17.3.8.html revision b8e80941
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5  <title>Mesa Release Notes</title>
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10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
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16
17<h1>Mesa 17.3.8 Release Notes / April 03, 2018</h1>
18
19<p>
20Mesa 17.3.8 is a bug fix release which fixes bugs found since the 17.3.7 release.
21</p>
22<p>
23Mesa 17.3.8 implements the OpenGL 4.5 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
274.5 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
34175d2ca9be2af3a8db6cd603986096d75da70f59699528d7b6675d542a305e23  mesa-17.3.8.tar.gz
358f9d9bf281c48e4a8f5228816577263b4c655248dc7666e75034ab422951a6b1  mesa-17.3.8.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42
43<h2>Bug fixes</h2>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102542">Bug 102542</a> - mesa-17.2.0/src/gallium/state_trackers/nine/nine_ff.c:1938: bad assignment ?</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103746">Bug 103746</a> - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104636">Bug 104636</a> - [BSW/HD400] Aztec Ruins GL version GPU hangs</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105290">Bug 105290</a> - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105464">Bug 105464</a> - Reading per-patch outputs in Tessellation Control Shader returns undefined values</li>
56
57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">Bug 105670</a> - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later</li>
58
59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105704">Bug 105704</a> - compiler assertion hit</li>
60
61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105717">Bug 105717</a> - [bisected] Mesa build tests fails: BIGENDIAN_CPU or LITTLEENDIAN_CPU must be defined</li>
62
63</ul>
64
65
66<h2>Changes</h2>
67
68<p>Axel Davy (3):</p>
69<ul>
70  <li>st/nine: Fix bad tracking of vs textures for NINESBT_ALL</li>
71  <li>st/nine: Fixes warning about implicit conversion</li>
72  <li>st/nine: Fix non inversible matrix check</li>
73</ul>
74
75<p>Caio Marcelo de Oliveira Filho (1):</p>
76<ul>
77  <li>anv/pipeline: fail if TCS/TES compile fail</li>
78</ul>
79
80<p>Dave Airlie (1):</p>
81<ul>
82  <li>radv: get correct offset into LDS for indexed vars.</li>
83</ul>
84
85<p>Derek Foreman (1):</p>
86<ul>
87  <li>egl/wayland: Make swrast display_sync the correct queue</li>
88</ul>
89
90<p>Eric Engestrom (1):</p>
91<ul>
92  <li>meson/configure: detect endian.h instead of trying to guess when it's available</li>
93</ul>
94
95<p>Ian Romanick (2):</p>
96<ul>
97  <li>mesa: Don't write to user buffer in glGetTexParameterIuiv on error</li>
98  <li>i965/vec4: Fix null destination register in 3-source instructions</li>
99</ul>
100
101<p>Jason Ekstrand (1):</p>
102<ul>
103  <li>i965: Emit texture cache invalidates around blorp_copy</li>
104</ul>
105
106<p>Jordan Justen (2):</p>
107<ul>
108  <li>i965: Calculate thread_count in brw_alloc_stage_scratch</li>
109  <li>i965: Hard code CS scratch_ids_per_subslice for Cherryview</li>
110</ul>
111
112<p>Juan A. Suarez Romero (6):</p>
113<ul>
114  <li>docs: add sha256 checksums for 17.3.7</li>
115  <li>cherry-ignore: ac/nir: pass the nir variable through tcs loading.</li>
116  <li>cherry-ignore: radv: handle exporting view index to fragment shader. (v1.1)</li>
117  <li>cherry-ignore: omx: always define ENABLE_ST_OMX_{BELLAGIO,TIZONIA}</li>
118  <li>cherry-ignore: docs: fix 18.0 release note version</li>
119  <li>Update version to 17.3.8</li>
120</ul>
121
122<p>Leo Liu (1):</p>
123<ul>
124  <li>radeon/vce: move feedback command inside of destroy function</li>
125</ul>
126
127<p>Marek Olšák (1):</p>
128<ul>
129  <li>st/dri: fix OpenGL-OpenCL interop for GL_TEXTURE_BUFFER</li>
130</ul>
131
132<p>Rob Clark (1):</p>
133<ul>
134  <li>nir: fix per_vertex_output intrinsic</li>
135</ul>
136
137<p>Timothy Arceri (2):</p>
138<ul>
139  <li>glsl: fix infinite loop caused by bug in loop unrolling pass</li>
140  <li>nir: fix crash in loop unroll corner case</li>
141</ul>
142
143
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