1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 17.3.8 Release Notes / April 03, 2018</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 17.3.8 is a bug fix release which fixes bugs found since the 17.3.7 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 17.3.8 implements the OpenGL 4.5 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.5. OpenGL 27b8e80941Smrg4.5 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrg175d2ca9be2af3a8db6cd603986096d75da70f59699528d7b6675d542a305e23 mesa-17.3.8.tar.gz 35b8e80941Smrg8f9d9bf281c48e4a8f5228816577263b4c655248dc7666e75034ab422951a6b1 mesa-17.3.8.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg 43b8e80941Smrg<h2>Bug fixes</h2> 44b8e80941Smrg 45b8e80941Smrg<ul> 46b8e80941Smrg 47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102542">Bug 102542</a> - mesa-17.2.0/src/gallium/state_trackers/nine/nine_ff.c:1938: bad assignment ?</li> 48b8e80941Smrg 49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103746">Bug 103746</a> - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions</li> 50b8e80941Smrg 51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104636">Bug 104636</a> - [BSW/HD400] Aztec Ruins GL version GPU hangs</li> 52b8e80941Smrg 53b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105290">Bug 105290</a> - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache</li> 54b8e80941Smrg 55b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105464">Bug 105464</a> - Reading per-patch outputs in Tessellation Control Shader returns undefined values</li> 56b8e80941Smrg 57b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">Bug 105670</a> - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later</li> 58b8e80941Smrg 59b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105704">Bug 105704</a> - compiler assertion hit</li> 60b8e80941Smrg 61b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105717">Bug 105717</a> - [bisected] Mesa build tests fails: BIGENDIAN_CPU or LITTLEENDIAN_CPU must be defined</li> 62b8e80941Smrg 63b8e80941Smrg</ul> 64b8e80941Smrg 65b8e80941Smrg 66b8e80941Smrg<h2>Changes</h2> 67b8e80941Smrg 68b8e80941Smrg<p>Axel Davy (3):</p> 69b8e80941Smrg<ul> 70b8e80941Smrg <li>st/nine: Fix bad tracking of vs textures for NINESBT_ALL</li> 71b8e80941Smrg <li>st/nine: Fixes warning about implicit conversion</li> 72b8e80941Smrg <li>st/nine: Fix non inversible matrix check</li> 73b8e80941Smrg</ul> 74b8e80941Smrg 75b8e80941Smrg<p>Caio Marcelo de Oliveira Filho (1):</p> 76b8e80941Smrg<ul> 77b8e80941Smrg <li>anv/pipeline: fail if TCS/TES compile fail</li> 78b8e80941Smrg</ul> 79b8e80941Smrg 80b8e80941Smrg<p>Dave Airlie (1):</p> 81b8e80941Smrg<ul> 82b8e80941Smrg <li>radv: get correct offset into LDS for indexed vars.</li> 83b8e80941Smrg</ul> 84b8e80941Smrg 85b8e80941Smrg<p>Derek Foreman (1):</p> 86b8e80941Smrg<ul> 87b8e80941Smrg <li>egl/wayland: Make swrast display_sync the correct queue</li> 88b8e80941Smrg</ul> 89b8e80941Smrg 90b8e80941Smrg<p>Eric Engestrom (1):</p> 91b8e80941Smrg<ul> 92b8e80941Smrg <li>meson/configure: detect endian.h instead of trying to guess when it's available</li> 93b8e80941Smrg</ul> 94b8e80941Smrg 95b8e80941Smrg<p>Ian Romanick (2):</p> 96b8e80941Smrg<ul> 97b8e80941Smrg <li>mesa: Don't write to user buffer in glGetTexParameterIuiv on error</li> 98b8e80941Smrg <li>i965/vec4: Fix null destination register in 3-source instructions</li> 99b8e80941Smrg</ul> 100b8e80941Smrg 101b8e80941Smrg<p>Jason Ekstrand (1):</p> 102b8e80941Smrg<ul> 103b8e80941Smrg <li>i965: Emit texture cache invalidates around blorp_copy</li> 104b8e80941Smrg</ul> 105b8e80941Smrg 106b8e80941Smrg<p>Jordan Justen (2):</p> 107b8e80941Smrg<ul> 108b8e80941Smrg <li>i965: Calculate thread_count in brw_alloc_stage_scratch</li> 109b8e80941Smrg <li>i965: Hard code CS scratch_ids_per_subslice for Cherryview</li> 110b8e80941Smrg</ul> 111b8e80941Smrg 112b8e80941Smrg<p>Juan A. Suarez Romero (6):</p> 113b8e80941Smrg<ul> 114b8e80941Smrg <li>docs: add sha256 checksums for 17.3.7</li> 115b8e80941Smrg <li>cherry-ignore: ac/nir: pass the nir variable through tcs loading.</li> 116b8e80941Smrg <li>cherry-ignore: radv: handle exporting view index to fragment shader. (v1.1)</li> 117b8e80941Smrg <li>cherry-ignore: omx: always define ENABLE_ST_OMX_{BELLAGIO,TIZONIA}</li> 118b8e80941Smrg <li>cherry-ignore: docs: fix 18.0 release note version</li> 119b8e80941Smrg <li>Update version to 17.3.8</li> 120b8e80941Smrg</ul> 121b8e80941Smrg 122b8e80941Smrg<p>Leo Liu (1):</p> 123b8e80941Smrg<ul> 124b8e80941Smrg <li>radeon/vce: move feedback command inside of destroy function</li> 125b8e80941Smrg</ul> 126b8e80941Smrg 127b8e80941Smrg<p>Marek Olšák (1):</p> 128b8e80941Smrg<ul> 129b8e80941Smrg <li>st/dri: fix OpenGL-OpenCL interop for GL_TEXTURE_BUFFER</li> 130b8e80941Smrg</ul> 131b8e80941Smrg 132b8e80941Smrg<p>Rob Clark (1):</p> 133b8e80941Smrg<ul> 134b8e80941Smrg <li>nir: fix per_vertex_output intrinsic</li> 135b8e80941Smrg</ul> 136b8e80941Smrg 137b8e80941Smrg<p>Timothy Arceri (2):</p> 138b8e80941Smrg<ul> 139b8e80941Smrg <li>glsl: fix infinite loop caused by bug in loop unrolling pass</li> 140b8e80941Smrg <li>nir: fix crash in loop unroll corner case</li> 141b8e80941Smrg</ul> 142b8e80941Smrg 143b8e80941Smrg 144b8e80941Smrg</div> 145b8e80941Smrg</body> 146b8e80941Smrg</html> 147b8e80941Smrg 148