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5b8e80941Smrg  <title>Mesa Release Notes</title>
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10b8e80941Smrg<div class="header">
11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17b8e80941Smrg<h1>Mesa 18.2.1 Release Notes / September 21, 2018</h1>
18b8e80941Smrg
19b8e80941Smrg<p>
20b8e80941SmrgMesa 18.2.1 is a bug fix release which fixes bugs found since the 18.2.0 release.
21b8e80941Smrg</p>
22b8e80941Smrg<p>
23b8e80941SmrgMesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.5.  OpenGL
27b8e80941Smrg4.5 is <strong>only</strong> available if requested at context creation.
28b8e80941SmrgCompatibility contexts may report a lower version depending on each driver.
29b8e80941Smrg</p>
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31b8e80941Smrg
32b8e80941Smrg<h2>SHA256 checksums</h2>
33b8e80941Smrg<pre>
34b8e80941SmrgSHA256: 45419ccbe1bf9a2e15ffe71ced34615002e1b42c24b917fbe2b2f58ab1970562  mesa-18.2.1.tar.gz
35b8e80941SmrgSHA256: 9636dc6f3d188abdcca02da97cedd73640d9035224efd5db724187d062c81056  mesa-18.2.1.tar.xz
36b8e80941Smrg</pre>
37b8e80941Smrg
38b8e80941Smrg
39b8e80941Smrg<h2>New features</h2>
40b8e80941Smrg<p>None</p>
41b8e80941Smrg
42b8e80941Smrg
43b8e80941Smrg<h2>Bug fixes</h2>
44b8e80941Smrg
45b8e80941Smrg<ul>
46b8e80941Smrg
47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103241">Bug 103241</a> - Anv crashes when using 64-bit vertex inputs</li>
48b8e80941Smrg
49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107280">Bug 107280</a> - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4</li>
50b8e80941Smrg
51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107772">Bug 107772</a> - Mesa preprocessor matches if(def)s &amp; endifs incorrectly</li>
52b8e80941Smrg
53b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107779">Bug 107779</a> - Access violation with some games</li>
54b8e80941Smrg
55b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107810">Bug 107810</a> - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows</li>
56b8e80941Smrg
57b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107832">Bug 107832</a> - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts with mesa</li>
58b8e80941Smrg
59b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107843">Bug 107843</a> - 32bit Mesa build failes with meson.</li>
60b8e80941Smrg
61b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107879">Bug 107879</a> - crash happens when link program</li>
62b8e80941Smrg
63b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107891">Bug 107891</a> - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs in menu</li>
64b8e80941Smrg
65b8e80941Smrg</ul>
66b8e80941Smrg
67b8e80941Smrg
68b8e80941Smrg<h2>Changes</h2>
69b8e80941Smrg
70b8e80941Smrg<p>Andres Gomez (3):</p>
71b8e80941Smrg<ul>
72b8e80941Smrg  <li>docs: add sha256 checksums for 18.2.0</li>
73b8e80941Smrg  <li>Revert "Revert "glsl: skip stringification in preprocessor if in unreachable branch""</li>
74b8e80941Smrg  <li>cherry-ignore: i965/tools: 32bit compilation with meson</li>
75b8e80941Smrg</ul>
76b8e80941Smrg
77b8e80941Smrg<p>Andrii Simiklit (4):</p>
78b8e80941Smrg<ul>
79b8e80941Smrg  <li>apple/glx/log: added missing va_end() after va_copy()</li>
80b8e80941Smrg  <li>mesa/util: don't use the same 'va_list' instance twice</li>
81b8e80941Smrg  <li>mesa/util: don't ignore NULL returned from 'malloc'</li>
82b8e80941Smrg  <li>mesa/util: add missing va_end() after va_copy()</li>
83b8e80941Smrg</ul>
84b8e80941Smrg
85b8e80941Smrg<p>Bas Nieuwenhuizen (5):</p>
86b8e80941Smrg<ul>
87b8e80941Smrg  <li>radv: Support v3 of VK_EXT_vertex_attribute_divisor.</li>
88b8e80941Smrg  <li>radv: Set the user SGPR MSB for Vega.</li>
89b8e80941Smrg  <li>radv: Only allow 16 user SGPRs for compute on GFX9+.</li>
90b8e80941Smrg  <li>radv: Use build ID if available for cache UUID.</li>
91b8e80941Smrg  <li>radv: Fix driver UUID SHA1 init.</li>
92b8e80941Smrg</ul>
93b8e80941Smrg
94b8e80941Smrg<p>Christopher Egert (1):</p>
95b8e80941Smrg<ul>
96b8e80941Smrg  <li>radeon: fix ColorMask</li>
97b8e80941Smrg</ul>
98b8e80941Smrg
99b8e80941Smrg<p>Dave Airlie (1):</p>
100b8e80941Smrg<ul>
101b8e80941Smrg  <li>virgl: don't send a shader create with no data. (v2)</li>
102b8e80941Smrg</ul>
103b8e80941Smrg
104b8e80941Smrg<p>Dylan Baker (1):</p>
105b8e80941Smrg<ul>
106b8e80941Smrg  <li>meson: Print a message about why a libdrm version was selected</li>
107b8e80941Smrg</ul>
108b8e80941Smrg
109b8e80941Smrg<p>Eric Anholt (2):</p>
110b8e80941Smrg<ul>
111b8e80941Smrg  <li>v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.</li>
112b8e80941Smrg  <li>v3d: Fix setup of the VCM cache size.</li>
113b8e80941Smrg</ul>
114b8e80941Smrg
115b8e80941Smrg<p>Erik Faye-Lund (2):</p>
116b8e80941Smrg<ul>
117b8e80941Smrg  <li>winsys/virgl: avoid unintended behavior</li>
118b8e80941Smrg  <li>virgl: adjust strides when mapping temp-resources</li>
119b8e80941Smrg</ul>
120b8e80941Smrg
121b8e80941Smrg<p>Fritz Koenig (2):</p>
122b8e80941Smrg<ul>
123b8e80941Smrg  <li>mesa: Additional FlipY applications</li>
124b8e80941Smrg  <li>mesa: FramebufferParameteri parameter checking</li>
125b8e80941Smrg</ul>
126b8e80941Smrg
127b8e80941Smrg<p>Gert Wollny (2):</p>
128b8e80941Smrg<ul>
129b8e80941Smrg  <li>winsys/virgl: correct resource and handle allocation (v2)</li>
130b8e80941Smrg  <li>mesa/texture: Also check for LA texture when querying intensity component size</li>
131b8e80941Smrg</ul>
132b8e80941Smrg
133b8e80941Smrg<p>Ian Romanick (1):</p>
134b8e80941Smrg<ul>
135b8e80941Smrg  <li>i965/fs: Don't propagate conditional modifiers from integer compares to adds</li>
136b8e80941Smrg</ul>
137b8e80941Smrg
138b8e80941Smrg<p>Jason Ekstrand (11):</p>
139b8e80941Smrg<ul>
140b8e80941Smrg  <li>anv/pipeline: Only consider double elements which actually exist</li>
141b8e80941Smrg  <li>i965: Workaround the gen9 hw astc5x5 sampler bug</li>
142b8e80941Smrg  <li>anv: Re-emit vertex buffers when the pipeline changes</li>
143b8e80941Smrg  <li>anv: Disable the vertex cache when tessellating on SKL GT4</li>
144b8e80941Smrg  <li>anv: Clamp scissors to the framebuffer boundary</li>
145b8e80941Smrg  <li>vulkan: Update the XML and headers to 1.1.84</li>
146b8e80941Smrg  <li>anv: Support v3 of VK_EXT_vertex_attribute_divisor</li>
147b8e80941Smrg  <li>anv/query: Write both dwords in emit_zero_queries</li>
148b8e80941Smrg  <li>nir: Add a small pass to rematerialize derefs per-block</li>
149b8e80941Smrg  <li>nir/loop_unroll: Re-materialize derefs in use blocks before unrolling</li>
150b8e80941Smrg  <li>nir/opt_if: Re-materialize derefs in use blocks before peeling loops</li>
151b8e80941Smrg</ul>
152b8e80941Smrg
153b8e80941Smrg<p>Josh Pieper (1):</p>
154b8e80941Smrg<ul>
155b8e80941Smrg  <li>st/mesa: Validate the result of pipe_transfer_map in make_texture (v2)</li>
156b8e80941Smrg</ul>
157b8e80941Smrg
158b8e80941Smrg<p>Juan A. Suarez Romero (2):</p>
159b8e80941Smrg<ul>
160b8e80941Smrg  <li>cherry-ignore: radv: fix descriptor pool allocation size</li>
161b8e80941Smrg  <li>Update version to 18.2.1</li>
162b8e80941Smrg</ul>
163b8e80941Smrg
164b8e80941Smrg<p>Kenneth Feng (1):</p>
165b8e80941Smrg<ul>
166b8e80941Smrg  <li>amd: Add Picasso device id</li>
167b8e80941Smrg</ul>
168b8e80941Smrg
169b8e80941Smrg<p>Marek Olšák (5):</p>
170b8e80941Smrg<ul>
171b8e80941Smrg  <li>radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI</li>
172b8e80941Smrg  <li>winsys/radeon: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI</li>
173b8e80941Smrg  <li>r600: fix HTILE for NPOT textures with mipmapping</li>
174b8e80941Smrg  <li>radeonsi: fix printing a BO list into ddebug reports</li>
175b8e80941Smrg  <li>ac: revert new LLVM 7.0 behavior for fdiv</li>
176b8e80941Smrg</ul>
177b8e80941Smrg
178b8e80941Smrg<p>Mathias Fröhlich (1):</p>
179b8e80941Smrg<ul>
180b8e80941Smrg  <li>tnl: Fix green gun regression in xonotic.</li>
181b8e80941Smrg</ul>
182b8e80941Smrg
183b8e80941Smrg<p>Mauro Rossi (3):</p>
184b8e80941Smrg<ul>
185b8e80941Smrg  <li>android: broadcom/genxml: fix collision with intel/genxml header-gen macro</li>
186b8e80941Smrg  <li>android: broadcom/cle: add gallium include path</li>
187b8e80941Smrg  <li>android: broadcom/cle: export the broadcom top level path headers</li>
188b8e80941Smrg</ul>
189b8e80941Smrg
190b8e80941Smrg<p>Michel Dänzer (1):</p>
191b8e80941Smrg<ul>
192b8e80941Smrg  <li>loader/dri3: Only wait for back buffer fences in dri3_get_buffer</li>
193b8e80941Smrg</ul>
194b8e80941Smrg
195b8e80941Smrg<p>Pierre Moreau (1):</p>
196b8e80941Smrg<ul>
197b8e80941Smrg  <li>nvir: Always split 64-bit IMAD/IMUL operations</li>
198b8e80941Smrg</ul>
199b8e80941Smrg
200b8e80941Smrg<p>Samuel Pitoiset (7):</p>
201b8e80941Smrg<ul>
202b8e80941Smrg  <li>radv: fix function names for VK_EXT_conditional_rendering</li>
203b8e80941Smrg  <li>radv: fix VK_EXT_conditional_rendering visibility</li>
204b8e80941Smrg  <li>radv: bump the maximum number of arguments to 64</li>
205b8e80941Smrg  <li>radv: handle loc-&gt;indirect correctly for the first descriptor</li>
206b8e80941Smrg  <li>radv: fix GPU hangs with 32-bit indirect descriptors</li>
207b8e80941Smrg  <li>radv: fix flushing indirect descriptors</li>
208b8e80941Smrg  <li>radv: fix setting global locations for indirect descriptors</li>
209b8e80941Smrg</ul>
210b8e80941Smrg
211b8e80941Smrg<p>Sergii Romantsov (3):</p>
212b8e80941Smrg<ul>
213b8e80941Smrg  <li>intel: compiler option msse2 and mstackrealign</li>
214b8e80941Smrg  <li>i965/tools: 32bit compilation with meson</li>
215b8e80941Smrg  <li>mesa/meson: 32bit xmlconfig linkage</li>
216b8e80941Smrg</ul>
217b8e80941Smrg
218b8e80941Smrg<p>Timothy Arceri (2):</p>
219b8e80941Smrg<ul>
220b8e80941Smrg  <li>glsl: fixer lexer for unreachable defines</li>
221b8e80941Smrg  <li>Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"</li>
222b8e80941Smrg</ul>
223b8e80941Smrg
224b8e80941Smrg
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