b8e80941Smrg <li>i965: Require space for MI_BATCHBUFFER_END.</li> 125b8e80941Smrg <li>i965: Torch public intel_batchbuffer_emit_dword/float helpers.</li> 126b8e80941Smrg</ul> 127b8e80941Smrg 128b8e80941Smrg<p>Lucas Stach (1):</p> 129b8e80941Smrg<ul> 130b8e80941Smrg <li>etnaviv: disable in-place resolve for non-supertiled surfaces</li> 131b8e80941Smrg</ul> 132b8e80941Smrg 133b8e80941Smrg<p>Samuel Iglesias Gonsálvez (1):</p> 134b8e80941Smrg<ul> 135b8e80941Smrg <li>anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0</li> 136b8e80941Smrg</ul> 137b8e80941Smrg 138b8e80941Smrg<p>Thomas Hellstrom (1):</p> 139b8e80941Smrg<ul> 140b8e80941Smrg <li>loader/dri3: Avoid freeing renderbuffers in use</li> 141b8e80941Smrg</ul> 142b8e80941Smrg 143b8e80941Smrg<p>Tim Rowley (1):</p> 144b8e80941Smrg<ul> 145b8e80941Smrg <li>swr/rast: fix invalid sign masks in avx512 simdlib code</li> 146b8e80941Smrg</ul> 147b8e80941Smrg 148b8e80941Smrg 149b8e80941Smrg</div> 150b8e80941Smrg</body> 151b8e80941Smrg</html> 152