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5b8e80941Smrg  <title>Mesa Release Notes</title>
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10b8e80941Smrg<div class="header">
11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
12b8e80941Smrg</div>
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16b8e80941Smrg
17b8e80941Smrg<h1>Mesa 18.2.0 Release Notes / September 7, 2018</h1>
18b8e80941Smrg
19b8e80941Smrg<p>
20b8e80941SmrgMesa 18.2.0 is a new development release. People who are concerned
21b8e80941Smrgwith stability and reliability should stick with a previous release or
22b8e80941Smrgwait for Mesa 18.2.1.
23b8e80941Smrg</p>
24b8e80941Smrg<p>
25b8e80941SmrgMesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
26b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
27b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
28b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.5.  OpenGL
29b8e80941Smrg4.5 is <strong>only</strong> available if requested at context creation.
30b8e80941SmrgCompatibility contexts may report a lower version depending on each driver.
31b8e80941Smrg</p>
32b8e80941Smrg
33b8e80941Smrg<p>
34b8e80941Smrglibwayland-egl is now distributed by Wayland (since 1.15,
35b8e80941Smrg<a href="https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html">see announcement</a>),
36b8e80941Smrgand has been removed from Mesa in this release. Make sure you're using
37b8e80941Smrgan up-to-date version of Wayland to keep the functionality.
38b8e80941Smrg</p>
39b8e80941Smrg
40b8e80941Smrg
41b8e80941Smrg<h2>SHA256 checksums</h2>
42b8e80941Smrg<pre>
43b8e80941Smrgb9e6bb3eb7660b0726ba28405ffa0cb77de619e925b910b72f4d7a85c0098596  mesa-18.2.0.tar.gz
44b8e80941Smrg22452bdffff8e11bf4284278155a9f77cb28d6d73a12c507f1490732d0d9ddce  mesa-18.2.0.tar.xz
45b8e80941Smrg</pre>
46b8e80941Smrg
47b8e80941Smrg
48b8e80941Smrg<h2>New features</h2>
49b8e80941Smrg
50b8e80941Smrg<p>
51b8e80941SmrgNote: some of the new features are only available with certain drivers.
52b8e80941Smrg</p>
53b8e80941Smrg
54b8e80941Smrg<ul>
55b8e80941Smrg<li>OpenGL 4.3 on virgl</li>
56b8e80941Smrg<li>OpenGL 4.4 Compatibility profile on radeonsi</li>
57b8e80941Smrg<li>OpenGL ES 3.2 on radeonsi and virgl</li>
58b8e80941Smrg<li>GL_ARB_ES3_2_compatibility on radeonsi</li>
59b8e80941Smrg<li>GL_ARB_fragment_shader_interlock on i965</li>
60b8e80941Smrg<li>GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+)</li>
61b8e80941Smrg<li>GL_ANDROID_extension_pack_es31a on radeonsi.</li>
62b8e80941Smrg<li>GL_KHR_texture_compression_astc_ldr on radeonsi</li>
63b8e80941Smrg<li>GL_NV_conservative_raster and GL_NV_conservative_raster_dilate on nvc0 (GM200+)</li>
64b8e80941Smrg<li>GL_NV_conservative_raster_pre_snap_triangles on nvc0 (GP102+)</li>
65b8e80941Smrg<li>multisampled images on nvc0 (GM107+) (now supported on GF100+)</li>
66b8e80941Smrg</ul>
67b8e80941Smrg
68b8e80941Smrg<h2>Bug fixes</h2>
69b8e80941Smrg<ul>
70b8e80941Smrg
71b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13728">Bug 13728</a> - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly</li>
72b8e80941Smrg
73b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61761">Bug 61761</a> - glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number</li>
74b8e80941Smrg
75b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65422">Bug 65422</a> - Rename api_validate.[ch] to draw_validate.[ch]</li>
76b8e80941Smrg
77b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78097">Bug 78097</a> - glUniform1ui and friends not supported by display lists</li>
78b8e80941Smrg
79b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91808">Bug 91808</a> - trine1 misrender r600g</li>
80b8e80941Smrg
81b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93355">Bug 93355</a> - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails</li>
82b8e80941Smrg
83b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95009">Bug 95009</a> - [SNB] amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2 intermittent</li>
84b8e80941Smrg
85b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95012">Bug 95012</a> - [SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent</li>
86b8e80941Smrg
87b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98699">Bug 98699</a> - &quot;float[a+++4 ? 1:1] f;&quot; crashes glsl_compiler</li>
88b8e80941Smrg
89b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99116">Bug 99116</a> - Wine DirectDraw programs showing only a blackscreen when using Mesa Gallium drivers</li>
90b8e80941Smrg
91b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99730">Bug 99730</a> - Metro Redux game(s) needs override for midshader extension declaration</li>
92b8e80941Smrg
93b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100177">Bug 100177</a> - [GM206] Misrendering in XCOM Ennemy Within</li>
94b8e80941Smrg
95b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100430">Bug 100430</a> - [radv] graphical glitches on dolphin emulator</li>
96b8e80941Smrg
97b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101247">Bug 101247</a> - Mesa fails to link GLSL programs with unused output blocks</li>
98b8e80941Smrg
99b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102390">Bug 102390</a> - centroid interpolation causes broken attribute values</li>
100b8e80941Smrg
101b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102678">Bug 102678</a> - gl_BaseVertex should always be zero when the draw command has no &lt;basevertex&gt; parameter</li>
102b8e80941Smrg
103b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103274">Bug 103274</a> - BRW allocates too much heap memory</li>
104b8e80941Smrg
105b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104388">Bug 104388</a> - [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs</li>
106b8e80941Smrg
107b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104626">Bug 104626</a> - broadcom/vc5: double compare</li>
108b8e80941Smrg
109b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104809">Bug 104809</a> - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest</li>
110b8e80941Smrg
111b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105351">Bug 105351</a> - [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails with a glGetTexSubImage fallback path</li>
112b8e80941Smrg
113b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105374">Bug 105374</a> - texture3d, a SaschaWillems demo, assert fails</li>
114b8e80941Smrg
115b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105396">Bug 105396</a> - tc compatible htile sets depth of htiles of discarded fragments to 1.0</li>
116b8e80941Smrg
117b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105399">Bug 105399</a> - [snb] GPU hang: after geometry shader emits no geometry, the program hangs</li>
118b8e80941Smrg
119b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105497">Bug 105497</a> - shader-db crashes on 72 core system after ast_type_qualifier bitset change</li>
120b8e80941Smrg
121b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105613">Bug 105613</a> - Compute shader locks up within nested &quot;for&quot; loop</li>
122b8e80941Smrg
123b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105731">Bug 105731</a> - linker error &quot;fragment shader input ... has no matching output in the previous stage&quot; when previous stage's output declaration in a separate shader object</li>
124b8e80941Smrg
125b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105904">Bug 105904</a> - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work.</li>
126b8e80941Smrg
127b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105975">Bug 105975</a> - i965 always reports 0 viewport subpixel bits</li>
128b8e80941Smrg
129b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106090">Bug 106090</a> - Compiling compute shader crashes RADV</li>
130b8e80941Smrg
131b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106133">Bug 106133</a> - make check &quot;OSError: [Errno 24] Too many open files&quot;</li>
132b8e80941Smrg
133b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106163">Bug 106163</a> - r600/sb: optimizer tries to schedule access to different array elements in one instruction group</li>
134b8e80941Smrg
135b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106174">Bug 106174</a> - vulkan dota2 broken (segfaulting), found bug commit</li>
136b8e80941Smrg
137b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106180">Bug 106180</a> - [bisected] radv vulkan smoke test black screen (Add support for DRI3 v1.2)</li>
138b8e80941Smrg
139b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106232">Bug 106232</a> - LLVM unit tests have error in random number handling</li>
140b8e80941Smrg
141b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106243">Bug 106243</a> - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon</li>
142b8e80941Smrg
143b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106315">Bug 106315</a> - The witness + dxvk suffers flickering garbage</li>
144b8e80941Smrg
145b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106331">Bug 106331</a> - radv doesnt support VK_FORMAT_R32G32B32_SFLOAT</li>
146b8e80941Smrg
147b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106382">Bug 106382</a> - Shader cache breaks INTEL_DEBUG=shader_time</li>
148b8e80941Smrg
149b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106393">Bug 106393</a> - glsl-fs-shader-stencil-export hangs forever</li>
150b8e80941Smrg
151b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106450">Bug 106450</a> - glGetIntegerv return wrong value in some cases</li>
152b8e80941Smrg
153b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106462">Bug 106462</a> - piglit.spec.arb_vertex_array_bgra.get regression</li>
154b8e80941Smrg
155b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106479">Bug 106479</a> - NDEBUG not defined for libamdgpu_addrlib</li>
156b8e80941Smrg
157b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106480">Bug 106480</a> - A2B10G10R10_SNORM vertex attribute doesn't work.</li>
158b8e80941Smrg
159b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106499">Bug 106499</a> - [regression, bisected] Several games crash on start</li>
160b8e80941Smrg
161b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106504">Bug 106504</a> - vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381</li>
162b8e80941Smrg
163b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106511">Bug 106511</a> - radv: MSAA broken on SI (assertion failure in vkCreateImage)</li>
164b8e80941Smrg
165b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106587">Bug 106587</a> - Dota2 is very dark when using vulkan render on a Intel &lt;&lt; AMD prime setup</li>
166b8e80941Smrg
167b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106594">Bug 106594</a> - [regression,apitrace,bisected] Prison Architect rendered unplayable by multicoloured flickering triangles and overlayed triangles when performing certain actions</li>
168b8e80941Smrg
169b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106619">Bug 106619</a> - [OpenCL][llvm-svn]build failure  addPassesToEmitFile candidate expects 6 arguments, 3 provided</li>
170b8e80941Smrg
171b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106629">Bug 106629</a> - [SNB,IVB,HSW,BDW] dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels</li>
172b8e80941Smrg
173b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106642">Bug 106642</a> - X server crashes in i965 on desktop startup when DRI3 v1.2 / modifier support is enabled</li>
174b8e80941Smrg
175b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106643">Bug 106643</a> - double free when exporting a temporarily imported semaphore</li>
176b8e80941Smrg
177b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106673">Bug 106673</a> - [bisected] Steam is unusable since commit 5c33e8c7</li>
178b8e80941Smrg
179b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106687">Bug 106687</a> - radv: Fast color clears use incorrect format</li>
180b8e80941Smrg
181b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106708">Bug 106708</a> - [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9% drop on SynMark Multithread</li>
182b8e80941Smrg
183b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106748">Bug 106748</a> - st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu -display sdl,gl=on</li>
184b8e80941Smrg
185b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106756">Bug 106756</a> - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on VEGA but works ON POLARIS</li>
186b8e80941Smrg
187b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106774">Bug 106774</a> - GLSL IR copy propagates loads of SSBOs</li>
188b8e80941Smrg
189b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106776">Bug 106776</a> - vma_random unrecognized command line option &quot;-std=c++11&quot;</li>
190b8e80941Smrg
191b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106778">Bug 106778</a> - Files missing from tarball - intel_sanitize_gpu.*</li>
192b8e80941Smrg
193b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106779">Bug 106779</a> - Files missing from tarball - u_debug_stack_android.cpp</li>
194b8e80941Smrg
195b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106784">Bug 106784</a> - 18.1.1 autotools build fail without mako</li>
196b8e80941Smrg
197b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106801">Bug 106801</a> - vma_random_test.cpp:239:18: error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka 'unsigned int') in initializer list [-Wc++11-narrowing]</li>
198b8e80941Smrg
199b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106810">Bug 106810</a> - ProgramBinary does not switch program correctly when using transform feedback</li>
200b8e80941Smrg
201b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106823">Bug 106823</a> - Failed to recongnize keyword of shader code</li>
202b8e80941Smrg
203b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106830">Bug 106830</a> - [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing on all platforms</li>
204b8e80941Smrg
205b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106861">Bug 106861</a> - fatal error: wayland-egl-backend.h: No such file or directory compilation terminated.</li>
206b8e80941Smrg
207b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106865">Bug 106865</a> - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail</li>
208b8e80941Smrg
209b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106903">Bug 106903</a> - radv: Fragment shader output goes to wrong attachments when render targets are sparse</li>
210b8e80941Smrg
211b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106906">Bug 106906</a> - Failed to recongnize keyword “sampler2DRect” and &quot;sampler2DRectShadow&quot;</li>
212b8e80941Smrg
213b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106907">Bug 106907</a> - Correct Transform Feedback Varyings information is expected after using ProgramBinary</li>
214b8e80941Smrg
215b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106912">Bug 106912</a> - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2</li>
216b8e80941Smrg
217b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106928">Bug 106928</a> - When starting a match Rocket League crashes on &quot;Go&quot;</li>
218b8e80941Smrg
219b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106941">Bug 106941</a> - Intel ANV vulkan driver exposing version 1.1.0 which is incorrect</li>
220b8e80941Smrg
221b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106986">Bug 106986</a> - glGetQueryiv error when querying number of result bits for GL_ANY_SAMPLES_PASSED_CONSERVATIVE</li>
222b8e80941Smrg
223b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106997">Bug 106997</a> - [Regression]. Dying light game is crashing on latest mesa</li>
224b8e80941Smrg
225b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107098">Bug 107098</a> - Segfault after munmap(kms_sw_dt-&gt;ro_mapped)</li>
226b8e80941Smrg
227b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107117">Bug 107117</a> - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration</li>
228b8e80941Smrg
229b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107190">Bug 107190</a> - Got seg fault on snb when use INTEL_DEBUG=bat</li>
230b8e80941Smrg
231b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107193">Bug 107193</a> - piglit.spec.arb_compute_shader.linker.bug-93840 fails</li>
232b8e80941Smrg
233b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107212">Bug 107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics</li>
234b8e80941Smrg
235b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107223">Bug 107223</a> - [GEN9+] 50% perf drop in SynMark Fill* tests (E2E RBC gets disabled?)</li>
236b8e80941Smrg
237b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107248">Bug 107248</a> - [G45 ILK G965] Texture handling broken</li>
238b8e80941Smrg
239b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107275">Bug 107275</a> - NIR segfaults after spirv-opt</li>
240b8e80941Smrg
241b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107276">Bug 107276</a> - radv: OpBitfieldUExtract returns incorrect result when count is zero</li>
242b8e80941Smrg
243b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107295">Bug 107295</a> - Access violation on glDrawArrays with count &gt;= 2048</li>
244b8e80941Smrg
245b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107305">Bug 107305</a> - glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating constructors are permitted only in C++11</li>
246b8e80941Smrg
247b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107312">Bug 107312</a> - Mesa-git RPM build fails after commit 8cacf38f527d42e41441ef8c25d95d4b2f4e8602</li>
248b8e80941Smrg
249b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107359">Bug 107359</a> - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration</li>
250b8e80941Smrg
251b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107366">Bug 107366</a> - NIR verification crashes on piglit tests</li>
252b8e80941Smrg
253b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107423">Bug 107423</a> - vc4 build failure: &quot;v3d_decoder.c:893: undefined reference to `clif_lookup_bo'&quot;</li>
254b8e80941Smrg
255b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107443">Bug 107443</a> - Build error on arm64: v3d_decoder.c:837:17: error: format not a string literal and no format arguments [-Werror=format-security]</li>
256b8e80941Smrg
257b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107460">Bug 107460</a> - radv: OpControlBarrier does not always work correctly (bisected)</li>
258b8e80941Smrg
259b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107477">Bug 107477</a> - [DXVK] Setting high shader quality in GTA V results in LLVM error</li>
260b8e80941Smrg
261b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107510">Bug 107510</a> - [GEN8+] up to 10% perf drop on several 3D benchmarks</li>
262b8e80941Smrg
263b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107544">Bug 107544</a> - intel/decoder: out of bounds group_iter</li>
264b8e80941Smrg
265b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107550">Bug 107550</a> - &quot;0[2]&quot; as function parameter hits assert</li>
266b8e80941Smrg
267b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107579">Bug 107579</a> - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space</li>
268b8e80941Smrg
269b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107601">Bug 107601</a> - Rise of the Tomb Raider Segmentation Fault when the game starts</li>
270b8e80941Smrg
271b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107610">Bug 107610</a> - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine</li>
272b8e80941Smrg
273b8e80941Smrg</ul>
274b8e80941Smrg
275b8e80941Smrg<h2>Changes</h2>
276b8e80941Smrg
277b8e80941Smrg<ul>
278b8e80941Smrg<li>Removed GL_EXT_polygon_offset applications should use glPolygonOffset instead.</li>
279b8e80941Smrg<li>Removed libwayland-egl, now part of Wayland</li>
280b8e80941Smrg</ul>
281b8e80941Smrg
282b8e80941Smrg</div>
283b8e80941Smrg</body>
284b8e80941Smrg</html>
285